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Hi guys, hoping for some constructive feeds to improve this army for our pure faction wars :)
500 points pure Dark Crusader army
8 standard skull golems
1 standard deathsinger
Flayer with stormwall
Tough Blood Priestess with Tome of brass
Spells: Circle of wraiths, Death throes, Taste of blood
Midnight Watch (AC)
Strategy is basic, skull golems will ram/surge/capture and eventually gains frenzy to auto eliminate. Flayer with stormwall to force the opponent to engage in melee combat. Taste of blood for vampirism to regain stats for surging if there's a need to do damage for the first 1st-2nd golems (to lower down defense) before attempting to surge/capture for the 3rd-4th golems. Death throes for pushing damage incase some of my figures are eliminated. Circle of wraiths to prevent my caster from being the target of close combat attacks. Deathsinger for revenant. Midnight watch will add 2 attack rating for capturing.
I believe your only worry would be fast moving figures with formation destroying potential. Battle mentors (sweep) ***River Chargers (mad smite potential) and things to that effect. A few small, fast harassers would go a long way. Although the Skull Golems could be utilized to harass opposing units, I feel they might be wasted in this area. If you have a couple *Shades from Rebellion, I'd say drop 1 Skull Golem, out in 2 Shades and add a scroll of summoning to each item carrier. *Shade=12pts x 2 = 24pts + Scroll of Summoning 5 pts x 2 = 34 pts, cost of 1 Skull Golem. I almost always have at least 1 little fodder figure in my armies, they have been useful beyond words. But having 2 is even better. :classic:
I believe your only worry would be fast moving figures with formation destroying potential. Battle mentors (sweep) ***River Chargers (mad smite potential) and things to that effect. A few small, fast harassers would go a long way. Although the Skull Golems could be utilized to harass opposing units, I feel they might be wasted in this area. If you have a couple *Shades from Rebellion, I'd say drop 1 Skull Golem, out in 2 Shades and add a scroll of summoning to each item carrier. *Shade=12pts x 2 = 24pts + Scroll of Summoning 5 pts x 2 = 34 pts, cost of 1 Skull Golem. I almost always have at least 1 little fodder figure in my armies, they have been useful beyond words. But having 2 is even better. :classic:
Great idea! I'll try it sometime when we play constructed format! good thing I still have those shades and scroll of invocations :)
any input on how to upgrade this army with a pure DC/Necropolis Sect add ons? :)