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With the entrance fee, I have serious doubts that rare drafting alone will be anywhere close to sustainable. I'd probably take the rare if the most useful card is common. I feel like that's basic hate drafting anyways, and not necessarily about making money.
It really depends on the effect of the improved liquidity of cards due to the auction house and things like crafting. In MTGO all but the good rares/mythics (foils) are basically worthless and contribute to the huge loss of value in opening a pack. You should be able to recoup a lot more value in Hex - unless the market is so flooded with singles they're worthless too.
Nobody's ever passing on a $10 legendary. So it may well be a question of "just how bad is rare drafting?" In which case if bad/new players want to rare draft, that's a good thing for winning players. OTOH, if rare drafting can actually be profitable then that's really valuable information because you can do an awful lot of rare drafts in an afternoon.
With the entrance fee, I have serious doubts that rare drafting alone will be anywhere close to sustainable. I'd probably take the rare if the most useful card is common. I feel like that's basic hate drafting anyways, and not necessarily about making money.
Pretty much this. I think I'd rather take my chances trying to win than just get the rarest cards out of the draft packs.