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If a character who is using flurry w/ let's say 2 dmg, gets 2 sixes, how much damage does he actually do? Does he get his +1 dmg to both attacks, or the first one only?
If a character does shockwave and he rolls a double, do all the figures hit get knocked back?
Can you move, pick somebody up, drop them off, then continue moving?
Do you have to put down the person you're carrying if you're doing a running shot?
You roll separately for both attacks, so the first would do 3 points (with the two sixes) and then knockback. He'd only get the second flurry attack in if the fig was knocked into a wall or character or something.
as for movement, the figure you carry has to be adjacent at the start of your movement and droped off at the end of your movement, so, no picking up in between, at all.
The FAQ says that you have to drop the person off at the end of your move and BEFORE attacking when using Charge or Running Shot.
Anyone else say something authoritative on the Pulse wave question (I have an idea but don't want to say without proof).
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Currently playing Kutlass, Emerald-Falcon, Black Massacre, Shadow Shrike, and Evening-Star with the global @Peregrin
Ahh thanks, sorry if I call the abilities a little different, I play Mage Knight a lot and I know the abilities by a different name. Also, I sometimes make up names I think the ability sounds like . Nevertheless, i'm glad that we've been playing correctly Thank you for your help once again.