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So over this last weekend Wizkids answered questions on reddit. This was the only question (from what I could find) that mentioned Mechwarrior. Unfortunately, nobody asked about the prospects of the gaming being brought back:
What do you think went wrong with your MechWarrior Dark Age reboot? Was it the lack of customization that the Battletech tabletop crowd was used to, or was it the "great leap forward" storyline wise that people couldn't really get behind?
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[–]WizKids_Games[S] 1 point 1 day ago
I think there was a confluence of factors, the least of which was not that the MechWarrior/BattleTech IP was falling into a state of flux while old WizKids worked on it, making it harder to zero in on what the core fans wanted to see. It's something we definitely focus in on whenever we take on a new IP now.
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[–]babboa 1 point 1 day ago
Wow. Thanks for the answer. Also, for what it is worth my gaming friends and I all enjoyed the gameplay a lot, especially once you added the modifiers for pilots and equipment. We occasionally still play and have often thrown around ideas abour how interesting it would have been to have unpainted miniatures with printable, customizable click wheels based on your choice of faction/customization. At the same time we also understand this wouldnt have targeted the same player demographic you were shooting for(the relative simplicity and prepainted miniatures made it much easier to pick up dark age than something like warhammer 40k or even classic battletech.)
If we're talking about "Dark Age" as being the reboot, then I think the problem with it was that it wasn't what Battletech players were looking for. If you put it on a spectrum from Mage Knight to Battletech, it was pretty darn close to Mage Knight both in look and feel.
In my opinion, "Age of Destruction" (the reboot of the reboot?) is where they started to get it right. The way the game played and the way it looked was way better, and much closer to Battletech than Dark Age was.
I heavily favor MechWarrior: Age of Destruction over Battletech, myself. It actually manages to feel like what was promised when DA was originally advertised, a faster playing, streamlined version of Battletech.
Unfortunately, by that time, players were too familiar with Dark Age, and weren't prepared to give it a second chance. MechWarrior was treading water, but once the deal with Topps went through, that wasn't good enough any more, and Topps pretty much drug WizKids to the bottom, property by property.