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Chariot and Passenger Abuse: Using Stormwall, Cloak of Martyr, Jeweled Helm, etc.
Damaging a Passenger
A passenger cannot be affected by any attack, ability, item, spell, or domain which deals clicks of damage or healing. However, if a side or the rear chariot
section is dealt at least 1 damage, its passenger might also be damaged.
Whenever an effect deals at least 1 damage to a side or the rear section of the chariot, its controller rolls one six-sided die. If the result is 5 or 6, the passenger
is dealt damage equal to the damage dealt to the chariot’s section from the effect.
Example: The side section of a chariot is dealt 4 damage. That section has the Toughness special ability, so it is dealt only 3 damage. The attacker rolls one
six-sided die to see if the passenger is also dealt that 3 damage. The result is a 5, so the passenger is dealt 3 damage. If the passenger also has Toughness, it
would be dealt only 2 damage.
When a chariot is eliminated, remove it from the battlefield and place its passenger on the battlefield with its center dot in the position formerly occupied by
the chariot’s center dot. The warrior can have any facing, determined by its controller. Then roll one six-sided die; the warrior is dealt damage equal to the
result.
Does this mean that if I have a a Passenger wielding Cloak of martyr and stormwall etc. I can just go to town and activate these effects without being penalized by the item and relic's effect?
It sounds a bit abusive and weird but it is as it is written. The other day, me and Mageprince are having a conversation regarding this ruling so....
I see your point. However, I think that the damage that is referred to in the Chariot rules is not the same as the pushing damage that would be dealt by the Cloak of the Martyr or Stormwall. The pertinent rule states:
A passenger cannot be affected by any attack, ability, item, spell, or domain which deals clicks of damage or healing. However, if a side or the rear chariot section is dealt at least 1 damage, its passenger might also be damaged.
The MK Rules glossary defines "damage dealt" as:
"An attacker’s damage value, affected by any modifiers. A target’s controller turns the target’s combat dial clockwise once for each point of damage dealt.
The glossary defines "pushing damage" as:
Pushing a warrior deals it 1 pushing damage, usually after the action that pushes the warrior is resolved. This damage cannot be reduced.
Note that damage dealt generally refers to that damage done by another figure as a result of an attack, while pushing damage, the type of damage dealt by Cloak of the Martyr and Stormwall, does not result from an attack. This is bolstered by the second line of the above rule that refers to damage done to the chariot itself.
I would interpret the above rule as only applying when the passenger receives damage as a result of an attack, ability, spell, item, relic, or domain; or when another figure uses any of those things to heal the passenger--and not to pushing damage. I think such an interpretation is reasonable, and most importantly, would disallow the abuse of using something like Cloak of the Martyr without taking any pushing damage whatsoever.
One could read the rule literally as applying to any kind of damage, but I find that interpretation unreasonable in the context for which the rule was written.
Follow up question though, passengers are still immune to spell effects such as psychic reflection and explode undead right?
Can the passenger be affected by Auraheal? (since you referenced the word "attack" in healing a passenger)
Should my passenger have regeneration or Vampirism, can he use it to heal himself? (Since regen and vamp is an ability)
If my passenger has Potion of Vitality, van he drink it up on order to be healed? (Since PoV is an item)
If the original intent was to not make the passenger a legal target of magic healing / woundkiller, I think they should have used the words "affected by any outside effects that causes damage or healing"
That is correct, I do not believe the passenger could be damaged by psychic reflection or directly damaged by explode undead. However, if explode undead can affect a chariot (I am not sure whether the 2 inch area effect for that spell can reach the center dot of a chariot), the passenger could be damaged if the chariot is damaged as a result, and a 5 or 6 is rolled for the passenger.
As for Auraheal, that spell cannot be used to heal a passenger. A spell cannot be used by a caster to either (1) deal clicks of damage to a passenger; or (2) heal the passenger. Since Auraheal would heal the passenger, it would have no effect on the passenger. I used the word “attack” above, but I was mainly addressing the Cloak of the Martyr and Stormwall. I clarified my previous above.
Regarding regeneration, vampirism and Potion of Vitality. I have to say that read literally, since those abilities and item provide healing, they cannot be used by a passenger: Regeneration (“Heal this warrior of damage equal to the result”); vampirism (“it is healed of 1 damage”); Potion of Vitality (“heal the wielder of damage equal to the result”).
Finally, Order of the Crescent Sword heals the member of 1 damage. For the above reasons, that also cannot be used to heal a passenger.
I believe the rules are fair in disallowing healing, because one cannot directly damage the passenger through an attack, ability, spell, item, or domain. That is a reasonable trade-off. Remember, you can easily disembark and get healed.
Nice try! In my opinion, they also would be included. The definition for "Adventuring Company Card" in the Glossary states:
A card that allows all warriors in a player’s army to create formations with each other as if they were from the same faction; such warriors are members of the adventuring company. Some adventuring company cards also grant special abilities to their members.
You could say that the ability to heal with Order of the Crescent Sword is an "ability." :)
If I were to revisit this today, I'd probably be discussing with the designers about the intent, and possibly altering the Chariot rules to say something like "A passenger cannot be affected by any attack, ability, item, spell, or domain which deals clicks of damage or healing, unless the ability or item belongs to the passenger and affects the figure itself."
IE, I think the intent would be that they would still take damage if the item they are wielding would hurt themselves. However, they would still be protected from outside things like Psychic Reflection.
Chariots had some strange rules, though, many of which I think didn't get fully fleshed out when converting to 2.0 rules.
Obviously this is just my interpretation of the intent, but I would say that yes, the pushing damage from Smite would apply.
When the rules say "A passenger cannot be affected by any attack, ability, item, spell, or domain which deals clicks of damage or healing", I believe the intent was that this was not intended to protect itself from hurting itself via pushing, etc. (In fact, the rules for Chariots don't say that passengers are immune from pushing damage from taking 2 actions, either).
If I were to make a ruling, I'd say that if the passenger does something that has a side effect of taking damage to itself, that damage still applies.