You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
ffgotg006r R Lockjaw
Team: No Affiliation
Range: 0
Points: 25
Keywords: Animal, Inhumans, Pet Avengers
11
9
15
1
11
8
14
1
11
8
14
1
10
8
13
1
10
8
13
1
10
8
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Teleporting Dog: Lockjaw can use the Carry ability. When he does, he can either carry up to 2 friendly characters or he can ignore the combat symbols of the carried character.
Quote
abpi042 Black Bolt
Team: No Affiliation
Range: 6
Points: 145
Keywords: Illuminati, Inhumans, Ruler
11
12
18
3
10
11
17
3
9
11
17
3
9
10
17
3
9
10
17
3
9
10
17
3
10
11
16
4
11
12
16
5
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) TARGETING: Hindering, This character can make range attacks while adjacent to opposing characters. (May target adjacent or non-adjacent opposing characters.)
(Special) (+5) Bearer of the Reality and Space Gems: Black Bolt starts the game with either the [ABPI] Reality Gem or [ABPI] Space Gem equipped.
(Speed) THE SPACE BETWEEN WORDS: Sidestep. When Black Bolt uses it with the [ABPaI] Space Gem equipped, after resolutions you may move all characters within range 1 square.
(Attack) SILENCE IS MY REALITY, IT WILL NOT BE YOURS: Penetrating/Psychic Blast. When Black Bolt uses it with the [ABPaI] Reality Gem equipped, you may instead target any number of opposing characters within range and line of fire. If you do, instead of normal damage, each hit target is dealt his printed damage value.
Quote
INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: This character gains an extra [TARGET]. Perplex, Telekinesis. When this character hits, if the attack roll was 10 or higher, after resolutions they may generate a standard heavy object and then can use Telekinesis at no cost. (Can repeat if you roll 10 or higher.)
(Attack) PULL THE MOISTURE RIGHT OUT OF THE AIR: Smoke Cloud, but may generate all water terrain markers instead of hindering terrain markers. (-1 to attack still applies.)
(Special) LIVING LOCKS: FREE: Generate a Living Hair bystander [MAX 1].
Quote
gotg038 E Maximus
Team: No Affiliation
Range: 5
Points: 75
Keywords: Inhumans, Ruler, Scientist
9
9
17
1
9
9
17
1
8
9
17
1
8
9
16
1
8
8
16
1
7
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Inhumanity: Maximus can use Perplex, but can't modify damage values and may only target a character with the Inhumans keyword within 3 squares.
(Special) Alpha Primitive: Twice per game, give Maximus a power action and place GOTG #018 Alpha Primitive on the map in an adjacent square.
(Speed) Mental Override: Maximus can use Mind Control. When he does, modify his attack value by 4 minus the number of squares to the target. If he hits, modify his target's attack value by the same amount.
(Damage) Putting the "Mad" In Mad Scientist: Maximus can use Outwit. When he does, roll a d6 that can't be rerolled. On a result of 1, he loses this power until your next turn. On a result of 5-6, he may immediately use Outwit again. This power can't be countered.
Quote
eax016 Karnak
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth X, Inhumans, Martial Artist
8
11
17
2
8
10
17
2
7
10
17
2
7
10
17
2
7
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Terrigenesis Twice: When a friendly character targets Karnak with Perplex, after resolutions roll a D6. If the result is less than Karnak's click number, modify the chosen value by an additional +1
(Attack) Everyone Has Weaknesses: Precision Strike. When Karnak makes an attack, if his target's defense value is modified higher than its printed value, it uses its printed defense value instead.
Sideline:
Quote
gotg018 R Alpha Primitive
Team: No Affiliation
Range: 0
Points: 30
Keywords: Inhumans
9
10
17
3
8
9
16
2
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Minion: Servant Class: If a friendly character with the Inhumans keyword and a higher point value is within 4 squares, you may give Alpha Primitive a free action to move as if it had a speed value of 4.
(Special) Limited Intelligence: When Alpha Primitive is targeted by Outwit, counter all of its powers. When Alpha Primitive is targeted by Mind Control, modify its defense value by -2. Friendly characters not named Alpha Primitive can use Mind Control, but only to target Alpha Primitive. When they do, Alpha Primitive is dealt 1 unavoidable damage after actions resolve unless the attacking character is named Maximus.
(Special) Bombshell: When Supergirl makes an attack targeting an opposing character give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) Protect My Sister: Adjacent friendly characters named Stargirl or with the Bombshells keyword can use Super Senses.
(Special) Bombshell: When Wonder Woman makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) Fight In Close Quarters: Combat Reflexes. When Wonder Woman is hit by a range attack, you may remove a number of Bombshell tokens up to the damage dealt by the attack. After resolutions, each adjacent opposing character is dealt X damage, where X is the number of Bombshell tokens you removed.
(Damage) Battle Leader: Leadership. When Wonder Woman uses it, after resolutions you may roll a d6 for each other friendly character with the Bombshells or Soldier keywords within 4 squares and line of fire. If Wonder Woman has 2 action tokens, you may also roll for her. 6: Remove all action tokens from that character and it modifies its attack +1 until your next turn.
Quote
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
(Special) BOMBSHELL: When Hawkgirl makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) FLIGHT OR FANCY: Sidestep. FREE: Remove a Bombshell tokens to use Perplex until your next turn, but only to target a character with the Bombshells keyword.
(Damage) A LADY OF MANY TITLES AND JILL OF ALL TRADES: Empower, Enhancement.
(Special) Bombshell: When Zatanna makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) Mystic Channeling: FREE: Remove any number of tokens named Bombshell from among friendly characters and give them to a single friendly character with the Bombshell keyword.
(Special) Not My Familiar, My Friend: Zatanna begins the game with the John Constantine bystander attached. While he is attached, modify attack +2. // POWER: Detach the John Constantine bystander and place him adjacent. // FREE: If the John Constantine bystander is adjacent, reattach him.
Sideline:
Quote
hq053bt John Constantine
Team: No Affiliation
Range: 0
BoT) Medusa Leadership is 5, remove token from Lockjaw
BoT) Black Bolt Leadership is 5, remove token from Crystal
Free) Maximus perplex Black Bolt's attack +1
1) Crystal flies 8 carrying Max, Crystal to I17, Max to I18.
Free) Crystal sidestep to K18
Free) Max Sidestep to J16
Free) Max outwit Wonder Woman's Invincible. Mad Scientist roll is 5, he may use outwit again. Max outwit Wonder Woman's Super Senses. Mad Scientist roll is 2, no effect.
Free) Karnak Perplex Black Bolt's damage +1
Free) Black Bolt perplex his own damage +1
2) Lockjaw moves 11-2 carrying Medusa and Karnak, Lockjaw to I18, Karnak in H18, Medusa in H19
3) Black Bolt Running Shot 6 squares to H16, Shooting at Wonder Woman, 12+1 (13) vs 18 (Invincible and Super Senses outwitted) for 3+2 damage. Roll is 6,5 for a hit of 5 damage. 1 SA Black Bolt, 1 AST Max, 1 AST Karnak. No push with Indom. Reality Gem activates due to a roll of 10 or higher. Black Bolt will Generate a heavy object in H17 and activate TK at no cost and use the Heavy Object, attacking her with it, 13 atk vs 16 toughness for 3 damage. Roll is 6,4 for a hit of 3 damage -1 toughness for 2 clicks and a KO. 1 SA 1 KO Black Bolt. Roll was again a 10 or higher so Black Bolt will generate a Heavy Object in H17 and use TK at not cost. He will TK himself to H13
Free) Crystal quake, targeting Supergirl, 10 v 17 for 3-2. Roll is 5,4 hit. Zatanna PC to 6,2 hit. 1 damage to Supergirl. 1 SA Crystal
Free) Medusa sidestep to J17
Free) Medusa Creates a Living Hair (A) in K17
Autonomous) Living Hair whips at Hawkgirl, 11 vs 18, roll is 2,1 miss. Crystal TTPC to a 6,6 critical hit! Hawkgirl has no LOF for TTPC and Zatanna used hers, critical hit means Super Senses can't be used, 4 damage to Hawkgirl. 1 SA Medusa, 1 AST Crystal, 1 AST Lockjaw - push damage Crystal
Free) Crystal perplex up Medusa def +1
No TTPC your turn
———————————————————
Inhumans
1) Lockjaw 25pts (1/6) I18 @
2) Black Bolt 145pts (1/8) H13 @@ [+1 atk, +2 dmg]
-- 5 ABPI042T Bearer of the Reality and Space Gem
-- ABPIS001 Reality Gem (Infinity Gem)
3) Crystal 50pts (2/5) K18 @@
4) Medusa 50pts (1/5) J17 [def +1]
5) Maximus 75pts (1/6) J16
6) Karnak 50pts (1/5) H18
A) Living Hair 0pts (1/1) K17 @ [Medusa's printed stats]
Sideline: Alpha Primitive x2 (1/3)
Total 400pts
TTPC: 4/5
Stats:
Black Bolt 2 SA 1 KO
Maximus 1 AST
Karnak 1 AST
Crystal 1 SA 1 AST
Medusa 1 SA
Lockjaw 1 AST