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abpi042 Black Bolt
Team: No Affiliation
Range: 6
Points: 145
Keywords: Illuminati, Inhumans, Ruler
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(Improved) TARGETING: Hindering, This character can make range attacks while adjacent to opposing characters. (May target adjacent or non-adjacent opposing characters.)
(Special) (+5) Bearer of the Reality and Space Gems: Black Bolt starts the game with either the [ABPI] Reality Gem or [ABPI] Space Gem equipped.
(Speed) THE SPACE BETWEEN WORDS: Sidestep. When Black Bolt uses it with the [ABPaI] Space Gem equipped, after resolutions you may move all characters within range 1 square.
(Attack) SILENCE IS MY REALITY, IT WILL NOT BE YOURS: Penetrating/Psychic Blast. When Black Bolt uses it with the [ABPaI] Reality Gem equipped, you may instead target any number of opposing characters within range and line of fire. If you do, instead of normal damage, each hit target is dealt his printed damage value.
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Bearer of the Reality Gem
(+5) BEARER OF THE REALITY GEM: This character starts the game with the [ABPI] Reality Gem equipped.
Quote : Originally Posted by Reality Gem
INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: This character gains an extra [TARGET]. Perplex, Telekinesis. When this character hits, if the attack roll was 10 or higher, after resolutions they may generate a standard heavy object and then can use Telekinesis at no cost. (Can repeat if you roll 10 or higher.)
(Attack) PULL THE MOISTURE RIGHT OUT OF THE AIR: Smoke Cloud, but may generate all water terrain markers instead of hindering terrain markers. (-1 to attack still applies.)
Quote : Originally Posted by Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
(Special) LIVING LOCKS: FREE: Generate a Living Hair bystander [MAX 1].
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wkMP18-005 U Lockjaw
Team: No Affiliation
Range: 7
Points: 75
Keywords: Inhumans, Pet Avengers, Animal, Cosmic
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(Special) THE WILL OF A DOG TO GUIDE INFINITY: Lockjaw starts the game with 6 Infinity tokens (maximum: 6). When Lockjaw would take damage, instead remove an Infinity token. When he has no Infinity tokens, he is KO'd. He isn't a standard character (can't be equipped or a pilot). Protected: Pulse Wave.
(Special) INFINITY COLLAR: FREE: Choose a standard power and roll a d6, then turn Lockjaw's dial to that click number and he can use the chosen power until your next turn. If you chose a standard power that is now displayed, also modify Lockjaw's combat values +1 until your next turn or his dial is clicked.
(Defense) SOUL: REPLENISH: POWER: Give Lockjaw 1 Infinity token.
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eax016 Karnak
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth X, Inhumans, Martial Artist
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(Special) Terrigenesis Twice: When a friendly character targets Karnak with Perplex, after resolutions roll a D6. If the result is less than Karnak's click number, modify the chosen value by an additional +1
(Attack) Everyone Has Weaknesses: Precision Strike. When Karnak makes an attack, if his target's defense value is modified higher than its printed value, it uses its printed defense value instead.
(Speed) Colossal Retaliation: I Have Super Powers!: FREE: If no other Colossal Retaliation power has been activated this turn, choose an opposing character that attacked Ms. Marvel or damaged a friendly character since your last turn. Place Ms. Marvel such that she can make a close attack targeting the chosen character and all other opposing characters within 3 squares and line of fire using KNOCKBACK, then do so.
(Defense) Colossal Indifference: STOP. Toughness. If Ms. Marvel began the game on the 15-point starting line, she can't attack smaller characters except via Colossal Retaliation.
vs
Thunderbolts
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cwsop030 V Atlas
Team: Masters of Evil
Range: 0
Points: 90
Keywords: Lethal Legion, Masters of Evil, Pro-Registration, Thunderbolts
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(Special) Justice, Like Lightning: After an action resolves during which Atlas damaged one or more opposing characters with an attack, roll a d6 that can't be rerolled. 5 - 6: Remove an action token from a friendly character with the Thunderbolts keyword within 4 squares.
(Speed) Just Like When We Invaded the Mansion: Atlas can use Flurry and Sidestep. When he uses Flurry, after actions resolve you may place any hit characters adjacent to him.
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sfsm051 U Baron Zemo
Team: Masters of Evil
Range: 0
Points: 90
Keywords: Masters of Evil, Thunderbolts
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(Special) The Master of Evil: Other friendly characters with the Masters of Evil or Thunderbolts keyword can use Sidestep and modify their attack values by +1.
(Damage) I Have Anticipated Your Every Move: Baron Zemo can use Leadership and Outwit. When he uses Leadership and succeeds, you may remove an action token from each adjacent friendly character with the Masters of Evil or Thunderbolts keyword instead of one character.
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cwsop024 E Songbird
Team: No Affiliation
Range: 5
Points: 70
Keywords: Femizons, Masters of Evil, Pro-Registration, Thunderbolts
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(Special) Justice, Like Lightning: After an action resolves in which Songbird damaged one or more opposing characters with an attack, roll a d6 that can't be rerolled. 5-6 Remove an action token from a friendly character with the Thunderbolts keyword within 4 squares.
(Attack) Sonic Constructs: Songbird can use Force Blast, Incapacitate, and Telekinesis.
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cwsop018 R Bullseye
Team: No Affiliation
Range: 6
Points: 70
Keywords: Assassin, Pro-Registration, Thunderbolts
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(Improved) I Never Miss: Improved Targeting: Ignores Hindering; Ignores Characters; May make a ranged combat attack against any opposing character within range and line of fire, even if that character is in an adjacent square.
(Special) Justice, Like Lightning: After an action resolves during which Bullseye damaged one or more opposing characters with an attack, roll a d6 that can't be rerolled. 5 - 6: Remove an action token from a friendly character with the Thunderbolts keyword within 4 squares.
(Special) This One's Got Your Name On It: When Bullseye damages an opposing character with an attack, place a Marked token on that character's card. When Bullseye targets a character with a Marked token with an attack, he may remove one Marked token from that character to increase the damage dealt to that character by 1 if he hits.
(Speed) Time to Finish the Contract: Bullseye can use Sidestep and Stealth.
(Speed) Scorpion Suit: Scorpion can use Leap/Climb and Sidestep.
(Damage) Tail Whip: Scorpion can use Close Combat Expert and Giant Reach: 3.
Quote : Originally Posted by Symbiote
EQUIP
Give a friendly character in this square or holding this object a power action to equip it. Opposing characters can KO this object only by using it in an object attack. (To equip, take the object and place it on the standard character's card. The character can use its effects. If the character is KO'd or equipped with a second object, KO the first equipped object.)
EFFECT: Equipped character can use Plasticity and Shape Change, and automatically breaks away. Give the equipped character a free action and roll a d6 that can't be rerolled.
5-6: Modify this characters combat values by +1 until your next turn.
1: Place this object in an adjacent square and the last equipped character can't be equipped by it again this game.
Immobile Object
Last edited by pupulesurfer; 12/05/2019 at 13:57..
I'm excited to be in the playoffs with you! I got a new Scorpion and it's been a hot minute since I played against a Inhuman team, so this is going to be fun!