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1) The Red Death (1/5) 100 pts
w/Blood Oath 10 pts
2) The Dawnbreaker (1/4) 75 pts
3) The Batman Who Laughs (1/5) 100 pts
w/Stunning Blow 10 pts
4) Barbatos (1/5) 100 pts
TTPC: 4/4
395 pts
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Ooh, this should be a fun game! Here are my dials, and email is nmilesread at gmail. I'll get my map roll in shortly, looking forward this one!
re061e The Red Death
Team: No Affiliation
Range: 0
Points: 100
Keywords: Dark Knights, Monster, Speedster
13
10
18
3
12
10
18
3
12
10
18
3
11
9
18
3
11
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
(Improved) MOVEMENT: Hindering
(Special) RECKLESS DISREGARD FOR LIFE: Once per turn, when The Red Death targets and hits a single opposing character with a close attack, after resolutions deal each other character that is adjacent to either the Red Death or the target 1 penetrating damage. (Includes friendly characters and usually the target.)
(Special) WE WILL NOT HIDE IN THE SHADOWS ANYMORE: When the Red Death occupies clear terrain and is targeted by a range attack, modify defense +1. // When targeted by an opposing character that can use Stealth, modify defense +1. // When targeted by an opposing character occupying hindering terrain, modify defense +1. (The modifiers stack.)
(Special) SPEED FORCE STORM: When the Red Death hits an opposing character, you may generate a Speed Storm marker in that character's square. [MAX 3] // FREE: Choose a Speed Storm marker and place it into a square adjacent to its current square. // FREE: Choose a Speed Storm marker that was not generated this turn and roll a d6. [3-6]: Give a character occupying the chosen marker an action token.
Blood Oath
Prerequisites: Battle Fury or Blades/Claws/Fangs or Willpower
Choose a character. Before the beginning of the first turn, choose an opposing character. The character modifies its attack value by +1 when attacking the chosen opposing character.
When the character makes a successful close combat attack against the chosen opposing character and the attack roll is doubles, you can choose to treat the damage from the attack as penetrating damage. If you do, remove this feat from the game after the attack resolves.
10 Points
re063e The Dawnbreaker
Team: Green Lantern Corps
Range: 7
Points: 75
Keywords: Dark Knights, Green Lantern Corps, Monster
10
11
17
3
10
10
17
3
9
10
18
2
9
10
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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(Improved) TARGETING: Hindering
(Special) RECKLESS DISREGARD FOR LIFE: Once per turn, when The Dawnbreaker targets and hits a single opposing character with a close attack, after resolutions deal each other character that is adjacent to either The Dawnbreaker or the target 1 penetrating damage. (Includes friendly characters and usually the target.)
(Special) WE WILL NOT HIDE IN THE SHADOWS ANYMORE: When The Dawnbreaker occupies clear terrain and is targeted by a range attack, modify defense +1. // When targeted by an opposing character that can use Stealth, modify defense +1. // When targeted by an opposing character occupying hindering terrain, modify defense +1. (The modifiers stack.)
(Special) NIGHTMARE CONSTRUCTS: Barrier. Whenever an opposing character generates one or more bystanders, after resolutions you may generate the same bystander(s). These bystanders you generate modify combat values +1 this game and have [MAX 1].
re067e The Batman Who Laughs
Team: No Affiliation
Range: 5
Points: 100
Keywords: Dark Knights, Monster
8
11
17
3
7
10
17
2
7
10
17
2
7
10
16
2
7
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
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KO
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(Improved) MOVEMENT: Hindering
(Improved) TARGETING: Hindering
(Special) RECKLESS DISREGARD FOR LIFE: Once per turn, when The Batman Who Laughs targets and hits a single opposing character with a close attack, after resolutions deal each other character that is adjacent to either The Batman Who Laughs or the target 1 penetrating damage. (Includes friendly characters and usually the target.)
(Special) WE WILL NOT HIDE IN THE SHADOWS ANYMORE: When The Batman Who Laughs occupies clear terrain and is targeted by a range attack, modify defense +1. // When targeted by an opposing character that can use Stealth, modify defense +1. // When targeted by an opposing character occupying hindering terrain, modify defense +1. (The modifiers stack.)
(Special) CROW, CROW, CROW... BAR!: The Batman Who Laughs starts the game with Robin attached. When Robin is attached and The Batman Who Laughs would take damage, instead Robin becomes unattached and is placed adjacent. When that Robin would be KO'd by an opponent's attack, instead attach him to The Batman Who Laughs. FREE: Place that Robin adjacent.
Stunning Blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the effects of Incapacitate, the character may deal damage equal to its unmodified damage value. Divide the attacker's damage value any way you choose among the successfully hit targets.
10 Points
re067bt Robin
Team: No Affiliation
Range: [b]0
10
11
15
2
(Special) CROW!: Robin takes no damage from traits named "Reckless Disregard for Life" and can't be chosen for Mastermind.
(Special) ASSEMBLE AN ARMY OF NIGHTMARES: Friendly characters with the Monster keyword can use the Batman Enemy team ability. Friendly characters with the Dark Knights keyword can use the Batman Ally team ability.
(Speed) DRAG YOU INTO THE DARK MULTIVERSE: Phasing/Teleport. Phasing/Teleport as FREE, but only to move up to 4 squares and when he does, after resolutions adjacent opposing characters have Immobile until your next turn.
(Attack) END YOUR STORIES, ONE BY ONE: Steal Energy. POWER: Make any number of close attacks, each targeting a different opposing character (He will heal for each hit.)
(Damage) SO FALLS THE REALM OF LIGHT: Opposing characters within 6 squares that can use Outwit, Perplex or Support can use Battle Fury.
"A black astronaut, Cyril! Thats like killing a unicorn! - Archer
HCFL: Dark Knights/Infinity Watch
(Special) Bombshell: When Supergirl makes an attack targeting an opposing character give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) Protect My Sister: Adjacent friendly characters named Stargirl or with the Bombshells keyword can use Super Senses.
(Special) Bombshell: When Wonder Woman makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) Fight In Close Quarters: Combat Reflexes. When Wonder Woman is hit by a range attack, you may remove a number of Bombshell tokens up to the damage dealt by the attack. After resolutions, each adjacent opposing character is dealt X damage, where X is the number of Bombshell tokens you removed.
(Damage) Battle Leader: Leadership. When Wonder Woman uses it, after resolutions you may roll a d6 for each other friendly character with the Bombshells or Soldier keywords within 4 squares and line of fire. If Wonder Woman has 2 action tokens, you may also roll for her. 6: Remove all action tokens from that character and it modifies its attack +1 until your next turn.
(Special) Bombshell: When Zatanna makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) Mystic Channeling: FREE: Remove any number of tokens named Bombshell from among friendly characters and give them to a single friendly character with the Bombshell keyword.
(Special) Not My Familiar, My Friend: Zatanna begins the game with the John Constantine bystander attached. While he is attached, modify attack +2. // POWER: Detach the John Constantine bystander and place him adjacent. // FREE: If the John Constantine bystander is adjacent, reattach him.
(Special) BOMBSHELL: When Hawkgirl makes an attack targeting an opposing character, give her a Bombshell token. FREE: If she has two action tokens, remove two Bombshell tokens, then make a close attack.
(Special) FLIGHT OR FANCY: Sidestep. FREE: Remove a Bombshell tokens to use Perplex until your next turn, but only to target a character with the Bombshells keyword.
(Damage) A LADY OF MANY TITLES AND JILL OF ALL TRADES: Empower, Enhancement.
hq053bt John Constantine
Team: No Affiliation
Range: [b]0
1) The Red Death (1/5) 100 pts
w/Blood Oath 10 pts
2) The Dawnbreaker (1/4) 75 pts
3) The Batman Who Laughs (1/5) 100 pts
w/Stunning Blow 10 pts
4) Barbatos (1/5) 100 pts
1) The Red Death (1/5) 100 pts
w/Blood Oath 10 pts
2) The Dawnbreaker (1/4) 75 pts
3) The Batman Who Laughs (1/5) 100 pts
w/Stunning Blow 10 pts
4) Barbatos (1/5) 100 pts
Quick question, as I cannot figure this out from the map. From my level where all my characters are (lvl 2) Barbatos could see your characters (giant) as they are on lvl one, without needing to be on the edge of the elevated terrain, correct? Just want to double check before I do something wildly illegal
"A black astronaut, Cyril! Thats like killing a unicorn! - Archer
HCFL: Dark Knights/Infinity Watch