You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
So if I'm reading Mongul's "Welcome to Warworld" trait correctly, both warrior and brute can be on the team at the same time and it's just one named keyword as a named theme team?
I am excited about Mongul. Being able to shut down fliers and range. While also being able to make a theme team with brutes and warriors. I am thinking about pairing him with Hawkgirl 063 to remove objects from hit characters. Using these two as the base of a brute warrior team.
Mad Props to this guy locking down Galactus at 400 points today! He kept the big guy at no-range for over half the game, and we played to the death. By the time he took out Mongul and Galactus was back to ranged attacks, he was based and almost gone. What a crazy piece.
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
WIN/LOSS: 3-1 Full point Mongul is a fun piece with a lot of potential. Being 150 points, he is a slave to his dice and if they go cold he will easily get dropped thanks to his mostly average defense. He can deal hellacious damage early on so if your dice are working, he can carry a team. He definitely needs some support guys and tertiary attackers to help take the heat off. Overall, I like this version.
Visible Dials and Pushing Damage need to be optional. This is the way.