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Hey everyone, just been working with some shenanigans with bystander generators. Here's what I've got (675 points).
Jean Grey equipped with the illusion generator, so that she can be targetted by friendly mind control (from Jason), in order to generate Illusions (who are autonomous and have incapacitate to lock down the opponent).
Jason mostly for mind controlling Jean but can bring in 2 of any bystanders.
To trade the illusion generator to an opponent
Collector is the character that I use to make lots of Attacks (against the opponent with the Illusion generator), I like him because he's a good choice to move equipment onto, but alternatively use anyone who can do many attacks.
For hitting the opposing character with the Illusion generator to duplicate it. Can also trade waldo arms/octopus arms from Collector to an opponent to duplicate them as well.
For nightmare constructs
For his +1 bystanders
Total 590 points (trader has his gem). This is how it works:
Once everyone is equipped, Jean grey should be targetted by Bastion with mind control to get the first chance at making an Illusion bystander. Then, Trader trades the illusion generator to an opponent. Everyone proceeds to target that opposing character so that they have the maximum possible amount of times to roll for the shape change. Eventually, when it succeeds and an illusion generator appears:
Dawnbreaker: Generates an Illusion Generator with +1 to all combat values
Then you kill the original Illusion (on the opposing team) triggering
Bastion: Generate an Illusion Generator with +1 to all combat values.
Next turn you should get the illusion generator back on Jean with Jason targeting her (there is no MAX 1 limit on the normal illusions, only the +1 versions), use Maker to duplicate all your equipment (trade to opponent, hit with maker, pick up with Collector), and gain +1 versions of all of your opponent's other bystanders. Eventualy when the 2 +1 upgraded illusions are KO'd, repeat the process and get them back!