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If a character on the edge of elevated terrain is hit with doubles and is supposed to be knocked back, what happens if there is already a character in the square of terrain they would be knocked into at the next level below?
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If a character on the edge of elevated terrain is hit with doubles and is supposed to be knocked back, what happens if there is already a character in the square of terrain they would be knocked into at the next level below?
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KNOCK BACK SEQUENCE
A character is knocked back X squares (during an attack, X is equal to damage clicked) away from the attacker in a direct path. Place the character one square at a time until one of six things happens (checked in this order):
1. The character has been knocked back equal to the amount of knock back, and hasn’t changed elevations (ie, fallen).
2. Another character occupies the next square.
3. Blocking terrain occupies or is just before the next square.
4. The next square would be past the edge of the map.
5. The next square is a higher elevation.
6. The previous square was a higher elevation (you’ve fallen).
One knock back damage is dealt if you stop for reasons #3-5. If reason #6, two knock back damage is dealt instead.
#2 says you stop knocking them back. Since they were stopped by #2 they take no damage.
KNOCK BACK SEQUENCE
A character that is knocked back is knocked back in a
direct path (called the knock back path) away from the
character causing the knock back. To knock a character
back, place it into the first square along the path, and then
place it into the next square along the path, etc. Continue
placing the character one square at a time in squares next
to each other along the knock back path until one of six
things happens (checked in this order):
1. The character has been knocked back equal to
the amount of knock back, and hasn’t changed
elevations (ie, fallen).
2. A different character occupies the next square.
2 is checked before you even get to whether or not there's an elevation change.
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