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Once again Gargantua and I begin our series of games where we include just about any character, Marvel, DC, Star Trek, Yugioh, the Turtles....it’s all good.
We do this in six parts of 10000 in points.
Each player gets two teleporters, each turn gets a one time free use. Each 1k in points we get to add a new ho and lo, feat, special object and ID card.
Biggest thing is the parts along the sides of the map are indoors (yellow lines demarcating that) separated by walls with entrances at rows 2-3, 6-7, 18-19 and 22-23
Middle part of the map is outdoors
The one thing we should clarify and agree beforehand are squares F, K8 and F, K17. THey look like they might be hindering, but they don't have the bold green border around them, so what say you? Hindering yes or no?
I don't really see two distinctions in the yellows. It's more gaps in the walls that the yellow is limning. But maybe you're right, this is a very busy map. Let's swap it out.
God, you're up in my grill already. And I don't like my odds against any of the closest figures.
Stegron freely makes his initial trio of dinos. Mysterio also gets a robot minion.
T-Rex ports to O12. Charges to L14 on Laser. SC is 4. Needs 8, rolls 10. IB can pc: 5.
Ross tks Riker to O8.
Tries his luck on Abra. SC is 6. No luck at all.
He can generate a Thomas Riker on click 3. He sides to N9 on Abra. A ridiculous choice. He'll go on his pc click. SC is 3. Needs 10, 11 really, rolls 5. 4 for his own pc.