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Fantastic Four Future Foundation Dial and Evidence Thread
Goal: To collect all the release information, including dates, pics, products, set lists, and other related elements regarding the upcoming Fantastic Four Future Foundation set.
Release Date: February 17, 2021
Pre-release Date:
Solicit: Adults, children, geniuses, mutants, Moloids - but they're all one big family in Marvel's Future Foundation!
Reed Richards assembled the Future Foundation because an entire generation of geniuses would do more good than he ever could. Whether you're fighting the Heralds of Galactus or Dr. Doom, you'll be able to build a team of characters that support and LEARN NEW ABILITIES from one another!
Maybe the Invisible Woman teaches Valeria a lesson in defense or The Thing shows Artie a thing or two about toughness. There are more than 10 cool Captains and a dozen studious Sidekicks to collect!
Wait, Dr. Doom is teaching the kids WHAT?!
Every booster will come with 5 pre-painted figures and select boosters will come with a bonus equipment-objects like Doom's Time Platform or Diablo's Alchemical Potions to use on your HeroClix team!
These figures will have IMPROVED DETAIL AND PAINT JOBS! Figures at all rarities have an upgraded look with better sculpts, more accessories, cooler energy effects, and more dynamic poses! Rama Tut and Blackbeard have never looked so good! Even if you've collected some of these characters before, their newest versions can't-be-missed!
Future Foundation is a great set for beginners since lots of Common and Uncommon figures have straightforward play that you'll be able to bolster with other figures for more powerful play!
In addition to classic characters from the Marvel Universe there will also be never been clixed fan favorite characters like H.E.R.B.I.E.and Ms. Thing (Darla Deering).
There are more than 70 Fun Figures to collect, and Special Objects too! Add some brilliance to your HeroClix collection with the Fantastic Four Future Foundation expansion!
Fast Forces Adults, children, geniuses, mutants, Moloids - but they're all one big family in Marvel's Future Foundation!
Reed Richards assembled the Future Foundation because an entire generation of geniuses would do more good than he ever could.
The Future Foundation Fast Forces brings all of the most well-known characters to a visible SKU: Mr. Fantastic, the Invisible Woman, The Thing, the Human Torch, Spider-Man, and Dr. Doom!
This is one of the best looking Fast Forces ever! With an increased scale and superior paint jobs, make sure to add this set to your HeroClix collection!
SKU: 84782
MSRP: $19.99
Dice and Token Pack: Dice and Token Packs contain 2 custom dice featuring a special logo to match the set, and 6 action tokens featuring fan-favorite characters from the release! Tokens will also have a bystanders on the back to use with characters that generate them in the set!
Dice and Token Packs are a great way to enhance your HeroClix experience!
SKU: 84784
MSRP: $9.99
Play At Home Kit: Brand new “Play at Home” kits are designed to give everyone a chance to receive an Invisible Woman promotional figure to celebrate the Fantastic Four Future Foundation set release.
This version of of Susan Storm is from the pages of Ultimates! She's an excellent support piece for any Fantastic Four or Ultimates team! This is a figure that can't be missed!
This kit also comes with a double-sided map that has each square individually labeled to make it easier to play HeroClix remotely. If both players have the same map from the Play at Home kit, they can have their own set up and follow along while playing.
Unlike Release Day OP kits, this SKU will be available for purchase individually by anyone.
Play at Home Kit Contents:
One (1) Limited Edition Invisible Woman HeroClix Figure with Character Card
One (1) Double-Sided 24” x 36” Map
SKU: 84783
MSRP: $9.99
**** Please use #BAXTERBLDG when posting dials ***
And Please Do Not Post Dials From Other Sets In This Thread
Last edited by Baron Impossible; 02/08/2021 at 12:41..
Commons
001 Mr Fantastic
002 Invisible Woman
003 The Thing
004 Human Torch
005 Spider-Man
006 She-Hulk
007 Ant-Man
008 Medusa
009 Thing Robot
010 Leech
011 Mik
012 Vil
013a Mad Thinker
013b Mad Thinker
014 Valeria
015 Franklin
016 Jack Power
017 Katie Power
Uncommons
018 Mr Fantastic
019 Invisible Woman
020 The Thing
021 Human Torch
022 Ms. Thing
023 Dr. Doom
024 Bentley 23
025 Artie
026 Tong
027 Wu
028 Franklin
029 Alex Power
030 Julie Power
031a Wizard
031b Wizard
032 Jim Hammond
033 Paibok
Rares
034 Alex Power
035 Julie Power
036 Dragon Man
037 Adolf Impossible
038 Korr
039 Awesome Andy
040 Human Torch
041 Kristoff
042 Lyja
043 Nathaniel Richards
044 Molecule Man
045 Rama Tut
046 Red Ghost
047a Diablo
047b Diablo
048 Stardust
049 Terrax
Super Rares
050 H.E.R.B.I.E.
051 Susan, Queen of Atlantis
052 Blackbeard
053 Invisible Boy
054 Silver Savage
055 Uatu
056 Griever
057 Psycho-Man
058 Puppet Master
059a High Evolutionary
059b High Evolutionary
060 Victorious
061 Marquis of Death
Chases
062 Dr. Doom
063 Prisoner of Planet Doom
064 Lord Doom
065 Dr. Doom The Sorcerer Supreme
066 Dr. Thing
067 DOOM
068 Valeria Von Doom
069 Doom The Annihilating Conqueror
LEs
100 Invisible Woman
Fast Forces
ff001 Mr. Fantastic
ff002 Invisible Woman
ff003 The Thing
ff004 Human Torch
ff005 Spider-Man
ff006 Dr. Doom
Legacy Cards
L022 Xavin
L023 She-Hulk
L029 Morg
L037 Mr. Fantastic
L038 Thing
L049 Morgan Le Fay
L057 Invisible Woman
L058 Human Torch
Equipment
s001 Alchemical Potion
s002 Alchemical Fire
s003 Stones of Merlin
s004 Silver Surfboard
s005 Ultimate Nullifier
s006 Emotional Modifier
s007 Radioactive Clay
s008 Isotope E
s009 Isotope A
s010 Time Platform
Last edited by Baron Impossible; 02/08/2021 at 12:19..
Captain #001 Mr. Fantastic
Real Name: Reed Richards
Team: Fantastic Four
Range: 4
Points: 60/40
Keywords: Fantastic Four, Illuminati, Scientist
9
11
18
3
9
10
17
2
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10
17
2
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Training The Next Generation Of Leaders: Leadership. // Friendly Sidekicks can use Leadership.
#002 Invisible Woman
Real Name: De'lila
Team: Team Player
Range: 4
Points: 30
Keywords: Skrulls, Spy
8
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17
2
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#003 The Thing
Real Name: Unknown
Team: Skrulls
Range: 0
Points: 30
Keywords: Skrulls, Monster, Soldier, Spy
9
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Captain #004 Human Torch
Real Name: Johnny Storm
Team: Fantastic Four
Range: 6
Points: 60/40
Keywords: Fantastic Four, Celebrity
9
11
17
3
8
11
17
3
8
10
17
3
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7
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3
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I Make My Own Security Firewalls: Barrier. Barrier as FREE, but only to generate 1 marker adjacent to a friendly Sidekick regardless of range or line of fire.
Captain #005 Spider-Man
Real Name: Peter Parker
Team: Fantastic Four
Range: 4
Points: 60/40
Keywords: Fantastic Four, Scientist
10
11
18
3
10
10
18
3
9
10
18
2
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9
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Don't Forget To Look Both Ways Before Crossing The Street!: Friendly Sidekicks can use Super Senses.
#006 She-Hulk
Real Name: Jennifer Walters
Team: Fantastic Four
Range: 0
Points: 75
Keywords: Fantastic Four, Celebrity
11
11
18
4
10
11
18
4
10
11
18
3
9
11
17
3
9
10
17
3
8
10
17
3
8
10
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3
7
10
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3
7
10
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4
KO
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웃: █ Destroy The Fantastic Four For Four Minutes: Once per turn, you may reroll an attack roll that has a 4.
#007 Ant-Man
Real Name: Scott Lang
Team: Fantastic Four
Range: 4
Points: 75
Keywords: Fantastic Four, Scientist
8
11
19
2
8
10
19
2
8
10
19
2
7
10
18
2
7
10
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2
7
10
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2
6
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2
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2
6
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2
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웃: ● The Fantastic Four For Four Minutes: Once per turn, you may reroll an attack roll that has a 4.
#008 Medusa
Real Name: Medusalith Amaquelin
Team: Fantastic Four
Range: 4
Points: 75
Keywords: Fantastic Four, Inhumans
9
10
18
3
9
10
18
3
8
10
18
3
8
10
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3
8
10
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3
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3
7
10
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3
7
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3
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3
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웃: █ The Fantastic Four For Four Minutes: Once per turn, you may reroll an attack roll that has a 4.
#009 Thing Robot
Real Name: None
Team: Fantastic Four
Range: 0
Points: 20
Keywords: Fantastic Four, Robot
7
10
18
4
7
10
17
3
7
10
17
3
7
10
16
3
KO
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Remote-Controlled Gaming Fun!: Friendly Sidekicks have: "POWER: Choose one that hasn't been chosen this turn: Move Thing Robot (up to it's speed value) -or- Thing Robot makes a close attack."
Sidekick #010 Leech
Real Name: James "Jimmy"
Team: Fantastic Four
Range: 0
Points: 20
Keywords: Fantastic Four, Morlocks, X-Factor, X-Men
6
9
17
1
6
9
16
1
5
8
16
1
5
8
15
0
KO
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Sidekick #011 Mik
Real Name: Mik
Team: Fantastic Four
Range: 0
Points: 10
Keywords: Fantastic Four, Monster
6
10
16
2
6
9
16
1
5
9
15
1
5
8
15
1
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Sidekick #012 Vil
Real Name: Vil
Team: Fantastic Four
Range: 0
Points: 10
Keywords: Atlantis, Fantastic Four
8
10
17
2
8
9
17
1
7
9
16
1
7
9
16
1
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KO
KO
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KO
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Ally #013a Mad Thinker
Real Name: Julius
Team: Fantastic Four,Minions of Doom
Range: 6
Points: 40/20
Keywords: Fantastic Four, Robot, Scientist
8
10
17
2
7
10
17
2
6
9
17
2
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2
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6
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2
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1
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The Council Of Doom's Engineering Expert: SIDELINE ACTIVE - UNIQUE MODIFIER - Friendly Captains and Sidekicks modify attack +1 when attacking 1+ characters with the Robot keyword. Unrivaled Roboticist To The Underworld: Perplex, but only to target characters with the Robot keyword.
#013b Prime Mad Thinker
Real Name: Julius
Team: Minions of Doom
Range: 6
Points: 40
Keywords: A.I.M., Illuminati, Intelligencia, Maggia, Robot, Scientist
6
10
17
2
6
10
16
2
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10
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2
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2
6
10
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2
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2
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Simulacrum Body: When Mad Thinker would be KO'd, you may instead replace him with a FFFF #13a Mad Thinker on its red starting line and that character may be placed in a square within 6 squares of the square this character occupied. Protected: Pulse Wave. Probability Obsession: Probability Control, but only to target characters with the Robot keyword regardless or range of line of fire.
Sidekick #014 Valeria
Real Name: Valeria Richards
Team: Fantastic Four
Range: 0
Points: 20
Keywords: Fantastic Four, Scientist
6
9
16
1
6
9
16
1
5
8
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1
5
7
15
0
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Sidekick#015 Franklin
Real Name: Franklin Richards
Team: Fantastic Four
Range: 6
Points: 20
Keywords: Fantastic Four, Cosmic
6
10
16
2
6
10
16
2
6
9
15
1
6
9
15
1
KO
KO
KO
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#016 Jack Power
Real Name: Jack Power
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Fantastic Four, Power Pack
10
10
18
2
10
10
17
2
9
9
17
2
9
9
17
1
8
8
16
1
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KO
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KO
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KO
KO
KO
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KO
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We Swapped Powers Again?: FREE: If you have 2+ characters with this trait and different names on your force, choose another of those characters. Until your next turn, Jack Power and the chosen character can't use their displayed powers and instead can use each other's displayed powers and range values, and can't be chosen for, or activate, this effect.
#017 Katie Power
Real Name: Katie Power
Team: Fantastic Four
Range: 6
Points: 25
Keywords: Fantastic Four, Power Pack
8
10
17
3
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10
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2
7
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2
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2
6
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1
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We Swapped Powers Again?: FREE: If you have 2+ characters with this trait and different names on your force, choose another of those characters. Until your next turn, Katie Power and the chosen character can't use their displayed powers and instead can use each other's displayed powers and range values, and can't be chosen for, or activate, this effect.
Last edited by Baron Impossible; 02/08/2021 at 12:19..
#018 Mr. Fantastic
Real Name: Unknown
Team: Skrulls
Range: 0
Points: 30
Keywords: Skrulls, Monster, Soldier, Spy
10
10
18
3
9
10
18
2
9
9
17
2
8
9
17
2
7
9
16
1
KO
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Captain #019 Invisible Woman
Real Name: Susan Richards
Team: Fantastic Four
Range: 6
Points: 60/40
Keywords: Fantastic Four
9
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3
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2
8
10
19
2
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I Consider Them All My Children: Once per turn, when a friendly Sidekick is targeted by an attack, you may replace that Sidekick's defense value with Invisible Woman's printed defense value.
Captain #020 The Thing
Real Name: Ben Grimm
Team: Fantastic Four
Range: 0
Points: 60/40
Keywords: Fantastic Four
10
11
18
4
9
11
17
4
9
10
17
4
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8
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3
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3
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웃: █ (Destroy) Ya Gotta Be Tough, Kid: Friendly Sidekicks can use Toughness.
#021 Human Torch
Real Name: Unknown
Team: Skrulls
Range: 6
Points: 30
Keywords: Skrulls, Monster, Soldier, Spy
8
10
17
3
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10
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2
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9
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#022 Ms. Thing
Real Name: Darla Deering
Team: Fantastic Four
Range: 0
Points: 75
Keywords: Fantastic Four, Armor
8
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17
3
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10
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3
8
11
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3
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11
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4
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웃: █ The Fantastic Four For Four Minutes: Once per turn, you may reroll an attack roll that has a 4.
Ally/Captain #023 Dr. Doom
Real Name: Victor Von Doom
Team: Fantastic Four,Minions of Doom
Range: 6
Points: 75/30
Keywords: Fantastic Four, Latveria, Mystical, Scientist
8
10
18
3
8
10
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3
7
11
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3
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11
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3
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6
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2
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2
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The Council Of Doom's Expert On Destroying Richards: SIDELINE ACTIVE - UNIQUE MODIFIER - Friendly Captains and Sidekicks modify attack +1 when attacking 1+ characters with the Fantastic Four keyword. The Strong Survive: Once per turn, when an opposing character is healed, after resolutions you may heal 1 click on Dr. Doom or a Sidekick. Enhanced Shielding: Defend, Energy Shield/Deflection, Invulnerability.
Sidekick #024 Bentley 23
Real Name: Bentley Wittman
Team: Fantastic Four
Range: 4
Points: 20
Keywords: Fantastic Four
7
10
17
2
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1
6
9
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1
6
9
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1
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Secret Dreams Of Being A Super-Villain: Leadership. When Bentley 23 uses it and succeeds, instead of the normal effect, he may remove an action token from all adjacent Sidekicks. When he uses it and the result is a 1, remove an action token from an opposing character (of your choice).
Sidekick #025 Artie
Real Name: Artie Maddicks
Team: Fantastic Four
Range: 5
Points: 20
Keywords: Fantastic Four, Morlocks, X-Factor, X-Men
7
11
16
0
7
11
16
0
6
10
15
0
6
9
15
0
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Best Friends: If a friendly character named Leech is on your force, Artie and Leech have a range of 8 when using their displayed powers.
Sidekick #026 Tong
Real Name: Tong
Team: Fantastic Four
Range: 0
Points: 15
Keywords: Fantastic Four, Monster
7
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17
2
7
10
17
2
6
9
16
2
6
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2
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KO
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웃: █ The Moloid Kids: Mik, Korr, Turg: UNIQUE MODIFIER - If the listed characters are on your force, Tong and the listed characters modify their combat values +1.
Sidekick #027 Wu
Real Name: Wu
Team: Fantastic Four
Range: 0
Points: 15
Keywords: Atlantis, Fantastic Four
7
10
16
2
7
10
16
2
6
9
16
2
6
9
16
2
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KO
KO
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The Uhari Kids: If a friendly character named Vil is on your force, Wu and Vil have Passenger: 1, but only to carry Sidekicks.
#028 Franklin
Real Name: Franklin Richards
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Fantastic Four, Power Pack
8
9
16
1
8
9
16
1
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I Have So Much Fun On Our Sleep-Overs!: Perplex, but only to target a friendly character with the Power Pack keyword.
#029 Alex Power
Real Name: Alex Power
Team: Fantastic Four
Range: 6
Points: 25
Keywords: Fantastic Four, Power Pack
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We Swapped Powers Again?: FREE: If you have 2+ characters with this trait and different names on your force, choose another of those characters. Until your next turn, Alex Power and the chosen character can't use their displayed powers and instead can use each other's displayed powers and range values, and can't be chosen for, or activate, this effect.
#030 Julie Power
Real Name: Julie Power
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Fantastic Four, Power Pack
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We Swapped Powers Again?: FREE: If you have 2+ characters with this trait and different names on your force, choose another of those characters. Until your next turn, Julie Power and the chosen character can't use their displayed powers and instead can use each other's displayed powers and range values, and can't be chosen for, or activate, this effect.
Ally #031a Wizard
Real Name: Bentley Wittman
Team: Team Player,Fantastic Four
Range: 6
Points: 60/30
Keywords: Fantastic Four, Scientist
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The Council Of Doom's Advanced Tech Expert: SIDELINE ACTIVE, UNIQUE MODIFIER - Friendly Captains and Sidekicks modify attack +1 when attacking 1+ a characters with the Scientist keyword. Anti-Grav Discs: FREE: Choose an opposing character within range and line of fire and roll a d6. Knock that character back a number of squares equal to half the result in a direction of your choosing.
#031b Prime Wizard
Real Name: Bentley Wittman
Team: Team Player
Range: 8
Points: 50/25
Keywords: A.I.M., Frightful Four, Intelligencia, Scientist
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3
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⦿: █ █, ● Helmet Visor Scanner: FREE: Choose a character within range and line of fire. This turn, lines of fire drawn to that character can't be blocked or hindered.
Captain #032 Jim Hammond
Real Name: Jim Hammond
Team: Fantastic Four,S.H.I.E.L.D.
Range: 6
Points: 75/35
Keywords: Fantastic Four, Invaders, S.H.I.E.L.D., Past, Robot, Soldier, Spy
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I Promise To Protect Your Children With My Life: Friendly Sidekicks can use Mastermind, but only to choose Jim Hammond regardless of adjacency.
I Shall Have My Revenge!: UNIQUE MODIFIER - Friendly characters with the Skrulls keyword modify attack +1 when attacking only characters with the Fantastic Four keyword. Augmented With The Powers Of Earth's Most Gifted Heroes: FREE: Choose one to use until your next turn:
●Energy Explosion
●Incapacitate
●Quake
●Super Strength
Captain/Sidekick #034 Alex Power
Real Name: Alex Power
Team: Fantastic Four
Range: 4
Points: 50
Keywords: Fantastic Four, Power Pack
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Time For Us To Go: Sidestep. When Alex Power uses it, after resolutions you may move a friendly Sidekick up to 2 squares. Earthen Wall: Barrier. Barrier as FREE, but only to generate 2 markers that can't be diagonally adjacent to each other.
Last edited by Baron Impossible; 02/01/2021 at 23:29..
Captain/Sidekick #035 Julie Power
Real Name: Julie Power
Team: Fantastic Four
Range: 0
Points: 50
Keywords: Fantastic Four, Power Pack
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Need A Ride?: Hypersonic Speed. When Julie Power uses it, you may choose a friendly Sidekick that she moved adjacent to during the action and after resolutions place that Sidekick adjacent to her.
Captain #036 Dragon Man
Real Name: Dragon Man
Team: Fantastic Four
Range: 4
Points: 65/30
Keywords: Fantastic Four, Monster, Mystical, Robot
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4
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Everyone Use The Buddy System, Please: FREE: Choose a friendly Sidekick. This turn they have Passenger: 2 but only to carry Sidekicks.
#037 Unique Adolf Impossible
Real Name: Adolf Impossible
Team: Fantastic Four
Range: 6
Points: 25
Keywords: Fantastic Four, Cosmic
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My Dad Thinks I'm Entirely Too Possible: POWER: If there is no d6 on this card, roll a d6 and place it on this card. // When a character within range and line of fire rolls an attack roll, you may remove the d6 from this card and replace a die in the roll with it.
Sidekick #038 Korr
Real Name: Korr/Turg
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Fantastic Four, Monster
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Our Other Brother... Or What's Left Of Him, At Lea: Korr starts the game with a Turg token. FREE: Remove a Turg token to generate a Turg bystander [MAX 1].
#038bt Turg
Team: No Affiliation
Range: 0
9
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1
I'm Back!: FREE: If Turg wasn't generated this turn and is adjacent to Korr, remove him from map and give Korr a Turg token. Heads Up!.... Get It?: Hypersonic Speed. When Turg uses it, he has 웃 ● and after resolutions deal 1 damage to an opposing character he moved through during the action.
Captain #039 Awesome Andy
Real Name: Awesome Android
Team: Fantastic Four
Range: 0
Points: 70/35
Keywords: Fantastic Four, Robot
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You Can Be Whatever You Want: Friendly Sidekicks can use Shape Change. Hello!: Invulnerability. // When Awesome Andy or an adjacent friendly character succeeds using Shape Change or is missed by an attack, after resolutions remove an action token from that character.
#040 Human Torch
Real Name: Johnny Storm
Team: Fantastic Four
Range: 7
Points: 75
Keywords: Fantastic Four, Negative Zone, Cosmic, Herald, Ruler
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Whoever Holds The Cosmic Control Rod Rules The Negative Zone: Leadership. Mastermind. // When Human Torch uses Leadership and succeeds, the friendly character does not have to be adjacent if it shares a keyword with him. Get Off My Ship!: KNOCKBACK. Pulse Wave. When Human Torch uses Pulse Wave, friendly characters have PROTECTED: Pulse Wave.
#041 Kristoff
Real Name: Kristoff Vernard
Team: Minions of Doom
Range: 6
Points: 75/40
Keywords: Latveria, Armor, Mystical, Ruler, Scientist
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Working From The Shadows: Mind Control, Sidestep, Stealth. You Think Im Mad?: STOP. Impervious. // When this click is first revealed, knock back all adjacent opposing characters 2 squares.
Friend... or Foe?: Enhancement. Perplex, but only if adjacent to an opposing character. Attacking From The Shadows: Charge, Stealth. // When Lyja occupies hindering terrain and uses Charge, modify her attack and damage +1.
Genius Intellect And Skilled Inventor: FREE: If Nathaniel Richards is holding or adjacent to an object, remove that object from the game. If you do, choose Nathaniel Richards or an adjacent friendly character and a standard attack power. The chosen character can use the chosen power until your next turn. Advanced Teleportation Device: Phasing/Teleport, Passenger: 2. My Armor Is My Own Creation: Energy Shield/Deflection, Toughness.
#044 Unique Molecule Man
Real Name: Owen Reece
Team: Cosmic Energy
Range: 8
Points: 100/30
Keywords: Battleworld: Other, Latveria, Cosmic, Scientist
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Molecular Manipulation: Smoke Could as FREE. // FREE: Roll a d6 and choose a number of non-debris terrain markers within range up to the result. Replace those markers with any combination of hindering, water, or blocking terrain markers. At the beginning of your next turn, remove all markers placed this way.
#045 Rama Tut
Real Name: Nathaniel Richards
Team: No Affiliation
Range: 6
Points: 50
Keywords: Latveria, Deity, Future, Past, Ruler
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Ruler Of The Timestream: Leadership. Probability Control. When Rama Tut uses Probability Control on an attack roll, after the reroll, the roll is immediately finalized.
#046 Red Ghost
Real Name: Ivan Kragoff
Team: No Affiliation
Range: 0
Points: 50
Keywords: Intelligencia, Animal, Scientist
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Into The Cosmic Ray: The bystanders printed on this card are "Super-Apes." // FREE: Once per game, generate all "Super-Ape" bystanders. Intangible: Phasing/Teleport, Stealth.
#046bta Bystander Igor
Team: No Affiliation
Range: 4
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2
#046btb Bystander Mikhlo
Team: No Affiliation
Range: 6
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#046btc Bystander Peotor
Team: No Affiliation
Range: 0
The Council Of Doom's Expert On The Mystic Arts: SIDELINE ACTIVE: UNIQUE MODIFIER - Friendly Captains and Sidekicks modify attack +1 when attacking 1+ characters with the Mystical keyword. Alchemical Mastery: Diablo may start the game with the FFFF #s001 Alchemical Potion equipped. When he rolls for its EFFECT, you may choose any number up to the result (Minimum 1). Do You Trust Your Own Eyes?: Incapacitate. Smoke Cloud. Smoke Cloud as FREE but only to generate up to 3 markers in adjacent squares.
s001 Alchemical Potion (Light Object)
Equip: Any
Unequip: Drop
EFFECT: When equipped, place the Alchemical Potion in the circle on the back of this card with the arrow indicator pointing to the color of your choice. // FREE: Roll a d6. Turn the Alchemical Potion clockwise a number of colors equal to the result. The character can use that power until your next turn.
1 - Poison
2 - Empower
3 - Close Combat Expert
4 - Plasticity
5 - Incapacitate
6 - Enhancement
7 - Exploit Weakness
8 - Pulse Wave
9 - Energy Explosion
10 - Flurry
11 - Telekinesis
12 - Regeneration Point Value: 10
#047b Prime Diablo
Real Name: Esteban Corazón De Ablo
Team: Mystics
Range: 5
Points: 35
Keywords: Masters of Evil, Mystical, Past, Scientist
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Alchemical Mastery: Diablo may start the game with the FFFF #s002 Alchemical Fire equipped. When he rolls for its EFFECT, you may choose any number up to the result (Minimum 1).
s002 Alchemical Fire (Light Object)
Equip: Any
Unequip: Drop
EFFECT: When equipped, place the Alchemical Fire in the circle on the back of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Turn the Alchemical Fire left or right a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.
-Damage dealt is penetrating damage.
-After resolutions, you may deal 1 damage to each character adjacent to a hit target.
-Give a hit character a Fire token. At the beginning of your turn, deal that character 1 penetrating damage. Remove the Fire token when that character clears action tokens.
-Until your next turn, his characters modify their attack -2. Point Value: 10
#048 Stardust
Real Name: Lambda-Zero
Team: Cosmic Energy
Range: 6
Points: 100
Keywords: Cosmic, Herald
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A Being Of Pure Energy:At the beginning of your turn, you may heal Stardust 1 click. // The first time Stardust would be KO'd instead turn her to click #7. Protected: Pulse Wave. Create Black Holes At Will: Pulse Wave. // POWER: Choose an unoccupied square within range and line of fire, then Stardust can use Pulse Wave at no cost as if she occupied that square. After resolutions, place all hit characters in squares adjacent to the chosen square.
#049 Terrax
Real Name: Tyros
Team: Cosmic Energy
Range: 6
Points: 100
Keywords: Cabal, Offenders, Brute, Cosmic, Herald, Ruler
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웃: █ (Destroy) The Earth Shifts And Heaves And Bows To His Powerful Command!: Quake, Giant Reach: 3. When Terrax uses Quake, after resolutions generate a blocking terrain marker adjacent to each hit character. At the beginning of your next turn, remove all blocking terrain markers generated this way. Terrax Shall Destroy You!: STOP. Invulnerability, Regeneration.
Last edited by Baron Impossible; 02/09/2021 at 17:53..
You Have Given A Match To A Child Who Lives In A Tinderbox!: If exactly one friendly character named Mr. Fantastic is on your starting force, he starts the game with the FFFF #s005 Ultimate Nullifier equipped. Future Foundation Hall Monitor: Whenever a Sidekick would be KO'd by an opposing effect, you may roll a d6. 4-6: Instead, turn that Sidekick to its last non-KO click and place it in a square adjacent to H.E.R.B.I.E. Gain 2 MISSION POINTS for each Sidekick placed by this effect. Mission Points: The game ends when, after the resolution of any action, a player has achieved 20 or more MISSION POINTS (from any source). If the game ends this way, the winner is determined by the player with the most MISSION POINTS. In the case of a tie, the active player wins.
#051 Susan, Queen of Atlantis
Real Name: Susan Storm
Team: No Affiliation
Range: 6
Points: 70
Keywords: Atlantis, Fantastic Four, Politician, Ruler
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Title Character: Starting Plot Points: 2
When Susan, Queen of Atlantis is KO'd, Opposing characters gain for the rest of the game. (+1) These People Are Under My Protection Now: FREE: Generate two water terrain markers in Susan, Queen of Atlantis' square and/or adjacent squares. Until your next turn, friendly characters occupying water terrain modify defense +1 and each time a friendly character occupying water terrain is missed by an attack, heal that character or Susan, Queen of Atlantis 1 click. (-X) The Ocean's Terrifying Force: FREE: Generate X water terrain markers in Susan, Queen of Atlantiss square and/or adjacent squares where X is the number of PPs spent for this action. If 1+ Plot Points were spent for this action, this turn, when a friendly character that has or the Atlantis keyword occupying water terrain hits, gain 1 PP. (-2) Storm Of Atlantis: FREE: Gain 1 MISSION POINT for each water terrain marker generated by Susan, Queen of Atlantis that is in a square closer to an opponent's starting area than your own. Mission Points: The game ends when, after the resolution of any action, a player has achieved 20 or more MISSION POINTS (from any source). If the game ends this way, the winner is determined by the player with the most MISSION POINTS. In the case of a tie, the active player wins.
#052 Blackbeard
Real Name: Ben Grimm
Team: Fantastic Four
Range: 0
Points: 90
Keywords: Exiles, Fantastic Four, Brute, Celebrity, Pirate
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It's Raidin' Party Time: During force construction, characters with gain the Pirate keyword. // Friendly characters with the Pirate keyword that occupy water terrain modify attack +1. Stones of Merlin: Blackbeard may start the game with FFFF #s003 Stones of Merlin equipped. When he rolls for its EFFECT, increase the result by 1. They're Only a Dozen of 'Em. I've Got 'Em Outnumbered! Quake, Super Strength. When Blackbeard uses Quake, if he occupies water terrain, each hit character is dealt his printed damage instead of 2. Hail Blackbeard! Scourge of the Seven Seas!: Empower, Leadership, Shape Change.
#s003 Stones of Merlin (Heavy Object)
Equip: Any
Unequip: Drop
EFFECT: Invincible. // When this character is hit with an attack, roll a d6. 1-2: After resolutions, unequip this object and your opponent places it in a square of water terrain -or- if no water terrain is on the map, places it in a square within 6 squares of the unequipped character. Point Value: 10
#053 Invisible Boy
Real Name: Johnny Storm
Team: Cosmic Energy,Fantastic Four
Range: 6
Points: 100
Keywords: Fantastic Four, Celebrity, Cosmic, Herald
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⦿: █ Look Past Your Cloaking Devices: Opposing characters within 6 squares can't use Stealth. Do Not Make Me Go All Cosmic On You, Man: Energy Shield/Deflection, Super Senses. When Invisible Boy uses Super Senses and succeeds, after resolutions deal the attacker 1 penetrating damage.
#054 Silver Savage
Real Name: Norrin Radd
Team: Power Cosmic
Range: 8
Points: 100
Keywords: Cosmic, Herald, Warrior
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Power Cosmic Returns...: Steal Energy, but with close or range attacks. I Will Free All Of You!: STOP. Invincible. // When this click is first revealed, Silver Savage can't be healed above this click this game and after resolutions remove an action token from all friendly characters and equip Silver Savage with a FFFF #s004 Silver Surfboard from outside the game.
#s004 Silver Surfboard (Heavy Object)
Equip: Any
Unequip: Drop EFFECT: , Hypersonic Speed. // When an equipped character without the Cosmic keyword uses Hypersonic Speed, after resolutions roll a d6. 1-2: Give that character an action token. Point Value: 10
#055 Unique Uatu
Real Name: Uatu
Team: Cosmic Energy
Range: 12
Points: 30
Keywords: Cosmic, Herald, Scientist
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I Am Here To Observe The Important Cosmic Events That Are About To Unfold: Whenever a character within range uses Probability Control and the finalized result is different from the original result (a result before any rerolls such as a miss becomes a hit, a successful break away becomes a failed break away, etc.), after resolutions gain 1 MISSION POINTS. Mission Points: The game ends when, after the resolution of any action, a player has achieved 20 or more MISSION POINTS (from any source). If the game ends this way, the winner is determined by the player with the most MISSION POINTS. In the case of a tie, the active player wins.
#s005 Ultimate Nullifier (Light Object)
Equip: Any
Unequip: Drop EFFECT: POWER: Choose an opposing character within 6 squares and line of fire then choose a number from 1-6 to be X and roll a d6.
If the result is higher than X, deal X damage to the chosen character.
If the result is lower than X, deal X damage to this character.
If the result is equal to X, deal X damage to both characters. Point Value: 10
#056 Griever
Real Name: Unknown
Team: Cosmic Energy
Range: 8
Points: 100/50
Keywords: Cosmic, Herald, Monster
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All That You Have Made, I Will Unmake: Terrain markers and objects cannot be generated into squares within 6 squares of Griever. Nothing In Existence Is Ever Done With Me: STOP.
Invulnerability, Regeneration.
#057 Psycho-Man
Real Name: Unknown
Team: No Affiliation
Range: 6
Points: 75
Keywords: Armor, Ruler, Scientist
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Emotional Modifier: Psycho-Man may start the game with FFFF #s006 Emotional Modifier equipped. When he uses its EFFECT, its effects affect characters within 8 squares instead of 4. Manipulation: Outwit, Shape Change.
#s006 Emotional Modifier (Light Object)
Equip: Any
Unequip: Drop EFFECT: FREE: Choose one of the following to last until you choose again:
.....Fear: Opposing characters within 4 squares modify defense -1.
.....Doubt: Opposing characters within 4 squares modify attack -1.
.....Hate: Opposing characters within 4 squares and line of fire can use Battle Fury. Points: 10
#058 Puppet Master
Team: Team Player
Range: 4
Points: 40
Keywords: Latveria, Scientist
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You Are All My Puppets: Puppet Master may start the game with FFFF #s007 Radioactive Clay equipped. When he uses it, it's EFFECT does not KO after he hits with it.
#s007 Radioactive Clay (Light Object)
Equip: Any
Unequip: Drop EFFECT: Mind Control with a range of 10, but only to target a single opposing character. When this character uses it, they can use ⦿ █ █ █ and, when they hit, after resolutions, KO Radioactive Clay. Point Value: 5
Ally #059a High Evolutionary
Real Name: Herbert Edgar Wyndham
Team: Cosmic Energy
Range: 7
Points: 125/30
Keywords: Fantastic Four, Cosmic, Scientist
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Rewrite Your Genetic Code: During force construction, you may add the FFFF #s008 Isotope E to your force at no point cost and won't count towards your object total. The Council Of Doom's Expert On Cosmic Affairs: SIDELINE ACTIVE, UNIQUE MODIFIER - Friendly Captains and Sidekicks modify attack +1 when attacking 1+ characters with the Cosmic keyword. Evolved Into A New Form: STOP. Invincible, Super Senses.
#s008 Isotope E (Light Object)
Equip: Any
Unequip: Drop EFFECT: After revealing forces, you may move this object to your sideline. If you do, this object has: "SIDELINE ACTIVE: At the beginning of the game, you may replace a character on your starting force with a character from your sideline of the same name and point value. If you do, KO this object." Point Value: 15
#059b Prime High Evolutionary
Real Name: Herbert Edgar Wyndham
Team: No Affiliation
Range: 6
Points: 40/20
Keywords: Savage Land, Animal, Scientist
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Creator Of The Ani-Men: When establishing themed teams, you may treat the Animal keyword as a named keyword. My Isotope A Can Jumpstart The Next Step Of Evolution: High Evolutionary may start the game with FFFF #s009 Isotope A equipped. When he uses it's EFFECT, he may target other characters with the Animal keyword (he may still use it to target himself as normal). I Have Given My Word -- And My Word Is My Bond!: Leadership. When he uses it and succeeds, also remove an action token from another friendly character within range with the Animal keyword. Relocate My Operations: STOP. Super Senses. // When this click is first revealed, place High Evolutionary in any square on the map.
*ERRATA* Creator Of The Ani-Men: If High Evolutionary is on an Animal themed team, your maximum number of Themed Team Probability Control uses this game is 6 (instead of 3).
#s009 Isotope A (Light Object)
Equip: Any
Unequip: Drop EFFECT: Perplex, but only to target this character. When this character uses it, if this character has the Animal keyword, modify the chosen value by +2 instead. Points: 10
By Dr. Doom's Side: Defend, but only to replace the defense value of characters with "Doom" in their name. Cosmic Energy Flare: Impervious. // When Victorious moves, after resolutions, she can use Energy Shield/Deflection until your next turn.
#061 Marquis of Death
Real Name: Clyde Wyncham Jr.
Team: Cosmic Energy
Range: 10
Points: 200/60
Keywords: Cosmic
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Targeting: ● We Were Just Having Fun... Before We Take It All Away: Each time an opposing character heals, give Marquis of Death a False Hope token. // Pulse Wave. When Marquis of Death uses it, you may remove any number of False Hope tokens. If you do, each hit character is dealt X damage instead where X is the number of tokens removed. Shape Reality To My Own Vision: Energy Explosion. When Marquis of Death uses it, for each hit target you may choose that they are healed 1 click instead of being dealt damage. You Do Not Understand The Forces You Toy With: STOP. Invincible.
Last edited by Baron Impossible; 02/08/2021 at 17:11..
#062 Dr. Doom
Real Name: Victor Von Doom
Team: Minions of Doom
Range: 6
Points: 150/75
Keywords: Latveria, Armor, Mystical, Ruler, Scientist
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The Many Faces of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. Time Platform: Dr. Doom may start the game with the FFFF #s010 Time Platform equipped. When he uses its EFFECT to choose to return to his starting area, he isn't dealt the 1 unavoidable damage. I Want That Treasure!: FREE: Once per game, remove a FFFF#s010 Time Platform equipped to Dr. Doom from the game. If you do, equip Dr. Doom with an equipment of 10 points or less on an opponent's force (on the map or equipped to one of their characters). Learn From The Past: At the beginning of the game, roll two d6s and place the results on this card. If Dr. Doom is 150 points, roll three d6s instead. // Whenever any attack roll is made, you may replace a d6 in the roll with a d6 from this card.
#063 Prisoner of Planet Doom
Real Name: Victor Von Doom
Team: Minions of Doom
Range: 8
Points: 150/75
Keywords: Latveria, Armor, Mystical, Ruler, Scientist, Warrior
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The Many Faces of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. Doom Takes What He Wants: Whenever Prisoner of Planet Doom KO's an opposing character, after resolutions choose one: Choose a standard power on that character's card. Prisoner of Planet Doom can use the chosen power this game -or- Choose a combat value. Prisoner of Planet Doom modifies the chosen combat value +1 this game. A World Not of My Making, Yet of My Design: At the beginning of the game, if you are not the first player, roll a d6. 3-4: First player skips their first turn. 5-6: First player skips their first turn and this game Prisoner of Planet Doom may choose both options for his Doom Takes What He Wants trait. Doom Will Prevail: Steal Energy, but with close or range attacks.
#064 Lord Doom
Real Name: Victor Von Doom
Team: Minions of Doom
Range: 0
Points: 150/75
Keywords: Latveria, Armor, Celebrity, Mystical, Ruler
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웃: █, █ (Destroy) The Many Faces of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. Ending the Revolution: If an opponent's force has more characters than your force, opposing characters can't generate bystanders. You Can't Outrun Doom: Charge, but doesn't halve speed. Doom Laughs at Your Feeble Attacks!: Invulnerability. Opposing characters attacking Lord Doom, modify attack and damage -1.
#065 Dr. Doom The Sorcerer Supreme
Real Name: Victor Von Doom
Team: Mystics,Minions of Doom
Range: 8
Points: 150/75
Keywords: Latveria, Armor, Mystical, Ruler, Scientist
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The Many Faces Of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. The World Will Always Have A Sorcerer Supreme: When an opposing character is turned to its starting click (this game), after resolutions roll a d6 and heal Dr. Doom the Sorcerer Supreme equal to half the result. Mystical Shielding: Energy Shield/Deflection, Super Senses. Change The Fates: Once per attack, you may reroll the attack roll of a character within range and line of fire.
#066 Dr. Thing
Real Name: Victor Von Doom
Team: Minions of Doom
Range: 0
Points: 150/75
Keywords: Latveria, Armor, Brute, Ruler
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The Many Faces of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. Completely Expected and Planned For: When revealing forces, choose an opposing sideline game element. If Dr. Thing is on his starting click, the chosen sideline game element can't be brought into the game. I'll Never Give Up, You'll Never Win: Plasticity, Sidestep. FREE: Place Dr. Thing adjacent to an opposing character that attacked Dr. Thing since your last turn. I Barely Felt That: Invincible. Dr. Thing takes a maximum of 1 damage from range attacks.
#067 DOOM
Real Name: Victor Von Doom
Team: Minions of Doom
Range: 0
Points: 150/75
Keywords: Latveria, Future, Robot, Ruler
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The Many Faces Of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. 4-Armed Monstrosity: Flurry. // POWER: Make 3 close attacks.. // Each time DOOM hits with a close attack, modify a target's defense -1. Life Is Conflict: Opposing forces can't take more costed actions each turn than 1 per 100 points of the build total.
#068 Valeria Von Doom
Real Name: Valeria Meghan Von Doom
Team: Minions of Doom
Range: 6
Points: 150/75
Keywords: Latveria, Mystical, Ruler, Scientist
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The Many Faces Of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. Smoke And Mirrors: Shape Change, but succeeds on a 4-6. When Valeria Von Doom uses it and succeeds, after resolutions choose one: Place her X squares away from her current square where X is the result -or- Deal the attacker damage equal to half the result. Protected: Outwit. You Are Not Worthy Of My Army!: When an opposing character that wasn't on their starting force misses, after resolutions give it an action token. If that character has :a-autonomous: instead KO it. Lurking In The Distance: Sidestep, Stealth.
#069 Doom The Annihilating Conqueror
Real Name: Victor Von Doom/Annihilus/Nathaniel Richards
Team: Minions of Doom
Range: 8
Points: 150/75
Keywords: Latveria, Negative Zone, Cosmic, Future, Past
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The Many Faces Of Doom: At the beginning of the game, you may choose a starting line of equal points on a character from your sideline that also has this trait. If you do, replace this character with the chosen character. Conqueror Of Timelines: During Force Construction, friendly characters with the Cosmic, Future, and Past keywords gain the Latveria keyword. Ah! The Faux Four!: At the beginning of the game, opposing characters lose all keywords not printed on their cards. If 1+ keywords were lost this way, Doom The Annihilating Conqueror has Cosmic Energy team ability this game.
Last edited by Baron Impossible; 02/08/2021 at 12:28..
#001 Mr. Fantastic
Real Name: Reed Richards
Team: Fantastic Four
Range: 0
Points: 50
Keywords: Fantastic Four, Illuminati, Scientist
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웃: █ Prevent You From Hurting Anyone Else: When an opposing character would move adjacent to Mr. Fantastic, roll a d6. 4: Choose one: That character immediately ends their action -or- after resolutions, deal that character 1 penetrating damage. Arm Lasso: Plasticity, Giant Reach: 3
#002 Invisible Woman
Real Name: Susan Richards
Team: Fantastic Four
Range: 6
Points: 50
Keywords: Fantastic Four, Spy
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Didn't See That Wall?: When an opposing character would move adjacent to Invisible Woman, roll a d6. 4: Choose one: That character immediately ends their action -or- after resolutions, deal that character 1 penetrating damage. Like I'm Not Even There: Stealth.
#003 The Thing
Real Name: Ben Grimm
Team: Fantastic Four
Range: 0
Points: 50
Keywords: Fantastic Four, Brute
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웃: █, █ (Destroy) C'mere... Lemme Give You a Hug: When an opposing character would move adjacent to The Thing, roll a d6. 4: Choose one: That character immediately ends their action -or- after resolutions, deal that character 1 penetrating damage. It's Clobberin' Time: Close Combat Expert.
#004 Human Torch
Real Name: Johnny Storm
Team: Fantastic Four
Range: 6
Points: 50
Keywords: Fantastic Four, Celebrity
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웃: ● You Know I'm Hot... 2,800 Degrees To Be Exact: When an opposing character would move adjacent to Human Torch, roll a d6. 4: Choose one: That character immediately ends their action -or- after resolutions, deal that character 1 penetrating damage. Spontaneous Combustion: Poison.
#005 Spider-Man
Real Name: Peter Parker
Team: Fantastic Four
Range: 4
Points: 50
Keywords: Fantastic Four, Spider-Man Family, Scientist
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웃: █ Webbed Feet: When an opposing character would move adjacent to Spider-Man, roll a d6. 4: Choose one: That character immediately ends their action -or- after resolutions, deal that character 1 penetrating damage. Web Shooters: Incapacitate.
#006 Dr. Doom
Team: Fantastic Four, Minions of Doom
Range: 8
Points: 100/50
Keywords: Fantastic Four, Latveria, Mystical, Ruler, Scientist
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Once Again I Prove My Superiority: When an opposing character would move adjacent to Dr. Doom, roll a d6. 4-6: Choose one: That character immediately ends their action -or- after resolutions, deal that character 1 penetrating damage.
Last edited by Baron Impossible; 01/31/2021 at 23:04..
#100 Invisible Woman
Real Name: Susan Richards
Team: Ultimates, Fantastic Four
Range: 6
Points: 45
Keywords: Fantastic Four, Spy
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I Can Make Anything Invisible: FREE: Choose a character within range and line of fire. This turn, that character doesn't block lines of fire.
Legacy Cards
LEGACY CARDS: A LEGACY card corresponds with a HeroClix figure from a past HeroClix set release. If played using the LEGACY card, a LEGACY card character is considered Modern legal with the set whose set symbol is shown on the LEGACY card. If a LEGACY card for a character has different point values and/or combat symbols than the dial for the figure, they use the point values/combat symbols shown on the LEGACY card instead.
One Power Set at a Time: FREE: Turn Xavin's dial to another click, noting their current click. If you do, at then end of your turn, return them to the noted click. Super Skrull In Training: Xavin can use the standard powers printed on their card for lower click #s. // If Xavin turned their dial this turn and misses all targets of an attack, they cannot turn their dial back to their noted click for the rest of the turn and can use Super Senses until your next turn.
#L023 She-Hulk
Real Name: Jennifer Walters
Team: Avengers
Range: 0
Points: 125/75
Keywords: Avengers, Fantastic Four, Heroes for Hire, Lady Liberators, S.H.I.E.L.D.
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I'm Not Prime-Worthy?!?! I'll Show You Prime Worthy!!!: She-Hulk and adjacent friendly characters modify attack +1 when attacking a prime character. // She-Hulk and adjacent friendly characters take a maximum of 1 damage from prime characters. Relax, it's Just a HeroClix Game!: Charge, Flurry, 웃 █ (Destroy). File For A Change Of Venue: If She-Hulk isn't part of a themed team, the first time this game you wouldn't win roll for first player, you may roll again and add 1 to the result. Objection!:Willpower, Perplex.
Execution: Morg modifies attack +2 when attacking a single adjacent character with 2 action tokens. Well of Life: POWER: If Morg occupies an opponent's starting area and hasn't been placed this turn, he can use Steal Energy, Blades/Claws/Fangs, and Probability Control for the rest of the game. Axe Swipe: Quake. When he uses it and hits, roll a d6 and deal damage equal to the result minus 1. (Minimum Damage 2).
#L037 Mr. Fantastic
Team: Fantastic Four
Range: 6
Points: 130
Keywords: Avengers, Fantastic Four, Illuminati, Celebrity, Scientist
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7
9
16
2
7
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Find a Way to Save My Family: When a friendly character with the Fantastic Four keyword would be KO'd, roll a d6. 5-6: Turn the character to his last non-KO click. Tactical Genius: Leadership. Outwit, but may use it twice if an opposing character is adjacent to a friendly character with the Fantastic Four keyword. "Stretch": POWER: Giant Reach: 10 and make a close attack. Marvel's First Family: UNIQUE MODIFIER - When a Mr. Fantastic heals from the Fantastic Four Team Ability, after resolutions remove an action token and modify Mr. Fantastic's combat values by +1 until the end of your next turn.
Marvel's First Family: UNIQUE MODIFIER - When The Thing heals from the Fantastic Four Team Ability, after resolutions remove an action token and modify Thing's combat values +1 until the end of your next turn. Had Enough Clobberin' Yet?: Sidestep, Close Combat Expert. When an opposing character takes damage from Thing's close attacks, after resolutions choose one: deal that character 1 unavoidable damage -or- make a close attack targeting that character and that can activate on each hit.
#L049 Morgan Le Fay
Team: Minions of Doom
Range: 7
Points: 100/50
Keywords: Avengers, Latveria, Mystical, Past, Ruler
12
10
17
4
9
9
16
3
9
10
16
3
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8
10
16
3
7
10
17
3
7
10
17
2
7
9
17
3
6
9
18
2
KO
KO
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Reborn Once Again!: Morgan Le Fay may be played on click #1 for 100 points or click #4 for 50 points. Morgan Le Fay gains Mystics Team Symbol. My Alternate Avengers: When establishing themed teams, you may treat Avengers and Latveria as a single named keyword. // Perplex. Cold Steel is My Bane: When an opposing character deals damage with an object, or while using Blades/Claws/Fangs, or while equipped, increase the damage dealt to Morgan Le Fay by 1. Astral Form Fade: Toughess. // FREE: Choose one to use until your next turn: Combat Reflexes or Energy Shield/Deflection.
#L057 Invisible Woman
Team: Fantastic Four
Range: 6
Points: 110
Keywords: Avengers, Fantastic Four, Lady Liberators, Celebrity, Scientist
9
10
18
3
8
10
17
2
8
10
17
2
7
9
16
2
7
9
16
1
6
9
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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Invisible Barrier: Invisible Woman may start the game with the Invisible Barrier. If the Invisible Barrier is attached, Invisible Woman and adjacent friendly characters can use Energy Shield/Deflection. When Invisible Woman takes damage, remove the Invisible Barrier. Marvel's First Family: UNIQUE MODIFIER - When a Invisible Woman heals from the Fantastic Four Team Ability, after resolutions remove an action token and modify Invisible Woman's combat values +1 until the end of your next turn. Shields Up!: Barrier. When she uses it, after resolutions attach the Invisible Barrier. You Can't See What I'm About to Do to You...: Force Blast, Penetrating/Psychic Blast, Telekinesis. If the Invisible Barrier is attached, modify range +3.
#L058 Human Torch
Team: Fantastic Four
Range: 7
Points: 120
Keywords: Avengers, Fantastic Four, Celebrity
12
10
17
4
10
11
17
3
9
10
16
3
9
11
16
2
9
10
15
2
8
9
15
2
8
9
15
2
KO
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Nova Flame: Human Torch may start the game with the Nova Flame. If the Nova Flame is attached, Human Torch can use Poison and modifies attack and damage +1. When Human Torch takes damage remove the Nova Flame. Fiery Aura: Energy Shield/Deflection. Toughness, but only if the Nova Flame is attached. Nova Blast: Pulse Wave. When Human Torch uses it, he deals 3 damage if 1+ characters are targeted. After resolutions, attach the Nova Flame. Marvel's First Family: UNIQUE MODIFIER - When a Human Torch heals from the Fantastic Four Team Ability, after resolutions remove an action token and modify Human Torch's combat values +1 until the end of your next turn.
Equipment
#047a Diablo: s001 Alchemical Potion (Light Object)
Equip: Any
Unequip: Drop
EFFECT: When equipped, place the Alchemical Potion in the circle on the back of this card with the arrow indicator pointing to the color of your choice. // FREE: Roll a d6. Turn the Alchemical Potion clockwise a number of colors equal to the result. The character can use that power until your next turn.
1 - Poison
2 - Empower
3 - Close Combat Expert
4 - Plasticity
5 - Incapacitate
6 - Enhancement
7 - Exploit Weakness
8 - Pulse Wave
9 - Energy Explosion
10 - Flurry
11 - Telekinesis
12 - Regeneration Point Value: 10
#047b Diablo: s002 Alchemical Fire (Light Object)
Equip: Any
Unequip: Drop
EFFECT: When equipped, place the Alchemical Fire in the circle on the back of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Turn the Alchemical Fire left or right a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.
-Damage dealt is penetrating damage.
-After resolutions, you may deal 1 damage to each character adjacent to a hit target.
-Give a hit character a Fire token. At the beginning of your turn, deal that character 1 penetrating damage. Remove the Fire token when that character clears action tokens.
-Until your next turn, his characters modify their attack -2. Point Value: 10
#052 Blackbeard: #s003 Stones of Merlin (Heavy Object)
Equip: Any
Unequip: Drop
EFFECT: Invincible. // When this character is hit with an attack, roll a d6. 1-2: After resolutions, unequip this object and your opponent places it in a square of water terrain -or- if no water terrain is on the map, places it in a square within 6 squares of the unequipped character. Point Value: 10
#054 Silver Savage: #s004 Silver Surfboard (Heavy Object)
Equip: Any
Unequip: Drop EFFECT: , Hypersonic Speed. // When an equipped character without the Cosmic keyword uses Hypersonic Speed, after resolutions roll a d6. 1-2: Give that character an action token. Point Value: 10
#055 Uatu: #s005 Ultimate Nullifier (Light Object)
Equip: Any
Unequip: Drop EFFECT: POWER: Choose an opposing character within 6 squares and line of fire then choose a number from 1-6 to be X and roll a d6.
If the result is higher than X, deal X damage to the chosen character.
If the result is lower than X, deal X damage to this character.
If the result is equal to X, deal X damage to both characters. Point Value: 10
#057 Psycho-Man: #s006 Emotional Modifier (Light Object)
Equip: Any
Unequip: Drop EFFECT: FREE: Choose one of the following to last until you choose again:
.....Fear: Opposing characters within 4 squares modify defense -1.
.....Doubt: Opposing characters within 4 squares modify attack -1.
.....Hate: Opposing characters within 4 squares and line of fire can use Battle Fury. Points: 10
#058 Puppet Master: #s007 Radioactive Clay (Light Object)
Equip: Any
Unequip: Drop EFFECT: Mind Control with a range of 10, but only to target a single opposing character. When this character uses it, they can use ⦿ █ █ █ and, when they hit, after resolutions, KO Radioactive Clay. Point Value: 5
#059a High Evolutionary: #s008 Isotope E (Light Object)
Equip: Any
Unequip: Drop EFFECT: After revealing forces, you may move this object to your sideline. If you do, this object has: "SIDELINE ACTIVE: At the beginning of the game, you may replace a character on your starting force with a character from your sideline of the same name and point value. If you do, KO this object." Point Value: 15
#059b High Evolutionary: #s009 Isotope A (Light Object)
Equip: Any
Unequip: Drop EFFECT: Perplex, but only to target this character. When this character uses it, if this character has the Animal keyword, modify the chosen value by +2 instead. Points: 10
#062 Dr. Doom: s010 Time Platform (Heavy Object)
Equip: Any
Unequip: Drop EFFECT: When this character hits a single opposing character, instead of normal damage you may place the hit character in its starting area. // When this character would take damage, you may instead place them in your starting area. If you do, after resolutions deal them 1 unavoidable damage and KO Time Platform. Points: 10
Pogs
#038bt Turg
Team: No Affiliation
Range: 0
9
9
17
1
I'm Back!: FREE: If Turg wasn't generated this turn and is adjacent to Korr, remove him from map and give Korr a Turg token. Heads Up!.... Get It?: Hypersonic Speed. When Turg uses it, he has 웃 ● and after resolutions deal 1 damage to an opposing character he moved through during the action.
#046bta Bystander Igor
Team: No Affiliation
Range: 4
9
9
18
2
#046btb Bystander Mikhlo
Team: No Affiliation
Range: 6
8
11
17
2
#046btc Bystander Peotor
Team: No Affiliation
Range: 0
10
10
16
3
#??? Bystander Latverian Peasant
Team: No Affiliation
Range: 0
6
8
15
1
???: ???
Last edited by Baron Impossible; 02/08/2021 at 17:09..
I believe that the missing trait on Latverian Peasant reads: When this character is KOd by an opposing attack, heal the highest-point character on your force one click. (Text taken from the OP Map that spawns them)