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Flyingicarus and I are playing an amalgam game where two teams are mashed into one, sort of an alternate universe kind of thing. In mine, the Master of Evil and the Injustice League exist in the same world and are in reality one big supervillain team calling themselves Masters of Injustice.
We're playing a replacement style game. Each player fields 8 figures at a time, replacing KOd figures with new ones, until a set point value is reached.
"So it's agreed, Zemo. We will work together as a team to defeat our collective enemies," Lex Luthor stated.
"That's right. With you and I as joint co-leaders." Baron Zemo said.
"I can only imagine how well that will work with those two oversized egos," Ultra-Humanite whispered to the Black Knight.
"Verily, you speak truly," the Black Knight agreed.
"Silenzzze!" Queen Bee said, "unless you want me to report you for inzzzubordination."
"Brown noser," Melter said.
"So...what sort of team is this we're going up against? Extreme WandaVision? What is that even supposed to mean?" Shade asked.
"Wanda Maximoff, the Scarlet Witch, and the Vision have recruited a number of allies and even some former enemies of theirs to form a team," the Radioactive Man said.
Well, considering I'd like Wanda to last a bit I should have chosen the new one but this one is more aggressive. Plus I think we've played Hex Magick wrong. When she uses it on someone it should last until they, or she, is koed.
When she uses it on someone it should last until they, or she, is koed.
Or until she decides to give it to someone else. That's also an option. But yeah, it's permanent.
I'm going to have a very unlike-me first turn and mainly sit pat and just bring in Bee Drone with Queen Bee. I need the extra taxi to start getting into position.
"Ride with me, then!" the Black Knight said, pulling Zemo onto his flying horse with him.
"This is undignified," Radioactive Man said as the bee drone picked him up and carried him forward.
"Which is why I prefer my own form of locomotion," the Shade said, disappearing into a cloud of darkness and reemerging from another closer to the center of the field, but the darkness continued to grow and spread.
Oh these boring beginnings. Being that this is part Wanda and Vision's game, I feel ok to risk them and replace with other Wandas and Visions as needed.
Wanda to E17.
Rogue, borrowing Polaris' tk, Storm to F15.
RS to B15 on BK. Needs 6, rolls 3. This is why I don't like these aggressive starts. 9 for SW. Changed my mind. 2 to BK and a lightning token to him.
Lex, Shade and UH can all get Injustice League rolls. 3,3,2
Black Knight Perplexes Zemo's AV to 11
Ultrahumanite TKs Lex to E8
Lex takes RCE to attack Storm, AV11 on DV18. Gets 9. Scarlet Witch is much too far away to help. 4 to Storm after Toughness.
Zemo RS to D8, targets Storm, AV10 +1 on DV17. Gets 8. That's enough to KO her. Rolls 4 for Assembled Bolts.
Bee Drones are replaceable but he can't quite get far enough to block replacement. But if he carries Radioactive Man, he can drop him in that last square. Means Rad Man's going to be pretty vulnerable, but so be it. Bee Drone to B12, KOing itself. Rad Man in B13
He's already in trouble. He'll Sidestep to C15
Queen Bee makes a new Drone. It carries Melter. B9 and A8 for Melter.
Remember all my Masters of Evil get Defense bonuses against certain types of attackers from their Mortal Foe Traits.
Zemo: CR or Leadership on the dial, -2 when you attack him
Radioactive Man: EE or Quake
Melter: Impervious or Invulnerable
Black Knight: Tiny, Giant or Colossal
Also Remember Zemo's ADHESIVE X SPREAD ACROSS THE CITY, AND ON THE HEROES: When beginning a move, opposing characters modify their speed -1 and decrease their break away rolls by -1 (that move) unless they're occupying hindering or water terrain.