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Please read on for additional rules changes specific to my mod style.
Rules may be updated periodically, specifically Power Rules.
2) Elimination Voting
Elimination Voting is the act of choosing, by majority, which player will be eliminated from the game during the day phase. Players may vote for no elimination if they choose. Voting can be changed at any time during the phase unless otherwise stated.
When voting, make sure to place your vote in bold. This allows the vote to be easily seen by the moderator. Votes that are not in bold will not be counted.
Players may choose to leave their vote with another player. To do so, post in bold "Leave vote with <player name>".
Players can vote for themselves. Be careful when leaving a vote with another player.
Double voters are considered to have 2 votes. If a game effect doubles the vote of a player with a double vote, that player will have 4 votes for the day. If the effect says "Add an extra vote," that player will only receive 1 extra vote.
Majority - Standard majority will be 1/2 the number of remaining players rounded up. Special majorities will be the number (1/3, 2/3, etc) of remaining players rounded up. If the number is even, 1 will be added for majority.
3) Specific Wording and Definitions
"May" - If a role says the player may do something, that player can choose to use that power or choose to take no action during the night. If no action is submitted by the deadline, it will be assumed that the player will be taking no action. Note: Players may also PM the moderator that they will take no action to help speed the night phase along.
"Must" - If a role says the player must do something, that player has no choice in submitting an action. If an action is not submitted by the deadline, the action will be randomized.
"Target Player" - If a role says to choose target player(s), then the player will be treated as targeting that player.
"Once Per Game" - This is a one time effect. When used, it cannot be used again unless another game effect resets the ability.
Modkill - The moderator removes a player from the game. This may be caused by any number of reasons.
Cheating - Any player breaking a game rule is considered cheating. If a player is found cheating, that player may be subject to modkill.
Day Phase - This is the phase that the game thread is considered to be open, and all players may post in the thread.
Night Phase - This is the phase that the game thread is closed. Players cannot communicate with each other during this time unless their role states otherwise.
Phase Cycle - This includes an entire day and night.
4) Communication
Town Members - Town Members may only speak to each other in the game thread and only during the day phase. Some powers and abilities may override this.
Mafia Members - Mafia Members are provided with a proboard courtesy of the moderator. The mafia members may talk to each other on this board at any time during the game. Mafia members may private message each other at any time. The moderator is not required to be copied in on these messages.
Cultists - Cultists are provided with a proboard courtesy of the moderator. The cultists may talk to each other on this board at any time during the game. Cultists may private message each other at any time. The moderator is not required to be copied in on these messages.
Mason Groups - Mason Groups may talk in private outside of the game thread at any time. The moderator is not required to be copied in on these messages. A mason group may choose to make a proboard for ease of communication, but this is neither required nor provided by the moderator.
Note Passing - Note Passing is to be done through the moderator. Players, unless the role states otherwise, are not allowed to communicate directly outside of the game with other players.
Private Messaging - Contacting a player outside of the day thread without a role that specifically allows the player to do so is considered cheating.
Post Editing - Unless a role specific allows editing, once something is posted, it cannot be edited. Editing a post is considered cheating.
Game Removal - Once a player is removed from the game (through death or other means), that player may no longer post in the thread or proboards until after the game is over unless that player has a role that specifically allows this.
Outside Game Discussion - Players are not to talk about any ongoing games outside of the game threads, even in the event of Game Removal. This is considered cheating.
Copy and Paste - Unless otherwise stated, players may not copy and paste anything from a private message sent to them by the moderator. This is considered cheating.
5) Specific Power Rules
Bulletproof - A bulletproof status will only protect players from kills during the night phase. Bulletproof status may also be circumvented depending on other roles.
Clue Cop - A Clue Cop may copy/paste any clue given as a result of using the Clue Cop power.
Controlled Misdirect - A Controlled Misdirect will only yield reverse tracking results on the first target chosen. A tracking result will return both targets of the controlled misdirect.
Doctor - A doctor will only protect players from kills during the night phase.
Encourager - An Encourager will give another player an extra action during the night phase. Unless otherwise stated, an Encourager's action is performed during the day phase and cannot be affected by other powers.
Guide - Guides prevent Misdirection, Controlled Misdirection, Magnets, and Role-Blocking powers. Bus-Drives, Jail-Keeping, and Pushers will override a Guide power.
Jail-Keep - Jail-Keeping removes a player from the game during the night phase. Only the jail-keeper's action on that player will succeed.
Lawyer - Lawyers may increase or decrease a player's elimination threshold. Unless otherwise stated, lawyer effects only last one phase cycle.
Silence - Silence effects prevent a player from posting during the day. Unless a role specifically states otherwise, a player who is silenced cannot be eliminated.
6) Miscellaneous
Order of Operations - Actions go off typically in the order they are received based upon the time stamps of the actions. In the event that actions will cause a paradox, all players involved in the action will fail.
Inactivity - Players who are inactive for 2 phase cycles will be replaced. After 2 phase cycles and until replaced, actions for that player's role will be randomized.
Mafia is a game, and like all games, it is meant to be fun. Players will get paranoid, stabbed in the back, make foolish choices, and even taunt other players. If the game starts becoming stressful or aggravating, step away for some time until attitudes calm back down.
Have fun! This is a game, and that is the main purpose! What's said and done in a mafia game should be for fun's sake.
No Longer Allowed to Play Because Other Players Are Mean (9):
7. Space Jawa - KitsuShel, Always Sus (Mafia)
3. Rokk_Krinn - Thicc Bonkus (Mafia)
9. DarqFeonix - Korean/English Instruction Videos (Town)
11. Cuban Vader - Wacky Waving Inflatable Arm Flailing Tube Man (Town)
1. Girathon - Murphy's Oil Soap (Town)
16. vlad3theimpaler - Wolverine, But He's Actually a Banana (Town)
16. vlad3theimpaler - A Banana, But He's Actually Wolverine (Town)
13. RenegadeRoy - Existential Dread (Mafia)
8. Morpheousdr3am3r - Kirbo (Town)
15. visciousbuddha - Mystery Date (Town)
"How about hats?" Teebs asked to Kenny. "No one has done hats before." Kenny shook his head. "I don't think a hat mafia would attract much attention. 'Oh, we should vote out Magnito today. He's definitely beret, and that fits the brimless mafia theme!' I mean, sure, everyone will fight over who gets the coveted bowler role, in part because it would be neutral but also because it's timeless, but I just don't think anyone is chomping at the bit to play as a fascinator."
"That's not a hat." Teebs replied.
"What?" Kenny asked, looking up from his magazine, a worn-out copy of InQuest from 1995. "Did you know Jester's Cap was regarded as the most broken Magic card released since the days of the Black Lotus and moxes?"
Teebs sighed. "First, we're not talking about Magic: the Gathering. And second, a fascinator isn't a hat. It's an ornate headpiece."
"Perfect! All the more reason for it to be part of the hat mafia. It harbors jealous resentment that it cannot be casually worn and only really appears during royal affairs where it will be proceeded to be made fun of by bored people on Twitter." Kenny closed the magazine and tossed it off the bed. "You, sir, are a genius, and I thank you for your help."
Teebs started to protest. "You were arguing AGAINST hats as a theme." Kenny casually waved his hand, and Teebs melted away. "Enough banter. Time for action." He replied nonchalantly.
Kenny floated up off the bed and over to his closet. "Now, let's see what sort of hats I have that I can compose a mafia with..." He looked around at all of the different styles, but a thought struck him. Maybe Teebs is right. Maybe hat mafias are a terrible idea. He placed a Mario baseball cap on his head and thought for a few moments. A disconnected voice rang out. "I was PRO-hat mafia, ya nitwit." Kenny took off the baseball cap and replaced it with a mortarboard. "This calls for drastic thinking power to get just the right roles." He carefully moved the tassel from the left side to the right side of the mortarboard and continued to ponder.
Later than night, Kenny typed out feverishly at his desk. "Now, then, where was I?" He had abandoned the mortarboard hours earlier, now in favor of a bathing cap, but it hadn't seemed to help his train of thought. "So, I abandoned the hat mafia idea... Musical Instrument mafia had too many woodwinds and not enough brass for me to fully flesh out proper themes. Toadstool mafia would have worked, but I find it difficult to think anyone would enjoy mushrooms. Badger badger badger badger badger badger..." He continued to chant to himself as he typed.
"Wait..." He stopped for a moment and then turned slowly to the large mirrors in the hallway. He got up from his seat slowly, then he began to float towards the mirrors, spiralizing through the air as he approached. "The mirrors... showing me a reflection of myself... who I am as a person, a creator, a non-intellectual barely capable of stringing together two coherent sentences at a time..." Gazing long at his reflection from the countless mirrors, Kenny suddenly knew what the mafia theme should be. "The reflections tell the truth, and the truth is, I need to make a reflection mafia. All things that are reflective, like prisms, magnifying glasses, water..."
"Those are all refractive." The disconnected voice cried out.
"Damn it, Teebs. This is my fantasy, and I pushed you out of it several paragraphs ago." Kenny said, looking up at the ceiling, of which several more mirrors were placed. "Why do I have mirrors on the ceiling?" He considered reenacting Joey's scene in A Nightmare on Elm Street 3: Dream Warriors, but what was the point? Only he would get it, and now wasn't the time for esoteric nonsense.
Or was it?
Kenny thought back a moment, wishing he was still wearing the mortarboard. He tore off the bathing cap, letting his long golden curls of hair fall down around his shoulders. He waved his hand to fluff out the curls, then took the garish wig off and tossed it aside. "No more time for childish fantasies. Now is the time for childish antics."
He flew through the hallway, shattering the mirrors into thousands of rose petals (all varying shades of purple and white). He zoomed past doorways, each outlined with different names, themes of mafia games that were, would be, and probably never to come into existence.
The Mash-Up doors fell to the wayside, with Playstation Mash-Up being boarded up with a "Condemned" warning out front, and TV Mash-Up Season 2 padlocked shut. Move Mash-Up: The Sequel had paint peeling away from it and was rather weather.
The Facts of Life doorway was right next to Earthbound and something called "The Paradox." All were located in a rather dark corridor. There was a hint of something Donkey-Kong-esque, as well as something to do with Children's programming, but it was too dark to see. When he moved out of sight of this hallway, a new door appeared with the words "Hat Mafia" scrawled across it. Another one for the archives, it seemed.
Kenny continued flying across, eventually stopping at an umarked door far away from everything else. "This will be absolutely perfect." He opened the door and peered inside at the empty space. "Hmmm... might be a tight fit, but I'll make it work." Reaching up to his forehead, Kenny poked about his skull until finally his fingers passed through, as if phasing into his cranium. A few seconds later, he tore out what appeared to be a gray, squishy matter. It pulsated in his hand, somewhat ticking to a random rhythm. He tossed the matter into the empty and closed the door.
"3...
2...
1..."
He counted softly to himself.
Suddenly, a loud explosion rocked the inside of the room. Kenny opened up the door and gazed inside. "Well, then. I think we have our theme."
The disconnected voice reappeared. "Hey, quick question for you. Why did I make an appearance here when I have nothing to do with the game?" Kenny began to laugh with a devilish, maniacal tone. "Oh... You have EVERYTHING to do with this game.... EVERYTHING!!!!" Kenny continued to laugh for a few more minutes and then suddenly stopped. "Oh, wait. No. That's right. You didn't have anything to do with it. But if it makes you feel any better, I'll get started on that hat mafia you were so dead set against."
"But I didn't..." The voice trailed off as Kenny put the mortarboard back on his head. "Time to move on to a bigger and brighter future." He moved the tassel from the right side back to the left.
Night 0 has ended, and Day 1 has begun. With 16 players remaining, 9 votes are needed for a majority. I hope you all are ready for what you've gotten yourself into. Now get out there are start removing players before I bust down the door to Thunderbolts mafia and revive Grandmaster. You have until 11:59 PM March 3rd, Eastern Time.
As usual, I think a good way to start this game is to say who you would have recruited if you were the don. In a game this size, I would have given 3 recruits if I was modding.
I would have picked Rokk, vlad, and adam.
I would also like to point out that Town has never won the draft game. If you are town, you have to talk and not be afraid of voting as the theme doesn't matter with how drafting works in this kind of game. The game is meta enough I feel a day 1 elim is fully justifiable, even though I expect you guys won't do it for reasons I disagree with.
As usual, I think a good way to start this game is to say who you would have recruited if you were the don. In a game this size, I would have given 3 recruits if I was modding.
I would have picked Rokk, vlad, and adam.
Rokk, Gira, Darq
Quote : Originally Posted by Girathon
The game is meta enough I feel a day 1 elim is fully justifiable, even though I expect you guys won't do it for reasons I disagree with.
lol, but I also agree with you that a day 1 elim helps the town.
Also roy, I probably would have you on my list of picks but I know your work makes you unreliable sometimes and I have that as a knock against you when it comes to me picking you. I think in a game like this you pick the people that are most reliable to be around as you can get a lot of work in as mafia by just picking off low talkers as past games have shown. Using 3 recruits on big talkers cuts down on a lot of that work.
Also roy, I probably would have you on my list of picks but I know your work makes you unreliable sometimes and I have that as a knock against you when it comes to me picking you. I think in a game like this you pick the people that are most reliable to be around as you can get a lot of work in as mafia by just picking off low talkers as past games have shown. Using 3 recruits on big talkers cuts down on a lot of that work.
If it were me picking, I'd probably go with Adam for sure, since he can be chatty and compelling. Or maybe another chattier player to team up with some less likely candidates to throw off the scent.
I'd stay away from me, because I fold easily under pressure, and I think most of us know that ahead of time. Needless to say, I'm glad I'm not mafia this time.
What, am I normal or not?
Am I crazier than other patients?
Right, I've done everything right.
So where's the karma, doc? I've lost my patience.