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Missed opportunity. If they had made her 100 points, she'd have been playable as long as you can protect her and keep on on the top half of her dial. At 175 points, she's useless.
How much can you take, and keep moving forward?
The Green Lantern Corps is DC's version of the US Marine Corps.
Missed opportunity. If they had made her 100 points, she'd have been playable as long as you can protect her and keep on on the top half of her dial. At 175 points, she's useless.
As a KC Fan this is a must have... Now I just need a time machine to travel back to 2004 or 2005 to give myself this card... and to tell myself to buy crypto.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
the golden armor helps her take A hit, but after she takes another she's sitting at the stats of a figure a third her cost and only gets worse from there. Her greatest strength is dial length and even that is eroded by how long some low cost dials are with the same reducers and better performance all around.
Thought the KC WW mentioned for the legacy card was going to be the WF figure, which has held up remarkably well for it's age
the golden armor helps her take A hit, but after she takes another she's sitting at the stats of a figure a third her cost and only gets worse from there. Her greatest strength is dial length and even that is eroded by how long some low cost dials are with the same reducers and better performance all around.
Thought the KC WW mentioned for the legacy card was going to be the WF figure, which has held up remarkably well for it's age
She starts off with 3 Fortified tokens. So she can give herself a 21 DV for one turn or a 19 for three straight turns. When they try to hit her, assuming they beat her 19-21 or she's lost it, at the least she will roll for SS from WW TA, giving her 1 to 6 more Fortified tokens, whether she succeeds or not. If they're charging at her or making a close HSS attack, she's also rolling for KC TA for another 1 to 6 tokens. If she happens to succeed her roll, she takes no damage and has enough tokens to bump DV +1 for six straight turns or +3 two turns. If she gets hit first turn, if she has the Golden Armor, she's taking max 1 damage and then bumps her DV up to 19-21, depending on her rolls.
She'll have an average of 3 tokens every time someone swings at her and beats her DV. You should be able to judiciously dole out the tokens to keep her at +1 defense every turn and, depending on how well you roll and how well you anticipate attacks, will probably be able to have her at +2 to +3 defense a fair amount of time.
You have to be careful about when you use more than one token, but I think she's got some longevity built in if she uses the armor. Swarm teams are going to give her a ton of tokens just trying to get to her.
She's got a 12-13 attack for 4-6 damage for 5 clicks. Then 2 clicks of 11 attack for 4-5 damage, with one of those clicks being Flurry. She's largely useless her last 3 clicks, but even a 9 or 8 attack is going to hit every now and then with Flurry.
She's overcosted, but I think she'll be fun to play in some casual games.
Man, I used to own this figure way back in the day, but i traded most of my pre-carded stuff away including her cos I nvr thought she’d b playable again... low and behold!