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He's got a lot of good stuff going for him. I'm not sure how often that cosmic penance trait will come into play since he will likely always be using hypersonic, running shot or charge. Still though if you can pull it off a little extra damage and healing is great. His defense is awesome to start with an unoutwittable ESD + Impervious 19def. On the right map this guy can be a terror.
Could be a very fun dial to play, but he really needs a STOP click on Click 8; that would better allow him to pull off the COSMIC PENANCE Trait and get a few clicks healing.
A brutal and effective package worth his cost. GR is really hard to catch - a lot of the time you are either shooting at a 21 (or 22) or trying to get in close with a figure who can just ignore your presence and fly off. His main "limitation" is that he has to contend with having no tools to break an enemy defense on his top click. But his rock-steady damage output may be enough in the long run.
Keep careful track of those Penance tokens... he can often get some serious damage out AND healing from a single swipe at an opposing figure who has been "naughty". Note that his Babysitter trait works for friendly AND opposing figures getting damage... including himself if he is hurt.
Nobody can hold him down... and God help them if you land on that last click.
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