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WITH UNLIMITED ENERGY AND STORAGE, I CAN BUILD ANYTHING: FREE: UNIQUE MODIFIER - Choose attack or damage. Adjacent friendly characters modify the chosen value +1 this turn.
1: Assume a character is adjacent to Forge when this power activates. This character moves away, such as with Charge or Running Shot. Does the character maintain the boost from Forge?
2: Assume a character is NOT adjacent to Forge when this power activates, but it moves adjacent to Forge during the turn. Is this character affected by Forge?
WITH UNLIMITED ENERGY AND STORAGE, I CAN BUILD ANYTHING: FREE: UNIQUE MODIFIER - Choose attack or damage. Adjacent friendly characters modify the chosen value +1 this turn.
1: Assume a character is adjacent to Forge when this power activates. This character moves away, such as with Charge or Running Shot. Does the character maintain the boost from Forge?
2: Assume a character is NOT adjacent to Forge when this power activates, but it moves adjacent to Forge during the turn. Is this character affected by Forge?
Comprehansive rulebook 2021 (page 14)
6.9 Calculating Combat Values Combat values are calculated only when needed.
A bonus is to attack or defense is only calculated when the character is making an attack. THat it when they need to adjacent to Forge to get the bonus.
If any of the sentences would make more sense if the verb (or any other word) was a negative please treat it as such.
A bonus is to attack or defense is only calculated when the character is making an attack. THat it when they need to adjacent to Forge to get the bonus.
This is incorrect. Forge checks adjacency when given the action. It applies the modifier to characters that are adjacent to him at that time, for the stated duration. They can move away from him after the action and still retain it.
The "burst/aura" terms have been removed from the rules, but nothing has changed functionally. This power is an action that resolves, so it is a "burst" effect.
This is incorrect. Forge checks adjacency when given the action. It applies the modifier to characters that are adjacent to him at that time, for the stated duration. They can move away from him after the action and still retain it.
The "burst/aura" terms have been removed from the rules, but nothing has changed functionally. This power is an action that resolves, so it is a "burst" effect.
I was looking through the rule book and found these rules that seem to apply:
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20.3 Durations Some effects persist even after an action or triggered effect has resolved. The length of time these effects last is called a duration. Durations “expire” when the condition for ending them is met or the power/ability that granted them can’t be used or is lost. Durations can be identified in
the following ways:
• Any effect that says “until” is setting up a duration. “Until your next turn” and other turnduration effects are common, but “until this character clears action tokens,” or “until this character moves,” or “until you activate this power again,” or many other durations are possible. “Until” is the primary, and by far most common, means to indicate a duration.
• “this turn” is a shorthand phrase that means “until the end of this turn.”
• “for the rest of the game” or “this game” is a duration that means “until the end of the current game” (and is assumed to include the phrase “even if lost”).
• “as long as” is a conditional duration that means “until a specific thing changes.”
A triggered effect that triggers off an attack or move (“when [character] attacks, “when [character] hits”, etc.) is assumed to have a duration that expires when the attack or move resolves unless otherwise noted. Similarly, any triggered effect that triggers off an action (“when
[character] is given an action”, etc.) or any effect granted by the action (a list of Improved abilities at its beginning, etc.) is assumed to have a duration that expires when the action resolves, unless otherwise noted.
An effect with a duration that is lost or can’t be used immediately ends its duration unless specifically stated otherwise.
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22.1b Phrasing of Triggered Effects If a power or ability contains a triggered effect (beginning or end triggered effect, or after resolutions triggered effect) everything after it is assumed to be part of that triggered effect. This may include other triggered effects, passive effects, or actions given “as FREE”.
Please clarify your point. Which parts support your interpretation. Or are you referring to a WK response beyond the rulebook.
I ask, because I interpret Forge's power like Coyote's Own does.
The Free action triggers a passive effect that lasts until the end of the turn.
Thanks for taking the time to explain.
Visible Dials and Pushing Damage need to be optional. This is the way.
Please clarify your point. Which parts support your interpretation. Or are you referring to a WK response beyond the rulebook.
I ask, because I interpret Forge's power like Coyote's Own does.
The Free action triggers a passive effect that lasts until the end of the turn.
Nothing you quoted there implies that, and there's not even any triggers involved here, so I'm not exactly sure how to elaborate.
Best I can think of is pointing you towards the Emotional Modifier problem which resulted in errata-
As written-
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FREE: Choose one of the following to last until you choose again:
Errata-
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FREE: Choose one of the following effects. The equipped character has the chosen passive effect until you choose again:
The intent was it grant a passive effect. An action literally can't do that, so it had to be errata'd to work as intended.
Forge checks for adjacency, then gives those characters a modifier with a duration. He would need to be written very differently to be granting himself a passive effect.