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(Special) Legend of the Past: When an opposing character would move adjacent, you may roll a d6. 5-6: That character can't move into any squares adjacent to Phastos this turn.
(Special) Master of the Forge: Super Strength. FREE: KO an object that a friendly character is holding. If you do, choose one: Close Combat Expert, Invulnerability, or Ranged Combat Expert. That character can use the chosen power until your next turn.
(Damage) An Armory Honed by Mathematical Precision: UNIQUE MODIFIER: Other friendly characters with the Eternal keyword within 4 squares modify damage +1. // POWER: Generate an object (light or heavy).
Question:
It says "Generate an object, light or heavy" but NEVER specifies it has to be standard so...would equipment qualify?
(Special) Legend of the Past: When an opposing character would move adjacent, you may roll a d6. 5-6: That character can't move into any squares adjacent to Phastos this turn.
(Special) Master of the Forge: Super Strength. FREE: KO an object that a friendly character is holding. If you do, choose one: Close Combat Expert, Invulnerability, or Ranged Combat Expert. That character can use the chosen power until your next turn.
(Damage) An Armory Honed by Mathematical Precision: UNIQUE MODIFIER: Other friendly characters with the Eternal keyword within 4 squares modify damage +1. // POWER: Generate an object (light or heavy).
Question:
It says "Generate an object, light or heavy" but NEVER specifies it has to be standard so...would equipment qualify?
Per the Comprehensive Rules:
Quote : Originally Posted by 21.6d Generate Clarifications
By default, generated game elements are friendly to the force that generated them. If an effect states that an opponent will generate something, by default that game element is friendly to their force (and opposing to yours).
If an effect generates an object, by default it is a standard object.