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Mission Point trait took a couple reads. So it’s an effect that explicitly persists even if MODOK gets KO’d—it’s just that, if MODOK has been KO’d, any AIM pieces left accrue MP at half the speed. Interesting. This as opposed to, say, WotR Malekith, where other friendlies with Incap can no longer generate MP if Malekith has left the building.
(At first glance I foolishly thought “Instead of what—being KO’d? Does that imply ‘he can’t be KO’d, he can only bounce off his first KO click every time, giving his controller a Mission Point every time, like Mario bouncing on a Koopa shell for infinite 1-UPs’?” Which was, of course, silly.)
I’m a bit curious about how the “instead of normal damage” part of that trait interacts with hitting multiple targets—could a friendly-to-MODOK AIM character hitting multiple targets get Mission Points from each? Could it do damage to some and get MP from others? But I have that same question about Infinity Ultron.
Last edited by Bobcat2022; 05/12/2022 at 15:04..
Reason: Reading comprehension fail
I loved this piece when it came out and I'm really, really glad this is the version that gets a Legacy card! Plus, the victory point aspect is so fun. I'll pair him with Ares and see where we go.
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Evil thought of the day: Unlike basically every other mission point piece, they didn't specify or change him to a unique, so theoretically you could play 3 of him or something and gain 6 points per hit. Someone tell me if I'm wrong, but I'm pretty sure that would work...
Since MODOK's Mission Points are gained instead of dealing normal damage, I don't believe you'd be able to get extra Mission Points by running multiple. In the comprehensive rulebook it says that "If multiple optional effects that do something “instead of normal damage” would apply, the active player chooses one to apply and the others are ignored," so if you opted to use "For Science!" from one of the MODOKs then you'd have to ignore it on all of the others.