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Like most people that played Elden Ring, I fell in love with it very quickly. So to honor this amazing game and the legacy FromSoftware's Souls-Like games has culminated into, I'm going to do my best to make some Elden Ring sets. With so many different Bosses, NPCs, generic enemies ect., I'm going to be splitting them into three sets, one that captures the early game, one for the mid game, and one for the late game. Of course these are up to interpretation depending on how fast you clear the game and where you go in the open world, but for reference I'll try and keep Series 1 from the beginning of the game to Luirnia of the Lakes, Series two Leyndell, Royal Capital to Mountaintops of the Giants, and Series 3 Crumbling Farum Azula to the end of the game. I'll add Caleid to Series 2 and the Haligtree to Series 3, seeing as the regions' big bosses are fought around those levels. It won't be perfect, but it'll be fun. Feel free to make characters that I haven't gotten to or that you have your own take on, I'm always interested in seeing people's creativity in dial making.
#e001 Flask of Crimson Tears:
Indestructible
Equip: Any
Unequip: KO
EFFECT: Regeneration. If this character could already use Regeneration, modify the d6 roll by +1.
5 points
#e002 Flask of Cerulean Teras:
Indestructible
Equip: Any
Unequip: KO
EFFECT: Willpower, but only on a 6. When an effect other than clearing removes and action token from the equip character, their actions don't count against your action total this turn.
5 points
#001 Hero
Real Name: N/A
Team: No Affiliation
Range: 0
Points: 50
Keywords: Tarnished, Brute, Roundtable Hold
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18
3
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KO
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KO
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KO
Guided By Grace: Hero may start the game with the #e001 Flask of Crimson Tears OR #e002 Flask of Cerulean Tears equipped. // At the beginning of the game, place a Site of Grace marker on the map up to 4 squares away from any starting area (MAX 3). At the beginning of your turn, if Hero is adjacent to a Site of Grace marker, heal them 1 click. Runes Into Strength: When Hero KOs an opposing character, give them a Rune token for every 100 points scored from the KOed character (MIN 1). While Hero is adjacent to a Site of Grace marker, you may remove any number of Rune tokens and for each removed token choose a combat value. Modify the chosen combat value(s) by +1 per token removed for the rest of the game. You may not choose the same combat value more than twice per game. Wild Strikes : Charge, Flurry.
#002 Bandit
Real Name: N/A
Team: No Affiliation
Range: 6
Points: 50
Keywords: Tarnished, Assassin, Roundtable Hold
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18
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TARGETING: Hindering Guided By Grace: Bandit may start the game with the #e001 Flask of Crimson Tears OR #e002 Flask of Cerulean Tears equipped. // At the beginning of the game, place a Site of Grace marker on the map up to 4 squares away from any starting area (MAX 3). At the beginning of your turn, if Bandit is adjacent to a Site of Grace marker, heal them 1 click. Runes Into Strength: When Bandit KOs an opposing character, for every 100 points scored from KOing that character, give them a Rune token (MIN 1). While Bandit is adjacent to a Site of Grace marker, you may remove any number of Rune tokens and for each removed token choose a combat value. Modify the chosen combat value(s) by +1 per token removed for the rest of the game. You may not choose the same combat value more than twice per game. Barrage : Precision Strike. // Once per turn, when Bandit hits with a ranged attack, they may make a ranged attack as FREE.
#003 Astrologer
Real Name: N/A
Team: No Affiliation
Range: 7
Points: 50
Keywords: Tarnished, Mystical, Roundtable Hold
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18
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Guided By Grace: Astrologer may start the game with the #e001 Flask of Crimson Tears OR #e002 Flask of Cerulean Tears equipped. // At the beginning of the game, place a Site of Grace marker on the map up to 4 squares away from any starting area (MAX 3). At the beginning of your turn, if Astrologer is adjacent to a Site of Grace marker, heal them 1 click. Runes Into Strength: When Astrologer KOs an opposing character, for every 100 points scored from KOing that character, give them a Rune token (MIN 1). While Astrologer is adjacent to a Site of Grace marker, you may remove any number of Rune tokens and for each removed token choose a combat value. Modify the chosen combat value(s) by +1 per token removed for the rest of the game. You may not choose the same combat value more than twice per game. Glintstone Arc: POWER: Choose a vertical line of fire. Make a ranged attack targeting all characters occupying or adjacent to the chosen line. Hit characters are dealt 2 penetrating damage instead of normal damage.
#004 Warrior
Real Name: N/A
Team: No Affiliation
Range: 0
Points: 50
Keywords: Tarnished, Warrior, Roundtable Hold
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Guided By Grace: Warrior may start the game with the #e001 Flask of Crimson Tears OR #e002 Flask of Cerulean Tears equipped. // At the beginning of the game, place a Site of Grace marker on the map up to 4 squares away from any starting area (MAX 3). At the beginning of your turn, if Warrior is adjacent to a Site of Grace marker, heal them 1 click. Runes Into Strength: When Warrior KOs an opposing character, give them a Rune token for every 100 points scored from the KOed character (MIN 1). While Warrior is adjacent to a Site of Grace marker, you may remove any number of Rune tokens and for each removed token choose a combat value. Modify the chosen combat value(s) by +1 per token removed for the rest of the game. You may not choose the same combat value more than twice per game. Spinning Slash: Quake. When Warrior uses it, they may roll for Blades/Claws/Fangs instead of dealing normal damage, rolling separate rolls for each hit character.
#005 Prisoner
Real Name: N/A
Team: No Affiliation
Range: 6
Points: 50
Keywords: Tarnished, Ruler, Roundtable Hold
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Guided By Grace: Prisoner may start the game with the #e001 Flask of Crimson Tears OR #e002 Flask of Cerulean Tears equipped. // At the beginning of the game, place a Site of Grace marker on the map up to 4 squares away from any starting area (MAX 3). At the beginning of your turn, if Prisoner is adjacent to a Site of Grace marker, heal them 1 click. Runes Into Strength: When Prisoner KOs an opposing character, give them a Rune token for every 100 points scored from the KOed character (MIN 1). While Prisoner is adjacent to a Site of Grace marker, you may remove any number of Rune tokens and for each removed token choose a combat value. Modify the chosen combat value(s) by +1 per token removed for the rest of the game. You may not choose the same combat value more than twice per game. Magic Glintblade: Precision Strike, but only on close attacks. // FREE: Generate a Glintblade bystander (MAX 3).
#005bt Glintblade
Team: No Affiliation
Range: 0
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16
2
Delayed Projectile: Passenger: 0, Glintblade does not block line of fire. // When Glintblade is generated, it gains Immobile until the end of your turn. Intangible Spell: When Glintblade makes an attack, after resolutions KO it. After the resolution of any action, if no friendly character named Prisoner is on the map, KO Glintblade. Glintblade cannot be KOed by any other means.
Very nice. If I could suggest a mechanic though. Maybe give the bosses that drop weapons (and Rogier) a trait to drop a equipment on KO.
I do like that idea, I probably won't make an equipment for Rogier and just have it be that when he dies whoever killed him gets Precision Strike or something, but for bosses that drop remembrances that's a fun idea, thank you for that
Might just make it a smaller "gravity feed" set with the main characters and bosses instead of including all these filler characters to make out an entire set. If anyone else wants to grab the characters I don't end up making feel free to take a crack at it!