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Eyo why is scooby this good?? And a 50 point common with 11-12 atk no less!! Super senses AND prob down the dial supported by traited shape change...Scoob makes his debut in fashion and he's comin out swingin'.
Multiple 12s at that. The character whose combat expertise is basically running away in terror is a close combat monster. It’s like they’re not really even trying to emulate the character.
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
Like, Run Away! Scooby-Doo automatically breaks away, and adjacent friendly characters he shares a keyword with can use Plasticity. Scooby-Doo can reroll the break-away rolls of any friendly characters within range.
Ruh-roh! Scooby-Doo can use outwit, but only to counter Attack or Damage powers.
Force Blast - Let's set the trap! When Scooby-Doo uses Force Blast he may use it as though he occupies an object within range.
Smoke Cloud.
Super Senses (got that part right)
Shape Change.
No pie. No dessert. Just some coffee.
From Baton Rouge to Bentonville to Tulsa to Huntsville
The only place an 11 or 12 belongs on this dial are spaced randomly in the speed slot when Scooby bolts. 50 pts for full dial double dodge and these stats? It just doesnt feel like Scooby when I look at the dial. Wizkids is really trying to sell these in the wrong way.
"Strike first, strike fast, strike hard."
WWTX 08 KOTH Champ 12-2, 2011 KOTH Champ 27-6
GenCon 2012 17-4 in BR - 2013 22-6 in BR
WKO-San Diego 2014 2nd Place of 78
2015 SLCC Regional Champion of 56
2016 Team Worlds 2nd Place, 14-3 in BR
2017-20 WKO Champ x6, Team Nats 3rd Place, B2B ROC State Champ 19,20