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WIN/LOSS: 2-1 Starter Hydro-Man is a potent board manipulator. 40 points gets you a durable TK piece, just to start. His Tsunami power, though, is worth every point. Phase around, moving through terrain your opponent placed and shift it as you choose (while being adjacent). I was able to maneuver an elevated piece under a Nightwing (and his 20 defense) so that Rhino could barrel forth, snag the elevated (dealing 1 to Nightwing) and then blasting him off the board with the attack. Did the same to a 4-6 SS Spidey (although he dodged the attack, he still took the 1 falling damage). He was able to reposition some blocking squares around an opposing piece, blocking them in as well as moving some hindering so my Kraven could gain flurry. A really stellar piece and maybe the best piece in the starter.
Visible Dials and Pushing Damage need to be optional. This is the way.