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Death bird is a good fig,but if SHE takes a hit or two,she is pretty useless.
I have seen people play her pretty well by using her running shot/RCE.
You just gotta know how to use her.
Well, Deathbird is a she and, in my opinion, is the most usable attack piece in the game.
Her first click is esepecially good (mostly because of the defense), so don't push her unless the game depends on it.
After the "No action after taxi" rule, Stealth became alot more powerful, and one of her strongest points is that she is just as dangerous in close combat as she is at range.
Alot of people say, "well, if she takes a hit then she's not very good." For 70 points, any fig that takes a hit won't be very good. And besides that, hitting her is incredibly difficult with a 19 range defense and a 20 in hindering terrain. Even in close combat her defense is a strong 17. The point is that her defense value will deter alot of attacks just because it's so high. Also, if they plan on hitting her at range then they're going to have to use alot more than 70 points to do it, which gives you an advantage in the game. Lastly, dealing with her in close combat means that you're causing your opponent to react to your strategy, which puts you in a position of power.
Beware of Blizzard. Since his Pulse Wave ignores her Energy Shield, he won't have a problem hitting her. Also, she loses alot from the first to the second click (1 attack, 1 defense, Running Shot).
A good team is Deathbird and V Psylocke. Enhancement gives Deathbird a 3 damage on the Running Shot, and Psylocke can also attack at an equal 8 range. She also serves as a Stealth blocker if necessary.
Don't forget the Probability Control. Since the 17/19/20 defense is Deathbird's biggest advantage, try to make sure that you can prevent unlikely high rolls.
This is a nasty little team.
300pts
70 u Deathbird
45 v Psylocke
73 v Human Torch
37 r Invisible Girl
32 e Black Cat
27 r Black Panther
16 le Jane Foster - for those of you lucky enough to have her, for the rest of us e AIM Medic
Deathbird is a very front-loaded figure. Some people love those. And if you're a hit and run back to a medic kinda guy - she will serve you well. If you like to stay and tussle, she drops pretty fast.
Just don't rely on her to be your primary attacker. As space_cowboy said - she is a solid secondary attacker.
But for the cost, she is an excellent Unique and fits great on X-men enemy theme teams.
Visible Dials and Pushing Damage need to be optional. This is the way.
I use Deathbird quite a bit on my teams because she is one of the most versatile figures in the game. Running shot gives her 13 effective range (it's usually best to have Deathbird carry Psylocke if you use the R/S option to enhance damage up to 3). At medium range, Deathbird can deal 4 clicks with RCE. And in close combat (ie, against stealthed characters), Deathbird can fall back on BCF. For me, Deathbird basically functions as a kind of swiss-army knife, with good options for long, medium, and short range. There are very few 70-point figures with Deathbird's combination of high damage, 10 attack, and versatility.
Moreover, as theSHOWDOWN pointed out, the combination of her high defense, ES/D, and hindering terrain (if available) make Deathbird quite difficult to take down at range. (It's even harder if you've positioned Destiny or Black Cat properly to force your opponent to re-roll that lucky hit.) Usually, your opponent has to come to you if he's going to have a decent shot at taking down Deathbird. Deathbird's dial may be top-heavy, but it's also respectably long--7 clicks of life, which is enough to survive a BCF attack (assuming no critical hit). That should let her at least run back to a medic, and hopefully your team is in position to finish off whoever attacked Deathbird.
Her main drawback is that her dial is top-heavy. Her first click is incredible, but pushing is not a good idea, unless it's game-deciding.