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Help out my mind. it is unsettled!
I got a 200 point Marvel tourney to go to, and I need a cool team that I like. I try to play on the marvel outdoor map because roofs are so useful for me. Especially for this team. Anyway here's what I got now:
CORE TEAM:
E Moon knight
E Pyro
E Psylocke
E Black Cat
This does not change. Cat for PC and Wildcarding, plus she's a nice anti-medic or finisher piece when the opponent's broken. Psylocke for X-Men, Enhancement, BCF and Stealth. She's a must have. Pyro gets double 8 arrows with EE, that's easily enough with Psy next to him to bust most formations up and do some serious damage. And MK as mobile terrain, heavy hitter, then LCs back to take potshots or get to a medic on either side to heal or kill.
Now that leaves 67 points to play with. I got a few choices of what to play now as subteams. Here we go:
1-E Archangel and R Hand (ranged) ninja. 67 points. Hydra gives +1 for Pyro, 6 range isn't bad. Cat can WC for +2 Pyro ranged. Archy to taxi around. He gets RS for 11 effective range. But - double incap! I had him in a test game taxiing around the Psylocke, doing double push plus Enhancement. So they run around to herd the enemy to Pyro, pick off medics, etc, then run back. I can switch the Ninja out for the 12 point Hydra Medic also.
2-R Venom and R Hydra Medic. 67 points. Hydra bonus, Support. Heals back my Archy and MK to usefulness if I need to push AA or MK gets beat. Venom for LC, Perplex (add +1 to Pyro's range, people get surprised!), SS and Tough. He makes a nice melee. For this I was going to have Venom and MK as the frontmen, since both have LC and/or WP they can run to the medic and strike the enemy from behind while Pyro sits in the middle for the main strikes.
3-R Controller and E Boomerang. Another double 8 ranger with EE, shares the SS TA w/BC so even if he's hurt she can give her AV. Controller to MC 100+ figures of the enemy if they field any to have their team smack themselves, then he runs in for late game smashing when he's in his superstrength high damage phase.
4-V Wasp, V AIM Medic, E Skrull Agent. Skrull for the WC to keep my PC alive longer, plus he has decent enough range on a roof and all. Have him as a rearguard or pointman for Pyro. Wasp as taxi of course, but she has Barrier. On a roof, I can keep tossing Barriers on the stairs so my team can get medicced, and then I only need to worry about LC or Fly to get up to me. Nail those with BC and/or Psy, and if MK is healed, him.
Opinions? I know for 200 points that's a lot of figures. But most have Free Move, and some just don't really -need- to move after they get set. Controller sitting on a roof doesn't need to go anywhere while the others do their job. I'm missing a 'brick' however. MK is the heavy melee, but not that grand against a real tank. But the team is made to be ranger heavy, take the enemy out as it comes my way.
If it was me I would go with choice 2, you get venoms perplex and all his other goodies later on in his dial. Move Psylocke and Pyro together and keep venom within perplexing range of Moon Knight, 2 base damage + 1 perplex damage + Willpower= Potential
That's what I was thinking also. Perplex is just so useful. Alas Ven only gets it for first click, but the medic's decent enough to heal him I'm hoping if he's knocked off. Add in a heavy object, and my 27 pt MK is potentially a 5 click pounder. Plus w/Perp people will try to stay out of Pyro's 8 range, but then I can just click him to 9.
Anyone else? 2 is looking good to me, but 1 is also. 11 RS and double incap+Enhance is surprising methinks.