JLA Rares
JLA033 U Prometheus
Team: Calculator
Range: 8
Points: 185
Keywords: Injustice Gang, Martial Artist, Scientist, Society
The Ghost Key: Prometheus can use Phasing/Teleport. If Prometheus is not adjacent to an opposing character, you may give him a double power action to place him in any unoccupied legal square in your starting area.
Infiltrating the Watchtower: Prometheus can use Running Shot and Stealth. Once per turn, give Prometheus a free action and select an opposing character within 6 squares; Prometheus ignores the chosen character's team abilities this turn.
Combat Data Upload: Prometheus can use Outwit. When he does, if he is not adjacent to an opposing character, he may immediately use it a second time as a free action. If he is adjacent to an opposing character, he may counter all powers and abilities possessed by an adjacent target.
JLA037 E The Flash
Team: Justice League
Range: 0
Points: 130
Keywords: Central City, Justice League, Justice League Elite, Teen Titans
Speed Force Manipulation: The Flash can use Phasing/Teleport and Hypersonic Speed, and ignores terrain while using Hypersonic Speed.
Super-Massive Punch: When the Flash uses Hypersonic Speed and moves at least 3 consecutive squares in a strait vertical or horizontal line, modify the Flash's attack value by +1; if he moves at least 5 consecutive squares in a strait vertical or horizontal line, modify his attack and damage values by +1 instead.
Leech Speed: Once during your turn, as a free action, you may modify the speed value of another character within 6 squares and to which the Flash has line of fire by up to +3 or down to -3, then modify the Flash's speed value by the opposite amount (-1 for +1, +2 for -2, etc.). These modifications remain until the beginning of your next turn.
JLA39 R Fate
Team: Mystics
Range: 5
Points: 113
Keywords: Mystical, Scientist
Magic Immunity: Fate ignores the Mystics team ability.
Anti-Magic: Fate can use Outwit. When Fate uses Outwit to counter a power possessed by a character with the Mystics team ability or Mystical keyword, he may counter a second power possessed by that target.
JLA040 V Superman
Team: Justice League/Superman
Range: 10
Points: 285
Keywords: Justice League, Kryptonian, Metropolis, Reporter
JLA040b E Superman
Team: Justice League
Range: 10
Points: 185
Keywords: Justice League, Kryptonian, Metropolis, , Reporter
JLA044 E Green Lantern
Team: Justice League
Range: 8
Points: 150
Keywords: Green Lantern Corps, Justice League, Teen Titans
Green Energy Bubble: Green Lantern can use Energy Shield/Deflection. When Green Lantern uses the Carry ability, the character(s) he carried can use Energy Shield/Deflection until the beginning of your next turn if they cannot already use Energy Shield/Deflection.
Laser Turret Construct: Green Lantern can use Energy Explosion as if he had a range value of 10 and .
Last of the Green Lanterns: Green Lantern can use Barrier, Willpower and the Green Lantern team ability.
JLA047 V Aquaman
Team: Justice League
Range: 0
Points: 160
Keywords: Atlantis, Justice League, Ruler, Warrior
King of the Seas: Aquaman can use Leadership. If he rolls a 6 for Leadership, in addition to the normal benefits, he may remove a token from a friendly character with the Atlantis keyword or the or symbols.
Riding the Surge: Aquaman can use Charge, but does not halve his movement when using Charge if he begins his action occupying water terrain.
Harpoon Launcher: Aquaman can use Blades/Claws/Fangs. He can use it normally or as part of a ranged combat attack (as if he possessed a range of 4). When he makes a successful attack using Blades/Claws/Fangs, he may place the target in an unoccupied square of clear terrain adjacent to Aquaman.
Atlantian Legacy: Aquaman can use Regeneration. If he occupies water terrain, Aquaman may use Regeneration as a free action.
Aquatic Telepathy: Aquaman can use Mind Control, but takes no damage when targeting a character with the Atlantis keywords or the or symbols.
Team: Calculator
Range: 8
Points: 185
Keywords: Injustice Gang, Martial Artist, Scientist, Society
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Infiltrating the Watchtower: Prometheus can use Running Shot and Stealth. Once per turn, give Prometheus a free action and select an opposing character within 6 squares; Prometheus ignores the chosen character's team abilities this turn.
Combat Data Upload: Prometheus can use Outwit. When he does, if he is not adjacent to an opposing character, he may immediately use it a second time as a free action. If he is adjacent to an opposing character, he may counter all powers and abilities possessed by an adjacent target.
JLA037 E The Flash
Team: Justice League
Range: 0
Points: 130
Keywords: Central City, Justice League, Justice League Elite, Teen Titans
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Super-Massive Punch: When the Flash uses Hypersonic Speed and moves at least 3 consecutive squares in a strait vertical or horizontal line, modify the Flash's attack value by +1; if he moves at least 5 consecutive squares in a strait vertical or horizontal line, modify his attack and damage values by +1 instead.
Leech Speed: Once during your turn, as a free action, you may modify the speed value of another character within 6 squares and to which the Flash has line of fire by up to +3 or down to -3, then modify the Flash's speed value by the opposite amount (-1 for +1, +2 for -2, etc.). These modifications remain until the beginning of your next turn.
JLA39 R Fate
Team: Mystics
Range: 5
Points: 113
Keywords: Mystical, Scientist
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Anti-Magic: Fate can use Outwit. When Fate uses Outwit to counter a power possessed by a character with the Mystics team ability or Mystical keyword, he may counter a second power possessed by that target.
JLA040 V Superman
Team: Justice League/Superman
Range: 10
Points: 285
Keywords: Justice League, Kryptonian, Metropolis, Reporter
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JLA040b E Superman
Team: Justice League
Range: 10
Points: 185
Keywords: Justice League, Kryptonian, Metropolis, , Reporter
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JLA044 E Green Lantern
Team: Justice League
Range: 8
Points: 150
Keywords: Green Lantern Corps, Justice League, Teen Titans
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Laser Turret Construct: Green Lantern can use Energy Explosion as if he had a range value of 10 and .
Last of the Green Lanterns: Green Lantern can use Barrier, Willpower and the Green Lantern team ability.
JLA047 V Aquaman
Team: Justice League
Range: 0
Points: 160
Keywords: Atlantis, Justice League, Ruler, Warrior
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Riding the Surge: Aquaman can use Charge, but does not halve his movement when using Charge if he begins his action occupying water terrain.
Harpoon Launcher: Aquaman can use Blades/Claws/Fangs. He can use it normally or as part of a ranged combat attack (as if he possessed a range of 4). When he makes a successful attack using Blades/Claws/Fangs, he may place the target in an unoccupied square of clear terrain adjacent to Aquaman.
Atlantian Legacy: Aquaman can use Regeneration. If he occupies water terrain, Aquaman may use Regeneration as a free action.
Aquatic Telepathy: Aquaman can use Mind Control, but takes no damage when targeting a character with the Atlantis keywords or the or symbols.
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