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Unique Graeae
Real Name: Deino, Enyo, and Pemphredo
Team: No Affiliation
Range: 0
Points: 30
Keywords: Brute, Mythical, Mystical
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We See All We Need To In the End: Targeting: Blocking, Characters, Elevated, Hindering One Eye, One Tooth: Graeae begin the game with 3 Hag tokens on this card. When they would be dealt damage it is ignored and a Hag token is removed. If you do, choose click 1, 3, or 5 if it hasn't been chosen this game already and turn them to that click. Grey Witches: Give Graeae a free action and turn their dial to click 1, 3, or 5.
I was going off the KS link and didn't notice these weren't on the list...
With Echidna My Bride: Friendly characters named Echidna increase their attack and range values by +1. When Typhon is the target of an opposing characters Outwit or Probability Control, after actions resolve deal that character one unavoidable damage. To Take On Zeus: Friendly characters with the Monster, Mythic, or Underworld keywords are considered higher points than characters with the Pantheon keyword when using Outwit and Probability Control. Primordial : Typhon can use Multi-Attack. Look Upon Me and Despair: Typhon ignores damage dealt by range attacks. When an opposing character would enter an adjacent square its controller rolls a d6: on 1-2 that character immediately ends its action. The Fall That Shook Tartarus: STOP: When this power is revealed remove all action tokens from friendly characters with the Monster or Mythical keyword and they can use Quake as a free action at the beginning of your next turn.
Unique Typhon: Shaker of Mountains
Team: No Affiliation
Range: 10
Points: 600
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With Echidna My Bride: Friendly characters named Echidna increase their attack and range values by +1. When Typhon is the target of an opposing characters Outwit or Probability Control, after actions resolve deal that character one unavoidable damage. To Take On Zeus: Friendly characters with the Monster, Mythic, or Underworld keywords are considered higher points than characters with the Pantheon keyword when using Outwit and Probability Control. Primordial : Typhon can use Multi-Attack. Face of A Hundred Serpents: Typhon can use Quake and Precision Strike. When he hits an opposing character give it an action token after actions resolve.
Unique Typhon: Son of Tartarus
Team: No Affiliation
Range: 10
Points: 250
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With Echidna My Bride: Friendly characters named Echidna increase their attack and range values by +1. When Typhon is the target of an opposing characters Outwit or Probability Control, after actions resolve deal that character one unavoidable damage. To Take On Zeus: Friendly characters with the Monster, Mythic, or Underworld keywords are considered higher points than characters with the Pantheon keyword when using Outwit and Probability Control. The Fall That Shook Tartarus: STOP: When this power is revealed remove all action tokens from friendly characters with the Monster or Mythical keyword and they can use Quake as a free action at the beginning of your next turn. King of Monsters: Typhon can use Leadership. Other characters with the Monster or Mythical keyword can use Willpower. Characters using Colossal Stamina are not dealt unavoidable damage.
May Mayhem Reign Supreme: During force construction Monstrous Rampage Dial is assigned to all characters with the Monster and Mythical keyword. Characters assigned to this dial can use the indicated powers and modify their combat values by the printed amount. Once per turn when a character assigned this dial KO's an opposing character or destroys a square of printed blocking terrain you may turn this dial once forward if it is not on click 11. Once per turn when a friendly character is KO'd click this dial back one click. If the build total is 400 points or more the highest point character assigned to this dial can use the Epic action.
:EPIC: Our Rage Sustains Us: Give this character a power action and roll a d6: you may distribute the result as healing among other assigned characters but no character may be healed more than 2.
Unique Graeae
Real Name: Deino, Enyo, and Pemphredo
Team: No Affiliation
Range: 0
Points: 30
Keywords: Brute, Mythical, Mystical
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We See All We Need To In the End: Targeting: Blocking, Characters, Elevated, Hindering One Eye, One Tooth: Graeae begin the game with 3 Hag tokens on this card. When they would be dealt damage it is ignored and a Hag token is removed. If you do, choose click 1, 3, or 5 if it hasn't been chosen this game already and turn them to that click. Grey Witches: Give Graeae a free action and turn their dial to click 1, 3, or 5.
I was going off the KS link and didn't notice these weren't on the list...
Oh wow! I must have missed these when making the list. Thank you!
I think this piece is really cool and simple. Great job. A nice 30 point unit.
With Echidna My Bride: Friendly characters named Echidna increase their attack and range values by +1. When Typhon is the target of an opposing characters Outwit or Probability Control, after actions resolve deal that character one unavoidable damage. To Take On Zeus: Friendly characters with the Monster, Mythic, or Underworld keywords are considered higher points than characters with the Pantheon keyword when using Outwit and Probability Control. Primordial : Typhon can use Multi-Attack. Look Upon Me and Despair: Typhon ignores damage dealt by range attacks. When an opposing character would enter an adjacent square its controller rolls a d6: on 1-2 that character immediately ends its action. The Fall That Shook Tartarus: STOP: When this power is revealed remove all action tokens from friendly characters with the Monster or Mythical keyword and they can use Quake as a free action at the beginning of your next turn.
Unique Typhon: Shaker of Mountains
Team: No Affiliation
Range: 10
Points: 600
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With Echidna My Bride: Friendly characters named Echidna increase their attack and range values by +1. When Typhon is the target of an opposing characters Outwit or Probability Control, after actions resolve deal that character one unavoidable damage. To Take On Zeus: Friendly characters with the Monster, Mythic, or Underworld keywords are considered higher points than characters with the Pantheon keyword when using Outwit and Probability Control. Primordial : Typhon can use Multi-Attack. Face of A Hundred Serpents: Typhon can use Quake and Precision Strike. When he hits an opposing character give it an action token after actions resolve.
Unique Typhon: Son of Tartarus
Team: No Affiliation
Range: 10
Points: 250
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With Echidna My Bride: Friendly characters named Echidna increase their attack and range values by +1. When Typhon is the target of an opposing characters Outwit or Probability Control, after actions resolve deal that character one unavoidable damage. To Take On Zeus: Friendly characters with the Monster, Mythic, or Underworld keywords are considered higher points than characters with the Pantheon keyword when using Outwit and Probability Control. The Fall That Shook Tartarus: STOP: When this power is revealed remove all action tokens from friendly characters with the Monster or Mythical keyword and they can use Quake as a free action at the beginning of your next turn. King of Monsters: Typhon can use Leadership. Other characters with the Monster or Mythical keyword can use Willpower. Characters using Colossal Stamina are not dealt unavoidable damage.
May Mayhem Reign Supreme: During force construction Monstrous Rampage Dial is assigned to all characters with the Monster and Mythical keyword. Characters assigned to this dial can use the indicated powers and modify their combat values by the printed amount. Once per turn when a character assigned this dial KO's an opposing character or destroys a square of printed blocking terrain you may turn this dial once forward if it is not on click 11. If the build total is 400 points or more the highest point character assigned to this dial can use the Epic action. Once per turn when a friendly character is KO'd click this dial back one click.
This entire dial is really exciting. Typhon is my favorite of the Titans and I'm so happy to see his dial coming together. I do have questions.
First: Is the To Take On Zeus ability specifically for countering the Divine Aura ability? I'm fine with that, I just want to know if I'm missing any other uses the ability could have.
Why doesn't Typhon have divine aura? With Kronos I thought you established that the Titans would also share this ability. I understand you can't have both Divine Aura and the With Echidna My Bride ability, but is this lack of Divine Aura specific to Typhon? Or do you plan to just not give it to the Titans in general. (I only ask because of Kronos' dial).
Why start him with Invuln and then have him click to Impervious and Invincible? Why not the other way?
Now with the Rampage Dial, this part to me is a bit unclear, "If the build total is 400 points or more the highest point character assigned to this dial can use the Epic action. Once per turn when a friendly character is KO'd click this dial back one click."
I imagine the Epic action is the ability: Once per turn when a friendly character is KO'd click this dial back one click.
But then I wonder how this works. Epic actions are once per game effects. Is this an epic action ability that lasts the rest of the game? Activate once and now it's permanent? I read it as working this way and I really really like it. It's very cool. But I'm also not sure why anyone would WANT to activate it. Especially when you hit that last click.
Overall I really really like this dial and what's going on with it. I like the relationship you've built into the mechanics with Echidna and Typhon and I really like all the stop clix. This thing looks like it would be hell to fight through. Especially when characters are getting hurt for using prob and outwit. That's pretty genius. But I do worry about whether or not letting Typhon be susceptible to Outwit might make him too vulnerable. I'm going to be play testing some of these dials in the coming weeks. I'll be printing out the forum post and using proxy dials on the actually board as I keep track of what click the figure is on with some tokens.
This entire dial is really exciting. Typhon is my favorite of the Titans and I'm so happy to see his dial coming together. I do have questions.
First: Is the To Take On Zeus ability specifically for countering the Divine Aura ability? I'm fine with that, I just want to know if I'm missing any other uses the ability could have.
Why doesn't Typhon have divine aura? With Kronos I thought you established that the Titans would also share this ability. I understand you can't have both Divine Aura and the With Echidna My Bride ability, but is this lack of Divine Aura specific to Typhon? Or do you plan to just not give it to the Titans in general. (I only ask because of Kronos' dial).
Why start him with Invuln and then have him click to Impervious and Invincible? Why not the other way?
Now with the Rampage Dial, this part to me is a bit unclear, "If the build total is 400 points or more the highest point character assigned to this dial can use the Epic action. Once per turn when a friendly character is KO'd click this dial back one click."
I imagine the Epic action is the ability: Once per turn when a friendly character is KO'd click this dial back one click.
But then I wonder how this works. Epic actions are once per game effects. Is this an epic action ability that lasts the rest of the game? Activate once and now it's permanent? I read it as working this way and I really really like it. It's very cool. But I'm also not sure why anyone would WANT to activate it. Especially when you hit that last click.
Overall I really really like this dial and what's going on with it. I like the relationship you've built into the mechanics with Echidna and Typhon and I really like all the stop clix. This thing looks like it would be hell to fight through. Especially when characters are getting hurt for using prob and outwit. That's pretty genius. But I do worry about whether or not letting Typhon be susceptible to Outwit might make him too vulnerable. I'm going to be play testing some of these dials in the coming weeks. I'll be printing out the forum post and using proxy dials on the actually board as I keep track of what click the figure is on with some tokens.
I'm on the fence about Titans having the ability. I thought I'd offer this as a nuanced version for critique. I can change Kronos or make this exclusive to Typhon. Since Typhon is monster incarnate and most monsters get tougher mid-to late dial I wanted to showcase that. Needing to get close to hit and rolling just to attempt a 20 defense was tough enough without needing an Impervious roll. The other powers kick in when the defense is lower to litigate cost of those damage values.
Since Epic actions don't translate over for some reason, I forgot the the text wasn't there without me re-typing it. Now the EPIC action is typed out your opinions should change.
BTW, unless stated each force can activate one epic action per turn. If that power says once per game then so be it, but you can use them all again and again as long as your force only gets one per turn. We haven't played enough LOTR clix and they haven't given the mechanic a lot of love outside that IP, so lack of familiarity is expected.
Since most figures don't have Outwit or PC consistently that damage will really throw some wrenches in the plans. I think in most cases it will be tantamount to being immune since you will probably lose the power anyway for using it.
I'm on the fence about Titans having the ability. I thought I'd offer this as a nuanced version for critique. I can change Kronos or make this exclusive to Typhon. Since Typhon is monster incarnate and most monsters get tougher mid-to late dial I wanted to showcase that. Needing to get close to hit and rolling just to attempt a 20 defense was tough enough without needing an Impervious roll. The other powers kick in when the defense is lower to litigate cost of those damage values.
Since Epic actions don't translate over for some reason, I forgot the the text wasn't there without me re-typing it. Now the EPIC action is typed out your opinions should change.
BTW, unless stated each force can activate one epic action per turn. If that power says once per game then so be it, but you can use them all again and again as long as your force only gets one per turn. We haven't played enough LOTR clix and they haven't given the mechanic a lot of love outside that IP, so lack of familiarity is expected.
Since most figures don't have Outwit or PC consistently that damage will really throw some wrenches in the plans. I think in most cases it will be tantamount to being immune since you will probably lose the power anyway for using it.
What's funny is I was just playing LOTR clix like two days ago and now you have clarified that I was playing the Epic abilities wrong! That makes things much better.
I think your explanation for this dial makes it seem even more fun to play. I really like the Epic action. I really can't wait to play an awesome monster team with this Typhon.
Nimble: Movement: Characters Helm of Invisibilty: Autolycus can use Shape Change and cannot be targeted by characters more than 4 squares away.
:EPIC:Putting My Skills to the Test: Give Autolycus a power action to remove an Equipped item from an adjacent character and attach it to him. Fleet Footed Son of Hermes: Autolycus can use Flurry and Sidestep. At the end of your turn if he hasn't made an attack he can use Sidestep a second time. Did I Mention Trickery?: Autolycus can use Mastermind, but only to transfer damage to characters with Real Name: Various that are 50 points or less, including opposing characters. King of Thieves: When Autolycus hits a single opposing character you may choose that the attack deals no damage. If you do, choose a standard power and a combat value (other than damage) currently possessed by that character. For the rest of the game, Autolycus can use the chosen power, the opposing character cannot use it, and it modifies the chosen combat value by -1 unless Autolycus has been KO'd, even if this power is lost. A character may not be targeted by this power more than once per game.
Unique Autolycus
Team: No Affiliation
Range: 0
Points: 100
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Nimble: Movement: Characters Helm of Invisibilty: Autolycus can use Shape Change and cannot be targeted by characters more than 4 squares away.
:EPIC:Putting My Skills to the Test: Give Autolycus a power action to remove an Equipped item from an adjacent character and attach it to him. Fleet Footed Son of Hermes: Autolycus can use Flurry and Sidestep. At the end of your turn if he hasn't made an attack he can use Sidestep a second time. Did I Mention Trickery?: Autolycus can use Mastermind, but only to transfer damage to characters with Real Name: Various that are 50 points or less, including opposing characters. King of Thieves: When Autolycus hits a single opposing character you may choose that the attack deals no damage. If you do, choose a standard power and a combat value (other than damage) currently possessed by that character. For the rest of the game, Autolycus can use the chosen power, the opposing character cannot use it, and it modifies the chosen combat value by -1 unless Autolycus has been KO'd, even if this power is lost. A character may not be targeted by this power more than once per game.
I actually had to look this one up to get an idea of who he was lol. This seems pretty cool to me. I really like his epic action. He's just sidestepping around, stealing things left and right, I think he has a nice spot in the set.
You're Two Heads Behind: When Geryon would be targeted by a free action it is a power action instead. When he would be targeted by a character using a power action it is a double power action instead. Susceptible To Dirty Tactics: Characters that can use Poison deal penetrating damage to Geryon. Forest Giant: Geryon can use Stealth and increases his defense value by 1 for each square of hindering terrain he occupies. Three Heads Are Better Than One: Geryon can use Perplex to target himself up to three times per turn. Herder of Sheep: Geryon can use Defend. Characters within 3 squares can use SIdestep but must end their movement adjacent to Geryon.
Devastation of Arcadia: Stymphalian Bird ignores opposing characters Blocking and Hindering terrain markers on movement and removes them from the game after moving through them. Pack Animal: Non-free actions given to this character do not count against your action total if given while adjacent to another character with this ability.
Devastation of Arcadia: Stymphalian Bird ignores opposing characters Blocking and Hindering terrain markers on movement and removes them from the game after moving through them. Pack Animal: Non-free actions given to this character do not count against your action total if given while adjacent to another character with this ability.
A flock of birds that destroy terrain? Count me in!
Although I must ask about the wording. Is it ONLY hindering and blocking terrain placed by opponents? Or regular blocking and hindering PLUS that placed by opponents?
A flock of birds that destroy terrain? Count me in!
Although I must ask about the wording. Is it ONLY hindering and blocking terrain placed by opponents? Or regular blocking and hindering PLUS that placed by opponents?
Only removes barrier and smoke tokens placed by opposing characters...
Unique Andromeda
Real Name: Andromeda of Aethiopia
Team: No Affiliation
Range: 0
Points: 25/10
Keywords: Past, Ruler
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Perseus, My Husband and Savior: When a friendly Perseus can draw line of fire to Andromeda it may be given a move action as a free action. Chained to Ketos' Rock (10 points): Andromeda begins the game at least 5 squares from any starting area. She may not be moved or placed by any game effect as long as she is on click 11. When the highest point opposing character is KO'd you may turn her dial to click 1. While on click 11, at the beginning of your turn roll a d6 that cannot be re-rolled: if the result is 1 Andromeda is immediately KO'd. You Must Make Haste: Friendly characters that can draw line of fire to Andromeda can use Sidestep.