You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
At the beginning of the first turn, and for the duration of the game, all characters can use Phasing/Teleport and modify movement -3.
When any character moves, after resolutions, the player friendly to this One-Shot can place them up to 1 square away from their current square.
20 points
Reminder / For the unfamiliar: One-Shots are Unique, and their EFFECTs are SIDELINE ACTIVE. When the event triggering the One-Shot takes place, you place that One-Shot facedown, and at the end of the game, the opponent scores your facedown One-Shots.
I recommend cutting and pasting the One Shot rules from the Preview thread and putting the disclaimer about when the card is turned face down like To Me My Hammer. I don’t think summarizing a mechanic that hasn’t debuted yet is ultimately useful when attempting to familiarize ourselves with it.
Bear with me, the synapses are not firing properly...
What I'm seeing is 3 different things that fit together, perhaps.
For example: Cave > stone tools > Caveman? But not necessarily in that order?
Batcave> Bat computer >Alfred?
Skull Island > Human Sacrifice > King Kong?
City of Rapture > Weapon, (or perhaps Plasmid) > Splicer (or Jack or Big Daddy)?
Megaton > Wadsworth > Lone Wanderer?
Or Battlefield Conditions* > Feat Cards*/Objects > Appropriate Actors?
(*I know BFCs and Feat cards are extinct game play options but I'm trying to get my brains cells to work.)
Apologies if I'm messing it up.
No no, that's pretty it. This is an interesting point about Battlefield Conditions. Ok, so perhaps opening up the rules a bit to allow those as well would be a good idea. I'll edit that into the original post so folks don't have to dig so far to check
Unique Star Destroyer
Real Name: N/A
Team: No Affiliation
Range: 6
Points: 50
Keywords: Cosmic, Dark Side, Vehicle
0
12
0
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
You May Begin Your Descent: Star Destroyer starts the game on its card. // POWER: Once per game, generate a standard character from your sideline with the Dark Side keyword in your starting area. If an opposing character has been damaged this turn, you may instead generate the character 4 squares away from a damaged opposing character. Blasting Ships from Orbit: Star Destroyer may make ranged attacks targeting any opposing character anywhere on the map. // Once per turn per force, opposing characters have "POWER: place this character on their card, then roll 2d6. 11-12: KO Star Destroyer. 2-3: place this character in any unoccupied square and deal them 2 unavoidable damage. Any other result: place this character in your starting area." I Think I Can Out Maneuver Them: Star Destroyer can only be targeted with Outwit, Perplex or Probability Control by characters with the Cosmic, Vehicle, or Rebel Alliance keywords.
This is what I came up with for location. Hope it's not stupid...
I recommend cutting and pasting the One Shot rules from the Preview thread and putting the disclaimer about when the card is turned face down like To Me My Hammer. I don’t think summarizing a mechanic that hasn’t debuted yet is ultimately useful when attempting to familiarize ourselves with it.
A valid suggestion, and easily implemented.
Consider it done.
Bottle City of Kandor
1 square special object (Immobile, Indestructible)
Rules: Characters adjacent to or occupying the same square as Bottle City of Kandor have POWER: Choose either tiny damage symbol or standard damage symbol, this character gains the chosen damage symbol until they chose again. If the character has the Kryptonian keyword this is FREE instead.
SPECIAL TERRAIN: Military Ordinance - at the beginning of each turn, if a character occupies this square, deal them 1 penetrating damage. // if a character would move or be knocked back through this square, roll 1d6. On a result of 1-3, deal that character 1 penetrating damage.
(please ignore the other maps in the doc, unless you think they're nifty!)
In the early days of the pandemic, my Heroclix group was unable to meet up. It was heartbreaking, as we'd planned a huge, drunken eight-person game. Before I thought to dig into Tabletop Simulator, I tried to make my own maps and play the game chess-by-mail-style with them. We never actually played a game, but I had fun making the maps!
This is the border between Symkaria & Latveria. The two nations have long been allied, with Silver Sable and Doctor Doom treating each other with diplomacy, but that has recently changed. The red line down the middle is a barricade wall, and the red blocks on either side of it are guardhouses, the upper levels of which are guard towers/sniper nests. The green terrain are scattered bushes. The orange squares, are various military ordinance-- landmines, barbed wire, etc.
The idea is that you'd have to cross the border to take out the opposing team, but you can't do so without some kind of disadvantage. There are no ramps up the dividing wall, so if you hop it without Leap/Climb, you leave yourself open to attack. If you cross through military ordinance, maybe you step on a landmine.
The obvious problem with the map is it makes turtle teams even worse, but lol, I've never played against that kind of team. Ignorance is bliss!
Name: The Gates of Gotham
Keywords: Detective, Batman Family
Clue Effect: Gotham Knights-When a friendly character with a listed keyword occupying hindering terrain hits one or more characters, after resolutions gain 1 Clue token.
Evidence (3): Friendly characters have SAFEGUARD: Quake
Suspect (6):Friendly characters have "FREE: Destroy all terrain markers within 2 squares
Case Closed(9): When a friendly character hits with an attack, after resolutions, they may use Barrier at no cost.
Based on the Gates of Gotham miniseries. It tends to get overlooked, but can be viewed as a warmup for the Court of Owls storyline. It shares that story's interest with how Gotham City was built (and who built it) but with more of a focus on architecture.
Last edited by brennan4; 11/07/2024 at 18:28..
My Heroclix sets
Current Projects: Teen Titans Animated, Star Wars, Yu-Gi-Oh Series 4, My Hero Academia, Detective Comics
When construction your force, before theme is established, the equipped character may choose a keyword. Equipped character gets -1 defense while he's equipped.
I'm still not fully sure on the intend/set-up/logic
I see everyone is now doing some 'place' in the first round? (I can see that makes for an easier comparison)
Or are you free in the sequence of person / item / place? (gives me maybe a bit more time to think about the place if I do it in a later round )
Quote
You have free reign to pick whatever you want out of these categories to relate them, but once you’ve chosen one, it’s off the board for the following rounds (can’t do two people, etc.)
Yes, we do have free rein to pick them on whatever order we want. I can’t speak for others, but I went with place first so as to get the most conceptually challenging one out of the way so I don’t have to worry about it later on.
Yes, we do have free rein to pick them on whatever order we want. I can’t speak for others, but I went with place first so as to get the most conceptually challenging one out of the way so I don’t have to worry about it later on.
This guy gets it
Again, sorry for the confusion folks. This was an idea I was banging around for a bit, there was a little bit more about guessing, possibly adding a prompt, but I had to get something out or there or I might have been out of time.
Not gonna lie I’m having trouble committing to the tie all three together aspect. I’m a one week at a time kind of designer, it’s why I always fail the theme vote in the LC contest. I also have no idea how to make maps and a vivid description of a terrain marker feels like a cop out.
Either I get suddenly enlightened or I’ll bow out this month.
Not gonna lie I’m having trouble committing to the tie all three together aspect. I’m a one week at a time kind of designer, it’s why I always fail the theme vote in the LC contest. I also have no idea how to make maps and a vivid description of a terrain marker feels like a cop out.
Either I get suddenly enlightened or I’ll bow out this month.
I've got you:
1. Place: The Joker's Trash Barge
2. Thing: Captain Clown
3. Person: Alfred (high on Joker Venom)
From Batman: The Animated Series - " The Last Laugh"