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1) LL tries to BA for a RS. Not sure if you still have to declare CP usage ahead of time, but if so, he does. BA fails. If you don't have to declare CP until the actual attack, can you plz add back another CP token on your turn? Thx.
everyone clears.
Legion of Superheroes (home)
1. E Sun Boy* 79 pts (3/6) D-24 @
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) F-19
** with Contingency Plan, 12 pts ###
3. E Green Arrow (JL) 70 pts (4/7) E-19
4. R Batman (tabD-004) 61 pts (0/6) KOKOKO
5. White Witch (R Sargon the Sorcerer) 57 pts (2/5) B-23
6. R Phantom Girl 40 pts (4/5) A-22
Total: 399 pts
Sun Boy: 1 AST
Cosmic Boy: 1 AST
Batman: 3 SA, 2 KO
White Witch: 1 SA
vs.
Intellingencia
1) V Living Laser 91 F-21 (3/7) E-23 @
w/ Trick Shot 20
2) RULK! 55 (1/2) F-24
3) U Mad Thinker 53 KOKOKO
4) V Super Ape: Peoter 50 (2/6) L-23
5) Red Skull 40 K-24 (3/3)
w/ Contingency Plan 12 (#)
6) A.I.M. Renegade 34 K-23 (1/4)
7) LE George Tarleton 16 KOKOKO
w/ Saboteur 20
Gamma Bomb 5 (removed)
Telephone Booth
HO
Total: 396
General Ross: 1 SA, 1 KO
Mad Thinker: 1 SA
Peoter: 1 AST
Johann Schmidt: 1 AST
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1. White Witch attacks Laser. 10 v 14. Roll=6,5. Super Senses roll=2. Hits for 2 damage. Laser is KO'd. White Witch gets 1 SA and 1 KO.
Free) White Witch perplexes Sun Boy's Damage by +1.
2. Cosmic Boy uses 3 CP tokens to increase Sun Boy's Attack by +3. Sun Boy pushes to attack Rulk. 9+3 v 16. Roll=3,2. Hits for 3 damage, reduced to 1 by Inv. Rulk is KO'd. Sun Boy gets 1 SA and 1 KO; Cosmic Boy and White Witch each get 1 AST. No push damage because of Willpower.
Free) Cosmic Boy copies JLA TA and flies to A-24, carrying Green Arrow to A-23.
Free) Wildcards copy Mystics TA.
1 token to CP.
********** Legion of Superheroes (home)
1. E Sun Boy* 79 pts (3/6) D-24 @@
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) A-24 @
** with Contingency Plan, 12 pts #
3. E Green Arrow (JL) 70 pts (4/7) A-23
4. R Batman (tabD-004) 61 pts (0/6) KOKOKO
5. White Witch (R Sargon the Sorcerer) 57 pts (2/5) B-23 @
6. R Phantom Girl 40 pts (4/5) A-22
Total: 399 pts
Sun Boy: 1 SA, 1 KO, 1 AST
Cosmic Boy: 2 AST
Batman: 3 SA, 2 KO
White Witch: 2 SA, 1 KO, 1 AST
vs.
Intellingencia
1) V Living Laser 91 KOKOKO
w/ Trick Shot 20
2) RULK! 55 KOKOKO
3) U Mad Thinker 53 KOKOKO
4) V Super Ape: Peoter 50 (2/6) L-23
5) Red Skull 40 K-24 (3/3)
w/ Contingency Plan 12 (#)
6) A.I.M. Renegade 34 K-23 (1/4)
7) LE George Tarleton 16 KOKOKO
w/ Saboteur 20
Gamma Bomb 5 (removed)
Telephone Booth
HO
Total: 396
General Ross: 1 SA, 1 KO
Mad Thinker: 1 SA
Peoter: 1 AST
Johann Schmidt: 1 AST
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Free) White Witch Perplexes Green Arrow's Attack by +1.
1. Cosmic Boy TKs White Witch to I-23. No push damage because of willpower.
2. Cosmic Boy uses 1 CP token to increase Green Arrow's Attack, and Green Arrow uses Fusillade.
Attack 1 vs. Peoter. 9+2 v 14. Roll=3,4. Hits for 2 damage. Peotor is KO'd. Green Arrow gets 1 SA and 1 KO.
Attack 2 vs. Skull. 9+2 v 15. Roll=5,1. Hits for 2 damage, and Skull is KO'd. Green Arrow gets 1 SA and 1 KO.
3. White Witch pushes to attack the AIM Renegade. 10 v 13. Roll=3,3. Hits for 2 damage, and Renegade is KO'd. White Witch gets 1 SA and 1 KO; Cosmic Boy gets 1 AST for the TK.
Legion of Superheroes (home)
1. E Sun Boy* 79 pts (0/6) KOKOKO
* with Nova Blast, 10 pts
2. E Cosmic Boy** 70 pts (6/6) A-24 @@
** with Contingency Plan, 12 pts #
3. E Green Arrow (JL) 70 pts (4/7) A-23 @
4. R Batman (tabD-004) 61 pts (0/6) KOKOKO
5. White Witch (R Sargon the Sorcerer) 57 pts (1/5) B-23 @@
6. R Phantom Girl 40 pts (4/5) A-22
Total: 399 pts
Sun Boy: 1 SA, 1 KO, 1 AST
Cosmic Boy: 3 AST
Green Arrow: 2 SA, 2 KO
Batman: 3 SA, 2 KO
White Witch: 3 SA, 2 KO, 1 AST
vs.
Intellingencia
1) V Living Laser 91 KOKOKO
w/ Trick Shot 20
2) RULK! 55 KOKOKO
3) U Mad Thinker 53 KOKOKO
4) V Super Ape: Peoter 50 KOKOKO
5) Red Skull 40 KOKOKO
w/ Contingency Plan 12 ()
6) A.I.M. Renegade 34 K-23 KOKOKO
7) LE George Tarleton 16 KOKOKO
w/ Saboteur 20
Gamma Bomb 5 (removed)
Telephone Booth
HO
Total: 396
General Ross: 1 SA, 1 KO
Mad Thinker: 1 SA
Peoter: 1 AST
Johann Schmidt: 1 SA, 1 AST, 1 KO
A.I.M. Renegade: 1 AST
BFC: Earthquake At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
LSH Game Stats
Sun Boy: 1 SA, 1 KO, 1 AST
Cosmic Boy: 3 AST
Green Arrow: 2 SA, 2 KO
Batman: 3 SA, 2 KO
White Witch (Sargon the Sorcerer): 3 SA, 2 KO, 1 AST
LSH Cumulative Stats (changes in red)
V Supergirl (OR) 232 pts
SA[7] KO[0] AST[0] DFD[0]
R Dream Girl 50 pts
SA[1] KO[0] AST[12] DFD[3]
E Cosmic Boy (LS) 70 pts***
SA[10] KO[0] AST[17] DFD[1]
R Batman (Beyond) 64 pts****
SA[0] KO[4] AST[7] DFD[0]
V Sun Boy 79 pts*
SA[14] KO[3] AST[1] DFD[0]
R Phantom Girl 40 pts
SA[0] KO[0] AST[0] DFD[0]
R Saturn Girl 44 pts
SA[1] KO[0] AST[1] DFD[0]
R The Question (AA) 37 pts
SA[9] KO[4] AST[5] DFD[4]
R Sargon the Sorcerer 57 pts
SA[6] KO[3] AST[5] DFD[1]
Green Arrow (Connor) 70 pts**
SA[2] KO[9] AST[0] DFD[0]
U Superman (Kingdom Come/DC 10th) 131 pts
SA[5] KO[1] AST[1] DFD[0]
E Batman (DKR) 100 pts (dkr101)
SA[9] KO[2] AST[0] DFD[0]
E Anarky 70 pts
SA[0] KO[0] AST[0] DFD[0]
R Sgt. Gordon (DKR) 50 pts
SA[4] KO[0] AST[0] DFD[0]
R GCPD Cruiser (Autopilot) 52 pts
SA[0] KO[0] AST[0] DFD[0]
Live Wire 22 pts
SA[3] KO[2] AST[0] DFD[0]
BYS Legionnaire 4 pts
SA[0] KO[0] AST[0] DFD[0]
* Nova Blast 10 pts
** Trick Shot 20 pts, Armor Piercing 10 pts
*** Contingency Plan, 12 pts
**** Outsmart, 10 pts
Special Objects: Tank Turret, 2 pts; Meteorite, Tombstone
ATAs: Legion Lost, Legionnaires
Upgrades: 4/12
RPs before Game 3: 25
RPs after Game 3: 30
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America