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So the current HCRealms Rules team has been putting out our articles on Rules Questions/Issues for what we considered to be important topics.
I plan on putting my next article up tomorrow evening and hopefully it will be on the front page Friday or Monday.
With that though, I started thinking (which is always dangerous) why should these articles be what WE think should be covered. These articles are not for us, they are for you.
With that I would like to know what Rules based article you would like to see. This could either be an article about an area that confuses you personally or one that you think we need a document on for others
Do you any idea when or what the next HCRealms Rules team article is going to be about? I am excited to see hardwork of HCRealms finest
Do you any idea when or what the next HCRealms Rules team article is going to be about? I am excited to see hardwork of HCRealms finest
I would love to get another article up soon. I just need to find the time. I have a toddler and I went back to school to get my MBA AND I'm trying to get ready for Nationals... So time has not been a luxury I've I had a lot of...
Hopefully soon I will have one. I plan on the next article focusing on the two new resources. I just need to fully delve into them so I can do so.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
Based on another experienced player's comment, I nominate the topic of how Horde tokens work! They are a very powerful mechanic that I rarely see used... whether it's misunderstanding or lack of knowledge about how powerful they can be, I'm not sure, but breaking it down as well as the oranges do may make for an enlightening article.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
I had to do some serious digging recently for Knock back. I figured it out, but it can get sticky with Charge/Combat Reflexes. For instance, when someone is damaged, then lands on Combat Reflexes, they still get knocked back. However, when someone gets damaged and lands on Invol, they won't take knock back damage.
That is kinda confusing. I figured it out and understand it now, but it took a while to sort that out in my head.
Also, when you get knocked back you always go away from the attacker. So no firework displays with EE.
Pulse wave, does it ignore the powers all the way through the action? So someone with charge can still be knocked back?
I know knock back can seem simple, but there are so many little things that make it complicated.
For instance, when someone is damaged, then lands on Combat Reflexes, they still get knocked back. However, when someone gets damaged and lands on Invol, they won't take knock back damage.
This is correct as knockback preventing powers are checked before damage is dealt, but the knockback damage happens after a figure is knocked back (and any damage reducer will minimize/eliminate KB damage).
Quote : Originally Posted by BZero
Pulse wave, does it ignore the powers all the way through the action? So someone with charge can still be knocked back?
Yes, but that's an effect of Pulse Wave because it ignores powers during the action.
All of that being said, I have to agree that KB is one of the more confusing things that I've come across with players (including myself as I like to double check in the rulebook, especially since it's changed over the years and my first instinct is sometimes the old way it worked so I doubt myself). That would make a good topic as well.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????