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TTPC will be used on any SA against Supremor Marvel or Ronan or any KO against a Private. Tokens will go to Lt. then General, then Supremor, then Private.
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Ikaris Leadership = 6
Per his special power, he removes tokens from Uni-Mind, Sersi, and Thena
Free) Uni-Mind chooses Sidestep from Chrono's dial.
Free) Uni-Mind channels vast reserves of cosmic energy and perplexes:
His own Attack by +2
Sersi's Attack by +2
Ikaris' Speed by +2
Free) Sersi channels cosmic energy and perplexes her Attack to a max of +3.
1. Sersi attacks Captain Marvel
11+3 v 18+1 (hindering)
Roll = 4,4
It's 7 squares away, so Marvel doesn't have range. No one else on your team has LOF.
Marvel's Super Senses roll = 1
Hits for 3 damage.
Marvel is knocked back into the map edge for another click.
Sersi gets 1 SA.
Free) Ikaris channels cosmic energy and perplexes his Attack by +1.
2. Ikaris pushes and charges to O-13. (Uni-Mind perplexed his Speed by +2.)
From there, he attacks Marvel.
11+2 v 16.
Ikaris Leadership = 6
Per his special power, he removes tokens from Uni-Mind, Sersi, and Thena
Free) Uni-Mind chooses Sidestep from Chrono's dial.
Free) Uni-Mind channels vast reserves of cosmic energy and perplexes:
His own Attack by +2
Sersi's Attack by +2
Ikaris' Speed by +2
Free) Sersi channels cosmic energy and perplexes her Attack to a max of +3.
1. Sersi attacks Captain Marvel
11+3 v 18+1 (hindering)
Roll = 4,4
It's 7 squares away, so Marvel doesn't have range for Theme PC. No one else on your team has LOF.
Marvel's Super Senses roll = 1
Hits for 3 damage.
Marvel is knocked back into the map edge for another click.
Sersi gets 1 SA.
Free) Ikaris channels cosmic energy and perplexes his Attack by +1.
2. Ikaris pushes and charges to O-13. (Uni-Mind perplexed his Speed by +2.)
From there, he attacks Marvel.
11+2 v 16.
Marvel's SC roll = 5
Ikaris pushes, but no damage because of Willpower.
Free) Uni-Mind sidesteps to H-10.
Free) Thena channels cosmic energy and perplexes her Attack by +2.
3. Thena makes a RS to M-8, where she attacks Supremor, using P/PB.
11+2 v 17
Roll = 4,4
Ikaris blocks LOF for Theme PC by Marvel. No one else on your team has range for Theme PC.
Hits for 3 damage.
Supremor is KO'd.
Thena gets 1 SA and 1 KO.
4. Uni-Mind attacks Kree General, using P/PB.
11+2 v 16
Roll = 5,4
Hits for 4 damage.
Kree General is KO'd.
Uni-Mind gets 1 SA and 1 KO.
Uni-Mind and Theme PC instructions:
If Uni-Mind is damaged, he will choose Super Senses from Kronos, via his Blue Flame trait.
I will only use Theme PC if (a) Uni-Mind would be KO'd, or (b) a crit hit against anyone. Tokens will be given in the following priority:
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) Private 7 v. Uni-Mind, 11 to 18. 4, 1; TTPC LT. 6 = 6, 1 for the hit for 5 reduced to 3 after invulnerability. Private 8 and Lt. 6 each take 1 from pushing. 1 SA Private. 1 AST Lt.
2) Marvel PW v. Ikaris, 10 to 18. 4, 6 for the hit for 2. Marvel takes 1 for push. 1 SA Marvel.
3) Lt. 5 v. Uni-Mind, 11 to 7. 6, 1 takes him to the STOP click. Lt. 5 takes 1 for a push. 1 SA Lt.
4) Private 8 v. Uni-Mind, 11 to 17. 1, 3 for the miss. Private takes 1 for the push.
5) Ronan flies to G15.
***********
Kree
1) Supremor 200 pts KOKOKO
2) Ronan 100 pts (3/5) G15@
3) Kree General 76 pts KOKOKO
4) Captain Marvel 82 pts (6/6) P14@@
SA [1]
5) Kree Lieutenant 45 pts (1/5) G14@@
SA [1] AST [1]
6) Kree Lieutenant 45 pts (2/5) H14@@
7) Kree Private 25 pts (2/4) G13@@ (+1 All Stats)
SA [1]
8) Kree Private 25 pts (2/4) H13@ @(+1 All Stats)
HO
TTPC: 5/5
Total - 598
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Free) Uni-Mind channels vast reserves of Cosmic Energy. He perplexes:
His own Attack by +2.
Sersi's Attack by +2.
Thena's Attack by +2.
Free) Ikaris uses Sidestep.
Breakaway roll = 1
Free) Ikaris channels cosmic energy to perplex Thena's Attack by +1.
1. Thena pushes to make a RS.
She flies to M-14, where she attacks Marvel.
Marvel's SC roll = 5
Miss.
No push damage due to PC TA.
Free) Thena channels cosmic energy to perplex Ronan's Defense by -1.
Free) Sersi channels cosmic energy to perplex Uni-Mind's Attack by +1.
2. Uni-Mind uses HSS.
He flies to G-16, where he attacks Ronan.
9+3 v 16-1
Roll = 4,2
Hits for 3 damage.
Ronan is KO'd.
Uni-Mind heals 1 click from Steal Energy.
Uni-Mind gets 1 SA and 1 KO.
PC Instructions
I don't think there's any way your characters can attack next turn, but if I turn out to be wrong about that, Uni-Mind will only PC a crit hit against anyone.
***********
Kree
1) Supremor 200 pts KOKOKO
2) Ronan 100 pts KOKOKO
3) Kree General 76 pts KOKOKO
4) Captain Marvel 82 pts (6/6) P14@@
SA [1]
5) Kree Lieutenant 45 pts (1/5) G14@@
SA [1] AST [1]
6) Kree Lieutenant 45 pts (2/5) H14@@
7) Kree Private 25 pts (2/4) G13@@ (+1 All Stats)
SA [1]
8) Kree Private 25 pts (2/4) H13@ @(+1 All Stats)
HO
TTPC: 5/5
Total - 598
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
C) Captain Marvel [Mar-Vell] 130 pts 15 XP
C) Colonel Yon Rogg 70 pts
C) Kree General 76 pts 25 XP
1) Ronan, the Accuser {MCU} 150 pts 25 XP
2) Korath the Pursuer (T) 140 pts
3) Sentry #459 (T) 150 pts 10 XP
4) Supremor (T) 200 pts 15 XP
5) Dr. Minerva (T) 125 pts 35 XP
6) Kree Sentry (T) 75 pts x 4 30 XP (Injured Game 3)
7) Kree Lieutenant (T) 45 pts x 4 5 XP
8) Kree Private (T) 25 pts x 6 w/Stunning Blow 10 pts 45 XP
9) Kree Warrior (T) 12 pts x 4
Team Feat: Entrench 5 pts
Object: Weapon Drop 10 pts
BFC: Brightlights (USED), Damage Conrol, Ordinary Day
MAP: Central City Park, K'un L'un (USED), China
RP = 75
Game Stats
60 XP divided among 6 characters
Supremor 10 XP
Ronan 10 XP
Kree General 10 XP
Captain Marvel SA [1] = 6 XP + 10 XP = 15 XP
Kree Lieutenant SA [1] AST [1] = 10 XP + 10 XP = 20 XP
Kree Private SA [1] = 5 XP + 10 XP = 15 XP
Post-Game Stats
C) Captain Marvel [Mar-Vell] 130 pts 30 XP
C) Colonel Yon Rogg 70 pts
C) Kree General 76 pts 35 XP
1) Ronan, the Accuser {MCU} 150 pts 35 XP
2) Korath the Pursuer (T) 140 pts
3) Sentry #459 (T) 150 pts 10 XP
4) Supremor (T) 200 pts 25 XP
5) Dr. Minerva (T) 125 pts 35 XP
6) Kree Sentry (T) 75 pts x 4 30 XP (Injured Game 3)
7) Kree Lieutenant (T) 45 pts x 4 25 XP
8) Kree Private (T) 25 pts x 6 w/Stunning Blow 10 pts 60 XP
9) Kree Warrior (T) 12 pts x 4
Team Feat: Entrench 5 pts
Object: Weapon Drop 10 pts
BFC: Brightlights (USED), Damage Conrol (USED), Ordinary Day
MAP: Central City Park, K'un L'un (USED), China
RP = 75
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