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Child of the Moon Maiden: Poison. At the beginning of your turn heal Dame Aylin 1 click. Feel My Voice Rattle Your Bones: Charge, Flurry As I Declare Victory: Blades/Claws/Fangs, Exploit Weakness Divine Health: STOP. IMMUNE. When this power is revealed each opponent scores 25 points. Abjure Enemy: Perplex, but only to target opposing characters. When she uses it you may give her an action token and the target can use IMMOBILE until your next turn.
#54b Prime Nightsong
Real Name: Dame Aylin
Team: Cosmic Energy
Range: 0
Points: 50
Keywords: Aasimar, Cult of Shar, Deity, Moonrise Towers, Shadow-Cursed Lands
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Gauntlet’s End: Nightsong begins the game at least 5 squares from any starting area. When her dial crosses a red line an opponent scores her points then adds her to their force. Protected: Pulse Wave The Choice Is Yours: Adjacent friendly characters can use Support, but only to target Nightsong. Adjacent opposing characters can use Blades/Claws/Fangs, but only to target Nightsong. Chains of the Shadowfell: Mind Control, but only to target adjacent characters. Nightsong cannot be targeted by characters unless they began the turn adjacent to her. Ketheric’s Relic: At the beginning of the game choose another friendly character to be Nightsong’s Captor. At the beginning of your turn heal Nightsong’s Captor 1 click and if it would be KO’d turn it to its last non-KO click and deal Nightsong 1 unavoidable damage instead. Protected: Pulse Wave
#055 Unique Balthazar
Real Name: Unrevealed
Team: Mystics
Range: 7
Points: 50/100
Keywords: Cult of the Absolute, Cult of Myrkul, Detective, Mystical, Wizard, Zombie Horde
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(+25) Honour Mode: When an opposing character within range is KO’d, before removing them from the map deal 2 penetrating damage to each opposing character adjacent to the KO’d character and each friendly character adjacent to the KO’d character that has the Zombie Horde keyword is healed 2 clicks. // If Balthazar has taken damage since your last turn opposing characters cannot be healed and he can use , Invincible, Poison, and Shape Change. Your Aid Is Not Required: When Balthazar’s dial crosses the red line if he’s 50 points he is KO’d. At the beginning of the game you may turn Balthazar to click 8. If you do, this game reverse the direction when turning his dial. Protected : Pulse Wave She Has Found Me!: Mind Control, but only to target friendly characters with the Zombie Horde keyword regardless of range, line of fire, or SAFEGUARD: Mind Control (including Battle Fury). Cloudkill: Energy Explosion, Penetrating/Psychic Blast. When Balthazar uses Energy Explosion after resolutions Smoke Cloud as FREE, but the first marker must be placed in a hit target’s square. When those markers are removed deal 2 penetrating damage to each character occupying a square with a marker removed. No Rest For The Wicked: STOP. Mastermind, Willpower. When this power is revealed generate a #017 Animated Corpse. Desecrator: Empower. At the beginning of your turn choose a character in a KO area not yet chosen this game. Generate a #017 Animated Corpse on its green starting line or on its blue starting line if the chosen character is 50+ points.
(+25) Honour Mode: Shape Change. When he uses it successfully deal the attacker penetrating damage equal to Yurgir’s printed damage value. At Will Invisibility: FREE: Give Yurgir an Invisibility token [MAX:1]. As long as he has an Invisibility token Yurgir can use Movement: Characters and other characters cannot draw line of fire to him. When Yurgir makes an attack, takes damage, or occupies a square of Water terrain remove his Invisibility token. I Like This One: SIDELINE ACTIVE: Friendly characters with the Balduran’s Blessed keyword can use ‘POWER: Generate Yurgir on his orange starting line. This game when no opposing character is within 6 squares of Yurgir he is KO’d.’ Extra Attack: Flurry, Sidestep Explosive Retribution: STOP. Impervious. When this power is revealed generate 4 Cluster Bomb object terrain markers within range. At the beginning of your next turn remove them and deal 2 penetrating damage to each character occupying or adjacent to a removed marker. Volatile Cluster: POWER: Generate 4 Cluster Bomb object terrain markers within range. At the beginning of your next turn remove them and deal 2 penetrating damage to each character occupying or adjacent to a removed marker.
Cluster Bomb
OBJECT
EFFECT: When used in a terrain attack and actions resolve deal the target and each character adjacent to it 2 penetrating damage.
#057 Unique Shambling Mound
Real Name: Various
Team: No Affiliation
Range: 0
Points: 80/60/30
Keywords: Monster, Plant, Shadow-Cursed Lands
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(+25) Honour Mode: When an opposing character ends its movement within 2 squares of Shambling Mound deal it one penetrating damage and generate a Shadow-Cursed Vine hindering terrain marker in its square. Surprise Attack: Stealth. Opposing characters cannot draw line of fire to Shambling Mound unless a friendly character has made an attack this game. Tanglevine Form: Super Senses. When Shambling Mound is missed by an attack give the attacker an action token. What Curses Hath Wrought: Flurry, Plasticity, Sidestep Devour: Steal Energy. When Shambling Mound attacks a character occupying a square with a Shadow-Cursed Vine it cannot use defense powers and if it has 2 action tokens doubles the damage taken (for the attack). Adhesive Whip: FREE: Make a range attack with range of 5. Instead of normal damage you may place that character in an adjacent square and roll a d6: 5-6) give that character an action token.
#058 Kar’niss
Real Name: Kar’niss
Team: No Affiliation
Range: 0
Points: 75/50/20
Keywords: Cult of the Absolute, Drider, Moonrise Towers, Shadow-Cursed Lands, Underdark, *Zombie Horde
Base Size: 2x1
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Movement: Characters (+25) Honour Mode: When a friendly character within 4 squares is KO’d deal each opposing character adjacent to the KO’d character 2 penetrating damage. Drider: Flurry, Giant Reach: 2 (25) She Will Protect Us: Kar’niss has the Zombie Horde keyword and can use Autonomous and Battle Fury. If he began the game on a different starting line and is in your KO area at the beginning of your turn you may place him in any square that is at least 4 squares from a starting area and another character on his blue starting line. Moonlantern Bearer: Sidestep, Passengers: 8. When a friendly character within 4 squares attacks after resolutions hit characters are dealt 1 penetrating damage. Alert: Defend, Super Senses. Protected: Outwit Spindleweb Sanctuary: FREE: Give Kar’niss a Sanctuary token [MAX:1]. As long as he has a Sanctuary token, even if this power is lost he cannot be the target of attacks unless another character is also targeted. When Kar’niss attacks remove his Sanctuary token.
Spirit of the Land: SIDELINE ACTIVE: If there is a character named Oliver on your Sideline or in an opponent’s KO area friendly characters modify combat values +1 and can use Sidestep. Balance Restored: Support. Opposing game effects cannot target characters in a KO area. Shadows of Reithwin Begone: Phasing/Teleport. When Thaniel moves after resolutions you may remove any terrain markers moved through from the game and heal 1 click for each marker removed. United: Friendly characters can use SAFEGUARD: Poison, Opposing Perplex
#59b Prime Oliver
Real Name: Oliver
Team: Cosmic Energy
Range: 0
Points: 25
Keywords: Deity, Ghost Realm, Mystical, Shadow-Cursed Lands, Tiefling
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Child’s Play: SIDELINE ACTIVE: When building your force the following characters are Family Members: Mummy, Daddy, Doggy, and Shadow Plush. Family members use the Team-Up: Oliver cards regardless of your force having multiple characters with the same name. Nightdome: IMMUNE. Oliver cannot be healed or have his combat values modified and does not effect movement and line of fire of other characters. At the beginning of your turn and whenever a friendly family member is KO’d turn Oliver’s dial to click X, where X is 5 minus the number of friendly Family Members on the map. Protected: Pulse Wave (+25) Honour Mode: Once per turn when either a friendly Family Member or Shadow Friend is KO’d after resolutions you may generate a Wasting Quiet special terrain marker with IMMOBILE in the KO’d character’s square. At the beginning of your turn remove it and deal each character occupying or adjacent to it 1 penetrating damage. Opposing characters within 3 squares of a Wasting Quiet marker cannot use Scrolls or Damage powers. Follow Him Into The Portal?: Phasing/Teleport. When Oliver moves after resolutions generate Smoke terrain markers in each square moved through. Remove them at the beginning of your next turn. No Fair, You Cheated!: Oliver can use Perplex, Probability Control, Telekinesis, but only to target friendly Family Members regardless of line of fire. Friends Until the End: POWER: roll a d6 and generate a number of Shadow Friend bystanders equal to half the result [MAX:5].
#59bt Shadow Friend
Team: No Affiliation
Range: 0
Points: 0
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Ethereal: Stealth. When its not your turn IMMOBILE.
Team Up Cards:
#019 Shadow
Real Name: Various
Team: No Affiliation
Range: 0
Points: 45/25
Keywords: Ghost Realm, Monster, Shadow-Cursed Lands
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Movement: Blocking, Characters (-15) TEAM-UP: Oliver: This character is named Daddy for all game effects. Life Drain: Steal Energy Daddy’s Lecture: Energy Explosion, Penetrating/Psychic Blast. When he uses either his range becomes 4. Dark Currents : Charge, Running Shot, Stealth. FREE: If Daddy occupies hindering terrain place him in a square of hindering terrain within his speed value.
#019 Shadow
Real Name: Various
Team: No Affiliation
Range: 0
Points: 45/25
Keywords: Ghost Realm, Monster, Shadow-Cursed Lands
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Movement: Blocking, Characters (-15) TEAM-UP: Oliver: This character is named Mummy for all game effects. Life Drain: Steal Energy Mummy’s Lullaby: Incapacitate. When she uses it her range becomes 4 and opposing characters adjacent to an original target also become targeted. Dark Currents: Charge, Running Shot, Stealth. FREE: If Mummy occupies hindering terrain place her in a square of hindering terrain within her speed value.
#020 Shadow Mastiff
Real Name: Various
Team: No Affiliation
Range: 0
Points: 50/30
Keywords: Animal, Ghost Realm, Monster, Shadow-Cursed Lands
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(-20) TEAM-UP: Oliver: This character is named Doggy for all game effects. Shadowblend: Stealth. Opposing characters cannot use Targeting: Hindering when targeting Doggy. Shadowjaw Bite: Characters hit by Doggy halve their Speed values until your next turn. Sickem: Super Senses. Friendly characters can use Telekinesis as FREE but only to place Doggy. Obedience: FREE: Make an attack targeting an opposing character already hit by an attack this turn.
#0?? Owlbear Cub
Real Name: Unrevealed
Team: No Affiliation
Range: 0
Points: 25/15
Keywords: Animal, Ghost Realm, Monster, Shadow-Cursed Lands, Toy
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Movement: Characters (-5) TEAM-UP: Oliver: This character is named Shadow Plush for all game effects. Crushing Flight: Leap/Climb. FREE: Half Speed. Move. Make a close attack using Incapacitate. Shadowy Claws: Close Combat Expert, Stealth. Ethereal: Super Senses, Toughness. When its not your turn IMMOBILE.
#060 Isobel
Real Name: Isobel Thorm
Team: Mystics
Range: 5
Points: 50/25
Keywords: Cleric, Cult of Seluné, Elf, Last Light Inn, Moonrise Towers, Past, Shadow-Cursed Lands
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Blessing of the Moon Maiden: Opposing characters cannot place terrain markers in squares within range. During your turn line of fire drawn to characters within range cannot be hindered. Cleric of Seluné: Defend, Support. When she uses either friendly characters within range are considered adjacent. Until The Last Light Is Fallen: When Isobel is KO’d for the rest of the game lines of fire become hindered. Guiding Bolt: Characters hit by Isobel modify Defense -1 until your next turn. Let Me Calm Your Urge: Adjacent opposing characters can use SAFEGUARD: Mind Control
Weavewalker: SIDELINE ACTIVE: Friendly characters with the Balduran’s Blessed keyword can use Movement: Characters, cannot use IMMOBILE or be given action tokens by opposing game effects, and their Speed powers have Protected: Outwit. Shadow Entangle: SIDELINE ACTIVE: At the beginning of the game choose a friendly character. This game Arabella and the chosen character can use Incapacitate as FREE, but only to target characters with the Ghost Realm or Zombie Horde keyword. Follow The Weave: When Arabella moves, if she ends her movement adjacent to a friendly character with the Mystical keyword the action is FREE. Just Like Bone Man Said: Super Senses, but succeeds on 4-6. When Arabella is missed by an attack deal the attacker damage equal to its printed damage value. The Weave Will Guide Me: Perplex, Probability Control. When she uses them her minimum range is 2.
#01 Potion of Greater Healing, Potion, 2 points POTION: EFFECT: Heal this character 2 clicks.
#02 Elixir of Hill Giant Strength, Potion, 5 points POTION: ELIXIR: A character using this Potion places it on their card instead, removing any other Potions with this trait from the game. As long as it is on their card that character can use its EFFECT. When a character is KO’d remove any Potions on its card from the game. EFFECT: Super Strength. When making a terrain attack modify Attack +1 and increase the damage dealt by 1.
#03 Thieve’s Tools, Consumable, 2 points CONSUMABLE: Your starting force may include any number of Consumables by paying their cost. At the beginning of the game place all Consumables on your force on your Sideline. As long as there is a Consumable on your Sideline friendly characters may use it’s effect by paying its activation cost (ie FREE, CLOSE, POWER, etc). After a Consumable is used and it’s duration ends remove it from the game (it is scored normally). EFFECT: POWER: Choose a Wall in a non-diagonal adjacent square. Place the Unlocked Door wall terrain marker so that it occupies the line of that Wall.
UNLOCKED DOOR WALL TERRAIN: IMMOBILE. This terrain is considered clear terrain for movement purposes. When this terrain is destroyed place Debris markers in each square it occupied.
#04 Wyvern Toxin, Consumable, 3 points CONSUMABLE: Your starting force may include any number of Consumables by paying their cost. At the beginning of the game place all Consumables on your force on your Sideline. As long as there is a Consumable on your Sideline friendly characters may use it’s effect by paying its activation cost (ie FREE, CLOSE, POWER, etc). After a Consumable is used and it’s duration ends remove it from the game (it is scored normally). EFFECT: FREE: The next time this character makes an attack hit targets are given a Poisoned token if they don’t already have one.
POISONED TOKEN: This character modifies Attack and Speed -1. At the beginning of it’s turn that character rolls a d6: 1-2) deal this character one unavoidable damage 3-6) Remove all Poison tokens from this character.
#05 Scroll of Invisibility, Scroll, 5 points SCROLL: EFFECT: Give this character an Invisibility token. Even if this power is lost, as long as it has an Invisibility token it can use Movement: Characters, does not block line of fire, and cannot have lines of fire drawn to it. When this character attacks, takes damage, or occupies a square of Water terrain remove its Invisibility token.
#06 Rope, Object, 0 points
EFFECT: When not being held if this object occupies a square at the rim of elevated terrain characters occupying its square can use Movement: Elevated. When this object is used in a close terrain attack hit targets can use IMMOBILE until your next turn. When this object is used in a range terrain attack hit characters halve their Speed value until your next turn.
#07 Darkfire Shortbow, Bow Equipment, 20 points
Qualifying Name / Keywords: Daman / Marksman
EQUIP: Any UNEQUIP: Drop
EFFECT: At the beginning of the game or the first time Darkfire Shortbow is equipped generate a Scroll of Haste onto your Sideline. Only a character equipped Darkfire Shortbow may use that Scroll. // Range Combat Expert. Defense +1 when targeted by Energy Explosion or Incapacitate.
#08 Staff of Arcane Blessing, Quarterstaff Equipment, 10 points
Qualifying Name / Keywords: None / Martial Artist, Mystical
EQUIP: Any UNEQUIP: Drop
EFFECT: Equipped character and adjacent friendly characters modify Attack +1 and increase the result when using Leadership, Shape Change, Super Senses, and Willpower by +1.
#09 Scroll of Fireball, Scroll, 4 points SCROLL: EFFECT: This character uses Energy Explosion as if this character had 7 range and one . Characters within 3 squares of the original target also become targets. Hit characters are dealt 3 damage instead of normal damage.
#10 Moonlantern, Club Equipment, 5 points
Qualifying Name / Keywords: Balthazar, Kar’niss, True Soul Nere / Shadow-Cursed Lands
EQUIP: Any UNEQUIP: Drop
EFFECT: Line of fire to characters within 4 squares of equipped character cannot be hindered.
#011 Scroll of Wall of Fire, Scroll, 5 points SCROLL: EFFECT: Generate up to 6 Fire hindering terrain markers within range and line of fire. Each marker but the first must be placed adjacent to another marker placed. Attacking characters cannot draw line of fire through those markers. At the beginning of your turn deal each character occupying a square with a Fire marker placed by this effect 1 penetrating damage and remove them.
#12 Cloak of Protection, Equipment, 5 points
Qualifying Name / Keywords: None / Balduran’s Blessed, Harpers, Last Light Inn
EQUIP: Any UNEQUIP: Drop
EFFECT: Defense +1. Super Senses, but only succeeds on ‘6.’ If equipped character can already use Super Senses it instead increases the result +1.
#13 Incandescent Staff, Quarterstaff Equipment, 15 points
Qualifying Name / Keywords: Quartermaster Talli / Martial Artist, Mystical
EQUIP: Any UNEQUIP: Drop
EFFECT: At the beginning of the game or the first time Incandescent Staff is equipped generate a Scroll of Fireball onto your Sideline and only characters equipped Incandescent Staff can use that Scroll this game. // Attack +1. RANGE: Make a range attack with range of 6 that deals 2 damage.
#14 Knife of the Undermountain King, Sword Equipment, 10 points
Qualifying Name / Keywords: None / Rogue, Swordsman, Underdark
EQUIP: Any UNEQUIP: Drop Light: This object can be assigned and equipped by characters that are already equipped as long as the other equipped object has this trait [MAX:2]
EFFECT: Blades/Claws/Fangs. When using it and the result is less than equipped character’s damage value once per turn you may instead ignore the result and roll again. // Attack rolls of equipped character resulting in ‘11’ become critical hits.
#15 Killer’s Sweetheart, Ring Equipment, 5 points
Qualifying Name / Keywords: Tav, The Dark Urge / Assassin, Cult of Shar
EQUIP: Any UNEQUIP: Drop Weightless:
EFFECT: When equipped character KO’s an opposing character give it an Executioner token [MAX:1]. When equipped character attacks remove its Executioner token and if the attack is successful it becomes a critical hit.
#16 The Potent Robe, Equipment, 10 points
Qualifying Name / Keywords: Alfira / Bard, Mystical
EQUIP: Any UNEQUIP: Drop Clothes: This object cannot be used in terrain attacks.
EFFECT: Damage +1. Willpower. If equipped character can already use Willpower it increases the result +2 instead. // When an action token is removed from equipped character other than by clearing heal it 1 click.
#17 Circle of Bones, Equipment, 5 points
Qualifying Names / Keywords: Balthazar / Cult of Myrkul, Mystical
EQUIP: Any UNEQUIP: Drop
EFFECT: At the beginning of the game or the first time Circle of Bones is equipped generate a Scroll of Animate Dead onto your Sideline and only characters equipped Circle of Bones can use that Scroll. // Characters within 4 squares with the Ghost Realm, Vampire Brood, and Zombie Horde keywords reduce damage taken by 1.
#18 Moon Devotion Robe, Equipment, 10 points
Qualifying Names / Keywords: Isobel / Cleric, Cult of Seluné, Mystical
EQUIP: Any UNEQUIP: Drop Clothes: This object cannot be used in terrain attacks.
EFFECT: Energy Shield/Deflection, Super Senses. When missed by an attack the attacker is dealt 1 penetrating damage.
#19 Reaper’s Embrace, Armor Equipment, 10 points
Qualifying Names / Keywords: Ketheric Thorm / Armor, Cult of Myrkul, Paladin
EQUIP: Armor keyword UNEQUIP: Drop
EFFECT: Characters attacking equipped character modify Damage -1. When its not your turn equipped character can use IMMOBILE. // When an adjacent opposing character rolls a single d6 modify the result -1.
#20 Signed Trade Visa, Scroll, 6 points SCROLL:
EFFECT: Give this character a Concentration token, removing any others and choose an opposing character within 6 squares and line of fire. Make an attack using Incapacitate targeting the chosen character. If the attack succeeds give the target a Gold token and it can use IMMOBILE as long as it has a Gold token. If this character has its Concentration token at the beginning of your turn it may make an attack roll targeting that character to give it another Gold token and if it has 3+ Gold tokens KO that character and generate a Gold Statue object in its square. When this character misses with an attack or its Concentration token is removed after resolutions remove Signed Trade Visa from the game.
CONCENTRATION: When this character takes damage roll a d6, decreasing the result 1 for each click of damage taken: If the result is 1 or less remove this character’s Concentration token and any of its ongoing effects immediately end.
Gold Statue, Object
INDESTRUCTIBLE
EFFECT: A character holding Gold Statue can use ‘FREE: Replace Gold Statue with an object and this character now holds the replacement object. If the replacement object can be be equipped it may immediately equipped to this character instead.’
Targeting:00> She Knows, Gale, Mystra Knows: Probability Control. When Elminster uses Probability Control characters with the Mystical keyword are considered to be within range and line of fire. Mystra’s Chosen: SAFEGUARD: [Mystics]. Super Senses. When Elminster is attacked opposing characters cannot use Precision Strike. Extensive Spellbook: FREE: Place a Scroll from outside of the game under this card. When Elminster uses a Scroll any Scrolls under his card have SIDELINE ACTIVE. Misty Step: FREE: Place Elminster in a square within range and line of fire. Focused: When Elminster has a Concentration token it can only be removed when Elminster is given another Concentration token. Protected: Pulse Wave You Still Have Much to Learn: STOP. Energy Shield/Deflection, Impervious. Elminster cannot be healed. When this power is revealed after resolutions the active player ends its turn.
201-S Scroll of Haste, Scroll, 3 points SCROLL:
EFFECT: Give this character a Concentration token and give a character within 4 squares and line of fire a Haste token. When this character’s Concentration token is removed remove that Haste token from the game.
CONCENTRATION: When this character takes damage roll a d6, decreasing the result by 1 for each click of damage taken. If the result is 1 or less remove this Concentration token and any of its ongoing effects immediately end.
HASTE: This character modifies Defense and Speed +1 and may be given an additional non-FREE, non-MOVE action during its turn. When a character has its Haste token removed give it 2 action tokens and it cannot be given actions during its next turn.
S-200 Blood of Lathander, Mace Equipment, 20 points
Qualifying Names / Keywords: None / Cleric, Druid, Warrior
EQUIP: Any UNEQUIP: Drop One-Handed: This object may be assigned and equipped to characters that are already equipped one object with the One-Handed or Light trait.
EFFECT: At the beginning of the game or the first time Blood of Lathander is equipped generate a Scroll of Sunbeam onto your Sideline and only characters equipped Blood of Lathander can use that Scroll. // Attack +1. Line of fire to squares within 2 squares cannot be hindered and characters occupying those squares with the Ghost Realm, Vampire Brood, or Zombie Horde keyword modify Attack and Defense -1. // The first time this character would be KO’d turn it to its last non-KO click instead.
The Lich Queen: Mastermind. When she uses it friendly characters with the Gith keyword are considered adjacent and if the chosen target is KO’d Vlaakith may immediately use Regeneration. // POWER: Each other friendly character with the Gith keyword may move half its Speed value. Crown of Corruption: Mind Control. Once per game when she uses Mind Control to target only lower point characters and the attack is a critical hit you may instead remove a hit target from the game. Scepter of Ephelomon: SIDELINE ACTIVE: Friendly characters with the Gith keyword can use and Phasing/Teleport. Once per game when a friendly character with the Gith keyword is carried it may still be given a non-free action this turn. By My Decree: Force Blast, Plasticity I Shall Not Be Defied: Empower, Outwit. At the beginning of your turn, if Vlaakith has been attacked or taken damage since your last turn generate a friendly character with the Gith keyword and a point value no greater than 10 percent of the build total.