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Cowardly Pair of Au Pair (Oh Purr?): When Cringer & Snarf are KO’d, before removing them from the map choose up to two characters from your Sideline named Cringer and/or Snarf with a combined point value of 30 points or less and place each in an adjacent square on their starting line. Those characters may not be healed and are not scored when KO’d this game. Protected: Pulse Wave. The Most Loyal Cats in the Universe: Super Senses. When a friendly character with the Ruler keyword is chosen as the target of an attack you may deal Cringer & Snarf one unavoidable damage and place them adjacent to the attacker and they become the target even if they would be an illegal target. If you do, increase the result of their roll for Super Senses +2 until your next turn. Hiding Expertise: , Battle Fury, Sidestep, Stealth. ‘Growing’ Courage: Battle Fury. When Cringer & Snarf are missed by an attack after resolutions they may make a close attack.
Fear of Thunder: When an adjacent character is chosen as the target of Energy Explosion give Cringer an action token and then you may place Cringer in a square adjacent to his current square. Team Up: Prince Adam, He-Man: If your force includes a listed character Shape Change. When another friendly character within 4 squares is replaced you may KO Cringer and choose a character on your Sideline named Battle Cat and turn its dial to its last non-KO click then place it adjacent to the replacement character. This game Battle Cat cannot be healed or replaced and his points aren’t scored when KO’d. Team Up: Lion-O: If your force includes a listed character ThunderCats team symbol. At the beginning of your turn if a character with a shared keyword is in your KO area you may replace Cringer with HvT 03d Thunder Cat on its orange starting line.
Fear of Water: Snarf cannot be placed if it would be into a square of Water terrain. Modify Snarf’s combat values -1 when targeting or being targeted by a character with Team Up: ThunderCats: If your team is a ThunderCats themed team when Snarf uses Support characters adjacent to the target are healed an equal amount. Team Up: Orko: If the listed character is on your force Snarf has Mystics team symbol. At the beginning of your turn if an opposing character that is Multi-Base or with Great Size made an attack since your last turn you may replace Snarf with HvT 03e SNARF! on its orange starting line.
Retaliation: FREE: if no other character has been placed this turn place Thunder Cat adjacent to an opposing character that attacked him or damaged another friendly character since your last turn and then make an attack. Opposing characters cannot use team abilities during this attack. Chew Through Evil: Battle Fury, Flurry. Protected: Outwit.
#03e Unique SNARF!
Real Name: Osbert
Team: Mystics,Team Player
Range: 0
Points: 100/50
Keywords: Heroic Warriors, ThunderCats, Animal, Cosmic
Base Size: 2x1
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Green Aura: Energy Shield Deflection, Safeguard: Mystics team ability. Shatter Evil: When SNARF! attacks successful attacks targeting characters that are Multi-Base or with Great Size are critical hits. FREE: If no other character has been placed this turn place SNARF! adjacent to an opposing character that attacked him or damaged another friendly character since your last turn and make a close attack targeting that character.
#04a Unique Teela & Cheetara
Real Name: Teela Na / Cheetara
Team: Police,ThunderCats
Range: 5
Points: 80
Keywords: Heroic Warriors, ThunderCats, Animal, Martial Artist, Speedster, Warrior
Base Size: 2x1
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Fast Friends: When Teela & Cheetara are KO’d, before removing them from the map choose up to two characters from your Sideline named Teela and/or Cheetara with a combined point value of 80 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Eternian Guard: When Teela & Cheetara use the Police team ability the target modifies defense -2 instead. Fire At Will: Hypersonic Speed. FREE: Halve speed then use Hypersonic Speed at no cost.
Called Shots: SIDELINE ACTIVE: Friendly characters that are adjacent to a character with the ThunderCats keyword can use the Police team ability. Battleground Requisition: If she didn’t begin the game on your starting force POWER: Equip Teela with an equipment object from your Sideline. If that equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead. Avenge He-Man: Teela can use either Charge, Running Shot, or Hypersonic Speed, but only if an opposing character has used that power since your last turn.
I Sense Danger: SIDELINE ACTIVE: Friendly characters with the Heroic Warriors keyword can use Super Senses, but only succeed on ‘6.’ If they can already use Super Senses they increase the result +1 instead. Quick Pick Up: If she didn’t begin the game on your starting force POWER: Equip Cheetara with an equipment object from your Sideline. If that equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead. Timed Detonation: FREE: choose a square Cheetara moved through this turn and use Quake as if she occupied the chosen square.
PILOT: Teela, Eternian Council, Police: When revealing your force, you may choose a single base character on your Sideline named Teela or that has the Eternian Council or Police keyword and turn it to any click. Sky Sled can use the standard attack and damage powers displayed on that character's dial. // When Sky Sled is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. If the chosen character has a lower point value you may generate them on any click instead. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Still Salvageable?: When Sky Sled would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game Sky Sled is an Equipment object. LARGE OBJECT: If Sky Sled is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Sky Sled as if they were in its square. // Sky Sled is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped, turn Sky Sled’s dial to any click with a blue click number. This character positively modifies their speed by Sky Sled’s speed value and can use the powers and speed symbol displayed on Sky Sled's dial. Personal Air Craft: , Vehicle keyword Deputized: Police team ability
#S-102 Unique Thunderan Bo Staff
INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop
Points: 10
Qualifying Name / Keywords: Cheetara / Martial Artist, ThunderCats
EFFECT: Giant Reach: 2, Close Combat Expert, Leap/Climb. When equipped character is missed by a range attack roll a d6: 5-6) deal the attacker damage equal to its damage value.
Targeting: Hindering Death Is Not The End: When Sorceress & Jaga are KO’d, before removing them from the map choose up to two characters from your Sideline named Sorceress and/or Jaga with a combined point value of 120 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Guardians of the Light: At the beginning of your turn choose a Blue and a Yellow standard power. Sorceress & Jaga can use the chosen powers until your next turn. Portals Through Time & Space: POWER: Half speed. Move. Place a Portal terrain marker with IMMOBILE in the square they began and ended their movement in. Remove them at the beginning of your next turn. // Characters occupying or adjacent to a Portal marker can use FREE: place this character adjacent to another Portal marker. Spirits of Good: Invincible, Super Senses. Sorceress & Jaga cannot be the target of attacks with more than one target. Protected: Pulse Wave.
#05b Unique Sorceress
Real Name: Teela Na
Team: Mystics,Team Player
Range: 6
Points: 60
Keywords: Castle Grayskull, ThunderCats, Animal, Herald, Mystical
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Thunderian Enlightenment: SIDELINE ACTIVE: Friendly characters that are adjacent or with the ThunderCats keyword can use Safeguard: Outwit. Be The Champion You Are Meant To Be: POWER actions to equip an object friendly to your force are FREE. If Sorceress did not begin the game on the map once per game she can use POWER: Generate an Equipment object from your Sideline. If that object has the Castle Grayskull or ThunderCats keywords the action is FREE instead. Enchant the Sword of Omens: Empower, Enhancement. When another friendly character that is equipped makes an attack they are considered adjacent to Sorceress.
Wisdom of Grayskull: SIDELINE ACTIVE: Friendly characters that are adjacent or with the Castle Grayskull keyword can use Safeguard: Opposing Probability Control. Second Chances Are Not To Be Wasted: Effects of friendly equipment can be used regardless of opposing effects. If Jaga did not begin the game on the map once per game he can use POWER: Generate an equipment object from your Sideline. If the chosen equipment has the Castle Grayskull or ThunderCats keyword this action is FREE instead. Ghostly Guide: Defend, Phasing/Teleport, Stealth. Opposing characters ignore the effects of Jaga for line of fire and movement and he cannot be carried or equipped. Champion of Thundera: Blades/Claws/Fangs. When an opposing character attacks and Jaga is not a target after resolutions roll a d6 and deal damage to the attacker equal to the result. Mentor of Kings: Probability Control. When he use Probability Control targets that are equipped do not need to be within range or line of fire.
#S-105 Unique Sword of Spirits
SWORD, INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop
Points: 5
Qualifying Name / Keywords: Jaga / Ghost Realm, ThunderCats
EFFECT: Close attacks of equipped character cannot be evaded or reduced.
#S-106 Unique Coridite Battle Harness
‘GRAYSKULL’ INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop
Points: 5
Qualifying Name / Keywords: He-Man / Castle Grayskull
EFFECT: Super Strength. If equipped character can already use Super Strength the number of squares a target is knocked back is doubled and KNOCKBACK damage from this attack is penetrating.
When They Go Low: When Buzz-Off & Wilykit are KO’d, before removing them from the map choose up to two characters from your Sideline named Buzz-Off and/or Wilykit with a combined point value of 50 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Don’t Corner The Kitten: At the beginning of the game you may turn this dial to click 5. If you reverse the direction this dial is turned when healing or taking damage this game. Protected: Pulse Wave. Cloud Cover: Stealth, but only when occupying a square with a Smoke marker.
Sentry of the Skies: SIDELINE ACTIVE: When a friendly character that is adjacent or with the ThunderCats keyword is missed by an attack after resolutions you may place that character in a square adjacent to its current square. I’ll Draw Hizzz Fire: Opposing characters with Great Size may only attack if Buzz-Off is a target. Once per game, if Buzz-Off did not begin the game on the map POWER: Choose an object from your Sideline and equip it to Buzz-Off. If the object has the Heroic Warriors or ThunderCats keyword this action is FREE instead.
#06c Unique WilyKit
Real Name: WilyKit
Team: ThunderCats
Range: 4
Points: 25
Keywords: Heroic Warriors, ThunderCats, Animal, Martial Artist
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Distracting Duo: SIDELINE ACTIVE: Opposing characters adjacent to 2+ friendly characters with the Heroic Warriors keyword may only remove action tokens by clearing. The Best Stuff Comes In Pairs: WilyKit can use the effects of equipment equipped to friendly characters named WilyKat. Once per game, if WilyKit did not begin the game on the map POWER: Choose an object from your Sideline and EQUIP it to WilyKit. If the chosen object has the Heroic Warriors or ThunderCats keyword the action is FREE instead.
#S-107 Spaceboard
INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop
Points: 5
Qualifying Name / Keywords: WilyKit, WilyKat / ThunderCats
Spaceboard is not UNIQUE.
EFFECT: , Sidestep. When equipped character is knocked back UNEQUIP Spaceboard and place it in the square that character occupied before it was knocked back. Protected: Pulse Wave.
TM-101 Eye of Thundera Chamber
IMMOBILE, INDESTRUCTIBLE
Points: 5
Base Size: 2x2 Vault of Omens: At the beginning of the game, beginning with the first player, each player chooses an equipment on their force not already chosen by this effect and rolls a d6: 1-2) place that equipment on this card, then the next player does the same. Repeat this process until all equipment on each force and Sideline have been chosen. Ejection Protocols: Characters adjacent to this terrain can be given a POWER to roll a d6: 1-2) An opponent places this character within 4 squares of its current square not occupied by this terrain unless it has the ThunderCats keyword. 3-6) choose an object from this card and equip it.
We Aim Higher: When Stratos & WilyKat are KO’d, before removing them from the map choose up to two characters from your Sideline named Stratos and/or WilyKat with a combined point value of 50 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Don’t Corner The Kitten: At the beginning of the game you may turn this dial to click 5. If you reverse the direction this dial is turned when healing or taking damage this game. Protected: Pulse Wave. Thruster Trail: When Stratos & WilyKat move place up to 4 Smoke markers in the last squares moved through. Only characters with or Great Size are considered occupying squares with markers placed by this effect. Remove them at the beginning of your turn.
Targeting:00> For Avion!: SIDELINE ACTIVE: When a friendly character that is adjacent or with the ThunderCats keyword attacks increase the damage dealt by 1 to characters that are Multi-Base or with Great Size. Sky Drop: Telekinesis as FREE but only to place Equipment objects. Once per game, if Stratos did not begin the game on the map POWER: Choose an Equipment object on your Sideline and equip it to Stratos. If the chosen equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead. Burn Through Evil: Energy Explosion. When Stratos hits after resolutions you may generate a Fire smoke terrain marker in a hit target's square. At the beginning of your next turn (even if this is lost), deal 1 damage to each character occupying that marker, then remove the marker.
Distracting Duo: SIDELINE ACTIVE: Friendly characters adjacent to a character with the Heroic Warriors keyword can use Shape Change but only succeed on ‘6.’ If that character can already use Shape Change it increases the result +1 instead. The Best Things Come In Pairs: WilyKat can use the effects of equipment equipped to friendly characters named WilyKit. Once per game, if WilyKat did not begin the game on the map POWER: Choose an object from your Sideline and EQUIP it to WilyKat. If the chosen object has the Heroic Warriors or ThunderCats keyword the action is FREE instead. What Do You Mean Which Is Which?: WilyKat and friendly characters named WilyKit can use Shape Change regardless of opposing effects.
#S-107 Unique Thunderian Pellet Bandolier
Real Name: N/A
Points: 10
Qualifying Name / Keywords: WilyKit, WilyKat / ThunderCats
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EQUIPMENT INDESTRUCTIBLE : EQUIP: Any UNEQUIP: Drop EFFECT: When equipped, turn Thunderian Pellet Bandolier’s dial to any click. This character positively modifies their combat values by Thunderian Pellet Bandolier’s combat values and can use the powers displayed on Thunderian Pellet Bandolier’s dial and ‘FREE: Turn this dial to any click.’ Inflatable Dinosaur Pellet: Mind Control. When using Mind Control hit targets do not halve speed and may not make attacks. Subsonic Pulse Pellet: Pulse Wave. When using Pulse Wave after resolutions deal one unavoidable damage to each hit target that can use Super Senses. Clawbracer Pellets: Equipped character cannot be knocked back.
S-108 Mirror of Truth
INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop[/b]
Points: 5
Qualifying Name / Keywords: Mystical, ThunderCats
EFFECT: Equipped character possesses the Detective keyword. Opposing characters within 4 squares and line of fire of equipped character cannot use Shape Change. When equipped character is targeted by Mind Control modify its Defense +2.
I Said I Was Sorry About That: When Orko & Tygra are KO’d, before removing them from the map choose up to two characters from your Sideline named Orko and/or Tygra with a combined point value of 70 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. They Cannot Destroy What They Cannot See: Phasing/Teleport, Stealth. Opposing characters within line of fire cannot be given Destroy actions. Enhanced Illusions: Barrier, Willpower. Friendly characters adjacent to Barrier markers placed by Orko & Tygra can use Shape Change. Cat Course Correction: Probability Control. When they do they may reroll any roll made by the target character instead.
#08b Unique Orko
Real Name: Orko
Team: Mystics,Team Player
Range: 4
Points: 35
Keywords: Castle Grayskull, Heroic Warriors, ThunderCats, Mystical
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We’ll Show Man-At-Arms How Wrong He Was : SIDELINE ACTIVE: Friendly characters adjacent to a character with the ThunderCats keyword automatically break away from opposing characters that are Multi-Base or with Great Size. Leaving His Most Capable Cohort On The Bench: SIDELINE ACTIVE: When a friendly character is generated from your Sideline increase its combat values +1 until the end of the turn. Won’t We, Snarf?!: Once per game if Orko did not begin the game on the map POWER: Choose a character on your Sideline with a point value up to 15 points and generate that character on its starting line. If the chosen character is named Snarf this action is FREE instead. You’ll Shrink This Time!: When Orko targets a single character roll a d6: 1-2) that character has until your next turn; 3-4) that character has until your next turn; 5-6) that character has until your next turn.
Impressive Architecture Albeit Rather Morbid: SIDELINE ACTIVE: Friendly characters with the Heroic Warriors keyword modify Defense +1 when adjacent to at least one square of blocking terrain. We’ll Recover: Opposing characters cannot draw line of fire to objects. Once per game if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Tygra. If that equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead. Invisible: Super Senses. When Tygra uses Super Senses increase the result +1 unless the attacker is adjacent. Illusions: Barrier, Mind Control
EQUIPMENT, INDESTRUCTIBLE: EQUIP: Any UNEQUIP: Drop EFFECT: When equipped, turn Thunderian Pellet Bandolier’s dial to any click. This character positively modifies their combat values by Thunderian Bolo-Whip’s combat values and can use the powers displayed on Thunderian Bolo-Whip’s dial and ‘FREE: Turn this dial to any click.’ Lengthy: Characters equipped or holding Thunderan Bolo-Whip can use Giant Reach: 3. Rope Bridge: Equipped character and friendly adjacent characters can use Leap/Climb. Bolo Ensnare: Incapacitate, +1 Opposing characters within 3 squares and line of fire must break away as if they were adjacent to equipped character. Explosive Tip: When equipped character makes a close attack choose a hit target, place a Fire smoke terrain in its square and then deal 1 damage to each character adjacent to the target. At the beginning of your turn (even if lost) remove that marker and deal any characters occupying its square one penetrating damage.
#08d HoverCat
Real Name: N/A
Team: ThunderCats
Range: 6
Points: 40/15
Keywords: ThunderCats, Armor, Cosmic, Vehicle
Base Size: 2x1
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Targeting:00>, Hindering PILOT: ThunderCats: When revealing your force, you may choose a single base character on your Sideline named that has the ThunderCats keyword and turn it to any click. HoverCat can use the standard attack and damage powers displayed on that character's dial. // When HoverCat is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. LARGE OBJECT: If HoverCat is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip HoverCat as if they were in its square. // HoverCat is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP Still Salvageable?: When HoverCat would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game HoverCat is an Equipment object. EFFECT: When equipped, turn HoverCat’s dial to any click with a blue click number. This character positively modifies their speed by HoverCat’s speed value and can use the powers and speed symbol displayed on HoverCat’s dial. Laser Cannon: Equipped character has a range of 4 if it is less than 4. Space Flight: Passengers: 0
#09a Unique Beast Man & Monkian
Real Name: Raqquill Rqazz / Addicus
Team: Evil Warriors,Mutants of Plunder-Darr
Range: 0
Points: 70
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Brute, Ruler, Soldier, Spy, Warrior
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Movement: Elevated Oof…Arrrgh…: When Beast Man & Monkian are KO’d, before removing them from the map choose up to two characters from your Sideline named Beast Man and/or Monkian with a combined point value of 70 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Mastermind Dummies: Toughness. When Beast Man & Monkian are chosen as a successfully hit target by a character using Mastermind roll a d6 and additionally reduce the damage taken by half the result. Expected Failure: Giant Reach: 3. At the beginning of your turn roll a d6: 1) give Beast Man & Monkian an action token and, if you cannot, deal them one unavoidable damage; 2-3) they can use Close Combat Expert until your next turn; 4-5) they can use Flurry until your next turn; 6) they can use Close Combat Expert and Flurry until your next turn. Double Monkey Trouble: Quake. When they use it to target 1+ opposing characters adjacent friendly characters also become targets. Cowardly Escape: STOP. Energy Shield Deflection. When this click is revealed move Beast Man & Monkian up to half their speed value. // Beast Man & Monkian may not be chosen as a hit target by characters using Mastermind
#09b Unique Beast Man
Real Name: Raqquill Rqazz
Team: Evil Warriors
Range: 0
Points: 35
Keywords: Evil Warriors, Mutants of Plunder-Darr, Animal, Brute, Ruler, Warrior
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Beastly Pile Up: SIDELINE ACTIVE: Friendly characters that are adjacent or with the Animal keyword can use Sidestep, but only if they end their movement adjacent to an opposing character. Dance, Monkey: When Beast Man is generated from your Sideline he and friendly characters named Monkian may immediately use Sidestep at no cost. Once per game, if he did not begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Beast Man. If it has the Evil Warriors or Mutants of Plun-Darr keyword this action is FREE instead. Whip Crack: Giant Reach: 2 Minion’s Minion: Battle Fury. Mind Control, but only to target adjacent friendly characters that can use Battle Fury or with the Animal keyword. When Beast Man uses Mind Control characters cannot use Safeguard: Mind Control and hit targets take one unavoidable damage after resolutions.
#09c Unique Monkian
Real Name: Addicus
Team: Mutants of Plun-Darr
Range: 0
Points: 35
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Detective, Soldier, Spy
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Movement: Elevated Plun-Darr Pursuit Tactics: SIDELINE ACTIVE: MOVE actions of friendly characters with the Evil Warriors keyword do not count towards your action total. Time to Split: When Monkian is generated from your Sideline he and friendly characters named Beast Man cannot be targeted by non-adjacent characters until your next turn. Once per game, if Monkian did not begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Monkian. If it has the Evil Warriors or Mutants of Plun-Darr keyword this action is FREE instead. Morningstar: Giant Reach: 2 Treetop Reconnaissance: Stealth. Perplex, but only to target opposing characters at a lower elevation.
#09d Skycutter
Real Name: N/A
Team: Mutants of Plun-Darr
Range: 0
Points: 50/15
Keywords: Mutants of Plun-Darr, Vehicle
(15) Qualifying Name / Keywords: Mutants of Plun-Darr
Base Size: 2x1
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PILOT: Mutants of Plun-Darr: When revealing your force, you may choose a single base character on your Sideline named that has the Animal or Mutants of Plun-Darr keyword and turn it to any click. Skycutter can use the standard attack and damage powers displayed on that character's dial. // When Skycutter is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Plun-Darr Plunder: When Skycutter would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game Skycutter is an Equipment object. (It’s point value remains the same) LARGE OBJECT: If Skycutter is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Skycutter as if they were in its square. // Skycutter is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped turn this dial to a blue click number. Equipped character increases it’s combat values by Skycutter’s combat values and can use the powers displayed on Skycutter’s dial. Air & Ground: , Passengers: 0, Vehicle keyword. Mutant Marauder: Skycutter uses the range value of the character chosen for its PILOT trait. Giant Reach: X, where X is is the Giant Reach value of the character chosen for its PILOT trait.
S-108 Monkian’s Cannon Shield
INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop[/b]
Points: 5
Qualifying Name / Keywords: Animal, Mutants of Plun-Darr
EFFECT: Defense +1. Equipped character may make terrain actions as if it were holding a standard object. When equipped character makes a terrain attack modify Attack +1.
Mutants of Plun-Darr: When an adjacent opposing character is given an action token after resolutions roll a d6: 5-6) Remove an action token from this character.
Targeting:00> Seconds In Command: When Evil-Lyn & Slithe are KO’d, before removing them from the map choose up to two characters from your Sideline named Evil-Lyn and/or Slithe with a combined point value of 90 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Get Him You Fools: Telekinesis. Telekinesis as FREE but only to place characters that share a keyword. Crafty & Conniving: FREE: Choose two standard damage powers. Evil-Lyn & Slithe can use the chosen powers until you choose again.
Passengers: 3 You’ll Pay For That: SIDELINE ACTIVE: When a friendly character with the Mutants of Plun-Darr keyword is chosen as a successfully hit target by characters using Mastermind give the attacker an action token, and if you cannot, deal it one unavoidable damage. Just As Cold Blooded: When Evil-Lyn is generated from your Sideline her and friendly characters named Slithe cannot be targeted by close attacks until your next turn. Once per game, if Evil-Lyn didn’t begin the game on the map POWER: choose an equipment object from your Sideline and equip it to Evil-Lyn. If it has the Evil Warriors or Mutants of Plun-Darr keyword this action is FREE instead. Stone Ray: Incapacitate as FREE. When Evil-Lyn uses Incapacitate after resolutions a missed target’s controller may give an action token to a character on your force within Evil-Lyn’s range. If the chosen character cannot be given action token deal it one unavoidable damage instead.
#10c Unique Slithe
Real Name: Slithe
Team: Mutants of Plun-Darr
Range: 0
Points: 45
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Politician, Soldier, Warrior
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Loot and Plun-Darr: SIDELINE ACTIVE: When a friendly character with the Evil Warriors keyword has an action token removed other than by clearing after resolutions heal that character 1 click. Just As Evil: When Slithe is generated from your Sideline opposing characters modify Attack -1 until your next turn. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Slithe. If it has the Evil Warriors or Mutants of Plund-Darr keyword the action is FREE instead. Tail Slap: Force Blast, Flurry Mutants, For S-S-Skeletor: Leadership. When he uses it successfully he can use Empower and Enhancement until your next turn.
#10d Lizard Cannon
Real Name: N/A
Team: Mutants of Plun-Darr
Range: 6
Points: 40/15
Keywords: Mutants of Plun-Darr, Animal, Vehicle
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Movement:00> Targeting:00> PILOT: Animal, Mutants of Plun-Darr: When revealing your force, you may choose a single base character on your Sideline named that has the Animal or Mutants of Plun-Darr keyword and turn it to any click. Lizard Cannon can use the standard attack and damage powers displayed on that character's dial. // When Lizard Cannon is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Plun-Darr Plunder: When Lizard Cannon would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game Liazrd Cannon is an Equipment object. (It’s point value remains the same) LARGE OBJECT: If Lizard Cannon is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Lizard Cannon as if they were in its square. // Lizard Cannon is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped turn this dial to a blue click number. Equipped character increases it’s combat values by Lizard Cannon’s combat values and can use the powers displayed on Lizard Cannon’s dial. Focused Beam: KNOCKBACK, Pulse Wave. When Lizard Cannon uses Pulse Wave Targeting: Blocking (Destroy) it’s range is 6 and it chooses a single direct line of fire instead. Siege Weapon: Vehicle keyword. Minimum Range of 4. Targeting: 00>, Blocking (Destroy) Lizard Laser: Vehicle keyword. Pulse Wave. When equipped character uses Pulse Wave it’s range is 6 and it chooses a single direct line of fire instead.
#S-666a Totem of The Crocodile
Points: 5
/ 2/4 +2/3 (Destroy): 4. Ancient Spirits of Evil LARGE OBJECT: If Totem of The Crocodile is on the map characters cannot occupy its square and it counts as blocking terrain for line of fire. INDESTRUCTIBLE
EFFECT: Characters within 4 squares of this marker can use Steal Energy. If they have the Animal keyword, the Cosmic Energy team symbol or can already use Steal Energy they heal 2 clicks instead.
#11a Unique Trap-Jaw & Jackalman
Real Name: Kronis / Kaynar
Team: Evil Warriors,Mutants of Plun-Darr
Range: 4
Points: 60
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Brute, Robot, Warrior
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Kkrraakk…Hoowwwwwwl: When Trap-Jaw & Jackalman are KO’d, before removing them from the map choose up to two characters from your Sideline named Trap-Jaw and/or Jackalman with a combined point value of 60 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Who Was In Charge Again?: At the beginning of the game you may turn this dial to its last non-KO click. If you do, reverse the direction this dial is turned when healing and taking damage. Protected: Pulse Wave. Loyal Loser Lieutenants: Adjacent characters increase the result of Leadership rolls +1. Rays/Paws/Chains: Incapacitate. When they do, roll a d6 for each hit target and deal damage equal to the result.
Those Mutants Sure Are Bossy: SIDELINE ACTIVE: When a friendly character with the Mutants of Plunder-Darr keyword has its action token removed other than by clearing increase its combat values +1 until the end of the turn. Shoulda Stayed Down: When Trap-Jaw is generated from your Sideline opposing characters cannot use the effects of equipment until the end of the turn. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and Equip it to Trap-Jaw. If it has the Evil Warriors or Mutants of Plund-Darr keyword the action is FREE instead. Tastes Like Chicken: When an equipped character misses Trap-Jaw with a close attack KO it’s equipment. Was It Shoot First?: Charge, Running Shot I’ve Got An Attachment For That: When Trap-Jaw attacks opposing characters cannot use Combat Reflexes or Energy Shield/Deflection.
#11c Unique Jackalman
Real Name: Kaynar
Team: Mutants of Plun-Darr
Range: 0
Points: 30
Keywords: Evil Warriors, Mutants of Plunder-Darr, Animal, Brute, Warrior
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Movement: Characters Watch Who You Call Idiot: SIDELINE ACTIVE: When a friendly character with the Evil Warriors keyword is chosen as a successfully hit target by a character using Mastermind roll a d6: 5-6) that character takes no damage. Plunder Castle Grayskull: When Jackalman is generated from your Sideline remove an Equipment object on an opposing Sideline from the game. Once per game, if he didn’t begin the game on the map POWER: choose an equipment object from your Sideline and equip it to Jackalman. If it has the Evil Warriors or Mutants of Plund-Darr keyword the action is FREE instead. Mutant Shield: Super Senses. When an adjacent opposing character that can use Super Strength moves, it ignores the effects of Jackalman on movement and after resolutions may place him in a square adjacent to its own.
#11d NoseDiver
Real Name: N/A
Team: Mutants of Plun-Darr
Range: 4
Points: 45/15
Keywords: Mutants of Plun-Darr, Animal, Vehicle
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Passengers: 0 PILOT: Mutants of Plun-Darr: When revealing your force, you may choose a single base character on your Sideline named that has the Mutants of Plun-Darr keyword and turn it to any click. NoseDiver can use the standard attack and damage powers displayed on that character's dial. // When NoseDiver is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Plun-Darr Plunder: When NoseDiver would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game NoseDiver is an Equipment object. (It’s point value remains the same) Air, Land, and Sea: At the beginning of your turn choose one: Phasing/Teleport, Stealth. When it uses Phasing/Teleport after resolutions generate Debris markers in squares it occupies then Quake at no cost; , Energy Shield/Deflection and Running Shot; -or- , Poison and Sidestep LARGE OBJECT: If NoseDiver is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip NoseDiver as if they were in its square. // NoseDiver is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped turn this dial to a blue click number. Equipped character increases it’s combat values by NoseDiver’s combat values and can use the powers displayed on NoseDiver’s dial. Tunneler: Passengers: 0. Phasing/Teleport, Stealth. When equipped characters uses Phasing/Teleport after resolutions generate a debris marker in its square. Dogfighter: Passengers: 0. . Super Senses, but only when targeted by range attacks. Submersible: Passengers: 0. . Super Senses, but only when targeted by close attacks.
#S-666b Totem of The Boar
Points: 5
/ 2/4 +2/3 (Destroy): 4. Ancient Spirits of Evil LARGE OBJECT: If Totem of The Boar is on the map characters cannot occupy its square and it counts as blocking terrain for line of fire. INDESTRUCTIBLE
EFFECT: Characters within 4 squares of this marker can use Battle Fury. If they have the Animal keyword, the Cosmic Energy team symbol or can already use Battle Fury they modify Damage +1.
#12a Unique Tri-Klops & Vultureman
Real Name: T.E. Scope / Vultaire
Team: Team Player
Range: 5
Points: 80
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Martial Artist, Pilot, Scientist, Warrior
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Not What Was Agreed Upon: When Tri-Klops & Vultureman are KO’d, before removing them from the map choose up to two characters from your Sideline named Ti-Klops and/or Vultureman with a combined point value of 80 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Who Was In Charge Again?: At the beginning of the game you may turn this dial to its last non-KO click. If you do, reverse the direction this dial is turned when healing and taking damage. Protected: Pulse Wave. Infamous Inventors: When using Team Player Tri-Klops & Vultureman may choose a second team ability. Empower and Enhancement, but only to modify the damage value of characters with a team ability Tri-Klops & Vultureman can use. My Latest Invention: Penetrating/Psychic Blast, Running Shot. Tri-Jaw, Trap-Klops, Get He-Man!: Outwit. When they use Outwit give the target an action token if it is adjacent to a friendly character. Sword and Beak: Exploit Weakness, Flurry.
#12b Unique Tri-Klops
Real Name: T. E. Scope
Team: Team Player
Range: 3
Points: 40
Keywords: Evil Warriors, Mutants of Plun-Darr, Martial Artist, Scientist, Warrior
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Targeting:00> Seen It Coming: SIDELINE ACTIVE: When a friendly character with Mutants of Plun-Darr or Vehicle keyword is targeted by Outwit roll a d6: 5-6) that use of Outwit has no effect. Fail Safe: When Tri-Klops is generated from your Sideline after resolutions give each adjacent opposing character an action token. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Tri-Klops. If it has the Evil Warriors or Mutants of Plund-Darr keyword the action is FREE instead. Tri-Hard: Super Senses. When Tri-Klops rolls a single d6 any result of ‘3’ becomes ‘6’
#12c Unique Vultureman
Real Name: Vultaire
Team: Team Player
Range: 4
Points: 40
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Detective, Pilot, Scientist
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DNA Coded Controls: SIDELINE ACTIVE: Friendly characters with the Evil Warriors or Vehicle keyword can use Safeguard: Opposing Probability Control. Fail Safe: When Vultureman is generated from your Sideline after resolutions deal each opposing character within 4 squares one penetrating damage for each of its action tokens. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Vultureman. If it has the Evil Warriors or Mutants of Plun-Darr keyword the action is FREE instead. Malicious Modifications: SIDELINE ACTIVE: At the beginning of the game choose a standard attack and damage power. Vultureman and characters that have chosen him with a PILOT trait can use the chosen powers this game. Mutant Builder: Barrier, Poison, Smoke Cloud.
#12d Equilibrium Defibrillator
Real Name: N/A
Team: Mutants of Plun-Darr
Range: 5
Points: 35/15
Base Size: 2x1
Keywords: Evil Warriors, Mutants of Plun-Darr, Vehicle
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PILOT: Evil Warriors, Mutants of Plun-Darr: When revealing your force, you may choose a single base character on your Sideline named that has the Evil Warriors or Mutants of Plun-Darr keyword and turn it to any click. Equilibrium Defibrillator can use the standard attack and damage powers displayed on that character's dial. // When Equilibrium Defibrillator is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Plun-Darr Plunder: When Equilibrium Defibrillator would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game Equilibrium Defibrillator is an Equipment object. (It’s point value remains the same) His Mind Should Be Mush By Now: Incapacitate. When Equilibrium Defibrillator uses Incapacitate after resolutions deal a hit target penetrating damage equal to its number of action tokens. Focused Attack: Enhancement. When Equilibrium Defibrillator attacks adjacent friendly characters that share a keyword can use the Police team ability.
#12s Equilibrium Defibrillator
Team: No Affiliation
Range: 0
Points: 15
Keywords: Evil Warriors, Mutants of Plunder-Darr
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LARGE OBJECT: If Equilibrium Defibrillator is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Equilibrium Defibrillator as if they were in its square. // Equilibrium Defibrillator is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped turn this dial to a blue click number. Equipped character increases it’s combat values by Equilibrium Defibrillator’s combat values and can use the powers displayed on Equilibrium Defibrillator’s dial. Coordinated Fire: When equipped character attacks adjacent friendly characters can use the Police team ability. Vertical Cockpit: , Vehicle keyword. Minimum range value of 4.
#S-666c Totem of The Vulture King
Points: 5
/ 2/4 +2/3 (Destroy): 4. Ancient Spirits of Evil LARGE OBJECT: If Totem of The Vulture King is on the map characters cannot occupy its square and it counts as blocking terrain for line of fire. INDESTRUCTIBLE EFFECT: Characters within 4 squares of this terrain marker can use Super Senses. If they have the Animal keyword, the Cosmic Energy team symbol or can already use Super Senses they increase the result +1.
#13a Unique Panthor & Ma-Mutt
Real Name: Panthor / Ma-Mutt
Team: Evil Warriors,Mutants of Plun-Darr,Mystics
Range: 0
Points: 40
Keywords: Evil Warriors, Mutants of Plunder-Darr, Animal, Brute, Mystical
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Man’s Worst Friends: When Panthor & Ma-Mutt are KO’d, before removing them from the map choose up to two characters from your Sideline named Panthor and/or Ma-Mutt with a combined point value of 40 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Kill On Command: Battle Fury. Empower, but only when adjacent to a character with the Mutants of Plun-Darr keyword. Enhancement, but only when adjacent to a character with the Evil Warriors keyword. Flurry, but only when adjacent to a character with the Mystical keyword. Snake Mountain Chew Toy: Precision Strike, Steal Energy. Evil Ankle Biters: Super Senses, Toughness, Willpower. When an adjacent character begins its movement adjacent to Panthor & Ma-Mutt after resolutions you may place them in a square adjacent to that character.
For Mumm-ator: SIDELINE ACTIVE: Once per turn a friendly character with the Mutants of Plun-Darr keyword may reroll a single d6 of an attack roll made by or targeting them. Battle Saddle: Passengers: 1. When Panthor uses Carry after resolutions roll a d6: 1-2) an opponent places a carried character in any square adjacent to a square Panthor moved through and gives it an action token; 5-6) a carried character may make an attack.
#13c Unique Ma-Mutt
Real Name: Ma-Mutt
Team: Mutants of Plun-Darr,Mystics
Range: 0
Points: 20
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Brute, Mystical
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Movement: Elevated For Mumm-ator: SIDELINE ACTIVE: Once per turn a friendly character with the Evil Warriors keyword may reroll a single d6 roll made by a character within line of fire that is not on the active player’s force. Demonic Dog Collar: Shape Change. When Ma-Mutt uses the Mystics team ability the damage dealt to adjacent characters is unavoidable instead.
#13d Unique Ma-Bat
Real Name: Ma-Mutt
Team: Cosmic Energy,Mystics
Range: 0
Points: 20
Keywords: Ancient Spirits of Evil, Animal, Monster, Mystical
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Panthro's Fear of Bats: SIDELINE ACTIVE: If an opposing force includes a character with the Animal keyword friendly characters with the Animal keyword can use the Evil Horde team ability. Demonic Transformation: SIDELINE ACTIVE: Shape Change. When a friendly character named Ma-Mutt uses Shape Change successfully you may replace them with Ma-Bat from your Sideline. When Ma-Bat uses Shape Change successfully you may replace them with a character named Ma-Mutt from your Sideline. Bat Wings: Poison. FREE: KNOCKBACK an adjacent opposing character one square.
#13TM Mumm-Ra’s Tomb
Points: 30
Base Size: 3x6
IMMOBILE INDESTRUCTIBLE Ancient Spirits of Evil The Black Pyramid: During force construction your force may include any number of terrain markers with Ancient Spirits of Evil. Mumm-Ra’s Tomb reduces its point value by the point value of each other terrain marker with Ancient Spirits of Evil on your starting force. At the beginning of the game any friendly terrain markers with Ancient Spirits of Evil must be placed in matching squares of this marker.
EFFECT: Characters occupying squares of this terrain can use the Mystics team ability. If that character can already use the Mystics team ability the damage dealt is unavoidable instead. When an opposing character takes damage from the Mystics team ability choose a friendly character occupying a square of this terrain and heal it one click.
TERRAIN DESCRIPTION: Front corner squares and Row 5 corners for a Totem marker. The Cauldron of Evil in the center and Mumm-Ra’s Sarcophagus in the middle square along the back edge.
Back Up Has Arrived: When Jitsu & Ratar-O are KO’d, before removing them from the map choose up to two characters from your Sideline named Jitsu and/or Ratar-O with a combined point value of 80 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Who Was In Charge Again?: At the beginning of the game you may turn this dial to its last non-KO click. If you do, reverse the direction this dial is turned when healing and taking damage. Protected: Pulse Wave. Show Them How It’s Done: KNOCKBACK. Super Senses When Jitsu & Rotar-O are targeted by an attack you may reduce their Defense value up to 2 and increase their roll for Super Senses by the same amount. Flying Daggers & Kicks: Charge, Flurry, Sidestep. When they use Flurry they may make range attacks instead. On Second Thought: STOP. When this click is revealed you may choose a friendly character within 4 squares and exchange squares with the chosen character.
Mutant Martial Artistry: SIDELINE ACTIVE: When a friendly character with the Mutants of Plun-Darr keyword is missed by a close attack after resolutions the target may exchange squares with the attacker. Hand Selected: When Jitsu is generated from your Sideline opposing characters making close attacks modify Attack and Damage -1 until the end of the turn. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Jitsu. If it has the Evil Warriors or Mutants of Plun-Darr keyword this action is FREE instead. Rat-tailed Ronin: Combat Reflexes. Jitsu cannot be knocked back. Chop Chop: Charge, Flurry
#14c Unique Ratar-O
Real Name: Ratar-O
Team: Mutants of Plun-Darr
Range: 4
Points: 40
Keywords: Evil Warriors, Mutants of Plun-Darr, Animal, Pilot, Ruler, Soldier
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Rodent Takes Snake: SIDELINE ACTIVE: When a friendly character with the Evil Warriors keyword misses with a close attack choose a missed target and the attacker exchanges squares with that character. Rat’s Trap: When Ratar-O is generated from your Sideline opposing characters making range attacks modify Attack and Damage -1 until the end of the turn. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Ratar-O. If it has the Evil Warriors or Mutants of Plun-Darr keyword this action is FREE instead. Handedly Cunning: Energy Shield/Deflection. When Ratar-O targeted by an attack you may choose that he is knocked back. // Ratar-O is not dealt damage from KNOCKBACK. Most Dangerous Mutant: Running Shot. When Ratar-O makes an attack, for each hit target roll a d6 and increase the damage dealt by half the result. Plundered Thundrainium: Leadership, Outwit. When Ratar-O uses Leadership successfully he may give an adjacent opposing character an action token instead.
#14d Night Stalker
Real Name: N/A
Team: Evil Warriors
Range: 4
Points: 60/15
Keywords: Animal, Armor, Evil Warriors, Robot, Spy, Vehicle
Base Size: 2x1
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Movement:00> Targeting:00> PILOT: Animal, Evil Warriors: When revealing your force, you may choose a single base character on your Sideline named that has the Evil Warriors or Animal keyword and turn it to any click. This character can use the standard attack and damage powers displayed on that character's dial. // When this character is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Tail Laser: When making an attack Night Stalker rolls 3d6 and choose one to ignore. Snake Mountain Salvage: When this character would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line and for the rest of the game it is an Equipment object. (It’s point value remains the same)
(Gear Symbol) Qualifying Keywords: Robot, Evil Warriors LARGE OBJECT: If this character is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip this object as if they were in its square. // This object is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped turn this dial to any click with a blue click number. The equipped character modifies its combat values by this equipment’s printed values and can use the powers displayed on this dial. Evil Armored Battle Steed: Equipped character has the Animal, Armor, Robot, and Vehicle keywords.
S-114 Rat’s Eye
INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop[/b]
Points: 10
Qualifying Name / Keywords: Ratar-O / Animal, Mutants of Plun-Darr
EFFECT: When Equipped character makes an attack after resolutions place a hit target in a square within range and line of fire that is also within line of fire of the targets square. When equipped character is targeted with a range attack the attacker rolls 3d6 and you choose one to ignore.
Wind Raiders: When Webstor & Hammerhand are KO’d, before removing them from the map choose up to two characters from your Sideline named Webstor and/or Hammerhand with a combined point value of 90 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Who Was In Charge Again?: At the beginning of the game you turn this dial to its last non-KO click. If you do, this game reverse the direction this dial is turned when healing or taking damage. Protected: Pulse Wave. Anchored Down: Characters hit by Webstor & Hammerhand are given an action token. Eight Feet and Arms: Leap/Climb, Running Shot Eight Feet of Arms: Close Combat Expert, Plasticity. When an adjacent character would be knocked back you may choose that that character is not knocked back instead.
#15b Unique Webstor
Real Name: Araneus
Team: Team Player
Range: 3
Points: 45
Keywords: Animal, Evil Warriors, Mutants of Plun-Darr, Pirate, Scientist, Spy
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Movement: Elevated Nocturnal Raiders: SIDELINE ACTIVE: Friendly characters with the Animal or Pirate keyword can use Stealth when not adjacent to another character. No, You Stay On Deck!: When Webstor is generated from your Sideline he may immediately use Smoke Cloud. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Webstor. If it’s qualifying keywords are Evil Warriors or Mutants of Plun-Darr this action is FREE instead. Smarter Than You Eight Days A Week: Super Senses. When Webstor uses Super Senses roll a d6 and if the total of both d6 is ‘8’ he evades the attack. Cast The Nets: Incapacitate. When Webstor attacks after resolutions place Smoke markers in the squares of hit targets. Remove them at the beginning of your turn. // Characters occupying squares with Webstor’s Smoke markers must roll to break away as if they were adjacent to Webstor.
#15c Unique Hammerhand
Real Name: Captain Hammerhand
Team: Team Player
Range: 0
Points: 45
Keywords: Berserkers, Brute, Evil Warriors, Ghost Realm, Mutants of Plun-Darr, Pirate, Robot, Ruler, Warrior
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We’ll Be Takin’ That: SIDELINE ACTIVE: When a friendly character that shares a keyword picks up a terrain marker after resolutions roll a d6: 5-6) Remove an action token from that character. Me Name Ain’t Deckhand: When Hammerhand is generated from your Sideline he may immediately use Quake. Once per game, if he didn’t begin the game on the map POWER: Choose an equipment object from your Sideline and equip it to Hammerhand. If it’s qualifying keywords are Evil Warriors or Pirate this action is FREE instead. That’s Cap’n Hammerhand Ya Bug Eater: Leadership, Plasticity. Opposing characters within 2 squares and line of fire must roll to break away as if they were adjacent to Hammerhand. Cold Hand, Sticky Fingers: Super Strength. Friendly character with the Berserkers keyword may pick up and hold objects equipped to opposing characters as if the object occupied the square of the equipped character. As Me Name Implies: Giant Reach: 2. FREE: Hammerhand uses Quake as if he occupied a square of a character he has targeted with a close attack this turn.
#15d Unique Berserker Ship
Real Name: N/A
Team: Team Player
Range: 4
Points: 100/
Keywords: Armor, Berserkers, Ghost Realm, Herald, Mystical, Pirate, Robot, Vehicle
Base Size: 2x4
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Passengers: 4: Mystic Resurrection: Berserker Ship begins the game with the Berserkers Crew equipped. When Berserker Ship is KO’d equip the Berserkers Crew to a friendly character of your choice. That character gains the Pirate keyword this game and if it already has the Pirate keyword it can use Safeguard: Outwit this game instead. PILOT: Berserkers, Pirate: When revealing your force, you may choose a single base character on your Sideline named that has the Berserkers or Pirate keyword and turn it to any click. This character can use the standard attack and damage powers displayed on that character's dial. // When this character is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Skaldic Piracy: FREE: Choose a side of Berserker Ship’s base. It may then use Outwit to target each character in squares adjacent to Berserker Ship along the chosen side. Sinister Skeid: Phasing/Teleport. If no friendly character named Crew Mate is on the map Berserker Ship may use the powers displayed on the Berserkers Crew dial.
15e Unique Berserkers Crew
Real Name: N/A
Team: No Affiliation
Points: 15
Qualifying Keywords: Berserkers, Ghost Realm, Mystical, Pirate
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Verbal Agreement: Only characters with a qualifying keyword may equip Berserkers Crew. When this object is no longer equipped it is KO’d. EFFECT: Equipped character can use the the following traits. You’ll Need To Wear The Eye Patch: Equipped character has a maximum range of 4 and can use Leadership and Outwit. When it uses Outwit to target an adjacent equipped character roll a d6: 5-6) KO the target’s equipment. And We Need to Say It Three Times: RALLY: 3 (Friendly Attack rolls). At the beginning and end of your turn you may remove a Rally die and roll a d6. Turn this dial to the click number of the result and you may generate a Crew Mate bystander [MAX=1] that uses the combat values and powers displayed on Berserkers Crew’s dial. // Friendly Crew Mate bystanders can use Autonomous and the team abilities of the equipped character that aren’t Uncopyable. Protected: Pulse Wave. Who Needs A Parrot With This Crew: If equipped character is named Berserker Ship or Hammerhand FREE: turn Berserkers Crew’s dial one click in either direction. Ram-Bam: Leap/Climb. POWER: Halve Speed, Move, Make a close attack that deals KNOCKBACK, then place each character moved through in a square adjacent to its current square. Spin-Wit: +1 . Incapacitate. Charge, but only to use Incapacitate. Quick-Jaw & Cannon-Blaster: Shape Change, Toughness. Cruncher: , Quake. When using Quake instead of KNOCKBACK you may increase the damage dealt to hit targets +1.
#S-666c Totem of The Bull
Points: 5
/ 2/4 +2/3 (Destroy): 4. Ancient Spirits of Evil LARGE OBJECT: If Totem of The Bull is on the map characters cannot occupy its square and it counts as blocking terrain for line of fire. INDESTRUCTIBLE EFFECT: Characters within 4 squares of this terrain marker can use Super Strength. If they have the Animal keyword, the Cosmic Energy team symbol or can already use Super Strength they can use Movement: Blocking (Destroy) and cannot be knocked back.
#16a Unique Fisto & Snowman
Real Name: Malcolm / Unrevealed
Team: Heroic Warriors/ThunderCats
Range: 0
Points: 80
Keywords: Animal, Brute, Heroic Warriors, League of Third Earth, Martial Artist, ThunderCats, Warrior
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Cold Iron: When Fisto & Snowman are KO’d, before removing them from the map choose up to two characters from your Sideline named Fisto and/or Snowman with a combined point value of 80 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Fist or Flurry?: At the beginning of the game you turn this dial to its last non-KO click. If you do, this game reverse the direction this dial is turned when healing or taking damage. Protected: Pulse Wave. Castle Protectors: Adjacent squares of printed Blocking terrain have INDESTRUCTIBLE. Lance & Greatsword: Giant Reach: 2, Blades/Claws/Fangs, Sidestep Knights in Snowing Armor: Toughness, Willpower. Opposing game effects cannot give Fisto & Snowman action tokens. Protected: Outwit. Protected: Pulse Wave. Hook Mountain Hero: Precision Strike. When Fisto & Snowman deal damage if it is reduced give that character an action token.
Heard You Need A Hand: SIDELINE ACTIVE: When a friendly character with the ThunderCats keyword targets a single opposing character with a close attack a successful hit becomes a critical hit. Hand To Hoof: When Fisto would be generated from your Sideline you may instead generate a HvT16d Stridor on its starting line and Fisto must be chosen for its Pilot trait this game.
#16c Unique Snowman
Real Name: Snowman of Hook Mountain
Team: ThunderCats
Range: 0
Points: 40
Keywords: Animal, Brute, Heroic Warriors, League of Third Earth, ThunderCats, Warrior
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Movement: Elevated A Time To Chill: SIDELINE ACTIVE: When a friendly character with the Heroic Warriors keyword makes a terrain attack hit targets are given an action token. Paw to Paw: When Snowman would be generated from your Sideline you may instead generate HvT16e Snowmeow and Snowman is chosen for its Pilot trait this game. Icy Arsenal: Snowman increases his combat values +1 when holding an object. FREE: Generate a standard object Snowman is now holding.
#16d Stridor
Real Name: N/A
Team: No Affiliation
Range: 4
Points: 40/15
Keywords: Animal, Armor, Heroic Warriors, Robot, Vehicle, Warrior
Base Size: 2x1
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PILOT: Heroic Warriors, Animal: When revealing your force, you may choose a single base character on your Sideline named that has the Heroic Warriors or Animal keyword and turn it to any click. This character can use the standard attack and damage powers displayed on that character's dial. // When this character is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Packaged Pair: If the character chosen for Stridor’s Pilot trait is named Fisto Stridor can use the standard attack and damage powers on that character’s card instead. Still Salvageable?: When Stridor would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game Stridor is an Equipment object. LARGE OBJECT: If Stridor is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Stridor as if they were in its square. // Stridor is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When Stridor is equipped turn its dial to any click with a blue click number. The equipped character modifies it’s speed value by Stridor’s speed value and can use the powers displayed on Stridor’s dial. Trot Trot Trot Trot: Hypersonic Speed. When using Hypersonic Speed do not halve range. Heroic Mechanical Steed: Equipped character has the Animal, Armor, Robot, and Vehicle keywords.
#16e Unique Snowmeow
Real Name: Snowmeow
Team: ThunderCats
Range: 0
Points: 40
Keywords: Animal, Herald, Heroic Warriors, League of Third Earth, ThunderCats, Vehicle, Warrior
Base Size: 2x1
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PILOT: League of Third Earth, Animal, Warrior: When revealing your force, you may choose a single base character on your Sideline named that has the League of Third Earth, Animal or Warrior keyword and turn it to any click. This character can use the standard attack and damage powers displayed on that character's dial. // When this character is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Packaged Pair: If the character chosen for Snowmeow’s PILOT trait is named Snowman Snowmeow can use the standard attack and damage powers on that character’s card instead. Giant Snow Cat: Battle Fury, Toughness. Messenger of Hook Mountain: Hypersonic Speed, Leap/Climb. When Snowmeow ends its movement, if no character is in an adjacent square they may immediately use the ThunderCats team ability at no cost.
#17a Palace Guards & Warrior Maidens
Real Name: Various
Team: Heroic Warriors,Police,ThunderCats
Range: 4
Points: 30
Qualifying Keywords: Eternian Council, Heroic Warriors, League of Third Earth, Marksman, Police, Soldier, ThunderCats, Warrior
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For Eternia!!!: When Palace Guards & Warrior Maidens are KO’d, before removing them from the map choose up to two characters from your Sideline named Palace Guard and/or Warrior Maiden with a combined point value of 30 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Belay That Order: At the beginning of the game you turn this dial to its last non-KO click. If you do, this game reverse the direction this dial is turned when healing or taking damage. Protected: Pulse Wave You Heard The Captain: When an adjacent friendly character uses Leadership successfully remove a token from this character.
#17b Palace Guards
Real Name: Various
Team: Police
Range: 4
Points: 15
Keywords: Eternian Council, Heroic Warriors, League of Third Earth, Police, Soldier, ThunderCats, Warrior
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Battle Cry: SIDELINE ACTIVE: For all characters with this ability, if a friendly character has used Leadership successfully this turn friendly characters with the League of Third Earth or ThunderCats keyword modify Attack +1. Prior Requisition: If they didn’t begin the game on your starting force POWER: Equip Palace Guards with an equipment object from your Sideline. If that equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead. Chain of Command: Passengers: 1. Characters carried by Palace Guard may still be given a non-free action but may not be moved or placed this turn. Siege Deterrence: Toughness. Invincible, but only when chosen as the hit target by characters using Mastermind.
#17c Warrior Maiden
Real Name: Various
Team: ThunderCats
Range: 4
Points: 15
Keywords: Eternian Council, Heroic Warriors, League of Third Earth, Marksman, ThunderCats, Warrior
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Warrior’s Wisdom: SIDELINE ACTIVE: For all characters with this ability, if a friendly character has used Leadership successfully this turn friendly characters with the Eternian Council or Heroic Warriors keyword modify Attack +1. Prior Confiscation: If they didn’t begin the game on your starting force POWER: Equip Warrior Maidens with an equipment object from your Sideline. If that equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead.
PILOT: Eternian Council, Heroic Warriors, Warrior: When revealing your force, you may choose a single base character on your Sideline that has the Eternian Council, Heroic Warriors, or Warrior keyword and turn it to any click. Bashasaurus can use the standard attack and damage powers displayed on that character's dial. // When Bashasaurus is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. If the chosen character has a lower point value you may generate them on any click instead. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Still Salvageable?: When Bashasaurus would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game Bashasaurus is an Equipment object. Ceratopsian Tank: Movement: Blocking (Destroy). Hypersonic Speed, but only to move in a direct path. Ground Pound: Giant Reach: 2. Close Combat Expert. When Bashasaurus would KNOCKBACK an opposing character give it an action token instead.
LARGE OBJECT: If Bashasaurus is EQUIPMENT and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Sky Sled as if they were in its square. // Bashasaurus is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped turn Bashasaurus’ dial to any click. The equipped character modifies its combat values by Bashasaurus’ printed values and can use the powers displayed on Bashasaurus’ dial. Ceratopsian Tank: Movement: Blocking (Destroy), Battle Fury. Ground Pound: Giant Reach: 2. When equipped character would KNOCKBACK an opposing character it is given an action token instead.
#S-117 Royal Casket
Points: 5
/ 2/4 +1/2 (Destroy): 3. Lie In Repose: Royal Casket begins the game on your Sideline and may only be on a Sideline if it’s points were paid this game. The first time a friendly character with either the highest point value on your force or the Ruler keyword is KO’d place them and any objects equipped to them on this card instead and place Royal Casket from your Sideline in a square that character last occupied. EFFECT: Characters holding Royal Casket halve their speed value. A character holding Royal Casket occupying its starting area may be given a POWER to remove Royal Casket from the game and if you do points scored for Royal Casket and game elements on this card are scored by the active player instead.