You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
New Partner Every Day: At the beginning of the game, choose a friendly character. That character is Terry Seattle's partner. Terry Seattle and his partner can use Perplex, but only to target each other, and once per game, one of them may use it to modify a stat +2. There's Been a Murder: When a standard character is KO'd, after resolutions give Terry Seattle a Crime Solving token. POWER: remove a Crime Solving token and place Terry Seattle adjacent to his partner and choose Outwit, Empower or Enhancement. Terry Seattle can use the chosen power this turn. You're Going Deep Undercover: Shape Change. Terry Seattle's partner can use Shape Change, but only if they are closer to the opponent's side of the map then their own. Show Me Your Best Cool Guy Walk: Sidestep. POWER: move Terry Seattle's partner up to half their speed value. After resolutions, if Terry Seattle's partner is within 2 squares and line of fire to an opposing character, you may place that opposing character in a square adjacent to themself. Tough Job in a Tough City: Toughness, Willpower.
Significant Appearance: Murderville
Last edited by DestructoBoy; 07/15/2023 at 02:49..
#012 Orbital Drop Shock Trooper
Real Name: Various
Team: United Nations Space Command
Range: 7
Points: 60
Keywords: UNSC, ODST, Soldier, Armor
7
10
17
3
7
10
17
3
7
10
17
3
6
10
17
2
5
9
16
2
4
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Helljumpers: At the beginning of your game, you may place the Orbital Drop Shock Trooper in your sideline instead on the battlefield. // Any character on your team can use 'POWER: Place an Orbital Drop Shock Trooper from your sideline onto the battlefield, up to six squares away from this character.' But It's Our Dirt, Dammit: Stealth. // If an Orbital Drop Shock Trooper does not start on your sideline, increase their defense statistic by +1 for the rest of the game, unless an enemy character reaches your starting area. Specialist Weaponry: At the beginning of your turn, select one of the following powers at no cost: Energy Explosion, Penetrating/Psychic Blast, Smoke Cloud, Poison. This Orbital Drop Shock Trooper can use that power for the rest of the turn.
First Appearance: Halo, the Fall of Reach (2001)
Notes: At first glance, the ODSTs do not fit the community theater aspect of this month's theming. Being, on paper, elite soldiers with some of the finest war-era UNSC equipment, so awesome that they have their very own orbital personnel deployment style directly built into many UNSC warships, understandably doesn't scream 'made on a budget.'
But that's on paper. In Halo, the ODSTs are heroes, capable ones at that, but they aren't the end-all be-all. Their enemies are aliens, with technology so vastly superior and with a population size that dwarfs all of humanity. By the UNSC's standards, there now exist Spartans, who are superhuman and outclass them in all ways. There's even a part in the first Halo novel, where, when the Master Chief was twelve, he killed or crippled a handful of ODSTs with just a few punches (in self defense, despite it being staged to test the Spartans from an early age).
ODSTs are just human, in a setting where that doesn't mean much. They are the plucky, second-rate commandos of the UNSC. With every lost colony, there was usually a squad or two of ODSTs groundside who, despite their rigorous training or decent equipment, never got off the surface. Those that survive, rarely do it with all their friends. But they fight anyway, and that's why they're great.
If this has sparked any interest, I'd recommend everyone read the short story Dirt. It was in an older Halo shorts collection, but given its smallish nature there's probably a million PDFs around that have it or something. The rest of the collection is really good too, but that's besides the point.
Also, y'know, the whole game dedicated to them.
Last edited by NeverEnoughDakka; 07/14/2023 at 20:33..
Red Hood One
Real Name: Unknown
Team: Batman Enemy, Underworld
Range: 6
Points: 50
Keywords: Past, Gotham City, Gotham City Underworld
7
10
17
2
6
11
17
2
6
11
17
2
6
10
16
2
6
10
16
3
6
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Targeting: Hindering Non-Lethal, but I’ve heard if you rejigger the controls just right, it could liquify a person’s insides: If Red Hood is equipped with the DC 004 Waynetech Sonic Rifle, when he hits with a ranged attack, he may choose a hit character. The chosen character modifies defense -1 until your next turn. No, see. It’s just the beginning: When Red Hood would be KO'd, you may instead replace him with a character named the Joker from your sideline on it's last non-KO click. If the Joker was KO'd by knockback damage, heal that character 2 clicks. Protected: Pulse Wave. He threatens them, gives them a mask, and now they’re members of the Red Hood: Stealth, Mastermind, Mind Control with 3 targets and Improved Targeting: Characters. We wear the red hood to court the wolf, rather than hide: Shape Change, Leadership, Outwit. When Red Hood uses Outwit, he may choose a friendly character within range and line of fire and draw lines of fire as if he occupied that character's square.
DC004 Waynetech Sonic Rifle
Cost: 10 points
Qualifying Name: Red Hood One
Effect: When this character hits with a ranged attack, after resolutions, knock back a single hit character 3 squares and give them an action token.
Significant Appearance: Batman #21 (2013)
Here's another of my Zero Year dials from my Detective Comics set. I think it they fit the monthly theme pretty well so I'll probably keep doing them. As the "rough draft" for the Joker, Red Hood fits it even better than Dr. Death. Red Hood One is a chase, and synergizes with a number of figures from the set that can use the sideline. These include four 50 point Shifting Focus Jokers, and Red Mask. With Red Hood, Red Mask, and one of the Shifting Focus Jokers and the other three on the sideline you can do some shenanigans.
Red Hood can stand on his own as well, with his Mind Control and Sonic Rifle Equipment letting him start a reign of terror across Gotham that he continues when he becomes the Joker.
Last edited by brennan4; 07/14/2023 at 21:55..
My Heroclix sets
Current Projects: Teen Titans Animated, Star Wars, Yu-Gi-Oh Series 4, My Hero Academia, Detective Comics
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
Week 1 Votes
1 Limelight45: Black Knight- it's a shame we didn't get any Scooby villains in BTU. If we had, this is exactly what I would want them to look like.
2 Hesster56: The Priest- there's a lot packed into this dial, which suits the more abstract nature of the Hellraiser franchise. The figure by itself would be an impressive design but the Lament Configuration is really impressive too.
3 mmiller42: Hulk: the name stealing power is really cool. We need to see Xemnu clixed some day and when we do I'd love to see him look like this.
HM Horror Movie Monster- a good joke executed well. This is a funny concept, and each line of text made me laugh. The fact that the dial ends up actually being coherent ties it all together
Last edited by brennan4; 07/14/2023 at 22:01..
My Heroclix sets
Current Projects: Teen Titans Animated, Star Wars, Yu-Gi-Oh Series 4, My Hero Academia, Detective Comics
Unique Mr. Monopoly
Real Name: Rich Uncle Pennybags
Team: No Affiliation
Range: 0
Points: 45
Keywords: Celebrity, Politician
6
11
17
1
5
11
17
1
4
11
17
1
3
10
17
0
2
10
17
0
1
10
16
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Let’s Play A High Stake Game: Probability Control. Whenever a final attack roll results in doubles the attacking character rolls a d6: if the result matches a d6 in the attack roll place that character in its starting area and give it two action tokens. That character has IMMOBILE until the end of its next turn. Take A Chance: FREE: roll a d6 and move Mr. Monopoly or an adjacent character in a direct line a number of squares equal to the result, ignoring the effects of terrain and characters. Passing Go: FREE: Heal 2 clicks, but only if Mr. Monopoly occupies a starting area other than the starting area he occupied the last time this action was given (if applicable).
Rent Is Due (Plasticity)
How About a Trade? (Mind Control)
House and Hotel Builder (Barrier)
Chairman of the Board (Perplex)
Railroad Magnate (Outwit)
Insight
Game players theme continued by another parody character. Had to pull deep from HeroClix Community Theatre Chest. Main things from the game I wanted to crossover were Jail, Passing Go, and uncontrolled destinations. As with the source material it could go either way. I would be cheeky and use houses and hotels from the actual game as my Barrier markers but you do you boo.
#002 Unique Trickster
Real Name: Francis Krouse
Team: No Affiliation
Range: 0
Points: 40
Keywords: Coil's Crew, Teen, Travelers
6
9
18
1
6
9
17
1
6
9
17
1
5
9
17
1
5
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Switching Teleport: FREE: Choose two target single based characters and/or terrain markers within 6 squares and line of fire. Place each in the other's current square. Never Stay Still Long Enough To Get Hit: Shape Change, but succeeds on 4-6. When he does, you may choose the new target instead of your opponent and it must be any single based character (instead of just opposing to the attacker) within 4 squares and line of fire of Trickster. Before the attack roll is made, place Trickster and the new target in each other's current square. Breaking Simurgh Quarantine : At the beginning on the game, place 3 Manipulation tokens on Tricksters card. // Once per turn, an opponent may remove a Manipulation token from Trickster and reroll any attack roll.
1-Ben- one of the greatest protagonists in history. Romero was way ahead of his time.
2- Dorothy- Grant Morrison’s best original character. The TV show was heavily underrated.
3- Xemnu the Titan err…Hulk- he’s high on the list of marvel’s why don’t we have ____ yet nearly a quarter century into the game. Root for me at worlds and we can make this dream come true (assuming Endless are still off limits of course)