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#13a Ice Mephit
Real Name: Various
Team: No Affiliation
Range: 4
Points: 25
Keywords: Elemental, Monster, Mystical
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Ice Mephit. No points are scored for it this game.’ Call Upon The Youth: POWER: Once per game, if Ice Mephit began the game on the map generate an Ice Mephit on click 3. Death Burst: When Ice Mephit is KO’d before removing it from the map deal each adjacent character one damage. Ice Elemental: Energy Explosion. When Ice Mephit uses it hit characters must roll to break away as if they were adjacent to Ice Mephit until your next turn.
#13b Magma Mephit
Real Name: Various
Team: No Affiliation
Range: 4
Points: 25
Keywords: Elemental, Monster, Mystical, Underdark
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Magma Mephit. No points are scored for it this game.’ Call Upon The Youth: POWER: Once per game, if Fire Mephit began the game on the map generate an Fire Mephit on click 3. Death Burst: When Ice Mephit is KO’d before removing it from the map deal each adjacent character one damage. Fire Elemental: Energy Explosion. When Magma Mephit uses it generate a Fire hindering terrain marker in each hit targets square. At the beginning of your turn even if this power is lost remove all Fire markers placed by this character and deal 1 penetrating damage to each character occupying a square with a removed marker.
#14a Mud Mephit
Real Name: Various
Team: No Affiliation
Range: 4
Points: 25
Keywords: Elemental, Monster, Mystical
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Mud Mephit. No points are scored for it this game.’ Call Upon The Youth: POWER: Once per game, if Mud Mephit began the game on the map generate a Mud Mephit on click 3. Death Burst: When Mud Mephit is KO’d before removing it from the map deal each adjacent character one damage. Earth Elemental: Energy Explosion. When Mud Mephit uses it hit characters halve their range value (including minimums) until your next turn.
#14b Grease Mephit
Real Name: Various
Team: No Affiliation
Range: 4
Points: 25
Keywords: Elemental, Monster, Mystical
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Grease Mephit. No points are scored for it this game.’ Call Upon The Youth: POWER: Once per game, if Grease Mephit began the game on the map generate a Grease Mephit on click 3. Death Burst: When Grease Mephit is KO’d before removing it from the map deal each adjacent character one damage. Grease Elemental: Energy Explosion. When Grease Mephit uses it generate a Grease special terrain marker in each hit character’s square. Remove them at the beginning of your next turn.
GREASE terrain: IMMOBILE. When a character without or Great Size occupying this terrain moves roll a d6: 1-2) it’s movement immediately ends.
#15a Quartermaster Talli
Real Name: Talli
Team: No Affiliation
Range: 0
Points: 35
Keywords: Armor, Harpers, Last Light Inn, Swordsman
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Spare Rations: When building your force you may include up to 5 points of Potions or Scrolls at no cost. The Harpers: When an opposing character uses Shape Change or Super Senses successfully remove an action token from this character. If You’re Alright With Jaheira: Friendly characters that are adjacent or with the Harpers keyword may be given an action token to replace their defense value with Quartermaster Talli’s printed defense. There’s A Pickpocket On The Loose: Battle Fury, Charge, Plasticity. Opposing characters within line of fire cannot pick up terrain markers. Then You’re Alright With Me: Empower, Enhancement
#15b Unique Lady Esther
Real Name: Esther
Team: No Affiliation
Range: 0
Points: 50
Keywords: Armor, Baldur’s Gate, Detective, Society of Brilliance, Swordsman
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Spare Rations: When building your force you may include up to 5 points of Potions or Scrolls at no cost. Society of Brilliance: Outwit. When using Outwit, if no other character has used it this turn it may choose a power for each friendly character that can use Outwit instead. If you do after resolutions other friendly characters cannot use Outwit this turn. If They Can’t Be Bargained With: Friendly characters that are adjacent or attacking a character with the Gith keyword may be given an action token to replace their attack value with Lady Esther’s printed attack. There’s A Pickpocket On The Loose: Battle Fury, Charge, Plasticity. Opposing characters within line of fire cannot pick up terrain markers. Step No Closer, Brigand: Super Senses, Toughness
#16a Zealot of the Absolute
Real Name: Various
Team: No Affiliation
Range: 0
Points: 50
Keywords: Armor, Cult of the Absolute, Herald, Moonrise Towers, Paladin, Swordsman
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Divinity Charge: Defend, Support. When using Support Zealot of the Absolute can target herself. Guard Duty: Opposing characters within line of fire cannot generate characters.
#16b Unique The Warden
Real Name: Unrevealed
Team: Police
Range: 5
Points: 65/40
Keywords: Armor, Cult of the Absolute, Marksman, Police, Ranger, Swordsman, Tiefling
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Prison Contraband: Plasticity. When revealing forces choose an opposing character. That character cannot use the EFFECTs of equipment as long as The Warden is on the map. Ensnaring Strike: CLOSE/RANGE: Make an attack. Hit characters are given an action token and can use IMMOBILE until your next turn. She Tests Me…She Sends Me You: Charge, Running Shot
#017 Animated Corpse
Real Name: Various
Team: No Affiliation
Range: 0
Points: 20
Keywords: Brute, Monster, Zombie Horde
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Necromancy: When Animated Corpse is generated by Animate Dead, if the chosen character was 50 points or greater it begins the game on its blue starting line. Ghoulish Upcast: At the beginning of the game choose , range of 4, Close Combat Expert, or Battle Fury. If Animated Corpse didn’t begin the game on the map choose 2 instead. Animated Corpse can use the chosen effects this game.
S-16 Scroll of Animate Dead, 5 points SCROLL:
EFFECT: Choose a character in a KO area not already chosen by this effect this game. Generate #017 Animated Dead on its green starting line then remove this scroll from the game. This game that character cannot use the effects of equipment or scrolls and when it would be KO’d is removed from the game instead. Protected: Pulse Wave.
Family Pet: If your starting force includes a character whose name includes ‘Thorm’ reduce Squire’s point value by 25 for all game effects this game. Call For Help: At the beginning of your turn, if Squire is within an opposing characters range and line of fire you may place a friendly character that is more than 4 squares from her into an adjacent square. Lifeless Fangs: Blades/Claws/Fangs, Flurry Bone Chill: Characters that have been hit by Squire this game cannot be healed.
#019 Shadow
Real Name: Various
Team: No Affiliation
Range: 0
Points: 45/25
Keywords: Ghost Realm, Monster, Shadow-Cursed Lands
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Movement: Blocking, Characters Shadow Veil: When Shadow occupies hindering terrain it can use Toughness and Precision Strike. Strength Drain: CLOSE: Make a close attack. Instead of normal damage a hit target modifies it’s combat values -1 for the rest of the game. Shadowblend: Charge, Sidestep, Stealth
#020 Shadow Mastiff
Real Name: Various
Team: No Affiliation
Range: 0
Points: 50/30
Keywords: Animal, Ghost Realm, Monster, Shadow-Cursed Lands
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Shadow Veil: Stealth. When Shadow Mastiff occupies hindering terrain it can use Exploit Weakness and Willpower. Knockdown Jaws: Characters hit by Shadow Mastiff halve their Speed values until your next turn. Always On The Hunt: Super Senses, Toughness Alpha: Battle Fury, Leadership, Shape Change
#021 Unique Jaheira
Real Name: Jaheira
Team: No Affiliation
Range: 4
Points: 50
Keywords: Baldur’s Gate, Balduran’s Blessed, Druid, Harpers, Last Light Inn, Mystical, Soldier
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The Harpers: When an opposing character uses Shape Change or Super Senses successfully remove an action token from this character. The High Harper: Leadership, Stealth. Wild Shape: 2: Jaheira begins the game with 2 Wild Shape tokens. FREE: Remove a Wild Shape token and replace Jaheira with a character with the Wild Shape keyword on its orange starting line. This game when that character is KO’d place Jaheira in the square it last occupied. Protected: Pulse Wave. Plant Growth: Smoke Cloud. Opposing characters occupying squares with these markers can use IMMOBILE. Truth Poison: When an opposing character uses Shape Change or Super Senses successfully deal it one unavoidable damage.
#022 Gremishka
Real Name: Various
Team: No Affiliation
Range: 0
Points: 10
Keywords: Animal, Monster, Mystical
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Magic Allergy: When a friendly character with 2 squares takes damage from a character with the Mystical keyword roll a d6:
1) Give an adjacent character an action token;
2) Gremishka has and modifies combat values +1 for the rest of the game;
3) Replace Gremishka with #048a Panther;
4) Deal each adjacent character 1 penetrating damage;
5) Generate a #022 Gremishka;
6) Choose any other result.
#023 Winged Horror
Real Name: Various
Team: No Affiliation
Range: 0
Points: 30/20
Keywords: Brute, Last Light Inn, Monster, Moonrise Towers, Zombie Horde
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Call For Help: At the beginning of your turn, if Winged Horror is within an opposing characters range and line of fire you may place a friendly character that is more than 4 squares from them into an adjacent square. Paralyzing Claws: When Winged Horror hits roll a d6: 4-6) give a hit character an action token. Undead Fortitude: Toughness, Willpower
#024 Scrying Eye
Real Name: N/A
Team: Police
Range: 0
Points: 20
Keywords: Cult of the Absolute, Herald, Police, Robot, Spy
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Call For Help: At the beginning of your turn, if Scrying Eye is within an opposing characters range and line of fire you may place a friendly character that is more than 4 squares from them into an adjacent square. The Eye of the Absolute: Passengers: 0. When an opposing character within line of fire makes an attack give it a Hostile token if it doesn’t already have one. Even if this power is lost, during your turn line of fire to opposing characters with a Hostile token cannot be blocked.
#025 Skull Lasher
Real Name: Various
Team: Mystics
Range: 4
Points: 50
Keywords: Cult of the Absolute, Cult of Myrkul, Herald, Moonrise Towers, Mystical, Warrior
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Oubliette: Opposing characters occupying squares at a higher elevation cannot draw line of fire to Skull Lasher. Which Name Be Praised: At the beginning of the game you may turn Skull Lasher to click 6. If you do for the rest of the game reverse the direction when turning this dial. Protected: Pulse Wave Bones Be Blessed: Regeneration. When Skull Lasher uses Regeneration the minimum result is the number of characters in an opponent’s KO area.
#026 Justiciar Nightweaver
Real Name: Various
Team: Mystics
Range: 6
Points: 45
Keywords: Cult of Shar, Mystical, Past, Zombie Horde
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Targeting: Hindering Misty Step: FREE: Place this character in a square within range and line of fire. Living Shadow: Toughness. When Justiciar Nightweaver occupies hindering terrain they may reduce penetrating damage. // When Justiciar Nightweaver is KO’d generate a Smoke terrain marker in its square. Beckoning Darkness: Poison. When Justiciar Nightweaver uses it damage dealt to characters occupying hindering terrain is penetrating. Untenable Secret: POWER: Give an opposing character within range and line of fire a Secret token. For the rest of the game characters with a Secret token can use ‘At the beginning of your turn give this characters Secret token to an adjacent character on its force. If you cannot, deal this character 1 unavoidable damage.’
#027 Sabre-Toothed Tiger
Real Name: Various
Team: No Affiliation
Range: 0
Points: 45/0
Keywords: Animal, Past, Wild Shape
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Movement: Elevated Jugular Strike: When Sabre-Toothed Tiger makes a close attack increase the damage dealt to a hit target by its number of action tokens. Animalistic Vitality: Combat Reflexes. At the beginning of your turn heal Sabre-Toothed Tiger 1 click.