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#028 Wood Woad
Real Name: Various
Team: No Affiliation
Range: 0
Points: 30/15
Keywords: Mystical, Plant, Warrior
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Entangle: Plasticity. Opposing characters within 2 squares must roll to break away as if they were adjacent to Wood Woad. Regeneration: Regeneration. When Wood Woad occupies hindering terrain the action is FREE.
#029 Necromite
Real Name: N/A
Team: No Affiliation
Range: 6
Points: 10
Keywords: Cult of Myrkul, Monster, Zombie Horde
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Targeting: Hindering Skeleton: Necromite cannot use Scrolls or be healed. Incubate Death: SIDELINE ACTIVE: Friendly characters with the Cult of Myrkul keyword and a higher point value can use ‘POWER: Generate an Involucre blocking terrain marker in a square within 4 squares and line of fire. At the beginning of your turn remove it and deal one penetrating damage to each character adjacent to the removed marker then generate a #029 Necromite in the square it occupied.
#030 Needle Blight
Real Name: Various
Team: No Affiliation
Range: 4
Points: 20
Keywords: Plant, Monster, Shadow-Cursed Lands
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Surprise Attack: Stealth. Opposing characters cannot draw line of fire to Needle Blight unless a friendly character has made an attack this game. Needle Burst: Pulse Wave. When Needle Blight is KO’d deal one penetrating damage to each character within 4 squares and generate a Shadow-Cursed Vine hindering terrain marker in the square it last occupied. Protected: Pulse Wave.
SHADOW-CURSED VINE: Characters without the Plant keyword occupying this terrain can use IMMOBILE and are dealt 1 damage at the end of their turn. When a character occupying this terrain takes damage remove Shadow-Cursed Vine.
#031 Giant Eagle
Real Name: Various
Team: No Affiliation
Range: 0
Points: 70/50/30
Keywords: Animal, Past
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(+25) Honour Mode: At the beginning of the game generate a #031 Giant Eagle on a starting line with a higher click number than Giant Eagle. Territorial: Once per turn when an opposing character moves into a square of your starting area after resolutions place Giant Eagle adjacent to that character and make an attack. Multi-Attack: Flurry
#032 Kobold
Real Name: Various
Team: No Affiliation
Range: 4
Points: 20
Keywords: Baldur’s Gate, Brute, Kobold, Scientist, Spy
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(-5) Firewine Belly: Attack and Defense -1. Kobold takes 1 additional damage from attacks using Energy Explosion. Pack Tactics: Kobold modifies Attack +1 for each adjacent character with the Kobold keyword. Looter: Super Strength. When Kobold moves he may pick up any number of terrain markers and when his movement ends choose up to one terrain marker picked up. Kobold now holds the chosen marker then puts down the remaining terrain markers in adjacent squares. Scout: Super Senses. POWER: Until your next turn friendly characters using Super Senses increase the result +1. Inventor: When Kobold attacks you may remove an object he is holding from the game and the attack deals penetrating damage.
#033 Dryad
Real Name: Various
Team: No Affiliation
Range: 0
Points: 40
Keywords: Druid, Mystical, Plant
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Summon Woodland Being: SIDELINE ACTIVE: Friendly characters with the Druid keyword and a higher point value can use POWER: Generate Dryad from your Sideline if no friendly character with that name is on the map. Fallen Lover: POWER: Once per game generate #028 Wood Woad on its 15 point line. Spike Growth: Smoke Cloud. When a character that cannot use Movement: Elevated moves into a square with a marker placed by this power immediately deal it one penetrating damage.
#034 Unique Araj
Real Name: Araj Oblodra
Team: No Affiliation
Range: 0
Points: 60/35
Keywords: Baldur’s Gate, Cult of the Absolute, Drow, Mystical, Rogue, Scientist, Underdark
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Movement: Characters Surely He Can Be Convinced: At the beginning of the game add a Potion of Everlasting Vigour to your Sideline. Continued Experimentation (60): At the beginning of the game give a friendly character an Unstable Blood token. Even if this power is lost when a character with an Unstable Blood token takes damage from an attack after resolutions deal each character in squares adjacent to it one penetrating damage. Crimson Draughts: POWER: Add a Sanguine Explosive Potion to your Sideline. Blood Alchemy: Perplex. When she uses it and targets a friendly character it you may deal the target 1 unavoidable damage and instead modify all of its combat values +1.
#P-034 Potion of Everlasting Vigour, Potion, 5 points POTIONS: A starting force may include any number of Potions by paying their cost. At the beginning of the game all Potions on a players force are placed on that player’s Sideline and their effects have SIDELINE ACTIVE this game. As long as there is a Potion on your Sideline friendly characters can use ‘FREE: Remove a Potion from your Sideline and this character uses its EFFECT.’ and ‘POWER: Remove a Potion from your Sideline and choose a square within 4 square and line of fire. Characters occupying and adjacent to the chosen square can use its EFFECT.’
EFFECT: The character given the action to use Potion of Everlasting Vigour modifies Attack and Damage +1 when making close attacks for the rest of the game.
#034p Sanguine Explosive, Potion, 0 points POTIONS: A starting force may include any number of Potions by paying their cost. At the beginning of the game all Potions on a players force are placed on that player’s Sideline and their effects have SIDELINE ACTIVE this game. As long as there is a Potion on your Sideline friendly characters can use ‘FREE: Remove a Potion from your Sideline and this character uses its EFFECT.’ and ‘POWER: Remove a Potion from your Sideline and choose a square within 4 square and line of fire. Characters occupying and adjacent to the chosen square can use its EFFECT.’
EFFECT: Deal this character 3 damage and destroy any adjacent squares of blocking terrain.
#035 Unique He Who Was
Real Name: Unrevealed
Team: No Affiliation
Range: 4
Points: 45
Keywords: Animal, Detective, Herald, Mystical, Shadow-Cursed Lands
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Servant of The Raven Queen: At the beginning of the game generate a #08a Raven. This game it modifies its combat values +1 and can use Super Senses. Ritual Circle: When He Who Was uses Scroll of Speak With Dead the action is FREE. Yes! Make Her Suffer!: Mind Control. When He Who Was uses it you may choose an opposing character in a KO area not already chosen this game. Place the character in an adjacent square on the click of your choice and it becomes the target of this use of Mind Control. After resolutions return it to the KO area. Darkness: Smoke Cloud, Stealth What Did You Do?!?: Combat Reflexes, Flurry
#36a Mistress of Souls
Real Name: Various
Team: Mystics
Range: 6
Points: 50
Keywords: Cult of the Absolute, Cult of Myrkul, Herald, Moonrise Towers, Mystical, Wizard
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Evocation: When Mistress of Souls attacks friendly characters do not take damage. Level 4 Fireball: Energy Explosion. When she uses it all characters within 2 squares of the original target become targeted instead. Incubate Death: At the beginning of the game you may add an #029 Necromite to your Sideline. Opponents do not score points for friendly characters named Necromite unless it began the game on the map. Shield: Energy Shield/Deflection, Super Senses Bone Chill: Exploit Weakness. When she uses it hit characters cannot be healed until your next turn.
#36b Prime Kressa Bonedaughter
Real Name: Kressa Bonedaughter
Team: Team Player
Range: 6
Points: 80/40
Keywords: Cult of the Absolute, Cult of Myrkul, Herald, Moonrise Towers, Mystical, Scientist, Wizard
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Myrkul’s Gift: Friendly characters on their starting lines used this game can use [Mystics], Toughness, and reduce penetrating damage. Misty Step: FREE: Place Kressa Bonedaughter in a square within range and line of fire. Shield: When Kressa Bonedaughter is attacked after the roll has been finalized you may roll a d6 and increase her Defense by half the result. Oubliette: Stealth. Opposing characters at a higher elevation cannot target Kressa Bonedaughter. Incubation Mastery: Barrier. When Kressa Bonedaughter’s Barrier markers are removed choose a marker. Deal each character adjacent to that marker 1 penetrating damage then remove it and generate a #029 Necromite in the removed marker’s square. Bone Chill: Exploit Weakness. When Kressa Bonedaughter hits a single target with a close attack that character cannot be healed until your next turn.
#037 Unique Disciple Z’rell
Real Name: Z’rell
Team: No Affiliation
Range: 6
Points: 75/45
Keywords: Cult of the Absolute, Moonrise Towers, Mystical, Orc, Soldier, Warlock
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Dark One’s Blessing: When Disciple Z’rell KO’s an opposing character after resolutions heal her 2 clicks. Counterspell: Shape Change. When she uses it successfully she may immediately use Outwit at no cost. Show Me How You Punished Them: Leadership. When an opposing character is KO’d choose a friendly character with the Cult of the Absolute keyword and remove an action token from them. Black Hole: POWER: Choose a square within range and line of fire. Make an attack using Pulse Wave as if Disciple Z’rell occupied the chosen square. Instead of normal damage hit targets are given an action token and knocked back in a direction towards the chosen square. You Dare Show Your Traitorous Face: STOP. Range Combat Expert, Super Senses, Toughness. When this power is revealed choose an opposing character. For the rest of the game the chosen character cannot use Shape Change or be replaced. You Have Your Orders, Now Go: Telekinesis. When she uses it to place a character it may immediately use Sidestep.
#038 Unique Flesh
Real Name: Flesh
Team: No Affiliation
Range: 0
Points: 100/0
Keywords: Brute, Cult of Myrkul, Monster, Zombie Horde
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Magic Resistance: SAFEGUARD: [Mystics]. Toughness. Flesh takes a maximum of 1 damage from range attacks. Berserk: FREE: If no other character has been moved or placed this turn place Flesh adjacent to an opposing character that damaged a friendly character or attacked Flesh since your last turn then make an attack. Multi Attack: Flurry, Super Strength Eternal Servitude: Willpower. At the end of your turn if Flesh did not make an attack he is KO’d. Corpulent Rage: Battle Fury. At the beginning of your turn KNOCKBACK each adjacent opposing character 1 square.
#S038 Summoning Bell, Object, 5 Points
Qualifying Name / Keywords: Balthazar / Balduran’s Blessed Ring Bell For Service: At the beginning of the game you may choose a friendly character with a qualifying name or keyword and they begin the game holding Summoning Bell.
EFFECT: A character holding this object may be given POWER: remove Summoning Bell from the game and generate #038 Flesh on its orange starting line.
#39a Fire Elemental
Real Name: Various
Team: No Affiliation
Range: 6
Points: 45
Keywords: Elemental, Mystical
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Fire Elemental. No points are scored for it this game.’ Elemental Warp: FREE: Place Fire Elemental in a square within range and line of fire. Elemental Affinity: Fire: Fire Elemental takes no damage from Energy Explosion or Fire terrain. Erupting Cinder: Energy Explosion. When Fire Elemental uses it generate a Fire hindering terrain marker in a hit target’s square. At the beginning of your turn, even if this power is lost, remove all Fire terrain markers generated by this character and deal 1 penetrating damage to any characters occupying a square with a removed marker.
#39b Water Elemental
Real Name: Various
Team: No Affiliation
Range: 0
Points: 45
Keywords: Elemental, Mystical
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Water Elemental. No points are scored for it this game.’ Elemental Warp: FREE: Place Water Elemental in a square within 6 squares and line of fire. Elemental Affinity: Water: When its not your turn, IMMOBILE. When Water Elemental attacks targets occupying Water terrain cannot positively modify their combat values (for the attack). Winter’s Breath: Pulse Wave. When Water Elemental uses it choose a direct line and only characters along that direct line are targeted. After resolutions hit characters are given an action token and if they occupy Water terrain can use IMMOBILE until your next turn. Slam: Precision Strike. CLOSE: Make a close attack. After resolutions generate a square of Water terrain in the target’s square and each non-diagonal adjacent square of the target. Those markers are removed when they are no longer within 4 squares of Water Elemental.
#39c Air Elemental
Real Name: Various
Team: No Affiliation
Range: 6
Points: 45
Keywords: Elemental, Mystical
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Air Elemental. No points are scored for it this game.’ Elemental Warp: FREE: Place Air Elemental in a square within range and line of fire. Elemental Affinity: Air: Air Elemental takes no damage from Quake or KNOCKBACK. Primordial Gales: Quake. Instead of KNOCKBACK hit characters are given an action token. Gushing Air: RANGE: Make two range attacks. Damage from each attack cannot be reduced below one.
#40a Earth Elemental
Real Name: Various
Team: No Affiliation
Range: 0
Points: 45
Keywords: Elemental, Mystical
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Conjured Elemental: SIDELINE ACTIVE: Friendly characters with the Mystical keyword and a higher point value can use ‘POWER: If this character has not used Conjured Elemental this game generate Earth Elemental. No points are scored for it this game.’ Elemental Warp: FREE: Place Earth Elemental in a square within 6 squares and line of fire. Elemental Affinity: Earth: Adjacent opposing characters cannot use Improved Targeting abilities and modify rolls to break away by -1. Soil Clogged Slam: CLOSE: Make a close attack. After resolutions generate a Mud special terrain marker with IMMOBILE in a hit target’s square and each non-diagonal square adjacent to it. Remove them when they are more than 4 squares from Earth Elemental. Even if this power is lost, characters that cannot use Movement: Elevated occupying a Mud terrain marker modify Attack and Speed -1.
#40b Grease Elemental
Real Name: Various
Team: No Affiliation
Range: 0
Points: 45
Keywords: Baldur’s Gate, Elemental, Mystical
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Sewer Dweller: Opposing characters more than 4 squares away cannot draw line of fire to Grease Elemental. Elemental Warp: FREE: Place Grease Elemental in a square within 6 squares and line of fire. Elemental Affinity: Grease: SAFEGUARD: Terrain Attacks. Terrain markers and squares of Water terrain occupied by Grease Elemental are considered clear terrain. Seismic Slip: When Grease Elemental is hit by a close attack the attacker rolls a d6: 1-2) choose an object the attacker is equipped or holding and place it in an adjacent square. Slick Pit Strike: CLOSE: Make a close attack. After resolutions generate a Grease special terrain marker in a target’s square and each non-diagonal square adjacent to it. Remove them when they are more than 4 squares away from Grease Elemental.
#40c Lava Elemental
Real Name: Various
Team: Cosmic Energy
Range: 0
Points: 125/75/45
Keywords: Elemental, Grymforge, Mystical, Underdark
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Movement: Blocking (Destroy) (+25) Honour Mode: Characters attacking Lava Elemental modify Attack and Damage -1 (for the attack). Lava special terrain markers placed by Lava Elemental cannot be removed. Elemental Affinity: Lava: Energy Shield/Deflection. At the end of your turn generate a Lava special terrain marker in Lava Elemental’s square. Remove it when it is more than 6 squares from Lava Elemental. Magmatic Regeneration: Regeneration. If Lava Elemental occupies Lava terrain Regeneration as FREE and do not halve the result. Elemental Warp: FREE: Place Lava Elemental in a square within 6 squares and line of fire.
LAVA TERRAIN: IMMOBILE. At the beginning of each turn deal a character occupying this terrain without one damage.
Targeting: Characters Smokepowder Specialist: Friendly characters given DESTROY modify Damage +1. When a friendly character is given DESTROY deal 2 unavoidable damage to any characters adjacent to the destroyed terrain’s square. Saboteur: Stealth. When Wulbren is given DESTROY modify Range +2. Ironhand Superiority: Leadership, Mastermind. When he uses either only friendly characters with a shared keyword may be chosen. Ironhand Crafted: Quake. When he does he may use it as if he occupied any square within range and line of fire.