You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Evil Embodiment of Snake Mountain: If Snake Mountain Man is part of a theme team he can use the team abilities of friendly characters. When it’s not your turn squares of terrain that are adjacent to a friendly character with a shared keyword have IMMOBILE and INDESTRUCTIBLE. Great Gate of Torment: FREE: Place the Wall marker in Snake Mountain Man’s square along a distinct edge, removing it from anywhere else. Opposing characters continuously adjacent to his Wall marker can use IMMOBILE. Spirit of Destruction: Once per turn when another character destroys a square of blocking terrain after resolutions you may place Snake Mountain Man in that square. Haunted Rod: Pulse Wave. When he uses it KNOCKBACK hit characters 3 squares in the direction of your choice. Gauntlet of The Great Snake Sarcedon: Exploit Weakness, Poison. When he uses Poison the damage is unavoidable instead unless that character can use Flight.
TRIVIA
So technically this character isn’t a part of MOTU canon yet but Castle Grayskullman needs a villainous counterpart and this custom by Stan Winston delivers on every expectation and then some. There have been a few fan submissions to Mattel of various designs since CGMan became a contest fan creation but this is one tops them all.
#102 Fright Zone Serpent
Real Name: Various
Team: Evil Horde
Range: 0
Points: 80/50/30
Keywords: Evil Horde, Preternia, Subternia, Animal, Brute, Monster
Base Size: 2x1
10
11
18
4
9
11
18
4
9
11
18
3
|
|
|
|
|
8
11
18
3
8
10
18
3
8
10
17
3
|
|
|
|
|
8
10
17
3
7
10
17
3
7
10
17
3
6
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
Movement: Blocking Burrower: Sidestep. Unless Fright Zone Serpent made an attack last turn line of fire to them is blocked. Terror of The Fright Zone: When a non-adjacent opposing character would move into an adjacent square it’s controller rolls a d6: 1-2) That character cannot move into squares adjacent to Fright Zone Serpent this turn unless it can use Battle Fury. Snug Like a Glove: Characters hit by Fright Zone Serpent cannot make terrain attacks or use the effects of equipment until your next turn.
TRIVIA
If you know you know. So remarkably this nostalgic rubber puppet doesn’t have an entry in my MOTU encyclopedia, or any backstory or comic appearance other than box art and a Golden Book cover (both pictured above). But it was such a memorable playset accessory it couldn’t go uncovered in the thread. Nothing was better at grabbing figures than a rubber glove though I may have broken a couple of legs off my toys pulling them through the Fright Zone cave and I definitely smacked my brother in the face with it challenging him to a duel. He more than made up for the torture with his Legos on the floor habit.
SAGA-01: The First Ultimate Battleground
Keywords: Castle Grayskull, Evil Horde, Heroic Warriors, Masters of the Universe, Snake Men
Champions: He-Ro, Hordak, King Grayskull, King Hiss
VERSE EFFECT: When a friendly character with a listed keyword rolls a single d6 for any game effect on 5-6 gain 1 Verse token. If that character is a listed Champion gain 2 Verse tokens instead.
LEGEND: (3) Battle of The Three Towers- Friendly characters with a listed keyword modify the results of single d6 rolls +1 (to a maximum of 6). If that character is a listed Champion it modifies the result +2 instead.
EPIC CLIMAX: (7) The Spell of Separation- Friendly characters with a listed keyword can use Force Blast as FREE. If that character is a listed Champion when they use Force Blast opposing characters adjacent to the target are also targeted.
EPILOGUE: (12) Complete Dispersal - Opposing characters can use Passengers: 0 and Earthbound/Neutralized. When an opposing character rolls a single d6 for any game effect modify the result -1 (to a minimum of 1).
SAGA CARDS
Your force may only include one SAGA CARD unless a listed Champion is part of your starting force. Each SAGA is unique and begins the game on your SIDELINE.
Each SAGA CARD has a VERSE EFFECT that allows the card to gain VERSE TOKENS. When a Verse Effect is triggered place a Verse Token on its card.
SAGA cards may have additional effects based upon its minimum number of VERSE TOKENS. Those effects have SIDELINE ACTIVE.
EXTENSION & OMISSION: If all players forces include a SAGA with the same name at the beginning of each turn the active player may gain 1 Verse Token or remove 1 Verse Token from a SAGA with the same name as one on its force. When a SAGA that shares a name with another SAGA triggers its EPILOGUE remove all other Saga Cards with the same name from the game.
I don't get around to posting much these days, but I want to say how much I look forward to seeing all these dials when I am able to get a second away from life's craziness to check out the creative corner.
Satellites and Stalagmites OP Kit Figures (Released with Ultimate Battleground set to introduce SAGA Cards)
#101 Unique Pebelle
Real Name: Pebelle
Team: Team Player
Range: 0
Points: 40/25
Keywords: Eternian Council, Rock People, Cosmic, Detective
6
10
19
1
6
9
18
1
|
|
|
|
|
6
9
17
1
6
9
17
1
5
9
17
1
5
8
17
1
KO
KO
KO
KO
12
12
19
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Will No One Consider The Children?: Friendly characters that are adjacent or with a lower point value modify Defense +1. A Teacher on Geolon: POWER: Choose a friendly character and a power that Pebelle can use. The chosen character can use that power until your next turn. Comet-Flage: FREE: Note Pebelle’s current click number and turn her to click 8. When Pebelle is on click 8 and would take damage turn her to the noted click before taking that damage (after reductions) instead. Protected: Pulse Wave. Meteoric Rise and Fall: , Battle Fury, Charge, Quake, Giant Reach:2, Passengers:0. When Pebelle uses Charge she does not halve speed and may only move in a direct line. // At the beginning of your turn turn Pebelle’s dial to her last noted click. Finally, A Garden World: Smoke Cloud. Smoke Cloud as FREE, but only to place markers in adjacent squares.
#102 Unique King Micah
Real Name: Micah of Bright Moon
Team: Great Rebellion
Range: 0
Points: 40/25
Keywords: Great Rebellion, Politician, Ruler, Warrior
6
11
17
2
6
10
17
2
|
|
|
|
|
5
10
17
2
5
11
18
2
5
11
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
I Won’t Lead From the Sideline: SIDELINE ACTIVE: When King Micah is chosen as a Pilot due to a trait or ability from a character with the Vehicle keyword that character can use Leadership. Long Thought Dead: If King Micah was not on your starting force modify his combat values +1. Bright Moon Is In Good Hands: At the beginning of your turn you may reduce your action total by 1. If you do this turn friendly characters using Leadership succeed on any result except ‘1’.
#102 Unique Bandwidth
Real Name: ‘E’
Team: Heroic Warriors
Range: 8
Points: 85/55/35
Keywords: Castle Grayskull, Masters of the Universe, Preternia, Armor, Cosmic, Herald, Past, Robot, Warrior
8
11
19
4
7
11
19
4
|
|
|
|
|
7
11
18
3
7
11
18
3
|
|
|
|
|
7
11
17
3
7
11
17
3
7
10
17
3
6
10
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Superior Technology: SIDELINE ACTIVE: Friendly characters with the Armor or Robot keyword have Safeguard: Outwit unless the character using it has a higher point value than the target. Bring Science to This Barbaric World: Empower, Enhancement, Willpower. When its not your turn adjacent opposing characters modify Damage +1. Uncorrupt Your Data: Close Combat Expert. Once per turn Bandwidth or an adjacent friendly character can use Regeneration at no cost.
#104 Unique Princess Luna
Real Name: Luna of Elidor
Team: Great Rebellion,Mystics
Range: 4
Points: 60/40
Keywords: Great Rebellion, Princesses of Power, Cosmic, Mystical, Ruler
6
12
17
0
6
11
17
0
|
|
|
|
|
6
11
17
0
5
11
17
0
5
10
18
0
5
10
19
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Mystic Moon Gem: Mind Control, Plasticity, Shape Change. When she use Mind Control she may target all opposing characters within range and line of fire instead and if she does hit targets cannot make attacks unless they are adjacent to Princess Luna. The Moon of Elidor: Sidestep. When Princess Luna occupies a square at the edge of the map she can use FREE: roll 2d6 and place Princess Luna in a square within the result.
TM-01 Point Dread, 5 points.
Keywords: Castle Grayskull
Base Size: 4x4 Vanishing Point: IMMOBILE, INDESTRUCTIBLE. At the beginning of the game if your force includes a character named Talon Fighter or a Terrain Marker named ‘Castle Grayskull,’ -or- the map contains the name ‘Grayskull’ you may add Point Dread to your force at no cost.
EFFECT: Characters with a listed keyword occupying this terrain may not be targeted by non-adjacent opposing characters occupying squares at a lower elevation. // Friendly characters named Talon Fighter occupying a square of this this terrain can use FREE: Make an attack.
TERRAIN DESCRIPTION: Two Thirds of the marker map are devoted to Talon Fighter’s 2x4 dial with the rest being elevated terrain. It would fit perfectly in position atop the tower of Castle Grayskull on the map just like the toy.
#S-02 SAGA: The Twilight of Geolon
Keywords: Cosmic, Herald, Rock People
Champions: Rokkon, Stonedar
VERSE EFFECT: When a friendly character with a listed keyword moves at least half its speed value in a direct path gain 1 Verse token. If that character is a listed Champion gain 2 Verse tokens instead.
LEGEND (3) Cosmic Bombardment: At the end of each player’s turn deal one unavoidable damage to each character occupying a square in its starting area.
EPIC CLIMAX (7) Wandering Comet Warriors: Friendly characters with a listed keyword can use Sidestep. If they can already use Sidestep or are a listed Champion increase the number of squares moved by 2 if they only move in a direct path.
EPILOGUE (12) Two Planets to Call Home: Friendly characters using Team Player can choose team abilities that are Uncopyable. If that character is a listed Champion it may choose a second team ability.
SAGA CARDS
Your force may only include one SAGA CARD unless a listed Champion is part of your starting force. Each SAGA is unique and begins the game on your SIDELINE.
Each SAGA CARD has a VERSE EFFECT that allows the card to gain VERSE TOKENS. When a Verse Effect is triggered place a Verse Token on its card.
SAGA cards may have additional effects based upon its minimum number of VERSE TOKENS. Those effects have SIDELINE ACTIVE.
EXTENSION & OMISSION: If all players forces include a SAGA with the same name at the beginning of each turn the active player may gain 1 Verse Token or remove 1 Verse Token from a SAGA with the same name as one on its force. When a SAGA that shares a name with another SAGA triggers its EPILOGUE remove all other Saga Cards with the same name from the game.
FAKES AND SNAKES PAH KIT (Released during Month 1 of Rise of Snake Men)
#101 Dupli-Cat
Real Name: Inapplicable
Team: Team Player
Range: 0
Points: 80/50
Keywords: Evil Warriors, Heroic Warriors, Animal, Robot, Spy, Warrior
Base Size: 2x1
10
11
18
3
9
11
18
3
8
11
18
3
|
|
|
|
|
8
11
18
3
9
10
18
2
8
10
18
2
7
10
17
2
7
11
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Fake Out: Shape Change. At the beginning of the game you may replace Duplicate-Cat with a multi-base character with a lower point value and the Animal keyword on their starting click. This game it can use Dupli-Cat’s Pilot trait, Shape Change, and ‘When this character would take damage replace it with Dupli-Cat on its starting line instead.’ PILOT: Faker, Robot, Spy, Warrior: When revealing your force, you may choose a single base character on your Sideline that is named Faker or has the Robot, Spy, or Warrior keyword, and turn it to any click. Dupli-Cat can use the standard attack and damage powers displayed on that character's dial. // When Dupli-Cat is KO'd, before removing him from the map, generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave.
The Target: At the beginning of the game, for all friendly characters with this trait, give a Target token to an opposing character. // For all characters with this trait, when a friendly character with the Assassin keyword KO's an opposing character with a Target token, score 25 victory points. Grayskull’s Warrior Freed By Hiss: When your force includes a character named King Grayskull Quick Flick can use the Heroic Warriors team ability. // When your force includes a character named King Hiss Quick Flick can use Shape Change. // If an opposing character that shares a keyword with Quick Flick has a Target token it cannot use STOP. Poison Arrows: Poison. When Quick Flick makes a range attack give a hit target a Venom token. Even if this power lost, at the beginning of your turn each character with a Venom token is dealt damage equal to its number of Venom tokens unless it can use Safeguard: Poison and when a character with a Venom token heals, remove one Venom token for each click healed. As Ssstated By My Name: Once per turn when a character moves into an adjacent square Quick Flick may exchange squares with that character. // Opposing characters with a Venom token cannot be healed.
#103 Unique Golden Rod
Real Name: Unrevealed
Team: Police,Snake Men
Range: 4
Points: 90/60/30
Keywords: Eternian Council, Snake Men, Robot
8
11
18
4
7
11
18
4
7
11
18
3
|
|
|
|
|
8
11
18
3
8
10
18
3
7
10
18
3
|
|
|
|
|
8
10
18
2
8
9
18
2
7
9
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Duncan Designed Droid In Dereliction of Duty: When an opposing character uses Mastermind and actions resolve deal that character 1 damage. Force Field Rod: Friendly characters within 4 squares can use Energy Shield/Deflection and Safeguard: Pulse Wave. Protected: Pulse Wave.
#104 Unique Allepsatsac
Real Name: Allepsatsac
Team: Mystics,Team Player
Range: 6
Points: 55
Keywords: Evil Horde, Mystical, Politician, Ruler, Spy
7
11
17
2
7
10
17
2
7
11
17
2
7
10
17
2
7
10
17
2
7
11
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Fake Out: Shape Change. At the beginning of the game you may replace Allepsatsac with a character with a lower point value and the Mystical keyword on their starting click. This game that character can use the Team Player team ability and standard powers displayed on Allepsatsac‘s first click, and ‘When this character would take damage replace it with Allepsatsac on its starting click instead.’ Change Is In Order: POWER: Choose a friendly standard character within range and line of fire and note it’s current click. Roll a d6 that cannot be rerolled or replaced: you may choose to turn the chosen character’s dial to the click number of the result, make an attack with that character, then return its dial to the noted click.
Fake Out: Shape Change. At the beginning of the game you may replace Faker with a character with a lower point value and the Robot, Spy, or Warrior keyword on their starting click. This game it can use the Team Player team ability, Shape Change and the standard powers displayed on Faker’s starting click, and ‘When this character would take damage replace it with Faker on its starting click instead.’ Evil Fake He-Man: Cosmic Energy team symbol. FREE: Choose a team ability an opponent can use that is not Uncopyable. Faker can use the chosen team ability until you choose again. Even Fooled Battlecat: SIDELINE ACTIVE: If Faker is chosen by a character’s Pilot trait and would be generated you may turn his dial to any click and when he would take damage he is removed from the game instead. (He may not be healed or replaced and no points are scored for him this game). Protected: Pulse Wave. Duncan's Masterpiece: Close Combat Expert, Exploit Weakness. If Faker has not made an attack this game increase his d6 rolls when using Shape Change +2.
#TM-200 Snake Pit
Points: 25
Base Size: 3x3
IMMOBILE, INDESTRUCTIBLE Rise of the Snakes: If your starting force contains a character whose name includes ‘Khan’ you may add Snake Pit to your force at no cost.
EFFECT: At the beginning of your turn if an opposing force has more characters than yours generate a Snake Man bystander in a square adjacent to Snake Pit. Friendly characters named Evil-Lyn or Snake Man or with the Snake Men keyword occupying squares of this terrain marker may not be targeted by non-adjacent characters.
Special (Orange) Terrain - Sand Terrain- Characters occupying this square without must roll to break away as if they were adjacent to an opposing character with
TERRAIN DESCRIPTION: The center 2x2 area contains the orange squares and the entire marker is one elevation lower with the exception of one square of blocking terrain to signify the Snake Totem from the sculpt.
REBELS & REPTILES PAH KIT (Released during month 2 of Rise of Snake Men)
#101 Gladiator
Real Name: Unrevealed
Team: Cosmic Energy,Heroic Warriors
Range: 5
Points: 65/35
Keywords: Castle Grayskull, Masters of the Universe, Armor, Martial Artist, Warrior
7
12
18
3
7
11
18
3
6
11
18
3
|
|
|
|
|
6
10
18
3
5
10
17
3
5
11
17
3
5
12
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
First Man-At-Arms: FREE: Choose a friendly character. Empower, Enhancement, Perplex, but only to modify the combat values of the chosen character until your next turn. Mace or Rifle?: Charge, Running Shot. Silent Knight: Toughness, Willpower
#102 Unique Terroar
Real Name: Terroar
Team: Team Player
Range: 4
Points: 70
Keywords: Diabolical Snakes, Snake Men, Cosmic, Monster, Mystical, Warrior
9
11
18
3
9
11
17
3
8
11
17
3
8
10
17
3
7
10
17
3
7
10
17
2
6
11
17
2
6
12
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Self Created Grotesque Form: Shape Change. At the beginning of the game choose a character on your sideline with the Evil Horde, Evil Warriors, or Snake Men keyword and a standard power from its card. Terroar can use the chosen power this game. // When another character with the Evil Horde, Evil Warriors, or Snake Men keyword is KO’d choose a standard power from that character’s card. Terroar can use the chosen power this game. Deafening Sonic Roar: Pulse Wave. When he does hit characters cannot have their combat values modified or evade attacks until your next turn. Rattlor: Giant Reach: 2.
#103 Unique Lord Gr’Asp
Real Name: Unrevealed
Team: Evil Horde,Snake Men
Range: 0
Points: 60/40
Keywords: Diabolical Snakes, Evil Horde, Preternia, Snake Men, Monster, Ruler, Warrior
6
11
18
3
6
11
18
3
6
11
18
3
|
|
|
|
|
6
11
17
3
6
10
17
3
6
10
17
3
6
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Alliance Builder: Leadership. When building your force characters with the Evil Horde keyword have the Snake Men keyword this game. // Other friendly characters with ‘Snake Men team symbol’ can use the Evil Horde team ability. Captor’s Claw: When Lord Gr’Asp makes a close attack choose one: destroy a terrain marker occupying or held by a character in an adjacent square, the attack cannot be evaded, hit targets are given up to two action tokens, -or- choose a power of a hit target and that character cannot use the chosen power for as long as it remains adjacent to Lord Gr’Asp. Hidden Agenda: Charge, Stealth Diabolical Snake Shield: Super Senses. When Lord Gr’Asp uses Super Senses when targeted by a range attack increase the result +1. Sinister Schemer: Outwit. Adjacent opposing characters cannot use Safeguard: Outwit or Protected: Outwit
#104 Unique Prince Defiant
Real Name: Prince Defiant
Team: Team Player
Range: 0
Points: 45
Keywords: Great Rebellion, Cosmic, Spy, Ruler
6
11
17
2
6
10
17
2
5
10
17
2
5
10
17
2
6
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Who’s Being Defiant?: SIDELINE ACTIVE: Friendly characters that haven’t made an attack this game can use Shape Change. Real Defiant: When a friendly character attacks opposing characters cannot use Shape Change. The first time Prince Defiant uses Shape Change successfully you may remove an element from an opposing player’s Sideline. Distant Traveler: Hypersonic Speed. If he began the turn in your starting area double Prince Defiant’s speed value this turn.
#TM200 Unique Snake Lair
Points: 25
Keywords: Diabolical Snakes, Snake Men, Animal
Base Size: 3x6 Sssupremacy: If all characters on your starting force share a keyword with Snake Lair you may add it to your force at no cost but it must be placed in your starting area and squares it occupies are considered squares of your starting area this game. // Characters occupying this terrain that share a keyword with Snake Lair ignore its effects on movement. IMMOBILE, INDESTRUCTIBLE:
Turret Terrain: a character occupying this square can use Targeting: 00> and ‘FREE: Make a range attack targeting a character within 4 squares and line of fire dealing a maximum of 2 damage.’
TERRAIN DESCRIPTION: Indoor/Outdoor. Like image above but ‘closed’. Wall terrain where the gate is leading to an alcove indoor area and a spiral of elevated terrain wrapped around the back corner up to a tower. Turret is outdoors and diagonal to the gate.
#L013 Kobra Khan
Real Name: Khan of Clan Kobra
Team: Team Player
Range: 6
Points: 60/35
Keywords: Diabolical Snakes, Evil Warriors, Snake Men, Animal, Spy
9
11
18
2
9
10
18
2
8
10
18
2
|
|
|
|
|
8
10
17
2
8
10
17
2
9
9
17
1
9
9
18
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Diabolical Snakes: When a friendly character with the Diabolical Snakes keyword makes a successful close attack you may equip any equipment of the target to that character after actions resolve. Sssssneaky: Charge, Stealth.
CHARIOTS OF IRE PAH KIT (Released month 3 of Rise of Snake Men)
#101 Battle Ram Chariot
Team: Evil Warriors,Mystics
Range: 5
Points: 90/50
Keywords: Council of Evil, Evil Warriors, Animal, Mystical, Ruler, Vehicle, Warrior
Base Size: 2x1
8
12
18
3
8
11
18
3
7
10
18
3
7
10
17
3
|
|
|
|
|
7
11
17
3
6
10
17
3
6
10
17
3
6
11
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Movement: Blocking (Destroy), Characters PILOT: Skeletor, Ruler, Warrior: When revealing your force, you may choose a single base character on your Sideline named Skeletor or that has the Ruler or Warrior keyword and turn it to any click. Battle Ram Chariot can use the standard attack and damage powers displayed on that character's dial. // When Battle Ram Chariot is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Spiked Wheels: When an opposing character moves into an adjacent square deal it one damage. Skeletor Demolition Vehicle: Charge, Running Shot. When Battle Ram Chariot moves in a direct path make a close attack targeting each character moved through. Hit targets are dealt 2 damage and knocked back in the direction of your choice.
#102a Horde Jet Machine
Real Name: Various
Team: Evil Horde,Underworld
Range: 4
Points: 40/35/30/25
Keywords: Evil Horde, Cosmic, Robot, Vehicle
6
10
17
2
|
|
|
|
|
6
10
17
2
|
|
|
|
|
6
9
17
2
|
|
|
|
|
6
9
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
PILOT: Horde Trooper, Hordak, Evil Horde, Robot: When revealing your force, you may choose a single base character on your Sideline named Horde Trooper or Hordak or that has the Evil Horde or Robot keyword and turn it to any click. Horde Jet Machine can use the standard attack and damage powers displayed on that character's dial. // When Horde Jet Machine is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Generic Cannon Fodder: Horde Jet Machine may only carry characters with or that are named Horde Trooper. If the character chosen for its PILOT trait is 25 points or less when Horde Jet Machine is KO’d that character is generated on its starting line instead. Poison the Whispering Woods: Smoke Cloud. Smoke Cloud as FREE but only to place markers in squares Horde Jet Machine moved through this turn. Jet Propulsion: When Horde Jet Machine rolls to break away deal 1 damage to each adjacent opposing character.
#102e Horde Jet Machine
Real Name: N/A
Team: No Affiliation
Range: 0
Points: 15
Keywords: Evil Horde
1
0
0
0
2
0
0
0
2
0
0
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
LARGE OBJECT: If Horde Jet Machine is on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Horde Jet Machine as if they were in its square. // Horde Jet Machine is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped, turn Horde Jet Machine’s dial to any click. This character positively modifies their speed by Horde Jet Machine’s speed value and can use the powers and speed symbol displayed on Horde Jet Machine's dial. Booster Thrust: When equipped character rolls to break away deal 1 damage to each adjacent opposing character. Bwahahahaha!: Evil Horde team ability.
#103 Up Scaler
Real Name: N/A
Team: Heroic Warriors
Range: 0
Points: 45
Keywords: Heroic Warriors, Armor, Vehicle
Base Size: 2x1
6
10
18
3
6
10
17
3
6
10
17
2
6
10
16
2
6
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
PILOT: Moss Man, Heroic Warriors, Spy: When revealing your force, you may choose a single base character on your Sideline that is named Moss Man or has the Heroic Warriors or Spy keyword, and turn it to any click. Up Scaler can use the standard attack and damage powers displayed on that character's dial. // When Up Scaler is KO'd, before removing them from the map, generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Verticrawl : Leap/Climb. Up Scaler’s base may occupy squares at different elevations. When all squares of Up Scaler’s base occupy squares with a red border it can use Safeguard: Close Attacks and may make close attacks targeting characters in adjacent squares regardless of elevation. Break A Leg: Up Scaler cannot be healed and takes a maximum of 1 damage from attacks. Multi Suction Cupped Crawler: Sidestep. When using Sidestep Up Scaler may instead move up to X squares, where X is 6 minus its current click number.
#104 Butterflyer
Real Name: Unrevealed
Team: Mystical
Range: 0
Points: 35/20
Keywords: Princesses of Power, Animal, Mystical, Vehicle
8
0
17
0
8
0
17
0
7
0
17
0
|
|
|
|
|
7
0
17
0
6
0
17
0
6
0
17
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Passengers: 8 PILOT: Princesses of Power, Mystical: When revealing your force, you may choose a single base character on your Sideline that has the Mystical or Princesses of Power keyword, and turn it to any click. Butterflyer can use the standard attack and damage powers displayed on that character's dial. // When Butterflyer is KO'd, before removing her from the map, generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Winged Cover: Line of fire to adjacent friendly characters is hindered. Striking Mode of Transport: FREE: generate the character chosen for her Pilot trait from your Sideline on its last non-KO click and that character may make an attack. If you do and hit, after resolutions return that character to your Sideline on any click. Otherwise, remove that character from the game without scoring it.
#L-G002b UNIQUE Arrow
Real Name: Arrow
Team: Great Rebellion
Range: 0
Points: 30/20
Keywords: Great Rebellion, Animal, Spy
Base Size: 2x1
10
9
17
2
10
9
17
2
|
|
|
|
|
9
9
17
2
9
9
17
1
9
9
18
1
8
9
18
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
PILOT: Bow, Great Rebellion, Marksman: When revealing your force, you may choose a single base character on your Sideline that is named Bow or has the Great Rebellion or Marksman keyword, and turn it to any click. Arrow can use the standard attack and damage powers displayed on that character's dial. // When Arrow is KO'd, before removing him from the map, generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Archer’s Bridle: Arrow replaces his range value with the printed range of the character chosen for his PILOT trait. For The Rebellion: Running Shot, Stealth. When Arrow uses Running Shot after resolutions generate the character chosen for his PILOT trait from your Sideline on its last click and that character may make a range attack. If you do, after resolutions return that character to your Sideline on any click.
#S-03 SAGA: The Great Unrest
Keywords: Eternian Council, Mystical, Politician, Ruler
Champions: Count Marzo, Keldor, King Miro, King Randor, Kronis, Prahvus
VERSE EFFECT: When an opposing character with the listed keyword rolls a single d6 and the result is 1-3 gain 1 Verse token. If that character is a listed Champion gain 2 Verse tokens instead.
LEGEND: (3) Small Tactical Uprisings: Opposing characters reduce their number of Passengers by 1. If that character is a listed Champion it modifies the result of its single d6 rolls by -1.
EPIC CLIMAX: (7) Banished Kings and Aged Wizards: Opposing characters cannot remove action tokens other than by clearing. If that character is a listed Champion when it would be given an action token it is given 2 instead.
EPILOGUE: (12) New Crowns and Slighted Brothers: Opposing characters cannot use team abilities. Friendly characters with a listed keyword can use Willpower and their defense powers have Protected: Outwit. If they are a listed champion when using Willpower they succeed on 3-6.
SAGA CARDS
Your force may only include one SAGA CARD unless a listed Champion is part of your starting force. Each SAGA is unique and begins the game on your SIDELINE.
Each SAGA CARD has a VERSE EFFECT that allows the card to gain VERSE TOKENS. When a Verse Effect is triggered place a Verse Token on its card.
SAGA cards may have additional effects based upon its minimum number of VERSE TOKENS. Those effects have SIDELINE ACTIVE.
EXTENSION & OMISSION: If all players forces include a SAGA with the same name at the beginning of each turn the active player may gain 1 Verse Token or remove 1 Verse Token from a SAGA with the same name as one on its force. When a SAGA that shares a name with another SAGA triggers its EPILOGUE remove all other Saga Cards with the same name from the game.
#101a War Whale
Real Name: N/A
Team: Heroic Warriors
Range: 5
Points: 60/40
Keywords: Heroic Warriors, Animal, Robot, Vehicle
Base Size: 2x1
8
11
18
3
8
11
17
3
|
|
|
|
|
7
11
17
3
7
10
17
3
6
10
17
3
6
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
PILOT: He-Man, Man-At-Arms, Heroic Warriors: When revealing your force, you may choose a single base character on your Sideline named He-Man or Man-At-Arms or that has the Heroic Warriors keyword and turn it to any click. War Whale can use the standard attack and damage powers displayed on that character's dial. // When War Whale is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Killer Whale Vehicle: Passengers: 1. If all squares of War Wheel’s base occupy Water terrain FREE: Make an attack.
#102 Attack Squid
Real Name: N/A
Team: Evil Warriors
Range: 5
Points: 60/40
Keywords: Council of Evil, Evil Warriors, Animal, Robot, Vehicle
7
12
18
3
7
11
18
3
|
|
|
|
|
6
11
18
3
6
10
18
3
7
10
17
3
7
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
PILOT: Clawful, Skeletor, Evil Warriors: When revealing your force, you may choose a single base character on your Sideline named Clawful or Skeletor or that has the Evil Warriors keyword and turn it to any click. Attack Squid can use the standard attack and damage powers displayed on that character's dial. // When Attack Squid is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Robot Squid: Flurry, Smoke Cloud. Smoke Cloud as FREE but only if Attack Squid occupies a square of Water terrain.
#101s Scubattack
Real Name: N/A
Team: No Affiliation
Range: 0
Points: 15
Keywords: Evil Warriors, Heroic Warriors
0
0
0
0
0
0
0
0
2
0
0
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
FLOTATION OBJECT: If Scubattack is on the map, characters can't occupy its square. // Adjacent characters can use Swim and can be given a POWER to equip Scubattack as if they were in its square. // Scubattack is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped, turn Scubattack dial to any click. This character positively modifies their speed by Scubattack’s speed value and can use the powers and speed symbol displayed on Scubattack’s dial. Underwater Diver: Hypersonic Speed, but only if Scubattack began the turn occupying Water terrain. Harpoon: Blades/Claws/Fangs with close or range attacks. Radar Guidance: Movement: Characters, Targeting: Characters
#102s Bat Pak
Real Name: N/A
Team: No Affiliation
Range: 0
Points: 15
Keywords: Evil Horde, Spy
2
0
0
0
1
0
0
0
0
0
0
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Hidden Jet Pack: SIDELINE ACTIVE: At the beginning of the game if Bat Pak is not equipped you may place it on your Sideline. Friendly characters may be given POWER to equip Bat Pak from your Sideline. If that character has a listed keyword it is FREE instead. Bat Pak is not unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When equipped, turn Bat Pak’s dial to any click. This character positively modifies their speed by Bat Pak’s speed value and can use the powers and speed symbol displayed on Bat Pak’s dial. Updraft: Sidestep. When equipped character uses it they may move up to 3 squares if they move in a direct path. Fly By: Movement: 00>
Bat Flight-Pak
Points: 10
Name/Keywords: Skeletor, Council of Evil, Evil Warriors
INDESTRUCTIBLE EQUIP:ANY UNEQUIP: DROP TO ME: Friendly characters within 4 squares may be given POWER to equip Bat Flight-Pak.
EFFECT: , Blades/Claws/Fangs. POWER: Passengers: 0. Move up to speed value then make a close attack using Blades/Claws/Fangs. If equipped character can already use Blades/Claws/Fangs damage dealt is penetrating. SKELETOR
Eagle Flight-Pak
Points: 10
Name/Keywords: He-Man, Castle Grayskull, Heroic Warriors
INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP TO ME: Friendly characters within 4 squares may be given POWER to equip Eagle Flight-Pak.
EFFECT: . POWER: Passengers: 0. Move up to speed value then choose a character moved through and place them in an adjacent square and make a close attack. If the target would be knocked back it is given an action token instead. GRAYSKULL
#TM-100 Crystal Falls
Points: 10
Keywords: Great Rebellion, Princesses of Power, Mystical
Base Size: 2x4 Refreshing Water Wonderland: If all characters on your starting force share a keyword with Crystal Falls or your starting force includes a character named Mermista you may add it to your force at no cost but it must be placed in your starting area and squares it occupies are considered squares of your starting area this game. // Friendly characters with a listed keyword occupying this terrain can use Shape Change, but only succeed on ‘6’. If that character can already use Shape Change it increases the result +1 instead. IMMOBILE, INDESTRUCTIBLE: Healing Waters Terrain: Characters occupying Healing Waters terrain are considered to occupy Water terrain, cannot make attacks, and can use Regeneration.
TERRAIN DESCRIPTION: Elevated terrain matching the stairs. The Orchid is blocking and there is a ‘trickle’ of the special terrain trailing downward into a pool.
#S-04 SAGA: The Sinking of Anwat Gar
Keywords: Gar, Preternia, Mystical, Past, Warrior
Champions: Hordak, King Grayskull, Megator, Saryn, Sy-Klone
VERSE EFFECT: When a friendly character with a listed keyword makes a successful attack gain 1 Verse token. If that character is a listed champion gain 2 Verse tokens instead.
LEGEND: (3) The Pinnacle of Civilization: When a friendly character with a listed keyword attacks a character with the same point value or that shares a keyword with them successful attacks become critical hits. Friendly characters modify Attack +1 if they are a listed champion.
EPIC CLIMAX: (7) The Ocean of Gnarl: Characters with a listed keyword can use Swim. Squares at the lowest elevation of the map are Water terrain. Characters without the Flight or Swim keyphrases halve their speed value unless they are a listed champion.
EPILOGUE: (12) Forbidden Isle: Opposing characters have Passengers: 0 and cannot modify combat values.
SAGA CARDS
Your force may only include one SAGA CARD unless a listed Champion is part of your starting force. Each SAGA is unique and begins the game on your SIDELINE.
Each SAGA CARD has a VERSE EFFECT that allows the card to gain VERSE TOKENS. When a Verse Effect is triggered place a Verse Token on its card.
SAGA cards may have additional effects based upon its minimum number of VERSE TOKENS. Those effects have SIDELINE ACTIVE.
EXTENSION & OMISSION: If all players forces include a SAGA with the same name at the beginning of each turn the active player may gain 1 Verse Token or remove 1 Verse Token from a SAGA with the same name as one on its force. When a SAGA that shares a name with another SAGA triggers its EPILOGUE remove all other Saga Cards with the same name from the game.
DEPTHS OF DEATH PAH KIT (Released concurrently with Water Whirled OP Kit)
#101 Unique Shezar
Real Name: Shezar of Antar
Team: No Affiliation
Range: 4
Points: 90/45
Keywords: Cosmic, Monster, Ruler, Warrior
8
11
18
3
7
11
18
3
6
11
18
3
7
11
18
3
|
|
|
|
|
8
12
19
4
9
12
19
4
10
12
19
5
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Dominator of Light: Unless she is 90 points Shezar is KO’d when her dial crosses the red line. Protected: Pulse Wave. Polarizer: Mind Control. When another standard character within 4 squares is KO’d after resolutions generate a Primitive bystander and a water terrain marker in the square that character last occupied. The Black Pearl: Passengers: 4. At the end of your turn generate Smoke terrain in Shezar’s square and each continuously adjacent square. Remove them at the beginning of your turn. Swords and Sorcery: Blades/Claws/Fangs, Penetrating/Psychic Blast. Adjacent characters cannot use Energy Shield/Deflection. Giant Fish Form: STOP. Impervious,
#101b Primitive
Team: No Affiliation
Range: 0
7
10
18
3
#102 Unique Neptul
Real Name: Neptul the Venerable
Team: Cosmic Energy,Team Player
Range: 5
Points: 75/50
Keywords: Council of Elders, Masters of the Universe, Preternia, Past, Politician, Ruler, Warrior
9
12
18
3
8
12
18
3
8
11
18
2
|
|
|
|
|
7
11
18
2
7
10
18
2
7
10
17
2
6
10
17
3
6
11
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Elder Lord of the Deep: Opposing characters may only be given a FREE action to use Team Player once per game. Royal Trident of Moraturia: Charge, Running Shot. When he uses Running Shot he may use Charge at no cost to target the same character.
#103 Unique Aquarus
Real Name: Aquarus
Team: Great Rebellion
Range: 0
Points: 35
Keywords: Eternian Council, Pirate, Soldier, Warrior
8
11
18
2
8
10
18
2
7
11
18
2
7
10
18
3
6
11
18
3
6
12
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Death to Squidish Rex: Opposing characters with can only remove action tokens by clearing. Eternally Faithful to Aquatica: When Aquarus is KO’d for the rest of the game opposing characters cannot use Mastermind. King Marinor’s Loyal General: Charge. Flurry, but only if an adjacent character can use Leadership or Mastermind.
#104 Unique Princess Nami
Real Name: Nami, Princess of Aquatica
Team: Team Player
Range: 0
Points: 40
Keywords: Eternian Council, Politician, Ruler, Warrior
6
11
19
2
6
11
18
2
6
11
17
2
6
11
18
2
6
11
19
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Pearl of Power: Leadership, Mind Control, Shape Change. When Princess Nami succeeds at Shape Change the attacking character deals no damage this turn. Sea Beast Captor: SIDELINE ACTIVE: When an opposing character with that is multi-base or with Great Size is KO’d you may place Princess Nami from your Sideline in a square that character occupied on click 3 and she cannot be healed or replaced and is not scored this game.
#L-034 Mer-Man
Real Name: Squidish Rex
Team: Evil Warriors
Range: 0
Points: 80/60/40
Keywords: Council of Evil, Evil Warriors, Pirate, Ruler, Warrior
10
10
18
3
10
11
17
3
|
|
|
|
|
10
10
18
3
9
10
18
3
|
|
|
|
|
9
10
17
2
9
9
18
2
8
9
18
2
8
9
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Evil Lord of the Oceans: Close Combat Expert. When Mer-Man ends his movement in Water terrain after resolutions make an attack. Sea Creature Control: POWER: Choose a character on your Sideline with and either the Animal or Monster keyword and place it in an adjacent square on its last non-KO click and then you may make an attack with that character. If the attack hits return it to your Sideline. Otherwise, remove it from the game.
#S-05 SAGA: The Water Wars of Rakash
Keywords: Animal, Monster, Pirate, Warrior
Champions: Aquarus, Mer-Man, Monstroid, Neptul, Princess Nami,
VERSE EFFECT: When a friendly character with a listed keyword occupying a square of Water terrain is the target of an attack gain 1 Verse token. If that character is a listed champion gain 2 Verse tokens instead.
LEGEND: (3) United By Force: When a friendly character with a listed keyword occupies a square of Water terrain it can use FREE: KNOCKBACK each adjacent opposing character 1 square. Friendly characters that are a listed champion can use FREE: KNOCKBACK each adjacent opposing character 2 squares.
EPIC CLIMAX: (7) Marinor’s Human Bride: Friendly characters modify defense +1 for each of the following: , they have a listed keyword, they are a listed champion.
EPILOGUE: (12) Weakened Wave Warriors: Opposing characters cannot use SWIM. At the beginning of your turn choose a friendly character with a listed keyword and use Quake with the chosen character targeting each opposing character on the map occupying water terrain. If the attacking character is a listed champion this damage is penetrating.
SAGA CARDS
Your force may only include one SAGA CARD unless a listed Champion is part of your starting force. Each SAGA is unique and begins the game on your SIDELINE.
Each SAGA CARD has a VERSE EFFECT that allows the card to gain VERSE TOKENS. When a Verse Effect is triggered place a Verse Token on its card.
SAGA cards may have additional effects based upon its minimum number of VERSE TOKENS. Those effects have SIDELINE ACTIVE.
EXTENSION & OMISSION: If all players forces include a SAGA with the same name at the beginning of each turn the active player may gain 1 Verse Token or remove 1 Verse Token from a SAGA with the same name as one on its force. When a SAGA that shares a name with another SAGA triggers its EPILOGUE remove all other Saga Cards with the same name from the game.
I continue to be impressed both by the volume of stuff you put out, the research, knowledge, and just the amount of fun this thread continues to provide for long time He-Man fans.
I continue to be impressed both by the volume of stuff you put out, the research, knowledge, and just the amount of fun this thread continues to provide for long time He-Man fans.
Thanks! Formatting the front page is tedious so I decided to start dropping them in batches to save time there. I received a He-Man Encyclopedia as a birthday present several years back and it inspired me to track down a lot of media I didn’t know existed until after reading it.
My initial collection was just the original toyline and mini comics with a couple of the Golden books. I wasn’t into action figures during the run of 200x series although I grabbed every comic tie-in to stay in the loop.
Lo and behold Germany and Brazil maintained a demand for the IP long after it had subsided in the US with countless new characters, repainted toys, radio shows, and knock offs. It was a sector undiscovered by me at that point and a lot of what I’ve been making recently has its origins rooted in those alternate media and unreleased concepts I wasn’t aware of when I originally crafted this thread.
I wasn’t trying to set a volume record but the more I’ve uncovered in research I just couldn’t pass up the chance. Further proof WK could mine this franchise for years if they wanted to. NECA still puts out MOTU stuff but passes on this opportunity for whatever reason. Maybe after I design another thousand or so they’ll relent.
At the time of this thread’s creation another realmser was in the process of making ThunderCats dials and we were supposed to ‘team up’ and co-create dials based upon the DC Comics crossover title featuring both beloved 80’s franchises. For whatever reason they didn’t get far in their own thread so 5 years later I’m upholding my end of the bargain. I’ll likely get around to devoting another thread to fulfill my 80s cartoon fix at some point anyways.
Two new team abilities: ThunderCats and Mutants of Plun-Darr
ThunderCats: POWER: Choose another friendly character within 4 squares that can use the ThunderCats team ability and place them in a square adjacent to this character.
Mutants of Plun-Darr: When an adjacent opposing character is given an action token after resolutions roll a d6: 5-6) Remove an action token from this character.
Characters from this series will also utilize universal team abilities including Mystics, Police, and Team Player.
The format for this micro-set is 3 figure boosters featuring a peanut based duo figure and a solo switchclix dial for each character from that respective duo as well as two additional 3-D game elements (equipment, objects, terrain, detachable markers, etc.) as the warriors of Eternia and Thundera unite to save or master the universe.
#001 Unique He-Man & Lion-O
Real Name: Adam of Eternia, Lion-O
Team: Heroic Warriors,ThunderCats
Range: 0
Points: 100
Keywords: Castle Grayskull, Heroic Warriors, ThunderCats, Animal, Herald, Mystical, Ruler, Warrior
9
12
18
4
9
11
19
3
8
11
19
3
8
12
18
3
9
11
18
3
9
12
19
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
The Pyramid Holds The Key: When He-Man & Lion-O are KO’d, before removing them from the map choose up to two characters from your Sideline named He-Man and/or Lion-O with a combined point value of 100 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Let Our Swords Align: He-Man & Lion-O may be equipped with up to two equipment objects as long as one of them is a ‘Sword’. EFFECTS of equipment equipped to He-Man & Lion-O can be used regardless of opposing effects. Third Earth Orbiting Eternia: Leap/Climb. At the beginning of your turn move He-Man and Lion-O up to their speed value. Power Beyond Power: Pulse Wave. When they use Pulse Wave, KNOCKBACK and friendly characters are not targeted.
#01b Unique He-Man
Real Name: Adam of Eternia
Team: Heroic Warriors,ThunderCats
Range: 0
Points: 50
Keywords: Castle Grayskull, Heroic Warriors, ThunderCats, Mystical, Ruler, Warrior
6
10
17
2
6
11
18
3
7
11
18
3
7
12
18
3
7
12
19
4
7
12
19
5
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Someone Else Has Used The Sword of Power: Shape Change. At the beginning of your turn roll a d6 and turn He-Man’s dial to the click number matching the result. I Belive This Belongs to You: If He-Man didn’t begin the game on your starting force POWER: Equip He-Man with an equipment object from your Sideline. If the equipment is a ‘Sword’ this action is FREE instead. ThunderCats…Ho! SIDELINE ACTIVE: Friendly characters with ThunderCats team symbol have Heroic Warriors team symbol.
Would You Believe I’m Only Twelve Years Old?: Defend. When Lion-O uses the ThunderCats team ability he may choose any number of friendly characters that can use the ThunderCats team ability to be placed instead. Who Has The Power?: If Lion-O didn’t begin the game on your starting force POWER: Equip Lion-O with an equipment object from your Sideline. If the equipment is a ‘Sword’ or named Claw Shield this action is FREE instead. By The Power of Grayskull!: SIDELINE ACTIVE: Friendy characters with Heroic Warriors team symbol have ThunderCats team symbol. Sight Beyond Sight: Probability Control. When he uses Probability Control targets do not need to be within line of fire.
#S-101 Unique Claw Shield
Real Name: Shield of Omens
Team: No Affiliation
Range: 0
Points: 15
Qualifying Name / Keywords: Lion-O / ThunderCats
0
1
0
0
1
0
0
0
0
0
1
0
0
0
0
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Multi-Tool: When Claw Shield is equipped turn its dial to any click and the equipped character increases its corresponding combat values and can use the powers displayed on Claw Shield’s dial. Dagger Scabbard: SIDELINE ACTIVE: Friendly characters equipped with a ‘Sword’ can use ‘FREE: Replace the equipped character’s equipment with Claw Shield and it becomes equipped instead.’ Characters equipped with Claw Shield can use ‘FREE: If this character began the turn with Claw Shield equipped you may replace it with a ‘Sword’ equipment from your Sideline and it becomes equipped instead. Grapple: Leap/Climb. FREE: Place equipped character in a square within 4 squares and line of fire that is at a different elevation. Reflective Deflection: Force Blast. When equipped character is missed by an attack the attacker is knocked back a number of squares equal to its damage value.
#S-102 Unique Sword of Omens Sword Equipment
INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop
Points: 10
Qualifying Name / Keywords: Lion-O / ThunderCats
EFFECT: ThunderCats team symbol. If equipped character already has ThunderCats team symbol it can use the ThunderCats team ability as FREE instead. // If equipped character has been targeted by an attack or given an action to use the ThunderCats team ability this game it can use Blades/Claws/Fangs, Giant Reach: 2 and Safeguard: Opposing Probability Control.
Targeting:00> Masters of Engineering: When Man-At-Arms & Panthro are KO’d, before removing them from the map choose up to two characters from your Sideline named Man-At-Arms and/or Panthro with a combined point value of 90 points or less and place each in an adjacent square on their starting line. Those characters may not be healed or replaced and are not scored when KO’d this game. Protected: Pulse Wave. Nice Ride: Invulnerability. Adjacent characters with the Vehicle keyword can use Regeneration as FREE. Could Use Some Tweaking: When Man-At-Arms & Panthro target multiple characters with an attack the damage dealt is not divided and if the final attack roll misses at least one target after resolutions they may make another attack. Peer Reviewed: Outwit. When they use Outwit and choose a power displayed by the target until your next turn when the chosen power is no longer displayed by the target you may immediately choose a displayed power of the target and it cannot use the chosen power until your next turn.
Call It A Hobby: SIDELINE ACTIVE: Friendly characters with the Vehicle keyword modify Defense +1. Thunderium Tool Kit: If Man-At-Arms didn’t begin the game on your starting force POWER: Equip Man-At-Arms with an equipment object from your Sideline. If that equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead.
Movement: Elevated Maybe In the Hands of An Amateur: SIDELINE ACTIVE: Friendly characters with the Vehicle keyword modify Damage +1. Coridite Workbench: If Panthro didn’t begin the game on your starting force POWER: Equip Panthro with an equipment object from your Sideline. If that equipment has the Heroic Warriors or ThunderCats keyword this action is FREE instead.
#02c ThunderClaw
Real Name: N/A
Team: ThunderCats
Range: 0
Points: 50/10
Keywords: ThunderCats, Armor, Vehicle
Base Size: 2x1
8
11
18
3
8
10
17
3
7
10
17
2
7
10
17
2
6
10
17
2
6
9
17
2
KO
KO
KO
KO
0
0
0
1
0
0
1
0
1
0
0
0
KO
KO
KO
KO
KO
KO
KO
KO
PILOT: Man-At-Arms, ThunderCats: When revealing your force, you may choose a single base character on your Sideline named Man-At-Arms or that has the ThunderCats keyword and turn it to any click. ThunderClaw can use the standard attack and damage powers displayed on that character's dial. // When ThunderClaw is KO'd, before removing them from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Still Salavageable?: When ThunderClaw would be KO’d you may remove the character chosen for its Pilot trait from the game instead and turn this dial to its Blue starting line. For the rest of the game ThunderClaw is an Equipment object. Magnetic Claw: Plasticity. When ThunderClaw moves after resolutions choose an opposing character in square moved through and place it in an adjacent square. If the chosen character is equipped it can use IMMOBILE until your next turn.
#S-102 ThunderClaw
Points: 10
Qualifying Name / Keywords: Man-At-Arms / ThunderCats
Base Size: 2x1
0
0
0
1
0
0
1
0
1
0
0
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
LARGE OBJECT: If Thunderclaw is equipment and on the map, characters can't occupy its square. // Adjacent characters can be given a POWER to equip Thunderclaw as if they were in its square. // Thunderclaw is not Unique. INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP Ground and Air Defense: When Thunderclaw is equipped turn its dial to any click and the equipped character increases its corresponding combat values and can use the powers displayed on Thunderclaw’s dial. EFFECT: Equipped character has and the Vehicle keyword. Follow the Beacon: Passengers: 2 Claw Clamp: When equipped character moves after resolutions choose an opposing character adjacent to a square moved through and place them in an adjacent square.
#S-102 Unique Thunderan Nunchuku
INDESTRUCTIBLE
EQUIP: Any UNEQUIP: Drop
Points: 5
Qualifying Name / Keywords: Panthro / Martial Artist, ThunderCats
EFFECT: Flurry. When equipped character makes a close attack it rolls 3 d6 and chooses 1 d6 to ignore.