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Flames of Rebirth: Phoenix is 30 points. When building your force you may pay 30 points for each Rebirth token you place on this card up to 9. Phoenix ignores all damage unless it is from an opposing characters attack. When it would take damage instead deal 1 penetrating damage to each adjacent character and place Phoenix on its card. At the beginning of your next turn remove a Rebirth token and if you do, turn the Phoenix dial once clockwise and place it back on the map in the squares it most recently occupied or as close as possible and heal each adjacent friendly character 1 damage. When you cannot remove a Rebirth token Phoenix is removed from the game and your opponent scores Phoenix and 30 points for each Rebirth token used. Phoenix cannot be healed. This ability cannot be ignored.
Would love some feedback. Not sure how broken it would actually be. 300 points it can be scary much later in the dial if it's not too late by that point, or it could be an easy defeat if it gets removed from the map when you have no other figures.
Unique Ladon
Real Name: Ladon
Team: No Affiliation
Range: 0
Points: 300/150/65
Keywords: Animal, Monster, Mythical
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Wrapped Around the Tree: Ladon's base may occupy different elevations. The Final Labor: When Ladon is KO'd place a Golden Apple of Hesperides from outside the game in a square it occupied. One Hundred Heads: Ladon can use Plasticity. When Ladon makes a close attack the area of effect includes all opposing characters adjacent to the target. Non-targeted characters hit by Ladon are dealt one penetrating damage.
:EPIC:None Shall Harvest the Tree:Give Ladon a double power action and make one attack per 100 points of the build total. Hit targets are dealt Ladon's printed damage value. Expert Climber: Ladon can use Invincible and increases its defense by +1 for each level of elevation it occupies above the lowest level of elevation on the map.
300=1
150=7
65=13
Golden Apple of Hesperides: Ultra Light Object: (0 points): Golden Apple of Hesperides may be equipped by characters of any size.
EQUIP: Equipped character can use Regeneration as a free action. If they do, KO the Golden Apple of Hesperides.
Unique Ladon
Real Name: Ladon
Team: No Affiliation
Range: 0
Points: 300/150/65
Keywords: Animal, Monster, Mythical
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Wrapped Around the Tree: Ladon's base may occupy different elevations. The Final Labor: When Ladon is KO'd place a Golden Apple of Hesperides from outside the game in a square it occupied. One Hundred Heads: Ladon can use Plasticity. When Ladon makes a close attack the area of effect includes all opposing characters adjacent to the target. Non-targeted characters hit by Ladon are dealt one penetrating damage.
:EPIC:None Shall Harvest the Tree:Give Ladon a double power action and make one attack per 100 points of the build total. Hit targets are dealt Ladon's printed damage value. Expert Climber: Ladon can use Invincible and increases its defense by +1 for each level of elevation it occupies above the lowest level of elevation on the map.
300=1
150=7
65=13
Golden Apple of Hesperides: Ultra Light Object: (0 points): Golden Apple of Hesperides may be equipped by characters of any size.
EQUIP: Equipped character can use Regeneration as a free action. If they do, KO the Golden Apple of Hesperides.
Love this design and the things it does with elevation. Especially if you can get Ladon on a map with some level 3 terrain. 21 defense on the opening click? Awesome. Really like this.
Death Gaze: Basilisk can use Plasticity and deals penetrating damage to characters with 2 action tokens. Coil: Basilisk can use Invulnerability. When it is the target of an opposing characters attack, after actions resolve the attacker is given an action token and if you cannot, deal it one penetrating damage. Turn Away In Fright, Mortal: Basilisk can use Force Blast as a free action. When he does, the result is doubled and knockback damage is ignored.
My apologies, haven't got round to Hecate and Manticore.
If someone wants them or has great ideas feel free to take them! Otherwise maybe will get round to it somewhere next week.
Unique Pan
Team: No Affiliation
Range: 8
Points: 400/270/150/15
Dial: 2x2
Keywords: Animal, Deity, Pantheon, Satyr
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Divine Aura: Pan cannot be targeted by opposing characters Outwit or Probability Control unless they have a higher point value or possess the Deity keyword. Goat Legs: Pan's base may occupy different levels of Elevation. Preservation: Pan can use IT: Hindering. The Hindering Terrain modifier is increased by +1. Blessings From the Gods: (15 points)When building your force you may Equip Pan to a friendly character. At the beginning of your turn choose a power and matching combat value currently showing and the equipped character uses that power and combat value in place of it's own until your next turn.
:EPIC:Nature Unbridled:Give Pan a double power action and each friendly character with the Animal keyword may be given a move action as a free action until the end of your turn. Godly Dancing: Pan can use Mind Control, Plasticity, and Sidestep. When he uses Mind Control he is not dealt damage and successfully hit targets may use Sidestep and IM: Characters before taking their action. Let the Music Play: Pan can use Pulse Wave. When he does, hit characters with a lower point value are given an action token. Nature Cradles the Wounded: Pan can use Barrier and Regeneration. When he uses Regeneration, after actions resolve he may use Barrier as a free action to place a number of markers equal to amount healed. God of Nature: Pan can use Barrier and Perplex. When he damages an opposing character with an attack, after actions resolve place a Barrier marker in a square adjacent to the target that is not removed until this power is lost. Opposing characters must break away from Barrier markers placed by Pan as if they were characters friendly to your force with Plasticity.
My apologies, haven't got round to Hecate and Manticore.
If someone wants them or has great ideas feel free to take them! Otherwise maybe will get round to it somewhere next week.
It's ok! There's no rush. If you really think you'll get to it next week then by all means post them at that time! =)
Sacred Guardian: At the beginning of the game choose another friendly character to become your Oracle. The Oracle can use Probability Control when it is adjacent to Python and if Python can draw line of fire to the Oracle then the Oracle may use Python's defense value instead of its own. Dwelling In the Center of the Earth: Lines of fire drawn to and from Python do not ignore Elevated terrain. Burrower: Python can use Phasing/Teleport. When it does, if it moves less than 1 square per hundred points of the build total it may use Quake as a free action after the action resolves. Slithering, Squeezing, Striking: Python can use Flurry, Plasticity, and Sidestep. Shifting Scales: Python can use Invincible. Opposing characters targeting Python decrease their damage values by the number of action tokens currently assigned to Python.
My Achilles Designs are ready to go, just waiting to hear back from @andreasfmarangos after he's looked them over. I've decided to go with a "regular" version and one is a PRIME (as opposed to say an Experienced Version / Veteran Version.)
These designs will be solely based off Homer's The Iliad. I want to thank @andreasfmarangos for the opportunity to design my favorite character from my favorite piece of Classic Literature. This has been a fun Thread to follow along and as many have mentioned, I think there would be a strong market for an "Indy" line of Heroclix such as this.
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
My Achilles Designs are ready to go, just waiting to hear back from @andreasfmarangos after he's looked them over. I've decided to go with a "regular" version and one is a PRIME (as opposed to say an Experienced Version / Veteran Version.)
These designs will be solely based off Homer's The Iliad. I want to thank @andreasfmarangos for the opportunity to design my favorite character from my favorite piece of Classic Literature. This has been a fun Thread to follow along and as many have mentioned, I think there would be a strong market for an "Indy" line of Heroclix such as this.
Just responded to your message! And I'm so happy about all the enthusiasm this thread has been getting. I really have to thank you and everyone else who has been committing so much time and work into making this set a reality. With a flexible end date of December, we have done a years worth of work in only 2 months, which means we'll hopefully have a full picture of the set soon which will allow us to do the balancing, consistency checking, and hopefully some play testing for anyone interested in printing and playing these amazing designs!
Veteran Antaeus
Real Name: Antaeus
Team: No Affiliation
Range: 0
Points: 140
Keywords: Brute, Deity, Mythical, Underworld
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Temple of Skulls: Immediately after placing your force at the beginning of the game you may place up to 8 Blocking Terrain markers in squares adjacent to your starting area. Contact With Earth Makes Me Indestructible: When Antaeus occupies the lowest elevation on the map he can use Regeneration as a free action. Greatest Wrestler in All of Greece: Antaeus can use Plasticity and Sidestep. (UNIQUE Modifier): Adjacent opposing characters modify their attack and defense values by -1.
απρόθυμος Ηγεσία If a friendly character has been dealt damage since your last turn, Achilles can use Leadership. When Achilles uses Leadership and succeeds, in addition to normal effects, he may remove an action token from himself.
Δόρυ του Αχιλλέα Achilles begins the game with the Spear token on his card. When Achilles has the Spear token on his card, he can use Energy Shield/Deflection and Giant Reach: 2. When Achilles does not have the Spear token on his card, he can use Blades/Claws/Fangs and Combat Reflexes. When an opposing character with his Spear token on its card is KO'd, place the Spear token on this card.
δόρυ ρίξει Give Achilles a power action and remove the Spear token from this card to make a ranged combat attack, as if he had a range value of 7. If you do, roll a d6 and replace his damage value with the result, lock it, and then place the Spear token on his hit target's card.
Achaean Empire Characters using the Achaean Empire team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using the Achaean Empire team ability.
REAL NAME: Achilles
SIGNIFICANT APPEARANCE: The Iliad (1194–1184 BC)
καταραμένο οργή Achilles can use Battle Fury and Colossal Stamina. Achilles can't be targeted by Outwit, Perplex or Probability Control from opposing characters unless the targeting character has a higher point value or has the Deity keyword.
ξίφος του Ηφαίστου When an opposing character takes damage from a close attack from Achilles, attach the Slash marker to that character, removing it from anywhere else. When a character with the Slash marker is given an action token, deal it 1 penetrating damage. When that character heals or clears action tokens, remove the Slash marker.
πανοπλία του Ηφαίστου Achilles can use Energy Shield/Deflection. When Achilles would be dealt damage, roll a d6 that can't be rerolled. This power can't be countered or ignored. 1-2 He can use Toughness. 3-4 He can use Impervious. 5-6 He can use Invincible.
Achaean Empire Characters using the Achaean Empire team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using the Achaean Empire team ability.
REAL NAME: Achilles
SIGNIFICANT APPEARANCE: The Iliad (1194–1184 BC)
Unique Eurytheus
Real Name: Eurystheus of Argos
Team: No Affiliation
Range: 0
Points: 50
Keywords: Argos, Herald, Past, Politician, Ruler
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You Keep Him Busy While I Hide: Movement: Characters, Hindering Hera's Champion: When building your force Eurytheus possesses all keywords of friendly characters named Hera. Increase Eurytheus' combat values by the number of tokens on friendly characters named Hera. Ten....Twelve Labors Must Be Done: Whenever a character is KO'd by an attack place a Labor token on the attacking character's card. When a character has twelve Labor tokens on its card KO all other characters not friendly to its force. Give Eurytheus a power action to remove a Labor token from an adjacent characters card. When Eurytheus is KO'd remove all Labor tokens from characters cards.
:EPIC:You Must Atone: Once per game give Eurytheus an epic action and choose an adjacent opposing character. For the rest of the game characters targeted by attacks from the chosen character can use the Mystics team ability for that action. Hiding in a Jar: Eurytheus can use Mastermind. When an opposing character places a Labor token on its card Eurytheus cannot be targeted for the rest of the turn.
Theseus
Real Name: Theseus of Athens
Team: No Affiliation
Range: 0
Points: 75
Keywords: Athens, Past, Ruler, Warrior
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A Way Through the Labrynth: Movement: Indoor Blocking Slayer of the Minotaur: Theseus modifies his attack and damage value by +1 when attacking characters with the Animal or Monster keyword.
:EPIC:Ally of Daedalus: Once per game give Theseus an Epic action and friendly characters can use IM:Blocking(Destroyed) for the rest of the turn. Ariadne's String: When Theseus is chosen as a target of an attack you may immediately place him in an adjacent square. If he is no longer a legal target then the action immediately ends.