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Unique Chiron
Real Name: Chiron
Team: No Affiliation
Range: 7
Points: 100
Dial: 2x1
Keywords: Animal, Centaur, Mythical, Past, Warrior
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The Great Teacher: Leadership: When successful place the Hero marker on an adjacent standard character's card, removing it from anywhere else. Characters with the Hero marker on their card modify their combat values by +1 and possess the Deity keyword. Centaur: Sidestep and IM:Characters Follow Up: Charge, Running Shot. When he uses one of them, after actions resolve he may immediately use the other at no cost. Pedagogy: Empower, Enhancement, Outwit
Unique Hector
Real Name: Hector of Troy
Team: No Affiliation
Range: 0
Points: 95
Keywords: Past, Ruler, Soldier, Troy, Warrior
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The Might of the Trojans: Defend, Leadership. Power: until the end of your turn adjacent characters halve their speed values and may be given a move action at no cost. Are You the One Sent to Face Me?: Once per game choose a standard opposing character. Hector and the chosen character may only attack each other and ignore all damage dealt by other characters. If the chosen character KO's Hector its controller rolls a d6 and places Drag tokens on its card equal to the result. At the beginning of each turn remove one Drag token from opposing characters cards. A character with a Drag token can only be given move actions, and decreases the defense value of adjacent characters not friendly to its force by -1.
Unique Campe
Real Name: Campe
Team: No Affiliation
Range: 6
Points: 450/200(click 8)
Dial: 2x2
Keywords: Deity, Monster, Mythical, Underworld
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Wardeness of the Underworld: When an opposing character without the Underworld keyword moves into an adjacent square deal it one unavoidable damage and its action immediately ends. Ancient Imprisoner: Charge. When Campe makes a successful close attack against a single character roll a d6: on 5-6 she may immediately use the Capture ability targeting the hit character. Dragons Fire and Scorpions Sting: Energy Explosion, Poison. Campe may use Poison regardless of if she has moved this turn.
Unique Hermes
Real Name: Hermes, Mercury
Team: No Affiliation
Range: 0
Points: 425/350(click 4)/275(click 8)/100(click 13)/15
Keywords: Deity, Herald, Pantheon
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God of Commerce: As players reveal their forces you may choose another character from your force and a character from an opponents force with an equal or lesser point value than your chosen character. The opposing player may choose to exchange that figure with yours. If they do, for the remainder of the game when Hermes rolls a single d6 increase the result by one. If not, Hermes can use Multi-Attack this game. Messenger of the Gods: At the beginning and end of your turn you may place Hermes in any square on the map. If you do and he is not placed adjacent to another character deal him one unavoidable damage. Divine Aura: Hermes ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. Blessings From the Gods (15 point line): EPIC: God of Boundaries: Once per game give Hermes a double power action and choose one: until your next turn boundary squares of the map are considered adjacent if they occupy the same row or column, or you may take an extra turn after this one. God of Thieves: When Hermes hits an equipped character remove the equipped item and attach it to Hermes as if he were a standard character. Guile: Outwit. When Hermes uses Outwit roll a d6: 5-6 he may use Outwit again as if he occupied the square of the target.
My summer schedule is lax so I should be able to get the remaining dials completed over the next few weeks. The bigly dials take a bit longer to conceptualize, type, and edit so appreciate the patience. I've already got Gaia, Ares, and Hecate drafted but want to refine the language a bit before posting.
Open to comments and happy to make changes. Point values of these huge guys are the hardest part of the design process. Can't wait for play testing to determine what is and isn't fair. Regardless, I see this thread gets tons of views and hope you all like what you see! The more feedback the better though!!
Unique Ares
Real Name: Ares / Mars
Team: No Affiliation
Range: 9
Points: 800/600(click 5)/350(click 7)/275(click 10)/200(click 12)/15(click 22)
Keywords: Brute, Deity, Pantheon, Sparta, Warrior
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War is a Way of Life: Ares possesses all other keywords of friendly characters with the Warrior keyword. Godly Aura: Ares ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. God of War: When a character with the Warrior keyword is KO'd heal Ares of one damage. Once per turn a friendly character with 2 action tokens may make a close attack at no cost. Politics (+100 points): If an opposing character has made an attack since your last turn Ares can use Multi-Attack. He combat values are not affected by the Damage Depletion Modifier. Blessings From the Gods (15 point line): Epic: The True Meaning of War: Once per game give Ares an Epic action. Each friendly character may immediately be given a close or range attack at no cost and then end your turn. The Tides of War: Plasticity. Stealth. Friendly characters can use Sidestep. At the end of each turn any character that has used Sidestep this turn but did not make an attack is dealt one unavoidable damage. Bladestorm: Ares can use Pulse Wave. When he does may use Blades/Claws/Fangs to target each hit character instead of normal damage, rolling a separate d6 for each target. Cowardice: Ares can use Mastermind. The new target can use STOP until the end of the current turn.
Unique Ares
Real Name: Ares / Mars
Team: No Affiliation
Range: 9
Points: 800/600(click 5)/350(click 7)/275(click 10)/200(click 12)/15(click 22)
Keywords: Brute, Deity, Pantheon, Sparta, Warrior
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War is a Way of Life: Ares possesses all other keywords of friendly characters with the Warrior keyword. Godly Aura: Ares ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. God of War: When a character with the Warrior keyword is KO'd heal Ares of one damage. Once per turn a friendly character with 2 action tokens may make a close attack at no cost. Politics (+100 points): If an opposing character has made an attack since your last turn Ares can use Multi-Attack. He combat values are not affected by the Damage Depletion Modifier. Blessings From the Gods (15 point line): Epic: The True Meaning of War: Once per game give Ares an Epic action. Each friendly character may immediately be given a close or range attack at no cost and then end your turn. The Tides of War: Plasticity. Stealth. Friendly characters can use Sidestep. At the end of each turn any character that has used Sidestep this turn but did not make an attack is dealt one unavoidable damage. Bladestorm: Ares can use Pulse Wave. When he does may use Blades/Claws/Fangs to target each hit character instead of normal damage, rolling a separate d6 for each target. Cowardice: Ares can use Mastermind. The new target can use STOP until the end of the current turn.
Bladestorm is SO cool. Especially with the new Blades/Claws/Fangs rules that are coming soon. I also really like his War is a Way of Life ability, which takes a generic keyword like "warrior" and gives it some real value when playing him. I can imagine designing all sorts of warrior teams now just for him. His attack stats are exactly how it should be. I actually don't think I have any real criticisms to make about this piece. It's both really unique but also original and not to complicated.
Edit: there is a small grammatical error under the Politics ability. "He combat values are not affected by the Damage Depletion Modifier."
Your Guide to the Underworld: When building your force choose another character. The chosen character possesses the Underworld keyword this game. The Goddess Has Three Heads: When Hecate makes an attack roll 3d6 instead and choose one to ignore. Ancient Aura: Hecate ignores opposing characters Outwit and Probability Control unless they have a higher point value or the Deity keyword. When she is the target of an opposing characters' free action deal that character one unavoidable damage after the action resolves. Your Fears Are Well Founded (+100 points): Hecate can use Multi-Attack. When she does, you may deal her one unavoidable damage after the second action to take a third action. Blessings From the Gods (15 points) Moon Goddess: Phasing/Teleport, Stealth. Give Hecate a free action and place her in any square of printed hindering terrain within range and line of fire. Goddess of Crossroads: Opposing characters cannot move diagonally. When Hecate hits an opposing character after actions resolve you may place any hit characters in an unoccupied square within its speed value and line of fire. Goddess of Magic: Energy/Shield/Deflection, Super Senses, Toughness. Characters using the Mystics team ability deal an additional click of unavoidable damage. Even Zeus Dare Not Cross Me: Shape Change. Once per turn she may reroll the result. When she succeeds at Shape Change the attacker is dealt one unavoidable damage if it cannot select a different target.
Veteran Ketos: Monster of the Deep
Real Name: Various
Team: No Affiliation
Range: 0
Points: 600/400(click 7)/200(click 13)/100(click 19)
Dial: 6x3
Keywords: Animal, Brute, Monster, Mythical
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Imprisoned No More: Movement: Blocking(destroyed) Legend of Andromeda: At the beginning of the game an opponent chooses a character on their force without the highest point value to be Ketos' Tribute. When placing forces on the map the Tribute must be placed at least 4 squares from any starting area. The Tribute cannot be dealt damage, moved, placed, or given non-free actions as long as Ketos is on the map unless it is the only character on the player's force. At the beginning of your turn if Ketos is adjacent to its Tribute and hasn't been attacked since your last turn heal Ketos of one damage and the Tribute takes one unavoidable damage. If this KO's the Tribute immediately KO the rest of that players force. Sea Monster: Ketos can use Sidestep. Characters with the Vehicle symbol cannot use Defense powers when attacked by Ketos. From the Deep: At the beginning of your turn you may either remove a Ketos Tentacle from the map or place a Ketos Tentacle per its placement rules. All squares between Ketos and a Ketos Tentacle are considered Water terrain. Curse of Cassiopeia: Invincible, Super Senses. STOP: Ketos can only be attacked by the highest point opposing character unless it is within 6 squares of its Tribute.
Tentacle: When Tentacle (A) is placed on the map it must be placed so that all squares of its base are within 3 squares of a friendly Ketos. When placing other Ketos Tentacles this character is considered to have the name Ketos. At the end of an action, if Tentacle (A) is not within 3 squares of a friendly Ketos it is KO'd. Extension: Opposing characters ignore Tentacle (A) for movement purposes.
Tentacle: When Ketos Tentacle (B) is placed on the map it must be placed within 3 squares of a friendly Ketos. When an action resolves if Ketos Tentacle (B) is not within 3 squares of a friendly Ketos or Ketos Tentacle (A) it is KO'd.
Unique Ketos Tentacle (C)
Team: No Affiliation
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Tentacle: When Ketos Tentacle (C) is placed on the map it must be placed within 3 squares of a friendly Ketos. When an action resolves if Ketos Tentacle (C) is not within 3 squares of a friendly Ketos or Ketos Tentacle (A) it is KO'd. Save You For Later: Capture. Ketos Tentacle (C) may not release Captives and ignores all modifiers to its defense when the target of a rescue attempt.
Veteran Ketos: Monster of the Deep
Real Name: Various
Team: No Affiliation
Range: 0
Points: 600/400(click 7)/200(click 13)/100(click 19)
Dial: 6x3
Keywords: Animal, Brute, Monster, Mythical
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Imprisoned No More: Movement: Blocking(destroyed) Legend of Andromeda: At the beginning of the game an opponent chooses a character on their force without the highest point value to be Ketos' Tribute. When placing forces on the map the Tribute must be placed at least 4 squares from any starting area. The Tribute cannot be dealt damage, moved, placed, or given non-free actions as long as Ketos is on the map unless it is the only character on the player's force. At the beginning of your turn if Ketos is adjacent to its Tribute and hasn't been attacked since your last turn heal Ketos of one damage and the Tribute takes one unavoidable damage. If this KO's the Tribute immediately KO the rest of that players force. Sea Monster: Ketos can use Sidestep. Characters with the Vehicle symbol cannot use Defense powers when attacked by Ketos. From the Deep: At the beginning of your turn you may either remove a Ketos Tentacle from the map or place a Ketos Tentacle per its placement rules. All squares between Ketos and a Ketos Tentacle are considered Water terrain. Curse of Cassiopeia: Invincible, Super Senses. STOP: Ketos can only be attacked by the highest point opposing character unless it is within 6 squares of its Tribute.
Tentacle: When Tentacle (A) is placed on the map it must be placed so that all squares of its base are within 3 squares of a friendly Ketos. When placing other Ketos Tentacles this character is considered to have the name Ketos. At the end of an action, if Tentacle (A) is not within 3 squares of a friendly Ketos it is KO'd. Extension: Opposing characters ignore Tentacle (A) for movement purposes.
Tentacle: When Ketos Tentacle (B) is placed on the map it must be placed within 3 squares of a friendly Ketos. When an action resolves if Ketos Tentacle (B) is not within 3 squares of a friendly Ketos or Ketos Tentacle (A) it is KO'd.
Unique Ketos Tentacle (C)
Team: No Affiliation
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Tentacle: When Ketos Tentacle (C) is placed on the map it must be placed within 3 squares of a friendly Ketos. When an action resolves if Ketos Tentacle (C) is not within 3 squares of a friendly Ketos or Ketos Tentacle (A) it is KO'd. Save You For Later: Capture. Ketos Tentacle (C) may not release Captives and ignores all modifiers to its defense when the target of a rescue attempt.
So I was really wondering how you were going to make Ketos and I really like the result. I love the From the Deep ability, especially when you consider all the other water centric pieces in the set. Water terrain actually feels important with this set and the fact that some of these sea monsters and Poseideon actually make their own water terrain is a great way to not have to worry about finding a map that fits.
Ketos has A LOT of stop clicks. I really like that. This really does feel like a unique monster that is a big threat, but its stop click ability also causes the opponent to start hitting with their strongest character, which could either be a good thing or a really bad thing depending on the situation.
Yesterday was the first chance I got to play test some of these dials!
Here is my report
1000 pt game
Player 1: 995 total
Poseidon 600pts
Cerberus 125pts
Heracles (Prime) 150pts
Argonaut x8 15pts
Player 2: 970pts
Ares 600pts + 100pts Politics
Leonidas 65pts + 5pts ATA
Spartan x5 40ts (3 on the A dial and 2 on the B dial)
Winner: Player 2
Notes:
Keywords worked perfectly, especially with the Gods. Poseidon took on the Argonauts keyword, making it so he could use Mastermind on them, and Ares took on the Spartan keyword, meaning he was getting the health boosts from the Spartan ATA.
Ares is a much stronger God than Poseidon one v. one. But Poseidon is great at locking down the normal sized enemy units early in the game because of his Dominion of the Seas ability. Pulse wave proved to be incredibly dangerous with Poseidon and went unused considering he was surrounded by his own Argonauts that he did not want killed. So instead there was a lot of targeting two enemies from range and using the multi-attack ability. Poseidon's Epic Action, "Release the Kraken" proved useful as well. Forcing the opponent to lose Leonidas for most of the game. This was most helpful in stopping the Spartans from gaining Invincible from Leonidas, making them a more reasonable threat to the Argonauts.
The Spartans proved to be amazingly strong units well worth their points even without Leonidas to buff them. And the Argonauts proved to be fine. They certainly carried their weight for their point cost but they were easily outmatched by the Spartans in most cases. They did however, assure that Poseidon lasted longer than he may have been able to otherwise. (until the end game, when player one forgot to mastermind the last damage from Ares onto the last Argonaut).
Ares' Mastermind late dial synced up very well with the Spartans. Ares would Mastermind the damage onto a Spartan, the Spartan would die, then Ares would gain a click of health from the ATA.
Heracles (prime) was not able to prove much in the game. He completely murdered a Spartan by the second turn and the A) Spartans were unable to make ranged attacks at him with their spears, and Ares could not target him with a ranged attack either. Inevitably, Player Two saw how threatening Heracles was an rushed Ares in to stomp him down. Heracles survived the first hit but missed his chance to strike back and died. Overall, Heracles seemed fine but his abilities came across as redundant. (Will elaborate at the bottom of this post).
The end game looked like this. Player one had Poseidon, Cerberus, and a single Argonaut left. Player two had Ares and two Spartans left. Cerberus and Ares were trading attacks at close range while Poseidon finished off the last of the Spartans, unintentionally healing up Ares. Ares then broke away from Cerberus because he is a larger figure, and finished off Poseidon with a couple ranged attacks. This caused Leonidas to return to the game where both Leonidas and Ares attacked Cerberus at close range. Cerberus' poison killed Leonidas, then Ares killed Cerberus, with only a single click left. The Argonaut, with only one click left, stood toe to toe with Ares on his last click... and missed the attack. Allowing Ares to sweep the victory for his team.
It was an INCREDIBLY close game.
Question and Concerns:
- Ares is missing his Blessing from the Gods ability at the 15 point line.
- With Poseidon's "Release the Kraken" Epic action, what happens when Poseidon is killed? Does the character that was removed from the game return? Do they regain the health they lost while being fed to the Kraken?
When this happened I ruled that the captured character, Leonidas, would return to the battle in the starting zone of Poseidon's player. Although, because he was not rescued, he did not regain the health he lost.
- Initially we wanted to play the Hydra, but the Hydra still does not have a point cost. That must be fixed.
- We desperately need a higher resolution for the Cerberus card. Even at the best resolution posted to this thread It was near impossible to read some of the details of his abilities. (For example, we were not able to tell how many squares away Cerberus is supposed to be limited to moving. We assumed the number was eight, but it might also read ten, it's not very legible).
- Heracles doesn't need to have any printed Super Strength on his dial when he has it passively under his "Master of Armed and Unarmed Combat" trait. "Nemean Lion Hide" is very good and so is the "Multiple Fighting Techniques Ability". He just ends up attracting a lot of attention very early on.
And that's it! I can't wait to play test the next batch of characters! Let me know your thoughts and comments about my report. =) this set seems to really be synchronizing well!
That is so awesome! The fact the game was so close means the balance between chosen figures is optimal. Love to see it rematched to see if results are similar!
Addressing Concerns:
- text for the ability is consistent and I was getting tired and forgot to cut and paste. Will correct later on
-Since Poseidon was my first Deity attempt I must have overlooked that part of the epic ability. Let me mull over what 'should' happen and I will clarify the power.
-I thought the Hydra had a point value based on the number of tokens spent during force construction a la Bizarro. It's been a while so I'll check that one out, but pretty sure that was BrainiacFTW who designed that one, so he'll have to make the necessary edits.
- I agree about Cerberus resolution. I cannot make out the last sentence of the first trait or the back half of the second. Hades is about the only word I can make out.
- I think that is quake. That lion hide makes the piece stand out. He'd have been included in my first game as well because heracles.
-I thought the Hydra had a point value based on the number of tokens spent during force construction a la Bizarro. It's been a while so I'll check that one out, but pretty sure that was BrainiacFTW who designed that one, so he'll have to make the necessary edits.
Oh god I'm so embarrassed. You're 100% right. I just didn't read it because I thought the ??? symbol meant it hadn't been decided. My bad! Will put the Hydra in the next game I play soon!
Unique Gaia: Supreme Force of Nature
Real Name: Gaia
Team: Mystics
Range: 12
Points: 800
Dial: 3x6
Keywords: Deity, Mythical, Titans
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Mother of All: Gaia ignores opposing character's Outwit, Perplex, Probability Control, and Shape Change. Maternal Instinct: Stealth, Multi-Attack. When Gaia occupies printed hindering terrain increase her combat values by +1. This World Is Mine to Control: Barrier, Smoke Cloud. Opposing characters that occupy or are adjacent to markers placed by Gaia cannot use Improved Movement. EPIC: Chasm: Give Hecate a double power action and until your next turn opposing characters occupying the lowest elevation of the map without the Flight ability cannot be moved or placed. Feel My Wrath: Outwit. Characters hit by Hecate possess Earthbound/Neutralized until your next turn.
Mother of All: Gaia ignores opposing character's Outwit, Perplex, Probability Control, and Shape Change. Maternal Instinct: Stealth, Multi-Attack. When Gaia occupies printed hindering terrain increase her combat values by +1. This World Is Mine to Control: Barrier, Smoke Cloud. Opposing characters that occupy or are adjacent to markers placed by Gaia cannot use Improved Movement. Nurse Maid of Zeus: Defend. When an opposing bystander token is KO'd you may place a copy of it in a square adjacent to Gaia. I Shall Be Respected: Toughness, Super Senses. Characters with <boot symbol> occupying the lowest elevation can use STOP unless being attacked by Hecate.
Mother of All: Gaia ignores opposing character's Outwit, Perplex, Probability Control, and Shape Change. Destroy Me and Destroy Yourselves (+50 points): If playing multiple dials this dial must be the last one used. Once per game, when this dial is first revealed or when Gaia: Blessed Mother Earth is KO'd deal each other character 3 unavoidable damage and defense powers of those characters cannot be used the rest of the game even if this power is lost. This World Is Mine to Control: Barrier, Smoke Cloud. Opposing characters that occupy or are adjacent to markers placed by Gaia cannot use Improved Movement. Muse of Uranus: Plasticity. Incapacitate. When she uses Incapacitate choose one: she may target each opposing character on the map occupying hindering terrain, she may target the highest point character on the map regardless of range and line of fire, or hit characters cannot be given actions until your next turn.
Cradle of Life
Team: No Affiliation
Range: 0
Points: **
1
KO
KO
KO
1
KO
KO
KO
1
2
KO
KO
KO
2
KO
KO
KO
2
KO
KO
1
2
KO
KO
1
KO
3
KO
KO
KO
3
KO
KO
2
3
KO
1
2
3
KO
1
2
3
KO
KO
KO
KO
4
Birth of a Pantheon: Cradle of Life costs 5 points and may be assigned up to twelve distinct characters with the Blessings From the Gods at 5 points each. Those characters are turned to their 15 point lines and placed on this card. Turning the Dial: When you use a special power on Cradle of Life after actions resolve you may roll a d6 and deal turn this dial forward equal to half the result. Worshipers: Characters equipped a Deity are considered Worshipers. When a Worshiper replaces its powers and combat values with the equipped Deity it may choose not to replace either its power or its combat value. In the Beginning: At the beginning of your turn you may equip a Deity from this card to a friendly character that is not a Worshiper or place a Deity equipped to a friendly Worshiper on this card. Seeding Existence: At the beginning of your turn you may place a Deity from this card in a square adjacent to a Worshiper. Remove it from the game when it would take damage or an action resolves and it is not be adjacent to a Worshiper and your opponent scores 5 points. The Grand Cycle: Give a Worshiper a power action to equip an additional Deity from this card. When it replaces a power or combat value it may choose a power or combat value from each equipped Deity. A New Generation of Gods: Free: replace a friendly Worshiper with its equipped Deity on its current click number and remove Cradle of Life from the game.