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Masters of the Universe: When building your force Hordak may begin the game with an object equipped by paying its cost. If the object has HORDAK it may be equipped at no cost. Shifting Focus: Hordak: FREE: replace this character with another character with the same trait and different collector number equipping the replacement with any equipped items of replaced character. Use this ability only if Hordak is 100 points or has used Banished to Despondos this game. Banished to Despondos (250): The first time Hordak would be KO'd instead return him to your starting area on click 5 and he has Colossal Stamina and PROTECTED: Outwit fot the rest of the game. Protection: Pulse Wave Technomancy: , FREE: Choose a standard power. Hordak can use the chosen power until you choose again. Shape Shifting Despot: Leadership, Perplex, Shape Change. When he uses Shape Change successfully he may immediately use Perplex at no cost.
Immortal Conqueror (Running Shot)
The Horde Shall Rise (Sidestep)
Ruthless (Hypersonic Speed)
Revenge On Skeletor (Charge)
Soul Graft (Steal Energy)
Truce Breaker (Mastermind)
Slayer of He-Ro (Invincible)
Technodeviant (Impervious)
Return to Conquer Eternia (Regeneration)
The Wound That Killed Grayskull (Outwit)
MOTU S-050 Hordak's Bow, light object, 15 points
EQUIP: Armor keyword
UNEQUIP: Drop
EFFECT: Range Combat Expert, damage dealt cannot be reduced below two. HORDAK
See What Eternia Has to Offer: When building your force Weapon Rack may be 1-9 points. For each point spent on Weapon Rack you may attach 5 points worth of Equipment Objects to it at no cost. You may attach additional Equipment Objects by paying their costs. At the beginning of the game turn Weapon rack to the click number equal to 10 minus its point value. It cannot be healed. Secured to the Floor: Immobile. Weapon Rack may not be given actions. Characters do not have to end their movement or break away from Weapon Rack. PROTECTED: Mastermind, Outwit, Pulse Wave. More Than A Display: When a character moves adjacent to Weapon Rack it may pick up an object attached to it. Once per turn a character that does so may EQUIP as FREE this turn. Only So Much Room: At the end of each turn if there are more object attached to Weapon Rack than it's printed damage value the active player chooses an object to KO until there are no more than the printed damage value.
#101 Rookie Prince Adam
Real Name: Adam of Eternia
Team: Heroic Warriors
Range: 0
Points: 25
Keywords: Eternian Council, Heroic Warriors, Politician, Ruler
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It All Began When I Found This Sword: Prince Adam begins the game with MOTU S-101 Sword of Grayskull equipped at no cost. When he uses its EFFECT the replacement character can be any point value. Sorceress Said To Keep It Secret: Sidestep, Stealth.
Swinging At Shadows (Charge)
Still Sharp (B/C/F)
Son of Randor (Mastermind)
And Marlena (Willpower)
Don't Want To Disappoint Dad (Leadership)
But Fun Is Hard To Resist (Perplex)
By the Power of Grayskull! (Outwit)
MOTU S-101 Sword of Grayskull, light object, 10 points
EQUIP: Any
UNEQUIP: Drop
EFFECT: At the beginning of your turn, if an opposing character has attacked or damaged a character on your force and no other character has line of fire to equipped character you may replace equipped character with a character whose name includes 'He-Man' with an equal or lesser point value. The replacement character cannot equip other items and is KO'd when it takes damage.
And that finished off the first main set. All that's left will be the two starters (and maps) that will be sculpt reuse with new point values and powers that didn't make the final cut.
#201 Experienced He-Man
Real Name: Adam of Eternia
Team: Heroic Warriors
Range: 0
Points: 125 / 75 (click 3)
Keywords: Castle Grayskull, Heroic Warriors, Mystical
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Masters of the Universe: When building your force He-Man may be equipped an object by paying its cost. If the object is MOTU S-201 Half Sword (Light), it may be equipped at no cost. Safeguard the Secrets (125): Willpower and Colossal Stamina I'll Tackle These Goons!: Flurry, Leap/Climb, Sidestep.
Battle for Castle Grayskull (Charge)
Sword and Axe (Flurry)
How About a Bear Hug (Plasticity)
Powers of Grayskull (Super Strength)
Ground Pound (Quake)
Half of the Power Sword (Precision Strike)
Champion of Eternia (Invincible)
Tougher Than Adam (Toughness)
Gonna Take More Than That (Impervious)
Swords Crossed (Combat Reflexes)
Wisdom of the Council (Outwit)
Push Them Back (Empower)
Clock Your Jaw (CCE)
MOTU S-201a Half Sword (Light), light object, 10 points
EQUIP: Any
UNEQUIP: Drop
EFFECT: Blades/Claws/Fangs, Defend. Adjacent opposing characters cannot use Blades/Claws/Fangs. If equipped character is holding MOTU S-202 Half Sword (Dark) it can use FREE: attach this object to MOTU S-201b Half Sword (Dark) and then replace this card with MOTU S-200 Power Sword (Complete)
MOTU S-200 Power Sword (Complete), indestructible, 0 points
EFFECT: Blades/Claws/Fangs, Defend, Energy Shield/Deflection. When equipped character moves, it has Improved Movement: Barrier markers and after resolutions remove any Barrier markers moved through from the game.
Masters of the Universe: When building your force Teela may be equipped an object by paying its cost. If the object is MOTU S-202 Battle Staff it may be equipped at no cost. Warrior Goddess: Charge, Running Shot. If she misses all targets with an attack, after resolutions Sidestep at no cost.
Not Today, Skeletor! (Flurry)
Well-Trained (Precision Strike)
Mystic Origins (PPB)
Never Count Me Out (BCF)
Deflection (ESD)
Woman-At-Arms (Willpower)
Deadly In My Own Right (Combat Reflexes)
Captain (Leadership)
Ka's Whisper (Exploit Weakness)
Arrows or Blasters? (RCE)
MOTU S-202 Battle Staff, light object, 8 points.
EQUIP: Any
UNEQUIP: Drop
EFFECT: Giant Reach: 2, Quake. When using Quake on more than one target each character is dealt one penetrating damage instead of normal damage.
Masters of the Universe: When building your force Man-At-Arms may be equipped an object by paying its cost. If the object is MOTU S-203 Weapons Array it may be equipped at no cost. I'll Find A Way: When a friendly character targets a single opposing character with an attack and misses place a Countermeasure token on the targets card. Characters with a Countermeasure token on their card cannot reduce damage taken to less than the number of Countermeasure tokens on their card. Surveillance Systems Up: Empower, Enhancement. Once per turn he may use either power as if he occupied a square within range and line of fire.
MOTU S-203 Weapons Array, immobile object, 15 points.
EQUIP: Scientist or Soldier Keyword
UNEQUIP: Drop
EFFECT: Equipped character has POWER: choose a standard attack power. Equipped character can use the chosen power until this action is given again or Weapons Array becomes unequipped.
#204 Experienced Orko
Real Name: Orko of Trolla
Team: Team Player, Mystics
Range: 4
Points: 75 / 25 (click 5)
Keywords: Castle Grayskull, Heroic Warriors, Trollan, Mystical
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Trollan Wizardry: Orko cannot be targeted by opposing character's Outwit, Perplex, or Probability Control unless they have a shared keyword. Masters of the Universe: When building your force Orko may begin the game with an object equipped by paying its cost. If the object is MOTU S-204 Trollan Spellbook it may be equipped at no cost. Trollan Teleportation Spell: POWER: Place Orko in an unoccupied square up to six squares away and then place adjacent any characters that began the turn adjacent to Orko. Placed characters cannot be given non-free actions this turn. Rescue of the Prince: STOP: Adjacent friendly characters can use Energy Shield/Deflection and PROTECTED: Pulsewave. My Magic Behaves Differently in Eternia: Perplex. When he uses it he may choose a combat value other than damage and increase that value +2. If you do and the target is friendly, at the end of your turn give that character an action token, and if you cannot deal it one unavoidable damage.
MOTU S-204 Trollan Spellbook, light object, 10 points.
EQUIP: Mystical keyword
UNEQUIP: Drop
EFFECT: POWER: choose a standard power. Characters cannot use the chosen power until your next turn even if this power is lost. If the chosen power was a defense power deal the equipped character one unavoidable damage after resolutions. Other Worldly This object may be equipped by characters of any size.
#205 Veteran Ram Man
Real Name: Krass
Team: Team Player
Range: 0
Points: 75 / 25 (Click 4)
Keywords: Castle Grayskull, Heroic Warriors, Armor, Brute, Warrior
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Outta My Waaaayyyy!: Movement: Blocking (Destroyed), Characters Masters of the Universe: When building your force Ram Man may be equipped an object by paying its cost. If the object is MOTU S-205 Impact Armor it may be equipped at no cost Spring Loaded Assault: When not adjacent to an opposing character Sidestep. When adjacent to an opposing character POWER: move Ram Man in a direct line, using the Carry ability on a single opposing character. After resolutions deal the carried character one penetrating damage for each square of blocking terrain Ram Man just moved through and then make a close attack targeting the carried character at no cost. My Friends Call Me Rammy: STOP: Ram Man takes a maximum of 1 damage from attacks.
Occasional Bar Brawl (Precision Strike)
This Axe Ain't Fer Show (BCF)
Stay Away From My Friends (Quake)
Skull Plate (Invulnerability)
I've Learned Some Things (Battle Fury)
MOTU S-205 Impact Armor, heavy object, 10 points
EQUIP: Armor keyword
UNEQUIP: KO
EFFECT: Equipped character can reduce penetrating damage.
#206 Unique Sorceress
Real Name: Teela Na
Team: Mystics
Range: 8
Points: 150/50
Keywords: Castle Grayskull, Council of Elders, Heroic Warriors, Deity, Herald, Mystical
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Wars of Ages Past: When Sorceress is 50 points, she is KO'd after crossing the red line (between 5 and 6). When she is 150 points she has PROTECTED: Outwit. More Than A Messenger: Sorceress begins the game with Zoar attached. As long as he is attached Super Senses. POWER: detach Zoar and place him adjacent. At the beginning of your turn you may attach an adjacent Zoar. Shifting Focus: Sorceress (50): FREE: Replace this character with another character with this trait and a different collector number. If the replacement is more points this is POWER instead. Sanctuary: Decrease Sorceress' combat values by -1 unless she occupies your starting area or clear indoor terrain. You Shall Not Enter: STOP: Energy Shield/Deflection. For the rest of the game Willpower and walls and printed blocking terrain cannot be destroyed. The True Power of Grayskull: Invulnerability, Outwit, Probability Control, . Improved Targeting: Characters, Hindering
Masters of the Universe: When building your forceSkeletor may begin the game with an object equipped by paying its cost. If the object is MOTU S-201b Half Sword (Dark) it may be equipped at no cost. I Shall Take Your Castle and Its Secrets (125): Willpower and Colossal Stamina. Cross the Chasm: Force Blast, Sidestep, Stealth Overlord of Evil: Leadership, Penetrating/Psychic Blast, Pulsewave. Skeletal Sorceror: Energy Shield/Deflection, Super Senses
MOTU S-201b Half Sword (Dark), light object, 10 points
EQUIP: Any
UNEQUIP: Drop
EFFECT: Blades/Claws/Fangs, Precision Strike. Adjacent opposing characters cannot use Blades/Claws/Fangs. If equipped character is holding MOTU S-202 Half Sword (Light) it can use FREE: attach this object to MOTU S-201b Half Sword (Dark) and then replace this card with MOTU S-200 Power Sword (Complete)
Masters of the Universe: When building your force Evil-Lyn may begin the game with an object equipped by paying its cost. If the object is MOTU S-207 Magic Staff it may be equipped at no cost. More Than A Messenger: Evil-Lyn begins the game with Screeech attached. As long as he is attached Super Senses. POWER: detach Screeech and place him adjacent. FREE: attach an adjacent Screeech. I'll Handle the Sorceress: Enhancement, Perplex, Range Combat Expert. PROTECTED: Mystics (is not dealt damage from the Mystics team ability)
Screeech
Team: No Affiliation
Range: 0
Points: 0
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MOTU S-207 Magic Staff, light object, 12 points
EQUIP: Mystical keyword
UNEQUIP: Drop
EFFECT: FREE: Choose two combat values and 1, 2, or 3: Increase one value and decrease the other value of the equipped character by the chosen number. If you do, at the end of your turn roll a d6: If the result is less than the chosen number deal the equipped character the result as unavoidable damage.
#303 Veteran Beast Man
Real Name: Raqquill Rqazz
Team: Team Player, Evil Warriors
Range: 3
Points: 125 / 75 (click 4)
Keywords: Evil Warriors, Animal, Assassin, Brute, Ruler, Warrior
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Masters of the Universe: When building your force Beast Man may begin the game with an object equipped by paying its cost. If the object is MOTU S-208 Master's Whip it may be equipped at no cost. Animal Dominance: Adjacent friendly characters with the Animal keyword can use Sidestep. Adjacent opposing characters with the Animal keyword cannot use standard speed powers. Leap Into Battle: Flurry, Leap/Climb. When he does and moves half his speed value or less CLOSE at no cost.
MOTU S-208 Master's Whip, light object, 15 points
EQUIP: Ruler or Brute keyword
UNEQUIP: Drop
EFFECT: CLOSE: if the target does not have a higher point value than equipped character, instead of dealing damage move that character up to 2 squares (breaking away automatically). After resolutions it gains IMMOBILE and cannot make attacks until your next turn.
Masters of the Universe: When building your force Mer-Man may begin the game with an object equipped by paying its cost. If the object is MOTU S-209 Sword of Rakash it may be equipped at no cost. Pirate King: When building your force characers with both and also have Mer-Man's keywords. Summon From the Depths: When occupying Water terrain POWER: Place Mer-Man on this card and place a character from your sideline with the Animal keyword, and a point value up to 200 points on its lowest point starting line in the square last occupied by Mer-Man. When that character takes damage Mer-Man is dealt the same amount of damage taken as unavoidable damage. If that character is KO'd place Mer-Man in the square it last occupied and give him an action token. If Mer-Man is KO'd while on this card or this power is lost remove the chosen character from the game.
MOTU S-209 Sword of Rakash, light object, 5 points
EQUIP:
UNEQUIP: Drop
EFFECT: Blades/Claws/Fangs, Leadership, but only to remove tokens from characters with
Mechanical Grafting: POWER: KO an adjacent object and place a GRAFT token on this card. FREE: Remove a GRAFT token to increase one of Trap Jaw's combat values by +1. Laser or Axe, or Both Ha Ha: Charge, Running Shot. When he uses one and the attack is successful he may use the other as FREE. I'll Eat You! STOP: Steal Energy. Trap Jaw does not reduce healing due to STOP.
Masters of the Universe: When building your force Tri-Klops may begin the game with an object equipped by paying its cost. If the object is MOTU S-210 Surveillance Drone it may be equipped at no cost. I've Made Some Modifications: Support. When he does reduce the amount healed by 1 if the healed character does not have the Armor keyword, Robot keyword, or and increase the amount healed by 1 if it does. Rotating Visor: FREE: choose Outwit, Perplex, or Shape Change. Tri-Klops can use the chosen power until you choose again.
MOTU S-210 Surveillance Drone, light object, 10 points
EQUIP: Armor, Scientist, or Robot keyword
UNEQUIP: KO
EFFECT: When equipped character is not making an attack its line of fire cannot be blocked.