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#016a Allura
Real Name: Allura
Team: Evil Horde
Range: 6
Points: 50
Keywords: Evil Horde, Mystical
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Targeting: Hindering: Sister Succubus: UNIQUE MODIFIER: When adjacent to a friendly Malkina increase both their defense values by +1. You Can Do Better Than Adora!: When she can draw line of fire to an opposing character named Sea Hawk increase her attack value by +1. Psychic Location: Perplex, but only to decrease combat values. Adjacent friendly characters can use Improved Targeting Hindering.
Sister Succubus: UNIQUE MODIFIER: When adjacent to a friendly Allura increase both their attack values by +1. Poor Impulse Control: When Malkina makes a successful attack against a single target after resolutions roll 1d6: 1-2, deal Malkina 1 unavoidable damage; 5-6 deal the hit target one unavoidable damage.
#017 Unique Adora, Rebel Commander
Real Name: Adora of Eternia
Team: Great Rebellion
Range: 5
Points: 75
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TITLE CHARACTER: (-1) Set the Ambush: Friendly characters can use Stealth until your next turn. (-2) Defend the Enchanted Wood: Each friendly character occupying a square of printed hindering terrain may immediately make an attack at no cost. (-3) For the Honor of Grayskull!: Make a range attack against each opposing character within range and line of fire. Hit characters are given an action token instead of normal damage and for the rest of the game, Invincible and Adora, Rebel Commander's combat values cannot be modified by opposing characters. [Starting Plot Points=2] (+1) Defection: Adora, Rebel Commander's non-free actions do not count against your action total this turn. [closedbook] When Adora, Rebel Commander is KO'd for the rest of the game opposing characters can use Improved Targeting: Hindering and Colossal Stamina.
Tricky Golden Beauty: Plasticity, Giant Reach:3. Opposing characters within range consider her adjacent for movement purposes. Double Tresses: Sidestep, Flurry. You'll Owe Me a Favor: Probability Control. When she uses it to target an opposing character's attack roll and the final result is a hit, place a Favor token on this card. Remove a Favor token from this card to use Perplex at no cost.
#019 Netossa
Real Name: Vivian Redretta
Team: Great Rebellion
Range: 5
Points: 45
Keywords: Great Rebellion, Martial Artist, Warrior
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Inseparable: UNIQUE MODIFIER: When adjacent to a friendly Spinnerella, increase both their attack values by +1. Net Cape: When Netossa hits with a successful range attack place a Net marker in a hit character's square, removing it from anywhere else. Characters occupying a Net marker may only be given move actions and must roll to break away as if they were adjacent to Netossa. When a character occupying a Net marker successfully breaks away, after resolutions remove the Net marker from the game.
#020 Glimmer
Real Name: Princess Glimmer of Bright Moon
Team: Great Rebellion
Range: 7
Points: 75 / 40
Keywords: Great Rebellion, Princesses of Power, Mystical, Ruler
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Targeting: Hindering: Second in Command: Adjacent friendly characters increase their Leadership rolls by +1. Light the Sky: FREE: Remove all Smoke Cloud markers within range from the game. Until your next turn all hindering terrain within range is clear terrain for line of fire. Invisibility: Combat Reflexes, Energy Shield/Deflection, Stealth.
#021 Frosta
Real Name: Queen Mackenzie
Team: Great Rebellion
Range: 6
Points: 65 / 35
Keywords: Great Rebellion, Princesses of Power, Politician, Ruler
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Movement: Elevated, Hindering: Wind Wheel: Force Blast. When she uses it as POWER roll 2d6 instead. Ice Bridge: Passengers: 1. Sidestep. When she uses Sidestep to move to a lower elevation after resolutions she may use it again at no cost. Freezing Rain in the Forecast: Pulsewave. When she does give an action token to hit characters after resolutions.
#022 King Mersia
Real Name: King Mersia of Salineas
Team: No Affiliation
Range: 0
Points: 40
Keywords: Politician, Ruler, Warrior
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Pact With the Horde: As long as a friendly character has not made an attack this game friendly characters with get +2 defense. Fins to Legs: Sidestep. When he does, if he moved through at least one square of Water and a square of clear terrain after resolutions MOVE as FREE. Masters of the Universe: When building your force King Mersia may begin the game with an object equipped by paying its cost. If the object is MOTU S-015 Trident it may be equipped at no cost. Avoiding the World Above: When King Mersia occupies Water terrain lines of fire to him are blocked.
MOTU S_015 Trident, 8 points, light object
EQUIP: Any
UNEQUIP: Drop
EFFECT: Giant Reach 2; When equipped character hits a single target with a close attack after resolutions place the hit character in an adjacent square.
#023 Unique Double Trouble
Real Name: Rebekkah Kettle
Team: No Affiliation
Range: 5
Points: 45
Keywords: Evil Horde, Great Rebellion, Princesses of Power, Spy
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Movement: Characters: A Mole In Their Midst: Shape Change. FREE: Choose a copyable team ability any character on the map can use. Until your next turn Double Trouble can use the chosen team ability and other characters cannot. Keeping Up the Act: Perplex and Outwit. When she uses either power, until your next turn during each opponent's turn the active player may use her Perplex and Outwit as if she were friendly to that player's force.
#024 Spinnerella
Real Name: Cynthia
Team: Great Rebellion
Range: 0
Points: 55
Keywords: Great Rebellion
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Dizzying Defender: Force Blast. Passengers: 0 Inseperable: UNIQUE MODIFIER: When adjacent to a friendly character named Netossa increase both their defense values by +1. Human Whirlwind: Sidestep. When she does and ends her movement adjacent to exactly one opposing character, after resolutions make a close attack at no cost. After resolutions, if the target is no longer adjacent Sidestep at no cost. If she ends that movement adjacent to exactly one opposing character repeat this process, but only to target a character not already targeted by her this turn.
#025 Negator
Real Name: Zor-Kanos
Team: No Affiliation
Range: 7
Points: 110 / 75 / 45
Keywords: Mystical, Scientist
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Nerbs: At the beginning of the game generate two Nerb bystanders as described on this card and add them to your force. As long as at least one Nerb is on your force opposing characters cannot modify Negator's combat values. If your force has two Nerbs Negator has PROTECETD: Outwit. In Need of Recharge: STOP: When this power is revealed you may immediately KO a friendly Nerb within range to return Negator to his starting line. Turn You Into Electron Matter: Exploit Weakness. When he uses it successfully the hit target cannot make attacks during its next turn, but can use Phasing/Teleport.
#025bt Nerb
Team: No Affiliation
Range: 0
Points: 0
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Electric Composition: When a friendly Negator moves, after resolutions you may place Nerb adjacent to him.
#026 Unique Shokoti
Real Name: Shokoti of Infinitia
Team: Mystics
Range: 8
Points: 100
Keywords: Gar, Preternia, Mystical, Past
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Targeting: Hindering: An Age of Darkness: Poison. Smoke Cloud as FREE. When she uses Poison opposing characters within range occupying hindering terrain are considered adjacent. Summon the Sleeping Beast: Once per game POWER: place a Sleeping Beast from your Sideline in an adjacent square on its 25 point line and add it to your force. If your force already includes Sleeping Beast roll a d6 and heal it the result (it may be healed past its starting line used this game) House of Darkness: Phasing/Teleport. Stealth. Decrease Shokoti's combat values by -1 when she occupies a square of clear outdoor terrain. Ancient Sorcery: Perplex. When she uses it she may target each character within range occupying hindering terrain.
#027 Unique Mortella
Real Name: Queen Mortella of Mystacor
Team: Mystics
Range: 7
Points: 80
Keywords: Mystical, Ruler
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Conjured Knights and Castles: Barrier. When she uses it, instead of placing a Barrier marker she may place a Conjured Knight bystander as described on this card that is removed from the game at the beginning of your next turn. Conqueror of Mystacor: Phasing/Teleport. Plasticity. Magic Syphon: When Mortella hits an opposing character with the Mystical keyword or a lower point value with an attack after resolutions place a Syphon token on their card, removing it from anywhere else. A character with a Syphon token cannot use its printed powers. Mortella can use the printed powers of characters with a Syphon token on their card. A character with a Syphon token on their card may be given a power action to remove it.
Conjured Knight
Team: No Affiliation
Range: 0
Points: 0
#028 Bow
Real Name: Kyle Reccula
Team: Great Rebellion
Range: 8
Points: 75 / 50 / 25
Keywords: Great Rebellion, Martial Artist, Spy
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Targeting: Characters, Elevated: An Arrow for Every Situation: Before making a range attack choose one of the following:
-Armor Piercing Arrow: Damage dealt cannot be reduced
-Boomerang Arrow: If his next attack misses he may attack the same target with
a close attack as if adjacent at no cost after resolutions
-Diamond Arrow: Improved Targeting: Blocking (Destroyed)
-Exploding Arrow: if the attack is successful deal 2 damage to each character
adjacent to the target(s)
-Fire Arrow: increase all damage to a hit target by 1 until the end of your turn
-Flash Arrow: hit characters get -2 attack until your next turn
-Glue Arrow: hit characters have IMMOBILE until your next turn
-Grappling Hook Arrow: Until your next turn friendly characters who begin a move
when adjacent can use Improved Movement: Elevated -Ice Arrow: give hit
targets an action token after resolutions
-Oil Arrow: after the attack resolves roll a d6 and KNOCKBACK hit targets the
result
-Smoke Arrow: after the attack resolves Smoke Cloud at no cost
-Umbrella Arrow: when drawing a direct line of fire to the target, friendly
characters occupying squares along the direct line to that target can use Energy
Shield/Deflection until your next turn.
It's Also a Harp: When he has two action tokens, Perplex. First to Rebel: Leap/Climb, Stealth. If making the first attack this turn increase his attack value by +1.
Following Adora and She-Ra (Sidestep)
Crafty (Leap/Climb)
Master Archer of Etheria (RCE)
Horde Disguise (Shape Change)
#029a Unique Kowl
Real Name: Kowl
Team: Great Rebellion
Range: 0
Points: 25
Keywords: Great Rebellion, Animal, Scientist
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Rebellion Scout: Opposing characters targeting Kowl halve their range values for that action. Adjacent friendly characters can use Improved Targeting: Hindering The Know-It-Owl: Outwit. When he uses it he may choose an additional power for each time he has targeted that character with Outwit this game.
There Where You Need Me (Sidestep)
Superior Intellect (Super Senses)