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#049 Unique Thunderpunch He-Man
Real Name: Prince Adam of Eternia
Team: Heroic Warriors
Range: 0
Points: 150 / 80
Keywords: Castle Grayskull, Heroic Warriors, Martial Artist, Warrior
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Energized!: Damage dealt by Thunderpunch He-Man is penetrating. When he has two action tokens FREE: make a close attack. The Next Wave: SIDELINE ACTIVE: at the beginning of your first turn you may replace a friendly character whose name includes He-Man of an equal or higher point value with Thunderpunch He-Man. If that character has an object equipped it is now equipped to Thunderpunch He-Man. Glowing Fists and Sword: Close Combat Expert, Quake. <Cap!Cap!Cap!>: Impervious. When he does and rolls a 3-6, after resolutions deal the attacking character one damage. Underground Leader: Leadership. When he occupies a square at the lowest elevation (and the map has at least two different levels of elevation) his Leadership roll is automatically successful.
#050 Unique The Wizardess
Real Name: Unknown
Team: Mystics / Great Rebellion
Range: 9
Points: 50 / 200
Keywords: Castle Grayskull, Great Rebellion, Princesses of Power, Cosmic, Deity, Mystical
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Targeting: Hindering: Aspect of the Goddess: When The Wizardess is 200 points SIDELINE ACTIVE: at the beginning of your first turn you may replace this character with another character with this ability and equal point value. Spirit In the Woods: Phasing/Teleport. Stealth. Light Your Path: Friendly characters within range can use Improved Movement: Hindering. First Ones of Etheria: , Probability Control, Willpower, PROTECTED: Outwit.
#051 Unique Queen Angella
Real Name: Angella of Brightmoon
Team: Great Rebellion
Range: 6
Points: 125 / 75
Keywords: Great Rebellion, Princesses of Power, Mystical, Ruler, Warrior
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Figurehead of the Great Rebellion: Leadership. Friendly characters using the Great Rebellion team ability can use both effects when a friendly character with the Great Rebellion team ability is KO'd. Magic Portal: POWER: Move up to half speed value. Queen Angella can use Passengers: 4, does not modify her speed value for using Carry, and passengers can be carried regardless of combat symbols, base size, and Battle Fury. A Mother's Love: UNIQUE MODIFIER: When adjacent to a friendly Glimmer increase both of their Defense values by +1 Rebellion Tactics: Running Shot, Stealth. Photonic Light Beams: Penetrating/Psychic Blast. Hit characters are given an action token. Magical Queen of Brightmoon: Regeneration, Support. Impenetrable Force Fields: Barrier, Defend. Friendly characters adjacent to a Barrier marker placed by her are considered adjacent when using Defend.
#052 Skeletor, Overlord of Evil
Real Name: Keldor of the House of Miro
Team: Evil Warriors
Range: 7
Points: 120
Keywords: Evil Horde, Evil Mutants, Evil Warriors, Gar, Mystical, Ruler, Warrior
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TITLE CHARACTER: :closed book: when Skeletor, Overlord of Evil is KO'd, for the rest of the game opposing characters can use Defend. (BEGINNING PLOT POINTS: 3) (+1)You Bumbling Imbecile!: Until your next turn when another friendly character misses all targets with an attack remove an action token from Skeletor, Overlord of Evil. (-2)Get He-Man You Idiots!: Choose an opposing character. Until the end of your turn friendly characters increase their attack and damage values by +1 when targeting the chosen character. (-4)Invasion Force: Move each friendly character within range up to two squares, ignoring terrain and characters on movement. (-9)The Secrets of Grayskull are Mine!: For the rest of the game, as long as Skeletor, Overlord of Evil is on the map friendly characters can use PROTECTED: Outwit and the Mystics team ability.
Masters of the Universe: When building your force Octavia may begin the game with an object equipped by paying its cost. If the object is S-101 Horde Crossbow it may be equipped at no cost. Wicked Tentacle-Swinging Warrior: Giant Reach: 3, Flurry. Once per turn Flurry at no cost. Hidden Swords: Blades/Claws/Fangs. When she does halve the result and damage is penetrating.
MOTU S-101: Horde Crossbow (Black), light object: 6 points.
EQUIP: Any
UNEQUIP: Drop
EFFECT: When equipped character has no action tokens, Range Combat Expert with minimum range value of 4. If equipped character has Evil Horde team symbol +1 Damage.
TITLE CHARACTER: When Hordak, Horde Conqueror is KO'd for the rest of the game at the end of your turn deal one unavoidable damage to each friendly character that occupies the same square it occupied at the beginning of the turn. BEGINNING PLOT POINTS: 3 (+1)Horde Invasion: Until your next turn friendly characters get +1 Speed. (-2)From Despondos: Until your next turn friendly characters can use Phasing/Teleport. (-5)Spell of Separation: For the rest of the game, as long as Hordak, Horde Conqueror is on the map, squares closer to your starting area than an opponent's starting area are Hindering terrain for line of fire and squares of Hindering terrain closer to an opponent's starting area than your starting area a clear terrain for line of fire. (-7)Raise Her As My Own: Choose an opposing character. For the rest of the game Hordak, Horde Conqueror may target the chosen character with Mind Control regardless of range and line of fire as FREE.
#G030 Unique Light Hope
Real Name: Lord Ry'Gus Hope
Team: Great Rebellion, Mystics
Range: 0
Points: 500 / 250 / 125 / 75 / 25
Keywords: Castle Grayskull, Great Rebellion, Princesses of Power, Cosmic, Mystical, Past
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The First Etherian: Perplex, Probability Control, Support. Once per turn he can use one of them to target a friendly character with a shared keyword regardless of range, line of fire, or adjacency. Temporary Countenance : If he is not 25 points POWER: Generate a Lord Hope bystander as described on this card in an unoccupied square within 3 squares of a friendly character (MAX: 1). When it is KO'd deal Light Hope one unavoidable damage after resolutions. Atop Skydancer Mountain: When placing characters at the beginning of the game you may place Light Hope so that all squares of its base are at least 5 squares from any starting area and at the highest elevation of the map (if the map has more than one elevation). If you do, he has IMMUNE until an attack has been made this game. Prophesied Your Coming: STOP: At the beginning of your first turn choose a friendly character. Light Hope cannot target characters other than the character chosen this game. Holder of the Knowledge of Truth: Pulsewave with range of 6. When he does, friendly characters do not take damage. Stone of Protection: Defend, Invincible. Line of fire drawn to Light Hope cannot ignore Elevated terrain. Builder of Crystal Castle: Barrier with range of 10. He may use it as FREE, but if he does places Crystal special markers instead. Crystal special markers may be placed in occupied squares, are clear terrain for line of fire, and each edge of their square is a Glass Wall (Glass Walls are walls that do not block line of fire. After an attack resolves, destroy all glass walls which had a line of fire drawn through them by that attack.
#G030bt Lord Hope
Team: No Affiliation
Range: 6
Points: 0
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Golden Armor: Energy Shield/Deflection, Impervious
Movement: Blocking (Destroyed): Passengers: 0 Preternian Code of the Jungle: Tyrantisaurus Rex has , can be piloted by characters with Battle Fury, and can be given actions without a pilot. When you reveal your force you may choose a friendly character to begin the game Piloting Tyrantisaurus Rex. Not Exactly a Cockpit: Tyrantisaurus Rex cannot use Pilot Attacks to replace combat values or choose powers. Once per turn FREE: choose a square occupied by Tyrantisaurus Rex and make an attack using the attack, damage, and range values of his Pilot, using Earthbound/Neutralized for this action. If you do until your next turn opposing characters have FREE: make an attack targeting Tyrantisaurus Rex that deals no damage. If successful place a Pilot in an adjacent square. Pilot Ability: Reptilian Brotherhood: Prerequisite: King Hsss: Outwit, Shape Change Terrorsaur: Blades/Claws/Fangs. When he does he uses Steal Energy and increase the healing by one if the target is KO'd. Release the Dino-Drome: STOP: Tyrantisaurus Rex takes a maximum of one damage from attacks. When this click is revealed choose a direct line and immediately make a close attack targeting each character along that line within range using Blades/Claws/Fangs, rolling a separate d6 for each successfully hit target. Lasers and Teeth: When Tyrantisaurus Rex makes a range attack against a non-adjacent character after resolutions make a close attack against an adjacent character at no cost, even if that character is friendly.
Snake Men: Adjacent opposing characters get -1 to break away rolls and if they are less points than the character using this team ability cannot automatically break away.
Heroic Giant Warlord: When Megator is 10 points he is KO'd when his dial crosses the red line. When he is 50 points he is KO'd when his dial crosses the blue line. When he is 100 points he is KO'd when his dial crosses the yellow line. When he is 300 points he is KO'd when his dial crosses the orange line. Defender of Grayskull: Defend. Adjacent blocking terrain cannot be destroyed. When a friendly standard character takes damage from an opposing character's attack, after resolutions remove an action token from Tytus. Colossal Retaliation: Body Snatcher: If no other character has used Colossal Retaliation this turn FREE: choose an opposing character that has attacked Tytus or damaged a friendly character since your last turn. Place Tytus so that he may make a close attack targeting that character and do so. When he does and hits, the target has until the end of your turn, and,at the end of your turn, KNOCKBACK that character a number of squares equal to twice Tytus' printed damage value.
Builder of Castle Grayskull: STOP: Damage dealt to Tytus is reduced by the number of adjacent friendly characters. When this click is revealed Tytus may immediately use Barrier at no cost. At the beginning of your turn, do not remove Barrier markers placed by Tytus that are adjacent to him. Colossal Indifference: Tytus cannot attack smaller characters except through Colossal Retaliation.
#056 Unique Madame Razz
Real Name: Regina Razz
Team: Mystics, Great Rebellion
Range: 6
Points: 60
Keywords: Great Rebellion, Mystical
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Witch of the Whispering Woods: POWER: Choose a standard power currently showing in Madame Razz's combat window. Friendly characters within her range can use the chosen power until your next turn. And Broom!: When Broom is attached Madame Razz can use and Sidestep. FREE: detach Broom and place him adjacent. At the beginning of your turn you may attach an adjacent Broom to Madame Razz.
#056a Broom
Real Name: Broom
Team: Great Rebellion
Range: 0
Points: 0
Keywords: Great Rebellion
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Movement: Characters: There's Room For Two: Passengers: 2. Broom may carry characters one size larger than itself.
#057 Huntara
Real Name: Tara of Silax
Team: Team Player
Range: 6
Points: 85 / 45
Keywords: Great Rebellion, Heroic Warriors, Assassin, Martial Artist, Warrior
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Movement: Elevated,Hindering; Targeting: Hindering: +15: Offer Accepted: As you reveal your force choose a friendly character with a higher point value to be Huntara's Client. As long as her Client is within her range when it makes an attack, after resolutions she may make an attack targeting a single opposing character that the Client just targeted at no cost. Prey: At the beginning of the first turn choose an opposing character to be Huntara's Prey. Increase her attack value by +1 when attacking the Prey and when that character is KO'd choose another opposing character to become the Prey after resolutions. Legendary Hunter: Charge, Flurry, Stealth. Equal Parts Brain and Brawn: Outwit. When she uses it to target her Prey that character halves its speed value and cannot use Improved Movement until your next turn.
#058 Unique General Sundar
Real Name: Sundar
Team: No Affiliation
Range: 6
Points: 120/ 50
Keywords: Evil Horde, Great Rebellion, Armor, Soldier, Warrior
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Always A Course of Action: At the beginning of the game you may choose that General Sundar has :Evil Horde: and +1 attack or he has :Great Rebellion: and Defend. Aggressive Suppression : POWER: Choose Charge or Running Shot. Adjacent friendly characters with an equal or lower point value can use the chosen power this turn and General Sundar can use it as FREE. Reconsideration: Opposing characters targeted by General Sundar can use Shape Change. When they do and are successful General Sundar has IMMUNE and cannot make attacks until your next turn.
#059a Unique Illumina
Real Name: Unrevealed
Team: No Affiliation
Range: 6
Points: 100/ 50
Keywords: Castle Grayskull, Gar, Preternia, Assassin,Warrior
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Targeting: Hindering: Guardians of Grayskull: Adjacent walls and squares of blocking terrain cannot be destroyed or ignored for movement and line of fire. Light & Dark Manipulation: Stealth. At the end of your turn, if Illumina has not made an attack this turn place a Hindering terrain marker in her square. Remove it at the beginning of your next turn. Mystic Double Bladed Pike: Charge, Flurry. POWER: Choose an unoccupied square within range and line of fire and use Flurry at no cost as if she occupied the chosen square. Dark Imbued Defender of Light: Defend, Invulnerability. When she uses Defend non-adjacent characters within range and line of fire are considered adjacent. Wanderer of the Dark Hemisphere: Outwit. When an opposing character within range uses Outwit, Perplex, or Probability Control give it an action token after resolutions.
#059b Prime Saryn
Real Name: Saryn of Infinitia
Team: Mystics
Range: 4
Points: 50
Keywords: Castle Grayskull, Gar, Preternia, Assassin, Monster, Mystical, Past
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Cursed Snake Dagger that Killed Grayskull: Blades/Claws/Fangs. Poison. When she hits an opposing character with an attack give it a Curse token. When she uses Poison characters with a Curse token are considered adjacent and cannot reduce the damage dealt. The Witch of Anwat Gar: The first time Saryn would be KO'd instead return her to her starting line and for the rest of the game she can use Invincible, Shape Change, and increases her combat values by +1. Protected: Pulsewave Steal the Sword of Protection: Sidestep, Stealth. When she uses Sidestep and breaks away, opposing characters cannot use the effects of equipment objects until your next turn.