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question 1, when a figure with pilot ability is KO'd and the Pilot pops onto the field what is his point value considered to be where game effects are concerned? example Sleipnir with Darksied as his pilot.
question 2, when a Dinosaur Hatchling is KO'd and reveals another animal, if that animal character has multiple start lines which one, if any, should be considered his point value where game effects are concerned? example reveal Kong on Click 13 (within his 200 point dial)
would Kong being brought in this way still have his ability to reduce penetrating damage from characters 200 points or less?
1. You decide all point values during force construction, including pieces on the Sideline.
2. The starting line immediately preceding whatever click it comes in on. Example: Kong comes in on click 18-21 he’s 50 points, but on click 17 he’s 200 points. If it came from the Sideline it’s point value was determined during force construction though. Since he’s not unique you can have one at each point value on your sideline.
Depends on which point value he comes in on. If you chose 50 points then he can’t come in on a lower click number than 18. If he’s 500 there’s no limit.
question 1, when a figure with pilot ability is KO'd and the Pilot pops onto the field what is his point value considered to be where game effects are concerned? example Sleipnir with Darksied as his pilot.
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[ERRATA] When revealing your force, you may choose a single base character on your Sideline that is named Odin or has the Asgardian or Deity keyword and turn it to any click. Sleipnir can use the standard attack and damage powers displayed on that character's dial. // When Sleipnir is KO'd, before removing him from the map, generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave.
Since the Pilot is generated, not KOed, they're just their printed point cost. In Darkseid's case, assuming you mean the one from Masters of Time, he'd be 300 points.
Quote : Originally Posted by wolfnet2000
question 2, when a Dinosaur Hatchling is KO'd and reveals another animal, if that animal character has multiple start lines which one, if any, should be considered his point value where game effects are concerned? example reveal Kong on Click 13 (within his 200 point dial)
would Kong being brought in this way still have his ability to reduce penetrating damage from characters 200 points or less?
Comicjunkie is not correct here.
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[ERRATA] At the beginning of your turn and whenever Dinosaur Hatchling KO's an opposing character, give them a Growth token. // When Dinosaur Hatchling would be KO'd by an opposing effect, you may instead replace them with a character with the Animal keyword. Turn that character to their first KO click, then heal them 1 click for each Growth token on Dinosaur Hatchling.
This is a replacement effect, so that's going to come into play.
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1.7 Starting Lines Most characters have a single point value and a single green starting line normally on click #1 to indicate their starting click.
Character cards may have special effects that specify what click number the character starts the game on (if different than click #1).
Characters may have multiple green starting lines. Unless specified otherwise, you choose which of those starting lines it starts the game on.
1.7a Alternate Starting Lines
Characters may have alternate starting lines that are color-coded to different point values for the character –or– are explained as part of a trait/special game effect on the character’s card. You may only start the game with these characters on one of their alternate starting lines if you paid the corresponding points for the character during force construction or otherwise paid any associated points necessary to access the starting line (if applicable and as described on the character card).
2.6 Sideline
During force construction, some effects may allow you to build a Sideline. Your sideline contains game elements that can come onto the map later in the game or have special effects while in your Sideline.
If a game effect looks for the point value of a character on you Sideline, and that character has multiple or variable point values, you may choose which point value (and applicable starting line) to use for that effect.
Comicjunkie's answer seems to be based on 2.6, but ignores that only comes into play if the effect tells you to look for a point cost. The Dino Hatchling's trait does not, in fact, it doesn't even tie you into any one figure. You can have multiple characters on your sideline with the Animal keyword, and pick the best one. Their starting line is considered to be the Green one.
Further:
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21.12b Scoring Replacement Characters
When one or more characters replace a character, and all of that character’s replacement characters are KO’d, score victory points equal to the point value of the replaced character or the total point value of the KO’d replacement character(s), whichever is greater.
So if you replace the Hatchling with Kong and Kong is KOed, your opponent would score 500 points because that's higher. If you replaced the Hatchling with Tippy Toe and KO Tippy Toe, they would score 45, the point value of the Hatchling, because that's higher than Tippy Toe's 25.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
How does 1.7 square with vampire dials then? They have traits determining starting lines that can be healed beyond.
We had it ruled that ‘if applicable’ made its sideline inclusion inapplicable since you don’t spend points for things on Sideline in most cases but if you can find a win ruling that says otherwise I’ll bring the issue back up. If a character has (+X points) you have to pay that during force construction even if on sideline as it then becomes applicable.
I don’t have Hatchling and didn’t realize it used replacement in place of generation. If the OP had quoted the power I’d have answered differently.
How does 1.7 square with vampire dials then? They have traits determining starting lines that can be healed beyond.
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Replacement characters begin on the same click number as the replaced character unless otherwise stated.
Usually, replacement doesn't involve healing, it's just click number for click number (that's why the Multiversal Masters of Evil needed errata). Dino Hatchling is different. Let's use Hellcow as an example:
If you replace a Hatchling with three Growth Counters with Hellcow, she comes in on click eight, and cannot heal past click six.
Quote : Originally Posted by ComicJunkie
We had it ruled that ‘if applicable’ made its sideline inclusion inapplicable since you don’t spend points for things on Sideline in most cases but if you can find a win ruling that says otherwise I’ll bring the issue back up.
There isn't anything in the Modern rules, or the last couple pages of past rules. Please, ask on the WIN. I rarely bother any more because they haven't answered a question of mine on the WIN in some time. I've seen this general issue (about starting lines for replacements come up a lot lately, and this is the answer I've seen from people better with the rules than I am.
I'd also go back again to the MMoE needing errata to keep you from replacing the 50 point versions with the 100 point ones. I think that also led to an overhaul of part of the rulebook, but I always try to purge my mind of past wording (not always successfully).
Quote : Originally Posted by ComicJunkie
If a character has (+X points) you have to pay that during force construction even if on sideline as it then becomes applicable.
Optional traits can only be used if the character is on your starting force, generally. Check 19.2a and b. I'm only saying generally because of stuff like the Next Phase Deities are an exception.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom