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#060 She-Ra, Princess of Power
Real Name: Princess Adora of Eternia
Team: No Affiliation
Range: 0
Points: 100
Keywords: Castle Grayskull, Galactic Guardians, Great Rebellion, Heroic Warriors, Princesses of Power, Mystical, Ruler, Warrior
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TITLE CHARACTER: When She-Ra, Princess of Power is KO'd friendly character modify their defense value by -2 for the rest of the game. (Beginning Plot Points: 2) (+1) For the Honor of Grayskull: Until your next turn She-Ra, Princess of Power can use Shape Change and succeeds on 3-6. (-3) Transforming Sword of Protection: Choose a standard power. She-Ra has 6 and can use the chosen power this turn. If the chosen power was an attack power she can use it as FREE. (-7) Fight Them Back!: For the rest of the game, as long as She-Ra, Princess of Power is on the map opposing characters decrease their combat values by -1 when occupying squares closer to your starting area than their own and friendly characters increase their combat values by +1 when occupying a square closer to your starting area than any opposing starting area.
#G033 Unique Serpos
Real Name: Serpos
Team: Snake Men
Range: 9
Points: 800 / 600 / 300 / 100 / *10
Keywords: Preternia, Snake Men, Deity, Monster, Past
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Movement: Blocking (Destroyed): Passengers: 0 Primordial Aspect: PROTECTED: Outwit unless that character has the Deity keyword or a higher point value. Avatar of the Goddess: When revealing your force you may replace this character with another character of equal or less points with the same trait and different collector's number. The Origin of Snake Mountain: If Serpos would be KO'd turn her dial to click 21 and she uses the Snake Mountain side of this card. Every Goddess Needs Its Sorceress: When building your force you may add Serpos to your Sideline by paying 10 points. If you do SIDELINE ACTIVE: friendly characters named Teela increase their combat values by +1. Lava Spewing Serpent God: Energy Explosion, Poison. When she uses Poison opposing characters within 3 squares and line of fire are considered adjacent. The Serpent has Three Heads: CLOSE: Make three close attacks.
#G033td Snake Mountain
Team: No Affiliation
Range: 0
Points: 5*
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A Base for Evil: If your starting force is an Evil Warriors or Snake Men theme team and you did not choose the map this dial may be played at no cost. Special Terrain Placement Rules: (1) Special Terrain must be placed at least 3 squares from any starting area. (2) Special Terrain can't be placed over squares of different elevations or other Special Terrains. (3) A starting force can only have one Special Terrain. (4) The player not choosing the map gets to place Special Terrain first, before placing objects. Map Bonus: When placed on the 'Snake Mountain' map choose a friendly character and modify its defense value by +1 against ranged attacks this game. If this terrain can't be placed, you get the Map Bonus. Snake Mountain Terrain Traits:(1) Snake Mountain counts as elevated terrain for line of fire purposes and blocking terrain for movement and occupancy purposes.
(2)Adjacent characters get +1 defense from close attacks
(3)When an adjacent character is missed with an attack, after resolutions turn this dial once.
(4) This Special terrain is destroyed when the Terrain dial shows KO. When it is destroyed, place standard heavy objects in each distinct square that the Special Terrain occupied. Lava Waterfall At the beginning of your turn place a number of LAVA special markers equal to this value in squares adjacent to Snake Mountain or to another marker placed.
LAVA When a character without Flight ends a costed action while occupying a square of LAVA deal it one penetrating damage after resolutions.
Targeting: Hindering: Primordial Aspect: PROTECTED: Outwit unless that character has the Deity keyword or a higher point value. Avatar of the Goddess: When revealing your force you may replace this character with another character of equal or less points with the same trait and different collector's number. A Darkness at the End of Days: When a friendly character makes a successful attack it increases its defense value by +1 until your next turn. This effect continues even if Horokoth has been KO'd. Every Goddess Needs Its Sorceress: When building your force you may add Horokoth to your Sideline by paying 10 points. If you do SIDELINE ACTIVE: friendly characters named Evil-Lyn increase their combat values by +1. Sonic Scream: Energy Explosion. When she makes an attack damage cannot be reduced below 1 and hit characters are given an action token after resolutions. The Coming Destroyer: Perplex. When she does modify a chosen combat value expect damage by +/- 2 if the target is opposing or has the Evil Horde keyword.
The Eternal Flame: Energy Explosion. PROTECTED: Outwit, unless the character using it can use Force Blast or Incapacitate. When a friendly character uses Energy Explosion increase the damage dealt by one. Shameless Ego: Friendly characters with the Dragons of Darksmoke keyword do not take damage from using Colossal Stamina. Mighty Red Dragon: FREE: Choose up to two red standard powers. Granamyr can use the chosen powers until your next turn. Colossal Indifference: If he began the game on his 20 point line Granamyr cannot attack smaller characters except through Colossal Retaliation. Colossal Retaliation: Distrustful of Humans: STOP: If no other character has used Colossal Retaliation this turn, FREE: Choose an opposing character that attacked Granamyr or damaged a friendly character since your last turn. Place Granamyr so that he may make a close attack targeting that character and do so. KNOCKBACK the hit character and if it is a smaller character this KNOCKBACK is doubled. A Cure for Man-At-Arms: Support. When he does, after resolutions remove all action tokens from the target.
#G-35b Prime Granamyr
Real Name: Granamyr
Team: Mystics
Range: 7
Points: 300 / 200 / 125 / 20
Keywords: Dragons of Darksmoke, Preternia, Animal, Mystical, Past, Ruler
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The Great War of Darksmoke: When a friendly character makes an attack Increase the damage dealt to opposing characters by 1 if they have an object equipped. Destroy the Thieving Humans: As players reveal forces choose an opposing player. The chosen player may choose a character on their force to begin the game with Gem of Magoo equipped. No player scores points for Gem of Magoo this game. Mighty Green Dragon: FREE: Choose up to two green standard powers. Granamyr can use the chosen powers until your next turn. Colossal Indifference: If Granamyr began the game on his 20 point line he cannot attack smaller characters except through Colossal Retaliation. Dragonfire: Energy Explosion. When he does place a Fire marker on each hit character's card. At the beginning of that character's turn, deal it 1 penetrating damage. When that character moves through water terrain or clears action tokens, remove the Fire marker. Colossal Retaliation: Preternian Politics: STOP. Impervious. If no other character has used Colossal Retaliation this turn, FREE: Choose an opposing character that attacked Granamyr or damaged a friendly character since your last turn. Place Granamyr so that he may make a close attack targeting that character and do so. If the attack is successful friendly characters increase their damage values by +1 until the end of your turn.
S-200: Gem of Magoo, light object, 25 points
EQUIP: Any
UNEQUIP: Drop
EFFECT: Equipped character increases its combat values by +2. If equipped character has KO'd an opposing character this game immediately unequip Gem of Magoo.
Four Armed Guardian of the Starseed: Flurry. He may use Flurry as FREE, but he must target a different character with each attack. First of Eternia: PROTECTED: Exploit Weakness, Outwit, Penetrating/Psychic Blast. Spell of Separation: Procrustus begins this game on his card. When there are no other friendly characters on the map he is KO'd. When he is on his card printed blocking terrain cannot be destroyed and he has POWER: make a close attack targeting all characters on the map not occupying a starting area. KNOCKBACK any hit characters 6 squares towards their starting area. When he is on his card opposing characters not in their starting area and occupying the lowest elevation of the map may target Procrustus with close attacks as if he were adjacent. The Weight of the World: Super Strength. Procrustus may hold up to four standard objects and may make Close Object Attacks as a close combat attack. FREE: remove two light objects he is holding from the game and generate a standard heavy object that he is now holding. Back to Eternia's Core: STOP. Regeneration. When this click is revealed you may place Procrustus in your starting area. If you do, during your next turn when he uses Regeneration do not halve the result. Subternian Tunnels: Phasing/Teleport. When he does place hindering terrain markers in each square his base occupies at the end of the movement.
#HG 61 Unique Aran and Oona
Real Name: Aran and Oona / Demos and Tyrella
Team: No Affiliation
Range: 6
Points: 60
Keywords: Evil Warriors, Preternia, Mystical, Past, Ruler
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Demos and Tyrella: , Phasing/Teleport, Willpower, Mystics Team Ability. Protected: Outwit. The Masks of Power: POWER: Turn Aran and Oona to click 6. After resolutions generate a Sword of Ancients equipment object in an opposing player's starting area and then remove their action tokens. Reversion: STOP: Regeneration. If an opposing character is equipped the Sword of Ancients turn Aran and Oona's dial to click 1 and remove any objects equipped to them from the game. If they are equipped the Sword of Ancients and use Regeneration do not have the result and the action is FREE instead.
Sword of Ancients, immobile object, 0 points
EQUIP: Any
UNEQUIP: Drop
EFFECT: Blades/Claws/Fangs. Opposing characters cannot use Blades/Claws/Fangs. If equipped character is named Aran and Oona or He-Man, Blades/Claws/Fangs as FREE.
#HG 062 Bow and Kowl
Real Name: Kyle Recula / Kowl
Team: Great Rebellion
Range: 7
Points: 90 / 55
Keywords: Great Rebellion, Animal, Martial Artist
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Longtime Friends: FREE: Detach Kowl and place him in an adjacent square. When making a range attack they may draw line of fire to a character within range as if they occupied Kowl's square. Defenders of the Enchanted Forest: Sidestep. Stealth. Not on My Watch: Energy Shield/Deflection. Super Senses.
#062bt Kowl
Team: Great Rebellion
Range: 0
Points: 0
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Know-It-Owl: When Kowl would take damage you may give a friendly Bow and Kowl an action token and take no damage instead. Protected: Outwit, Pulsewave.
#063 Unique Adora and Catra
Real Name: Adora / C'yra of D'Riluth III
Team: Evil Horde, Great Rebellion
Range: 4
Points: 100 / 50
Keywords: Evil Horde, Great Rebellion, Animal, Mystical, Soldier, Warrior
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Former & Future Force Captains: FREE: Choose a bystander from this card. Adora and Catra can use the powers of the chosen bystander until your next turn. A Growing Rivalry: When Adora and Catra are KO'd, after resolutions generate an Adora and a Catra bystander as described on this card adjacent to squares they last occupied.
#063bta Adora
Team: Great Rebellion
Range: 0
Points: 0
Picking up where I left off 4 years ago. With all the changes to the game I’ll have to tweak quite a bit but they totally took my MotU trait mechanic and made it the standard going forward. Just saving that extra bit of text is appreciated in a mega thread such as this. I’ll have to make room on the front page for some of my monthly contest submissions but I intend to finish this monster of a thread this summer, update images, and make language congruent with current PAC. Some may get legacy card treatment due to outdated mechanics but I feel the new rules expand upon the sandbox for some great unique designs I intend to spotlight here. Welcome back and thanks for reading!
#HG 064 Unique Adam and Adora
Real Name: Prince Adam of Eternia / Princess Adora of Eternia
Team: Team Player
Range: 0
Points: 40
Keywords: Castle Grayskull, Evil Horde, Great Rebellion, Heroic Warriors, Ruler
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Secret of the Sword: Blades/Claws/Fangs. At the beginning of your turn if there are no other characters on your force replace Adam and Adora with HG G-041 He-Man and She-Ra on the starting line of your choice. The combined point value of Adam and Adora and the chosen starting line may not exceed the build total. Royal Prince and Rebel Commander: Leadership. Action Total +1. When they use Leadership and roll 3-4 they may use it an additional time this turn.
I’m stuck between getting Battlegrounds or the MotU Board Game. How do they scale to HeroClix?
Just bought them yesterday so waiting on shipping. I'm sure the board game is great but my hobbies have evolved into miniature assembly and painting for the most part, hence the battleground purchase.
#HG065 Unique Angella and Glimmer
Real Name: Queen Angella of Bright Moon / Princess Glimmer of Bright Moon
Team: Great Rebellion
Range: 7
Points: 125/75
Keywords: Great Rebellion, Ruler, Politician, Spy, Warrior
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Targeting: Hindering Rebellious Royals: Mastermind, Leadership. At the beginning of your turn choose one: friendly characters can use Stealth -or- friendly characters can use Willpower. Full Light of Bright Moon: Penetrating/Psychic Blast, Precision Strike
#HG066 Unique Hordak and She-Ra
Real Name: Hec-Tor Kur / Princess Adora of Eternia
Team: Cosmic Energy, Evil Horde, Great Rebellion
Range: 6
Points: 170/80
Keywords: Evil Horde, Great Rebellion, Cosmic, Ruler, Warrior
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Temporary Truce: When building your force characters with the Evil Horde or Great Rebellion keyword have both keywords this game. Weapon Transformations: Shape Change. FREE: Choose a standard attack and damage power. Hordak and She-Ra can use the chosen powers until your next turn. Together We Could Rule Creation: Charge, Running Shot. Movement: Characters, Targeting: OO>. When they use either Charge or Running Shot they may use the other as FREE this turn. Realm of the Dark One: STOP. Impervious. When this click is revealed opposing characters cannot make attacks this turn.
#HG G37 Bow and Arrow
Real Name: Kyle Reccula / Streak
Team: Team Player
Range: 7
Points: 90/60/40
Keywords: Great Rebellion, Animal, Herald, Martial Artist, Spy
Dial: 2x1
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Orange Stallion or Blue Pegasus?: Shape Change. Passengers: 1. At the beginning of the game you may choose Sidestep or . Bow and Arrow can use the chosen effect this game. Mounted Master Archer: Hypersonic Speed. When they do, do not halve their range.