You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
S-100 Imp Disguise: Treasure Chest, Special Object, 5 points
If your starting force includes a character with the Evil Horde keyword this object is 0 points.
Indestructible
When a character would pick up this object or use it in a Terrain attack roll a d6: 5-6) Remove this object and generate bst Imp.
EFFECT: If a character holding this object could be chosen as a legal target of an attack it becomes the only target of the attack instead.
Imp
Team: Evil Horde
Range: 0
Points: 0
6
10
17
0
Diminutive Pest: Shape Change. When Imp uses Shape Change on a result of ‘2-4’ replace him with an object from your Sideline that’s name includes ‘Imp Disguise’
Unique Modulok
Real Name: Galen Nycroft
Team: Team Player
Range: 5
Points: 50
Keywords: Evil Horde, Evil Warriors, Monster, Scientist
Base Size: 2x1
6
10
17
2
6
10
16
2
6
10
16
1
6
9
16
1
6
9
15
0
6
9
15
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Evil Beast of a Thousand Bodies: Shape Change. When building your force Special Objects with MODULOK are not Unique, not assigned during force construction, and up to 5 may be included in your force at no cost if each has a different collector number. At the beginning of the game you may attach up 5 to Objects to Modulok and he cannot equip other objects without MODULOK this game. // Modulok can use the EFFECTS of all attached objects with MODULOK Ease of Shipping: FREE: Choose an object within 3 squares with MODULOK. Place that object adjacent to Modulok -or- place Modulok adjacent to that object. If you do, attach the chosen object to Modulok Spare Parts: When Modulok would be dealt damage you may remove any number of Equipment objects attached to him and reduce the damage taken by 2 for each Equipment removed this way. Safeguard: Support
Nycroft’s Head, Equipment, 5 points
MODULOK
EFFECT: Telekinesis as FREE but only to make Terrain attacks with objects with MODULOK. If this character is named Modulok the target and object do not need to be within range.
Spare Head, Equipment, 5 points
MODULOK
EFFECT: Outwit. If equipped character can already use Outwit it may use it an additional time this turn.
Nycroft’s Right Arm, Equipment, 5 points
MODULOK
EFFECT: Range +1, Targeting: 00>
Nycroft’s Left Arm, Equipment, 5 points
MODULOK
EFFECT: Energy Explosion, Range +1
Nycroft’s Right Leg, Equipment, 5 points
MODULOK
EFFECT: +1 Break Away, When this character successfully breaks away KNOCKBACK each adjacent opposing character 1 square.
Nycroft’s Left Leg, Equipment, 5 points
MODULOK
EFFECT: +1 Break Away, When this character successfully breaks away give each adjacent opposing character an action token.
Armored Left Leg, Equipment, 5 points
MODULOK
EFFECT: +1 Speed, When equipped character moves it may ignore a single terrain marker on movement. When it does, remove that non-debris terrain marker from the game.
Monstrous Right Leg, Equipment, 5 points
:Star: MODULOK
EFFECT: Adjacent opposing characters get -1 to Break Away. FREE: move one square
Monstrous Left Leg, Equipment, 5 points
MODULOK
EFFECT: +1 Speed, When equipped character breaks away deal 1 damage to each adjacent opposing character.
Grafted Thorax, Equipment, 5 points
MODULOK
EFFECT: +1 Defense, Giant Reach: 2, If equipped character can already use Giant Reach increase it’s value +1.
Stinger, Equipment, 5 points
MODULOK
EFFECT: +1 Defense, When an adjacent opposing character fails to break away deal it one penetrating damage.
M&M#002Multi-Bot
Real Name: Serial Number 2312
Team: Team Player
Range: 5
Points: 25
Keywords: Evil Horde, Robot
6
10
16
2
6
10
16
1
6
9
16
1
KO
KO
KO
KO
10
11
18
3
10
11
17
3
9
11
17
3
9
10
17
2
8
10
16
2
8
10
16
1
6
9
16
1
KO
KO
KO
KO
Evil Robot of a Thousand Bodies: Shape Change. When building your force Special Objects with MULTI-BOT are not Unique, not assigned during force construction, and up to 5 may be included in your force at no cost if each has a different collector number. At the beginning of the game you may attach up 5 to Objects to Multi-Bot and they cannot equip other objects without MULTI-BOT this game. // Multi-Bot can use the EFFECTS of all attached objects with MULTI-BOT. Fresh Assembly Line: FREE: Choose an object within 3 squares with MULTI-BOT. Attach the chosen object to Multi-Bot and roll a d6: if the result is less than the number of objects attached to Multi-Bot choose one: replace an attached object with another object with MULTI-BOT -or- remove 5 attached objects and generate a Multi-Bot on click 1. // POWER: Choose an adjacent Multi-Bot. KO Multi-Bot and place any attached objects from this card on the chosen character’s card. Ultrabeast: Once per game FREE: if your force includes M&M#001 Modulok you may remove all characters named Multi-Bot from the game and replace Modulok with Multi-Bot on click 11. If you do, place all attached objects from the removed and replaced characters on this card then heal 1 click for every 5 attached objects on this card and for the rest of the game Multi-Bot can use the EFFECTS of all objects with MODULOK on this card as if their name was Modulok. Terrible Transformation: Exploit Weakness, Penetrating/Psychic Blast, Shape Change Fueled By Hatred: Multi-Bot takes a maximum of 1 damage from attacks. At the beginning of your turn you may remove an attached object from this card and heal 2 clicks. Protected: Outwit.
MB-1 Model Head, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: When this object becomes equipped or attached choose 00>, Characters, Hindering, or Elevated. Equipped character can use Targeting of the chosen type.
MB-2 Model Head, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: Super Senses, but only succeeds on ‘6.’ When using Super Senses increase the result +1 for each object with a name that includes ‘Head’ equipped or attached to this character.
MB-1 Model Arms, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: +1 . When this character attacks more than one target increase Damage +1.
MB-2 Model Mechanical Pincers, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: This character can pick up and hold an additional object. When this character makes a CLOSE TERRAIN Attack increase Attack +1 for each held object.
MB-1 Model Chassis, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: When this character is targeted by a range attack attacking characters modify Damage -1.
MB-2 Model Chassis, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: When this character is targeted by a close attack attacking characters modify Damage -1.
MB-1 Model Legs, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: Willpower. When using Willpower increase the result +1.
MB-2 Model Roller Legs, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: At the beginning of your turn move 1 square.
MB-3 Model Tank Treads, Equipment, 5 points
EQUIP: Robot UNEQUIP: Drop MULTI-BOT
EFFECT: When this character moves choose Blocking (Destroy), Characters, or Elevated. This character can use Movement of the chosen type.
Laser Blaster, Equipment, 5 points
EQUIP: Any UNEQUIP: Drop MULTI-BOT
EFFECT: Minimum Range 4. When equipped character makes a range attack Damage +1
Horde Harpoon, Equipment, 5 points
EQUIP: Any UNEQUIP: Drop MULTI-BOT
EFFECT: RANGE: make an attack. Choose a hit target and either place the target in an adjacent square or the target can use IMMOBILE until your next turn.
#18-9 Unique She-Ra & Wonder Woman
Real Name: Princess Adora of Eternia / Princess Diana of Themyscira
Team: Great Rebellion,Mystics,Wonder Woman
Range: 0
Points: 200/125/75
Keywords: Amazon, Great Rebellion, Justice League, Princesses of Power, Deity, Ruler, Warrior
12
12
19
5
12
12
19
5
11
12
19
4
|
|
|
|
|
10
12
18
4
10
11
18
4
9
11
18
4
|
|
|
|
|
8
11
17
4
8
11
17
3
7
10
17
3
6
10
17
3
6
11
17
4
KO
KO
KO
KO
Princesses of Protection: Friendly characters that can use one of She-Ra & Wonder Woman’s team abilities can use all of their team abilities. Bracelets and Shields: Energy Shield/Deflection. When a friendly character is targeted by Outwit roll a d6: 4-6) that use of Outwit has no effect Lasso’s and Swords: FREE: choose an opposing character within 4 squares and line of fire. Place the chosen character adjacent and make a close attack using Blades/Claws/Fangs. Sisters-In-Arms: STOP. Impervious, Super Senses.
Wrath of the Machine: Friendly characters that can use one of Hordak & Brainiac’s team abilities can use all of their team abilities. Plugged In to the Fright Zone: Telekinesis. When they use Telekinesis to place an object or make a terrain attack they do not need line of fire. // FREE: Remove an adjacent object from the game and heal 2 clicks. Bottled Despondos: When Hordak & Brainiac are KO’d place a character named Hordak and/or a character named Brainiac with a lower combined point value from your sideline into squares they last occupied on their last non-KO click and heal them each 2 clicks. Machine Gods : Force Blast, Phasing/Teleport. When they are given a MOVE action make an attack as FREE. Interdimensional Conquerors: STOP. Mastermind, Phasing/Teleport. When this power is revealed roll a d6 and place Hordak & Brainiac in a square within the result. Eternally Driven: Shape Change, Outwit
#18-11 Unique Man-At-Arms & Batman
Real Name: Duncan / Bruce Wayne
Team: Batman Ally,Heroic Warriors,Outsiders
Range: 6
Points: 125/75/45
Keywords: Batman Family, Gotham City, Heroic Warriors, Justice League, Outsiders, Armor, Detective, Scientist, Warrior
9
12
18
4
8
12
18
4
8
12
18
4
|
|
|
|
|
8
11
18
3
7
11
18
3
7
11
18
3
|
|
|
|
|
7
11
18
3
6
10
18
3
6
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Movement: Elevated Teamwork Is Always The Solution: Friendly characters that can use one of Man-At-Arms & Batman’s team abilities can use all of their team abilities. We’ve Made Some Improvements: When a Vehicle piloted by Man-At-Arms & Batman chooses a power with Pilot Attack it can choose any powers from their card instead. Smartest In The Room: Outwit. When they use Outwit they may target all opposing characters within range and line of fire with a lower point value. The Most Resourceful of Their Worlds: Combat Reflexes, Flurry, Toughness, Willpower. FREE: Choose another standard power from this card. Man-At-Arms & Batman can use the chosen power until your next turn.
#18-12 Unique Sorceress & Raven
Real Name: Teela Na / Rachel Roth
Team: Heroic Warriors,Mystics,Titans
Range: 6
Points: 50/125
Keywords: Heroic Warriors, Sentinels of Magic, Teen Titans, Animal, Mystical
10
11
18
3
10
11
17
3
10
10
17
3
10
10
18
3
|
|
|
|
|
10
11
18
4
10
11
18
4
10
12
19
4
10
12
20
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Impregnable: If Sorceress & Raven are 50 points they are KO’d when their dial crosses the red line. A Lesson In Empathy: Friendly characters that can use one of Sorceress & Raven’s team abilities can use all of their team abilities. Spirit Birds: Running Shot, Sidestep Keepers of Secrets: Incapacitate, Probability Control, Telekinesis Defenders of The Nexus of All Realities: STOP. Super Senses. Cosmic Energy team ability.
#18-13 Unique Roboto & Cyborg
Real Name: Roboto / Victor Stone
Team: Heroic Warriors,Justice League,Titans
Range: 6
Points: 115/50
Keywords: Heroic Warriors, Justice League, Teen Titans, Armor, Robot, Warrior
8
12
18
4
8
11
18
4
8
11
18
4
7
11
18
3
7
10
18
3
|
|
|
|
|
7
11
18
3
6
11
18
3
6
11
18
3
6
10
18
3
KO
KO
KO
KO
0
10
19
1
KO
KO
KO
KO
Translation Error Query: ‘Booyah’: Friendly characters that can use one of Roboto & Cyborg’s team abilities can use all of their team abilities. Dual Processing: When Roboto & Cyborg are given an action you may give them an action token. If you do, you may give them the same action again this turn. Engaging Automated Defense Systems: DOUBLE POWER: Note Roboto & Cyborg’s current click and turn them to click 11. When they would take damage while on click 11 immediately turn their dial to the noted click number instead. Protected: Pulse Wave Point Dread Satellite Online: IMMOBILE. Targeting: Characters. Once per action, when an opposing character moves into a square within range and line of fire Roboto & Cyborg may immediately make a range attack targeting that character. Threat Analysis and Response: Outwit, Perplex.
#18-14 Unique Moss Man & Swamp Thing
Real Name: Kreann't N'orosh / Alec Holland
Team: Cosmic Energy,Heroic Warriors,Mystics
Range: 0
Points: 175/125/75
Keywords: Heroic Warriors, Justice League Dark, Deity, Monster, Mystical
8
12
19
5
8
12
18
5
8
11
18
5
|
|
|
|
|
7
11
18
5
7
11
18
4
7
11
17
4
|
|
|
|
|
6
11
17
4
6
10
17
4
6
10
17
3
5
10
17
3
5
10
16
3
KO
KO
KO
KO
In-Concert Conservationism: Friendly characters that can use one of Moss Man & Swamp Thing’s team abilities can use all of their team abilities. Plants Don’t Lie: Opposing characters occupying Hindering terrain cannot use Stealth and must roll to break away as if they were adjacent to Moss Man & Swamp Thing. Do You Smell Pine?: Shape Change, Stealth. FREE: Note their current square and place Moss Man & Swamp Thing in any square of Hindering terrain and roll a d6. If the result is less than the number of squares they are away from the noted square deal them 1 unavoidable damage. Plantwalkers: Phasing/Teleport. When they move place Hindering terrain markers in their square and any squares moved through occupied by another character. At the end of your turn deal 1 damage to each opposing character within line of fire occupying Hindering terrain.
#18-15 Unique Evil-Lyn & Black Alice
Real Name: Evelyn Necker / Lori Zechlin
Team: Evil Warriors,Mystics,Suicide Squad
Range: 7
Points: 150/100/50
Keywords: Evil Warriors, Secret Six, Shadowpact, Mystical
8
12
18
4
8
11
18
3
8
11
18
3
|
|
|
|
|
7
11
18
3
7
11
17
3
7
11
17
3
|
|
|
|
|
6
11
17
3
6
11
17
3
6
11
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
What’s Some Stolen Powers Between Friends?: Friendly characters that can use one of Evil-Lyn & Black Alice’s team abilities can use all of their team abilities. You Don’t Deserve Such Power: At the beginning of the game or when another character with the Mystical keyword is KO’d you may place a Siphon token on a character card from any Sideline or KO area with a lower point value and the Mystical keyword, removing it from anywhere else. Evil-Lyn & Black Alice can use the standard powers from character cards with Siphon tokens on them. Copied Spell: The first POWER action given to Evil-Lyn and Black Alice is FREE instead. Never Underestimate A Good Betrayal: Precision Strike, Steal Energy with close or range attacks. Ambitious Pair: STOP. When an adjacent character takes damage from the Mystics team ability heal 1 click.
#18-16 Unique Catra & Cheetah
Real Name: C'yra of D'Riluth III / Barbara Minerva
Team: Calculator,Evil Horde,Injustice League
Range: 5
Points: 100/50
Keywords: Evil Horde, Injustice League, Society, Villainy Inc., Animal, Mystical, Scientist
12
12
19
3
11
11
19
2
11
11
18
2
10
11
18
2
10
12
19
3
9
11
18
2
9
11
18
2
8
11
19
2
8
12
19
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Claws For Hire: Friendly characters that can use one of Catra & Cheetah’s team abilities can use all of their team abilities. Which Princess Dies First?: Super Senses. At the beginning of the game you may choose to turn this dial to click 9. If you do, reverse the direction you click the dial when taking damage and healing. Protected: Pulse Wave Pack Hunting: Hypersonic Speed. When they do you may give them an action token and use Hypersonic Speed again this turn. Playing While Preying: STOP. Combat Reflexes, Energy Shield/Deflection, Regeneration. If they are 50 points when they would take damage they are KO’d instead.
#18-17 Unique Castaspella & Zatanna
Real Name: Esmerelda/ Zatanna Zatara
Team: Great Rebellion,Justice League,Mystics
Range: 6
Points: 90/50/25
Keywords: Great Rebellion, Justice League, Justice League Dark, Princesses of Power, Sentinels of Magic, Seven Soldiers, Celebrity, Mystical, Ruler
8
12
18
3
8
12
17
3
7
11
17
3
7
11
18
3
|
|
|
|
|
7
11
18
2
6
11
17
2
|
|
|
|
|
6
12
17
1
6
12
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
This Routine Is Performance Ready: Friendly characters that can use one of Castaspella & Zatanna’s team abilities can use all of their team abilities. Great, But Can You Say It Backwards?: Shape Change. When they make an attack targeting more than one character each hit target is dealt Castaspella & Zatanna’s damage value instead of normal damage. This Had Better Be Worth It: Probability Control. They may use it any number of times per turn. Each time they use it, if they have already used it this turn place a Hex marker on this card. At the beginning of your turn remove all Hex markers from this card and deal Castaspella & Zatanna one unavoidable damage for each one removed. // If Castaspella & Zatanna have removed 1+ Hex markers from their card this turn they cannot be healed. Banish From This Dimension: STOP. Super Senses. When this power is revealed KNOCKBACK each opposing character within range 3 squares and remove all Hex markers from this card.
#18-18 Unique Bow & Green Arrow
Real Name: Kyle Recula / Oliver Queen
Team: Great Rebellion,Justice League,Justice Society
Range: 7
Points: 100/70/50
Keywords: Great Rebellion, Justice League, Seven Soldiers, Celebrity, Martial Artist
9
12
18
3
9
11
18
3
|
|
|
|
|
8
11
18
3
8
11
17
3
|
|
|
|
|
7
11
17
3
7
10
17
3
6
10
17
3
6
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Targeting: Characters, Elevated Who Doesn’t Love A Citizen Uprising?: Friendly characters that can use one of Bow & Green Arrow’s team abilities can use all of their team abilities. Advance While Their Shields Are Up: Sidestep. If they’ve made a range attack this turn they may use Sidestep an additional time this turn. Trickochet: When Bow & Arrow miss with an attack generate a Sonic Arrow terrain marker [MAX 1] in a square adjacent to a missed target. FREE: Pulse Wave as if occupying a square with a Sonic Arrow terrain marker. If you do, KO that marker. Double Longbow Hunters: Leap/Climb, Stealth Target Practice: Combat Reflexes. When Bow & Green Arrow or an adjacent friendly character would be hit by a range attack roll 2d6 and add the result to their attack value. If the total exceeds the sum of the final attack total the attack is evaded.
#18-19 Unique Glimmer & Star Sapphire
Real Name: Princess Glimmer of Brightmoon / Carol Ferris
Team: Great Rebellion,Injustice League,Mystics
Range: 8
Points: 130/90/50
Keywords: Great Rebellion, Injustice League, Princesses of Power, Secret Society of Super Villains, Star Sapphires, Cosmic, Mystical, Ruler, Soldier
10
12
19
4
10
12
18
4
10
11
18
4
|
|
|
|
|
10
11
18
4
9
11
18
3
8
11
18
3
|
|
|
|
|
8
11
18
2
7
11
19
2
7
11
20
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Targeting: Characters, Hindering Love Is Always The Answer: Friendly characters that can use one of Glimmer & Star Sapphire’s team abilities can use all of their team abilities. Light the Way: Characters hit by Glimmer & Star Sapphire cannot use Stealth for the rest of the game. Princess of Brightmoon & Queen of the Zamarons : Pulse Wave, Telekinesis. FREE: Choose a pink or purple standard power. Glimmer & Star Sapphire Can use the chosen power until you choose again. The Best Offense: Defend. Friendly characters within range and line of fire can use Energy Shield/Deflection.
#18-20 Unique SHE-ZAM!
Real Name: Princess Adora of Eternia
Team: Cosmic Energy,Mystics
Range: 3
Points: 200
Keywords: Cosmic, Mystical, Warrior
10
11
19
4
9
11
19
4
8
12
19
5
9
11
18
4
10
11
18
4
11
11
18
4
12
10
17
4
13
10
17
3
14
10
17
3
KO
KO
KO
KO
8
11
18
3
KO
KO
KO
KO
Six Goddesses: When building your force place up to six character cards with names containing ‘Girl, Mrs., Ms., Miss, Mother, Princess, Queen, She-, Sister, or Woman’ under this card. At the beginning of the game choose a standard power from each character card under this card and SHE-ZAM! can use the chosen powers. For the Honor of…: Pulse Wave. When she uses Pulse Wave either turn SHE-ZAM!’s dial to click 11 and she can only use Pulse Wave or her printed powers -or- if she is on click 11 turn her to click 1 and choose a standard power from each character card under this card. SHE-ZAM! can use the chosen powers. Crystal of Eternity: SIDELINE ACTIVE: When a friendly character with ‘Girl, Mrs., Ms., Miss, Mother, Princess, Queen, She-, Sister, or Woman’ in its name is KO’d, if SHE-ZAM! is on your Sideline, place that character’s card under this card and if there are 6 cards under this card place SHE-ZAM! in a square adjacent to a friendly character on click 1. Sword of Protection: STOP. SHE-ZAM! takes a maximum of 1 damage from attacks.