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#042 Unique Rio Blast
Real Name: Riolus Blast
Team: Police
Range: 6
Points: 75/45
Keywords: Heroic Warriors, Space Marshals, Cosmic, Police, Robot, Warrior
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Targeting:00> Fastest Draw in the Universe: Shape Change. When an opposing character within range and line of fire makes a successful range attack make an attack roll with Rio Blast. If your result is higher the attack misses all targets instead. WANTED: Dead or Alive: At the beginning of the game choose an opposing character. Friendly characters attacking that character modify Attack +1. If Rio Blast KO’s the chosen character score an additional 25 points. Hidden Firepower: Penetrating/Psychic Blast, Precision Strike.
#043 Gygor
Real Name: Gygor
Team: Team Player
Range: 0
Points: 125/75
Keywords: Evil Horde, Evil Warriors, Preternia, Animal, Brute, Celebrity, Past, Ruler, Warrior
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Movement:00>, Blocking (Destroy), Elevated Slayer of Champions: Steal Energy. When Gygor KO’s an opposing character you may equip their equipment to Gygor. Chest Pound: Quake as FREE but hit targets modify Attack -1 instead of normal damage. Freed From Imprisonment: SIDELINE ACTIVE: Friendly characters occupying an opposing starting area can use ‘FREE: Place Gygor from your Sideline into an adjacent square on his last non-KO click.’ If you do, he cannot be healed and no points are scored for him this game. King of the Arena and Chief of Beast Men: Charge, Flurry, Safeguard: Outwit. Vykron’s Battle Axe: Blades/Claws/Fangs. When Gygor uses Blades/Claws/Fangs and the result is less than his printed damage increase the result by his printed damage value.
Ready and…CLICK: At the beginning of the game roll a d6. Characters can use STOP on the click number matching the result. Photog Emulator: When an opposing character is KO’d, if that character used STOP this game turn its dial to any click that can use STOP and place it on this card. FREE: Heal Fearless Photog 1 click and then replace him with a character on this card on its current click. At the beginning of your turn or when the replacement character takes damage replace that character with Fearless Photog. Protected: Pulse Wave. Master of Cameras: Probability Control. // Lines of fire drawn by Fearless Photog or to characters with the Celebrity keyword cannot be blocked.
Evil Vampire of Eternia: FREE: Note Crimson Countess’ current click number if it’s less than 9 and turn her to click 10 or 11. The next time Crimson Countess would heal or take damage return her to the noted click instead. Protected: Pulse Wave. Craving Blood of Mystics: Steal Energy. When she uses Steal Energy increase the amount healed by 1 if the target has the Mystical keyword or uses the Mystics team ability. Mist Transformation: Movement: Blocking, Characters, Elevated. Sidestep, Smoke Cloud, Stealth. When Crimson Countess’ Smoke terrain markers are removed place her in a square of a removed marker. Staff of Darkness: Enhancement, Precision Strike. Shield of the Darkheart: Modify Crimson Countess’ Defense +2 unless she has been missed by an attack this turn. At the beginning of your turn if Crimson Countess occupies a square of clear outdoor terrain deal her one unavoidable damage. Wolf Bat Transformation: , , Battle Fury, Shape Change.
#046 Unique Blast-Attak
Real Name: Program Robot Serial No. 1710
Team: Team Player
Range: 5
Points: 25
Keywords: Cult of Motherboard, Evil Warriors, Snake Men, Assassin, Robot
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Reformation: When Blast-Attak is KO’d place two Debris markers in squares within 4 squares of the square he last occupied. At the beginning of your turn choose one of those markers and place Blast-Attak in that marker’s square on click 2 and then remove them. Opponents score his victory points each time he is KO’d. Self-Detonation: Pulse Wave. When Blast-Attak uses Pulse Wave choose one: after resolutions place him in a square within 4 squares and line of fire; Blast-Attak can use Targeting: Blocking (Destroy); -or- hit targets are dealt 3 damage instead and Blast-Attak is KO’d.
Carrion: Vultak modifies Attack +1 when attacking a character not on its starting line. All-Consuming Shadow: Phasing/Teleport, Stealth Grab and Smash: Hypersonic Speed. When Vultak uses Hypersonic Speed instead of making an attack you may choose a character he moved through and place them in an adjacent square. If that character cannot use Movement: Elevated it is dealt 2 damage.
#048a Unique Zodak
Real Name: Kar-Tor
Team: Cosmic Energy,Police
Range: 7
Points: 150/100/50
Keywords: Castle Grayskull, Cosmic Enforcers, Council of Elders, Preternia, Cosmic, Police, Mytsical
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Maintain the Balance: FREE: Choose a copyable team ability an opposing character can use. Zodak can use the chosen team ability until you choose again. Weakness Insight: When Zodak attacks targets cannot use Defense powers or team abilities. Cosmic Staff: When Zodak makes a close attack place a hit target in a square within range and line of fire. Immortal: STOP. Regeneration, Super Senses
Maintain the Balance of Power: At the beginning of each opponent’s turn they may roll a d6: 6) Strobo is friendly to that players force this turn. // At the beginning of your turn roll a d6: 1) Strobo is friendly to an opponent’s force and can use IMMUNE this turn. This ability cannot be used if Strobo is the last character on his starting force. Zodac’s Avenger: Phasing/Teleport. When a friendly character is KO’d you may place Strobo in the square that character last occupied. Blinding Light: Energy Shield/Deflection. Characters hit by Strobo are given a Blind token. A character with a Blind token modifies Attack -1. When a character with a Blind token misses all targets with an attack remove that token. Force Field: Barrier, Defend
(-25) Keldor’s Curse: At the beginning of the game give a Magic Lamp token to an opposing character and place Prahvus on his card. When the character with his Magic Lamp token is KO’d or your force has no other characters place Prahvus adjacent to that character or in the square it last occupied. Enslaved By The Horde Witch: When building your force choose another character with the Mystical keyword to be Prahvus’ Master. Prahvus can use the copyable team abilities of the Master and the Master can use ‘POWER: Prahvus can use Charge or Running Shot at no cost.’ The Untamed: Charge, Running Shot
Movement: Blocking Frozen in Fright: Opposing characters hit by Scareglow can use IMMOBILE during their next turn. Face Your Fears: Perplex, but only to decrease combat values. When Scareglow uses Perplex he may instead modify the same combat value on all opposing characters within range and line of fire. Induced Terror: When an opposing character is KO’d or rolls a critical miss place a Terror token on this card. Remove a Terror token from this card to use Incapacitate, Mind Control, or Shape Change at no cost.
Blaster Blade: At the beginning of your turn generate a Buzz Saw terrain marker [MAX:3] and then move each unheld Buzz Saw marker 4 squares in a direct line. Shifting Focus: Hordak: FREE: replace this character with another character with the same trait and different collector number. Any equipment of the replaced character becomes equipped to the replacement. Technomancy: Exploit Weakness, Shape Change. Telekinesis as FREE but only to place terrain or make terrain attacks.
Buzz Saw, Special (Orange) Terrain
:/:4/0 :*/* (Destroy):3
EFFECT: When used in a terrain action roll a d6 and deal damage equal to the result instead of normal damage. // When this marker is moved make a close attack using Blades/Claws/Fangs with of ‘10’ targeting each character moved through. Roll a separate d6 for each hit target and then destroy Buzz Saw.
Time Paradox: Shape Change. Despara may not be on the same starting force as characters whose name includes ‘Adora’ or ‘She-Ra’. At the beginning of the game you may replace a character whose name includes ‘Adora’ or ‘She-Ra’ with an equal or higher point value with Despara. Equipment assigned to the replaced character is now assigned to Despara. Twin Swords of Power: Blades/Claws/Fangs, Exploit Weakness, Flurry Hello, ‘Brother’: STOP. Combat Reflexes. When this power is revealed destroy the attacker’s equipment and Despara can use that Equipment’s EFFECT for the rest of the game.
#053 King Hiss
Real Name: Hssss of the Viper Clan
Team: Cosmic Energy,Mystics,Snake Men
Range: 5
Points: 200/150/100
Keywords: Preternia, Snake Men, Subternia, Animal, Monster, Mystical, Ruler, Spy, Warrior
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Movement: Characters, Elevated King of Snakes: Leadership, Mind Control. Mind Control as FREE but only to target friendly characters with both the Animal and Past keywords. Viper Lord: Poison. Friendly characters using Poison deal 2 damage instead. Transssformation: STOP. Flurry, Shape Change, Sidestep Snake Staff: Exploit Weakness, Precision Strike Shield of Ka: Invincible, Super Senses. When King Hiss is missed by an attack give the attacker an action token. Amulet of Serpos: Mastermind, Probability Control. When King Hiss uses Probability Control on another character’s attack roll give that character a Snake token. When a character with a Snake token is KO’d generate a character with the Snake Men keyword and Real Name: Various with a lower point value than the KO’d character in the square it last occupied. Any equipment dropped by that character becomes equipped to the generated character instead.
I love this thread so much. Have you ever considered going back and updating some of the dials for the current era of play, as this thread has been growing for some time?
Me too! Lol. First agenda is to finish the current set, which is the bookend to the initial trilogy and completes the original toy line (minus a few variants of main cast). Next step is updating the images that are glitched. Then comes the big decision: press forward and start including legacy cards or go back and edit all 300 of the past designs? Still on the fence.