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Me too! Lol. First agenda is to finish the current set, which is the bookend to the initial trilogy and completes the original toy line (minus a few variants of main cast). Next step is updating the images that are glitched. Then comes the big decision: press forward and start including legacy cards or go back and edit all 300 of the past designs? Still on the fence.
The legacy card option seems like a reasonable option. I love He-Man and that very first one is/was amazing. Curse that power creep!!!!
#054 Count Marzo
Real Name: Marzo Kalif
Team: Mystics,Team Player
Range: 8
Points: 80/50
Keywords: Council of Evil, Past, Politician, Mystical, Ruler, Warrior
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The Great Unrest: Leadership, Mastermind. When Count Marzo uses Leadership successfully opposing characters cannot use team abilities until your next turn. Magic Amulet: Steal Energy with close or range attacks. When he uses Steal Energy but does not heal give him an Immortal token. // Remove an Immortal token from Count Marzo and heal 2 clicks. Evil Master of Magic: Outwit, Probability Control.
#055a Catra
Real Name: C'yra of D'Riluth III
Team: Mystics
Range: 6
Points: 60/30
Keywords: Evil Horde, Animal, Mystical, Ruler
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Magical Mask: FREE: Note Catra’s current click number and turn her to click 9. When Catra would take damage turn her to the noted click instead. Protected: Pulse Wave. Magical Cyclone Shield: Energy Shield/Deflection. When Catra is missed by an attack roll a d6 and knockback the attacker a number of squares equal to the result. Shifting Focus: Catra: FREE: Replace this character with another character with the same trait and different collectors number. If the replacement character is more points this is POWER instead. Small and Fierce: , Battle Fury, Hypersonic Speed. Envious and Manipulative: Mind Control. When she targets an adjacent character with Mind Control you may UNEQUIP that character and equip their equipment to Catra.
#055b Prime Catra
Real Name: C'yra of D'Riluth III
Team: Evil Horde
Range: 4
Points: 45/15
Keywords: Evil Horde, Animal, Mystical, Scientist
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Targeting:00> Shifting Focus: Catra: FREE: Replace this character with another character with the same trait and different collectors number. If the replacement character is more points this is POWER instead. Nobody’s Bath Toy: Sidestep. When Catra occupies a square of Water terrain she can use Sidestep an additional time this turn but must end the movement occupying clear terrain. // Modify Catra’s Defense +1 when targeted by characters with or occupying Water terrain. Reused Assets: What A Pretty Paint Job!: Characters named Catra not on your starting force or replaced by Catra reduce their point values by 15 points for all game effects. Shower Squirter: Force Blast. When Catra knocks back an opposing character place Water terrain markers in the square they occupy and each square of the knock back path. Remove them at the beginning of your next turn. Slippery When Wet: Super Senses, Willpower.
Evil Spirit of Despondos: Phasing/Teleport, Shape Change. When Demo-Man is KO’d place him on your Sideline. (Opponents score his points normally) Spell of Separation: SIDELINE ACTIVE: When a friendly character named Skeletor is KO’d you may place Demo-Man and a character named Keldor from your Sideline with a combined point value no greater than the KO’d character in squares adjacent to the square it last occupied. Turn those characters to their last non-KO click and then heal them each 2 clicks. Demonic Bargain: SIDELINE ACTIVE: Once per turn when Demo-Man is on your Sideline a friendly character can use ‘FREE: deal this character 1 unavoidable damage and modify a combat value +1 until your next turn.’ If that character is KO’d by this ability place Demo-Man in the square it last occupied on his last non-KO click and heal 1 click for each 10 points of the KO’d character’s point value.
#057a Joya
Real Name: Princess Joya of Efervesca
Team: Great Rebellion
Range: 4
Points: 60/30
Keywords: Great Rebellion, Princesses of Power, Mystical, Ruler
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Bubble Power: FREE: Give a Bubble token to a friendly character within range and line of fire without a Bubble token. Friendly characters with Bubble tokens reduce damage by 1 in addition to other effects. When a character with a Bubble token deals or is dealt damage remove its Bubble token. Bubble Carriage: Passengers: 3. <POP!>: Incapacitate. When she uses Incapacitate she may use Force Blast targeting a hit character.
#057b Prime She-Ra
Real Name: Princess Adora
Team: Great Rebellion
Range: 5
Points: 80/40
Keywords: Castle Grayskull, Great Rebellion, Heroic Warriors, Princesses of Power, Armor, Mystical, Ruler, Warrior
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Bubble Armor: Super Strength, Willpower. Force Blast as FREE. When She-Ra knocks back an opposing character double the amount of squares and damage dealt from that knock back if the target has a Bubble token. Bubble Gun: When She-Ra attacks after resolutions give a hit character that cannot use Blades/Claws/Fangs a Bubble token. Opposing characters with a Bubble token cannot deal damage and can use and Sidestep. When a character with a Bubble token takes damage or becomes adjacent to a character that can use Blades/Claws/Fangs remove its Bubble token. <POP>: When an opposing character removes a Bubble token deal it one unavoidable damage. P.O.P.: When She-Ra is KO’d place a character from your Sideline named She-Ra with a lower point value in the square she last occupied. Turn that character to its last non-KO click and heal it 2 clicks. Protected: Pulse Wave
#058 Unique The Faceless One
Real Name: Nicholas Powers, King of Zalesia
Team: Cosmic Energy,Mystics
Range: 7
Points: 50/115
Keywords: Council of Elders, Masters of the Universe, Preternia, Mystical, Past, Politician, Ruler
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Ancient Lord of Zalesia: At the beginning of the game each equipped character rolls a d6: 1) that character unequips all objects and places them at least 5 squares from any starting area. // When an opposing character would Equip an object they must roll a d6: 1) The action has no effect. Broken Pact: Opposing characters with more than one team ability choose one to use this game instead. Save My Daughter: Friendly characters named Evil-Lyn may replace their Defense value with the printed Defense value of The Faceless One. Bound to This Temple: The Faceless One cannot be moved or placed into squares closer to an opponent’s starting area than his own. // Opposing characters that occupy a square closer to their own starting area than your own cannot target The Faceless One. Havoc Staff: Force Blast, Precision Strike, Quake. Damage dealt by The Faceless One is penetrating. Time Traversal: STOP. Super Senses. When this power is revealed if The Faceless One is 50 points he is KO’d. Otherwise place The Faceless One in any square on the map. Ram Stone: Probability Control. Targeting: Blocking (Destroy). When The Faceless One attacks opposing characters cannot use Shape Change or STOP.
Sinister Goddess of the Eversleep: Perplex. The Dream Mistress may target characters with 2 action tokens regardless of range or line of fire. Stewardess of the Fallen: FREE: Choose a character with the Warrior keyword in a KO area, turn their dial to any click it could have used this game, add them to your force and place them adjacent to The Dream Mistress. Remove that character from the game when it would take damage. No additional points are scored for that character this game. // Friendly characters that didn’t begin the game on your starting force can use the Underworld team ability. DISGUISE: Hordak: Shape Change. When The Dream Mistress uses Shape Change on 2-4 you may replace her with a character named Hordak with an equal or lower point value on the same click number and roll a d6: 5-6) the attacker must choose a different target. Eternian Underworld: Phasing/Teleport, Stealth. The Dream Mistress cannot be targeted by characters occupying a square at a higher elevation. Whomever Reaches Me First: Mind Control. When The Dream Mistress targets more than character with Mind Control hit targets do not halve speed and cannot make attacks. The Final Ultimate Battleground: Super Senses. When this click is revealed you may deal 1 unavoidable damage to an adjacent friendly character that can use the Underworld team ability. If you do, stop turning the dial and The Dream Mistress can use IMMUNE until your next turn.
#060 Unique Castle Grayskullman
Real Name: Inapplicable
Team: Cosmic Energy,Heroic Warriors,Mystics
Range: 0
Points: 250/100/50
Keywords: Castle Grayskull, Ghost Realm, Masters of the Universe, Brute, Monster, Mystical, Warrior
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Movement: Blocking, Elevated Heroic Embodiment of Castle Grayskull: When its not your turn adjacent squares of Blocking terrain have IMMOBILE and INDESTRUCTIBLE. If the map contains the name ‘Castle Grayskull’ all squares of Blocking terrain have IMMOBILE and INDESTRUCTIBLE instead. Hidden Chamber of Defense: Defend. Once per turn when a character uses Barrier you may place Castle Grayskullman adjacent to a placed marker. Mystic Fortification: FREE: Place the Wall marker in Castle Grayskullman’s square along a distinct edge, removing it from anywhere else. One-Man Army: Flurry. When Castle Grayskullman attacks characters cannot use STOP. Rook Takes King: Quake. When Castle Grayskullman uses Quake he can use
*The Wall marker would be the door to Castle Grayskull
Time for the CHASES, inspired by MOTU: Revelation’s ep.5 The Wild Hunt, arguably the best episode of the season.
#061 Unique Panthor of the Wild Hunt
Real Name: Various
Team: Mystics
Range: 0
Points: 50/25
Keywords: Ghost Realm, Preternia, Animal, Mystical, Past, Speedster
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The Hunt Is On: Trait abilities of opposing characters may only give Target tokens to Panthor of the Wild Hunt. // When Panthor of the Wild Hunt has a Target token friendly characters may target him with close attacks. When they do increase the result of Panthor of the Wild Hunt’s Super Senses roll by +1 and if he is KO’d score 25 points instead of normal victory points. That Wouldn’t Be Sporting, Now Would It?: Panthor of the Wild Hunt cannot be moved or placed by other characters, targeted by range attacks, and replaces its speed value with the highest value on the map +1. Preternian Prehistoric Purple Panther: Leap/Climb, Sidestep, Super Senses, Safeguard: Outwit
#062 Unique King Grayskull
Real Name: King Grayskull
Team: Cosmic Energy
Range: 0
Points: 100/50
Keywords: Castle Grayskull, Ghost Realm, Masters of the Universe, Preternia, Animal, Assassin, Ruler, Warrior
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Movement: Blocking (Destroy), Characters The Wild Hunt: At the beginning of the game, for all friendly characters with this trait, give a Target token to an opposing character. // For all characters with this trait, when a friendly character with the Assassin keyword KO's an opposing character with a Target token, score 25 victory points. Bionotops: The first time this character would be KO’d return it to its starting line instead. If you do this character can use Earthbound/Neutralized and halves its speed for the rest of the game. Protected: Pulse Wave. First Champion: Charge, Precision Strike. When King Grayskull uses Charge if it’s your first action this turn do not halve speed and if he moves in a direct line he may instead target each opposing character moves through. Hit targets are dealt King Grayskull’s printed damage.
#063 Unique Kuduk Ungol
Real Name: Kuduk Ungol
Team: Cosmic Energy,Mystics
Range: 0
Points: 100/50
Keywords: Castle Grayskull, Ghost Realm, Masters of the Universe, Preternia, Animal, Assassin, Mystical, Warrior
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Movement: Blocking (Outdoor), Characters, Elevated The Wild Hunt: At the beginning of the game, for all friendly characters with this trait, give a Target token to an opposing character. // For all characters with this trait, when a friendly character with the Assassin keyword KO's an opposing character with a Target token, score 25 victory points. Feather Dawn: The first time this character would be KO’d return it to its starting line instead. If you do this character can use Earthbound/Neutralized and halves its speed for the rest of the game. Protected: Pulse Wave. First of the Faith: Charge, Precision Strike. When Kuduk Ungol uses Charge if it’s your first action this turn do not halve speed and after resolutions she can use Quake.
#064 Unique Wun-Dar
Real Name: Wun-Dar
Team: Team Player
Range: 0
Points: 100/50
Keywords: Castle Grayskull, Ghost Realm, Masters of the Universe, Preternia, Animal, Assassin, Celebrity, Warrior
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Movement: Blocking (Destroy), Characters The Wild Hunt: At the beginning of the game, for all friendly characters with this trait, give a Target token to an opposing character. // For all characters with this trait, when a friendly character with the Assassin keyword KO's an opposing character with a Target token, score 25 victory points. Die’No-Sir: The first time this character would be KO’d return it to its starting line instead. If you do this character can use Earthbound/Neutralized and halves its speed for the rest of the game. Protected: Pulse Wave. First Into the Foray: Charge, Precision Strike. When Wun-Dar uses Charge if it’s your first action this turn do not halve his speed and hit characters cannot use Speed powers until your next turn.
#065 Unique Vikor
Real Name: Vikor
Team: Team Player
Range: 0
Points: 100/50
Keywords: Castle Grayskull, Ghost Realm, Masters of the Universe, Preternia, Assassin, Brute, Pirate, Warrior
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The Wild Hunt: At the beginning of the game, for all friendly characters with this trait, give a Target token to an opposing character. // For all characters with this trait, when a friendly character with the Assassin keyword KO's an opposing character with a Target token, score 25 victory points. Sky Sled: The first time this character would be KO’d return it to its starting line instead. If you do this character can use Earthbound/Neutralized and halves its speed for the rest of the game. Protected: Pulse Wave. First to Fight: Charge, Precision Strike. When Vikor uses Charge if it’s the first action this turn do not halve speed and hit characters can use Battle Fury and Earthbound/Neutralized until your next turn. Aerial Dodge: Combat Reflexes, Toughness, Super Senses
#066 Unique Adam & Teela
Real Name: Prince Adam / Teela
Team: Heroic Warriors,Mystics
Range: 0
Points: 100/50
Keywords: Castle Grayskull, Ghost Realm, Masters of the Universe, Preternia, Assassin, Martial Artist, Ruler, Warrior
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The Wild Hunt: At the beginning of the game, for all friendly characters with this trait, give a Target token to an opposing character. // For all characters with this trait, when a friendly character with the Assassin keyword KO's an opposing character with a Target token, score 25 victory points. Flying Discs: The first time this character would be KO’d return it to its starting line instead. If you do this character can use Earthbound/Neutralized and halves its speed for the rest of the game. Protected: Pulse Wave. First to Remain True To Self: Charge, Precision Strike. When Adam & Teela use Charge if it’s the first action this turn do not halve speed and they may use Charge again this turn as FREE.
#067 Unique Songster
Real Name: Doug Howard / Ward Greystream
Team: No Affiliation
Range: 4
Points: 50/30
Keywords: Cosmic Enforcers, Guardians of Trolla, Celebrity, Cosmic, Herald, Past
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Cosmic Troubadour: Sidestep. When Songster uses Sidestep you may place him in a square within 2 squares of his current square instead. Narrator of This Power Tour: Opposing characters cannot use Damage powers unless they are in line of fire of Songster. Guitar Axe Thrasher: Blades/Claws/Fangs, Force Blast Galactic Guitar: Pulse Wave as FREE. When Songster uses Pulse Wave instead of normal damage give a hit character an action token if it’s opposing and remove an action token if it’s friendly.
BEHIND THE MUSIC
Songster was an original character created for the He-Man Power Tour of 86-87. Equal parts rock concert and cosplay you’d need to look it up to fathom it. Although never released as a toy (the pic is a custom) he did make an appearance in the modern DC comics as a background character. Totally obscure and befitting of the rarity.