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#022 Unique Zodak
Real Name: Kar-Tor
Team: Cosmic Energy,Team Player
Range: 6
Points: 80/50
Keywords: Castle Grayskull, Cosmic Enforcers, Council of Eternia, Armor, Cosmic, Police, Mystical, Warrior
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Balance Maintained: Outwit. When an opposing character uses Outwit give Zodak an Enforcement token. Remove an Enforcement token to use Outwit at no cost. Lawful Neutral: If he’s 50 points Zodak is KO’d when his dial crosses the red line. At the beginning of the game you may choose to turn Zodak’s dial to click 8. If you do, for the rest of the game reverse the direction when turning this dial. Protected: Pulse Wave.
#023 Unique Evil-Lyn
Real Name: Evelyn Powers
Team: Cosmic Energy,Mystics,Team Player
Range: 7
Points: 120/80/50
Keywords: Council of Evil, Evil Warriors, Snake Men, Herald, Monster, Mystical, Spy
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Malevolent Sorceress of Snake Mountain: Defend, Empower, Enhancement, Phasing/Teleport Just The Right Moment: Mind Control. When she targets a single character with Mind Control after resolutions UNEQUIP a hit target. You’re The Overlord of Failure: Force Blast, Pulse Wave. Characters knocked back by Evil-Lyn are given an action token. Loyalty Is But An Illusion: Probability Control, Shape Change. Evil-Lyn increases her Shape Change result +1 when adjacent to a terrain marker placed by her.
Movement: Characters, Elevated PILOT: Castle Grayskull, He-Man, Warrior : When revealing your force, you may choose a single base character on your Sideline named He-Man or that has the Castle Grayskull or Warrior keyword and turn it to any click. Battle Cat can use the standard attack and damage powers displayed on that character's dial. // When Battle Cat is KO'd, before removing him from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Mecha-Bite: Blades/Claws/Fangs as FREE. // When Battle Cat makes a close attack double the damage dealt to multi-base characters. Snake Stake Battle Cannon: Targeting: Characters. Characters hit by Battle Cat’s range attacks can use IMMOBILE and cannot be healed until your next turn. Giant Green Tiger: Energy Shield/Deflection, Toughness. Super Senses, but only when targeted by close attacks.
#025 Unique (Mecha-Bite) Panthor
Real Name: Panthor
Team: Evil Warriors
Range: 5
Points: 50/40/25
Keywords: Council of Evil, Evil Warriors, Animal, Armor, Mystical, Vehicle, Warrior
Base Size: 2x1
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Movement: Characters, Elevated PILOT: Council of Evil, Skeletor, Warrior: When revealing your force, you may choose a single base character on your Sideline named Skeletor or that has the Council of Evil or Warrior keyword and turn it to any click. Panthor can use the standard attack and damage powers displayed on that character's dial. // When Panthor is KO'd, before removing him from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Mecha-Bite: Blades/Claws/Fangs as FREE. // When Panthor attacks double the damage dealt to multi-base characters. Snake Stake Battle Cannon: Targeting: Characters. Characters hit by Panthor’s range attacks can use IMMOBILE and cannot be healed until your next turn. Giant Purple Panther: Willpower, Toughness. Super Senses, but only when targeted by close attacks.
#026 Unique (Stealth Armor) He-Man
Real Name: Adam of Eternia
Team: Heroic Warriors
Range: 0
Points: 80/50
Keywords: Castle Grayskull, Heroic Warriors, Subternia, Armor, Mystical, Spy, Ruler, Warrior
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Rerelease: The first time He-Man would be KO’d return him to his starting line used this game instead. Protected: Pulse Wave Stealth Armor: Shape Change. If He-Man did not made an attack last turn he cannot be targeted by non-adjacent characters. Shield Strike: Combat Reflexes. When He-Man is chosen as the target of an attack deal the attacker 1 penetrating damage. Snake Mountain Infiltrator: Leap/Climb, Sidestep. When He-Man uses Sidestep increase the number of squares moved +1 for each of his action tokens.
TRIVIA
As stated earlier this final line of toys from 200x series was distinct for its green Snake Men packaging and its scarcity in North American markets. Luckily in this instance it was just a rebranded Shield Strike He-Man with little difference out of box. The shield fired spikes, the power sword was even bulkier, and since the outfit was sleek black why not just pass it off as a stealth suit by painting the legs. For this iteration we have a shorter dial than the others with matching point values but paying homage to his rebranding with Rerelease making you take it down twice.
Boost Thrusters: Sidestep. Stratos modifies Defense +1 unless the attacker has Missile Launching Jetpack: Running Shot. When he uses it do not halve speed. Full Volley: Energy Explosion, Precision Strike. When Stratos makes a range attack place Smoke terrain markers in squares occupied by hit characters. Remove them at the beginning of your next turn.
#028 Unique (Snake) Man-E-Faces
Real Name: Perkaedo
Team: Team Player,Snake Men
Range: 4
Points: 50/30
Keywords: Heroic Warriors, Snake Men, Animal, Armor, Celebrity, Spy, Warrior
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Movement: Characters Dessssssceit: Shape Change, but only when targeted by a character without the Animal keyword. Gene Grafted DNA of the First Ones: Perplex, but only to modify his own combat values including damage. When he does, his displayed powers of the chosen combat value have Protected: Outwit until your next turn. Who Is Master?: Characters that are adjacent or with the Animal keyword can use Mind Control, but only to target Man-E-Faces even if he would otherwise be an illegal target. If that character is named King Hiss it does not require range or line of fire. Mole: Exploit Weakness, Outwit. When Man-E-Faces succeeds at Shape Change he may immediately use Outwit and the target cannot use the chosen power for as long as Man-E-Snake-Faces is on the map instead.
#029 Unique (Ice Armor) Skeletor
Real Name: Keldor
Team: Evil Warriors,Mystics
Range: 6
Points: 100/80/50
Keywords: Council of Evil, Evil Warriors, Armor, Monster, Mystical, Ruler, Warrior
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Movement:00> Targeting:00> Ice Armor: Skeletor reduces penetrating damage and cannot be given action tokens by opposing game effects. // At the beginning of your turn give each adjacent opposing character an action token unless a red, orange, or yellow standard power is displayed on its dial. Double Ice Swords: Blades/Claws/Fangs, Precision Strike. When Skeletor uses Blades/Claws/Fangs and the d6 result is less than his printed damage value make another attack using Blades/Claws/Fangs.
TRIVIA
Ice Armor Skeletor is a repainted Fire Armor Skeletor complete with blue translucent flames. The packaging even forgot to change portions of the text to Ice Armor. The design does look cooler with the cold pallet pun intended and with the $100+ price tag if you can find one it’s definitely a mantle worthy piece.
#030 (Snake Hunter) He-Man
Real Name: Adam of Eternia
Team: No Affiliation
Range: 0
Points: 50/25
Keywords: Castle Grayskull, Heroic Warriors, Assassin, Martial Artist, Warrior
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Targeting: Characters, Elevated, Hindering Snake Hunter: Battle Fury, Leap/Climb, Stealth. Adjacent opposing characters cannot be given Free actions. Snake Net: FREE: Place a Net terrain marker in a square up to 6 squares away and line of fire, removing it from anywhere else. Opposing characters occupying or adjacent to a square with a Net marker placed by He-Man halve their speed values and must roll to break away as if they were adjacent to He-Man.
#031 Mekasneck
Real Name: Orius
Team: Snake Men
Range: 0
Points: 50/30
Keywords: Snake Men, Animal, Monster, Robot, Spy
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Movement: Characters, Elevated Targeting: Characters, Elevated Hssssssss: Giant Reach: 4, Battle Fury Extended Bite: Steal Energy. FREE: Make a close attack targeting a single character with or that occupies a square at a different elevation. Height Advantage: Opposing characters within 4 squares cannot use Stealth or Super Senses.
PILOT: Skeletor, Ruler: When revealing your force, you may choose a single base character on your Sideline named Skeletor or that has the Ruler keyword and turn it to any click. Chaos Snake can use the standard attack and damage powers displayed on that character's dial. // When Chaos Snake is KO'd, before removing him from the map, generate the chosen character on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. Villain Mode: Battle Fury, Hypersonic Speed. When Chaos Snake uses Hypersonic Speed, if it moves in a direct path it may instead make an attack targeting each opposing character moved through. Hit targets are dealt damage equal to Chaos Snake’s damage value. Hero Mode: Safeguard: Range Attacks. Chaos Snake may not be chosen as a hit target from characters using Mastermind and takes a maximum of 1 damage from attacks unless the attacker is using Blades/Claws/Fangs. // Opposing characters can use Charge, but only to target Chaos Snake. If they can already use Charge they do not halve Speed.
Designed It Myself: SIDELINE ACTIVE: Friendly characters using PILOT traits may choose Man-At-Arms as if he had any name or keyword. Serpent Claw: Giant Reach: 2. Incapacitate as FREE. Characters hit by Man-At-Arms can use IMMOBILE until your next turn. Back Catalogue: POWER: Choose an attack and damage power from this card for Man-At-Arms to use instead of his displayed attack and damage powers. // If Man-At-Arms is a PILOT that character can use FREE: Turn this dial to any click. No Such Thing As Too Resourceful: Combat Reflexes, Energy Shield/Deflection, Willpower.
#034 Unique The Goddess
Real Name: Various
Team: Cosmic Energy
Range: 0
Points: 80
Keywords: Castle Grayskull, Preternia, Snake Men, Cosmic, Deity
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Many Aspects Of The One: When revealing your force choose a keyword. The Goddess has the chosen keyword this game. The Goddess can use the team abilities of characters with the chosen keyword. Shared Corporeal Form: Phasing/Teleport. Once per game choose a character in your KO area, place The Goddess on this card on any click, and place the chosen character on its starting line used this game. That character has Cosmic Energy symbol and can use the powers displayed on The Goddess’ dial. When that character is KO’d place The Goddess in that character’s square on her last non-KO click. Protected: Pulse Wave
#035 Unique (Ice Armor) He-Man
Real Name: Adam of Eternia
Team: Heroic Warriors,Mystics
Range: 0
Points: 100/80/50
Keywords: Castle Grayskull, Heroic Warriors, Armor, Brute, Mystical, Warrior
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Movement:00>, Elevated Ice Armor: He-Man reduces penetrating damage and cannot be given action tokens by opposing game effects. // At the beginning of your turn give each adjacent opposing character an action token unless a red, orange, or yellow standard power is displayed on its dial. Frozen Arsenal: When He-Man makes a terrain attack hit characters can use IMMOBILE until your next turn. FREE: generate an object He-Man is now holding -or- make a terrain attack. Cold Iron Grip: Close Combat Expert, Plasticity Frost Bolt Shield: Energy Shield/Deflection. When an opposing character misses He-Man with an attack give it an action token and if you cannot deal it one penetrating damage.
#100tm Unique Snake Mountain
Points: *25 (orange lines)
Keywords: Evil Warriors, Ghost Realm, Preternia, Snake Men, Subternia
Base Size: 3x6 Evil Stronghold of Skeletor: IMMOBILE, INDESTRUCTIBLE. If your starting force is a theme team using one of Snake Mountain’s keywords or includes a character named ‘Skeletor’ this terrain may be added to your force using its Orange starting lines at no cost. If you do this terrain begins in your starting area. Fulcrum of Evil: When building your force you may choose a point value for each of Snake Mountain’s dials and they are added to your force and you may detach the Serpos base and place it in your starting area -or- you may begin the game with Serpos on your force and Snake Mountain on your Sideline. // Characters attacking or drawing line of fire use the Special terrain squares marked on this terrain marker for each dial. // If this terrain is 25 points Serpos may not be detached and all dials begin on their orange starting line.
TERRAIN DESCRIPTION:Left Side is Serpos spiraled atop the peak—>rope bridge/lava pool->Cliffside->Voice. A swirling path of elevated terrain and lava in between its more distinct features. 2x2 area containing Serpos terrain, 2x1 area containing Demon of Cliffside, 1 square area containing The Voice of the Mountain. The highest elevation borders Serpos with a Gate (Wall terrain) and one solitary ‘king of the mountain’ square. Detachable Serpos similar to Thanos on the throne.
#100 Unique Serpos
Real Name: Serpos/Sarcedon
Team: Cosmic Energy,Mystics,Team Player
Range: 7
Points: 200/160/120/80/50
Keywords: Evil Warriors, Snake Men, Animal, Cosmic, Deity, Monster
Base Size: 2x2
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Movement: Blocking (Destroy) Stone to Scale: When attached to Snake Mountain Serpos can use IMMOBILE. Serpos takes a maximum of 1 damage from attacks unless the attacker can use Movement: Blocking (Destroy) or Targeting: Blocking (Destroy). Lava Breath: Poison. When Serpos misses a character with an attack place a Lava terrain marker in that target’s square. At the end of each turn deal 1 penetrating damage to any character occupying a Lava terrain marker that cannot use Flight. Scale to Stone: When Serpos is KO’d turn its dial to its orange starting line then attach it to a friendly Snake Mountain terrain. If your force does not include Snake Mountain terrain marker generate it in the squares Serpos last occupied. Flaming Spew: Energy Explosion, Penetrating/Psychic Blast.
#100t Unique Voice of the Mountain
Team: Cosmic Energy,Mystics
Range: 7
Points: 50/40/25
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Cavern of Souls: Voice of Snake Mountain may not be healed and takes a maximum of one damage from attacks unless the attacker can use Movement: Elevated or Targeting: Elevated. Demonic Command: Mind Control. When Voice of the Mountain uses Mind Control it may instead target any number of characters with a combined point value of up to 100 points regardless or range or line of fire, but hit targets may not make attacks. Booming Thunder Tube: Force Blast. When Voice of the Mountain uses Force Blast they may target all adjacent opposing characters instead and rolls a separate d6 for each.
#100f Unique Demon of the Cliffside
Team: Cosmic Energy,Mystics
Range: 7
Points: 50/40/25
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Keeper of the Hidden Entrance: Demon of the Cliffside may not be healed and takes a maximum of one damage from attacks unless the attacker can use Movement: Elevated or Targeting: Hindering. Mystic Stare: FREE: Choose an opposing character within line of fire. You and that character’s controller each roll a d6, increasing your result +2 if the character is within range. If your result is higher that character can use IMMOBILE during its next turn and drops all objects and unequips all equipment. Boulder Dash: POWER: Roll a d6 and generate a Boulder terrain marker in a square within the result. If that square is occupied by a character deal it one penetrating damage and knock it back one square.
Boulder, Object
/: 4/0 : 3/+2 Destroy: 3
EFFECT: This object may only be picked up by characters using Super Strength. Adjacent characters may use Force Blast to target Boulder as if it were an opposing character, and if that knock back is stopped by a character or terrain destroy that terrain or make a range terrain attack targeting that character.