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Unique Rhadamanthus
Real Name: Rhadamanthus of Crete
Team: No Affiliation
Range: 0
Points: 35
Keywords: Hell Judges, Politician, Ruler, Underworld
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Heracles' Tutor & Stepfather: Adjacent friendly characters named Heracles modify their defense value by +1 Judge of Easterners: Characters occupying columns I-P cannot be targeted by Probability Control, have their combat values increased, or healed.
Hell Judges-ata-Hell Judges keyword- 10 points - Characters using this team ability can use Plasticity and cannot be ignored for movement purposes unless that character has the Deity or Underworld keyword. Uncopyable.
Unique Aeacus
Real Name: Aeacus of Aegina
Team: No Affiliation
Range: 0
Points: 45
Keywords: Hell Judges, Past, Ruler, Underworld
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My Descendants Shall Rule In Perpetuity: When Aeacus is KO'd choose a friendly figure named Achilles, Ajax, or Alexander the Great. For the rest of the game the chosen character can use Leadership and modifies its attack and defense values by +1. Judge of Westerners: Characters occupying columns A-H cannot be targeted by Probability Control, have their combat values increased, or healed. Justice and Piety: Aeacus can use Outwit. Powers countered by Outwit cannot be used by other characters on the map. Outwit may not be countered on other characters.
Hell Judges-ata-Hell Judges keyword- 10 points - Characters using this team ability can use Plasticity and cannot be ignored for movement purposes unless that character has the Deity or Underworld keyword. Uncopyable.
Unique Rhadamanthus
Real Name: Rhadamanthus of Crete
Team: No Affiliation
Range: 0
Points: 35
Keywords: Hell Judges, Politician, Ruler, Underworld
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Heracles' Tutor & Stepfather: Adjacent friendly characters named Heracles modify their defense value by +1 Judge of Easterners: Characters occupying columns I-P cannot be targeted by Probability Control, have their combat values increased, or healed.
Hell Judges-ata-Hell Judges keyword- 10 points - Characters using this team ability can use Plasticity and cannot be ignored for movement purposes unless that character has the Deity or Underworld keyword. Uncopyable.
Actually laughed so hard when I saw this. I LOVE the set up you've done here for the other hell judges. And the Judge of Easterners ability is fantastic.
Master Archer: Targeting: Hindering I Shall Hunt Every Earthly Animal to Extinction: Orion can use Precision Strike and deals penetrating damage to characters with the Animal keyword. Damage dealt to him by Poison is penetrating. Blinded By Apollo: The first time Orion would be KO'd instead heal him to click 11 and he possesses Battle Fury for the rest of the game. Massive Club: Giant Reach: 4
:epic: Canis Major and Canis MinorOnce per game give Orion a power action and place adjacent a Canis Major and Canis Minor bystander token as described on this card. They become friendly to your force.
Can't wait to see Scylla and Charybdis. I would have zero clue how to do them. Specially the latter. That's why I can't wait to see someone's spin on them. I did make a dial for Scylla's incarnation in Smite, but that was a lot easier as all I had to do was turn someone else's vision into Clix form. It ended up being terribly broken so I ended up making dials for a few other gods that would have to exist in their own universe.
Sea Monster: Targeting: Blocking, Characters, Hindering The Strait of Messina: Opposing characters entering squares that occupy a direct line of fire between Scylla and Charybdis must end their movement. Characters cannot ignore Charbydis for movement purposes and do not receive size bonuses to break away rolls. Swallowing & Spitting Water: Give Charybdis a power action and roll a d6: all characters within 7 squares and line of fire without the Flight ability are knocked back in a direction towards Charybdis a number of squares equal to the result. If you do, at the beginning of your next turn roll a d6 and each adjacent character is knocked back a number of squares equal to the result. Knockback damage dealt by Charbydis is penetrating. Primordial Whirlpool: When placing characters at the beginning of the game you must place Charybdis in any squares at least 8 squares away from a starting area. It may not be moved, placed, or Captured and its powers cannot be countered. It's attack value is equal to 13 minus the number of squares from it's nearest target and damage value becomes 7 minus the number of squares from it's target. The Lure of Adventure: Giant Reach: 6. When there is no opposing character within 6 squares Charybdis can use Mind Control to target any opposing character on the map as if he had a 10 attack value but hit targets may only be given move actions. Whooooooosh: Charybdis can use Quake. When he does, damage dealt to targets becomes equal to 7 minus the number of squares away from Charbydis the target is at the time of the attack.
Unique Alexander the Great
Real Name: Alexander of Mycanae
Team: No Affiliation
Range: 0
Points: 75
Keywords: Past, Ruler, Soldier, Warrior
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To Conquer the Known World: At the beginning of the game you may pick your starting area first regardless of player order unless another players force also includes Alexander the Great. When he uses Leadership or Mastermind he is considered higher points than adjacent characters with shared keywords. The Gordian Knot: Alexander the Great ignores opposing characters Barrier and Smoke terrain markers on movement and removes them from the game if he moves through them.
:epic: We Shall Call This Place Alexandria: Give Alexander the Great a power action. Until your next turn characters with exactly one action token are considered to have first turn immunity
Sea Monster: Targeting: Blocking (Destroyed), Characters, Hindering The Strait of Messina: Opposing characters entering squares that occupy a direct line of fire between Scylla and Charbydis must end their movement. Characters cannot ignore Charbydis for movement purposes and do not receive size bonuses to break away rolls. Swallowing & Spitting Water: Give Charbydis a power action and roll a d6: all characters within 7 squares and line of fire without the Flight ability are knocked back in a direction towards Charbydis a number of squares equal to the result. At the beginning of your turn roll a d6 and each adjacent character is knocked back a number of squares equal to the result. Knockback damage dealt by Charbydis is penetrating. Primordial Whirlpool: When placing characters at the beginning of the game you may place Charbydis in any squares at least 8 squares away from a starting area. It's attack value is equal to it's targets speed value and its damage value becomes 4 minus one for each 100 points of the targets point value. The Lure of Adventure: Giant Reach: 6. When there is no opposing character within 6 squares Charbydis can use Mind Control to target any opposing character on the map as if he had a 10 attack value but hit targets may only be given move actions. Whooooooosh: Charbydis can use Quake. When he does, damage dealt to targets becomes equal to 7 minus the number of squares away from Charbydis the target is at the time of the attack.
This is fantastic! You're posting dials left and right. I'm typing this on my phone but I'll give you in depth responses to each dial as soon as I get home! Don't stop! lol
Sea Monster: Targeting: Blocking (Destroyed), Characters, Hindering The Strait of Messina: Opposing characters entering squares that occupy a direct line of fire between Scylla and Charybdis must end their movement. Characters cannot ignore Charbydis for movement purposes and do not receive size bonuses to break away rolls. Swallowing & Spitting Water: Give Charybdis a power action and roll a d6: all characters within 7 squares and line of fire without the Flight ability are knocked back in a direction towards Charybdis a number of squares equal to the result. At the beginning of your turn roll a d6 and each adjacent character is knocked back a number of squares equal to the result. Knockback damage dealt by Charbydis is penetrating. Primordial Whirlpool: When placing characters at the beginning of the game you may place Charybdis in any squares at least 8 squares away from a starting area. It's attack value is equal to it's targets speed value and its damage value becomes 4 minus one for each 100 points of the targets point value. The Lure of Adventure: Giant Reach: 6. When there is no opposing character within 6 squares Charybdis can use Mind Control to target any opposing character on the map as if he had a 10 attack value but hit targets may only be given move actions. Whooooooosh: Charybdis can use Quake. When he does, damage dealt to targets becomes equal to 7 minus the number of squares away from Charbydis the target is at the time of the attack.
I really like the basis of this design, but there are some issues, some aesthetic and others game oriented, that I think need to be addressed.
- Charybdis is spelt wrong
- Why is Charybdis tiny sized?
- I feel Charybdis' point cost may be two low. Especially with those stats and that range and that much damage. Plus you can place it anywhere on the board with that Primordial Whirlpool ability. Consider this - Charybdis is equal in point cost to playing 2 Alexander the Greats.
- The Strait of Messina needs some clarification for me. With this ability do you mean that if Charybdis is in one starting zone and Scylla is in the other starting zone, that the range is the entire map? (as long as its within line of fire). This isn't a criticism but just myself needing some clarity on the extent of the ability.
- What is the purpose of NOT using Primordial Whirlpool? I'm not sure why anyone would choose to keep it in their starting zone if it loses "it's attack value is equal to it's targets speed value and its damage value becomes 4 minus one for each 100 points of the targets point value.". That is HUGE. Honestly, I think getting rid of the "you may" part of the ability will force more strategy into where the character is placed and won't allow people to just keep a giant whirlpool monster sitting in their starting zone.
- I'd change the "he's" when describing Charybdis to "it's". It just doesn't read right to gender a giant whirlpool monster.
Unique Alexander the Great
Real Name: Alexander of Mycanae
Team: No Affiliation
Range: 0
Points: 75
Keywords: Past, Ruler, Soldier, Warrior
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To Conquer the Known World: At the beginning of the game you may pick your starting area first regardless of player order unless another players force also includes Alexander the Great. The Gordian Knot: Alexander the Great ignores opposing characters Barrier and Smoke terrain markers on movement and removes them from the game if he moves through them.
:epic: We Shall Call This Place Alexandria: Give Alexander the Great a power action. Until your next turn characters with exactly one action token are considered to have first turn immunity
I really like the design of this piece. Simple but unique. He doesn't cost much, he has leadership and some interesting special abilities, I like it a lot. If I could suggest one change it MIGHT be to make it so he can use Leadership as if he was 100 points. I like him being 75 points but I feel that HE IS Alexander the Great. He's such an amazing Leader they put "Great" right there in the name.