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Experienced Hellwarriors
Real Name: Various
Team: Mystics
Range: 0
Points: 25
Keywords: Assassin, Soldier, Underworld
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Scythe: Giant Reach:2, Blades/Claws/Fangs Tactics of Tartarus: Stealth, Plasticity: Standard characters only. Death Is the Beginning: Unless this click is revealed due to damage from an attacker with the Deity or Underworld keyword, STOP. Hellwarrior can use Regeneration.
Veteran Hoplite
Real Name: Various
Team: No Affiliation
Range: 4
Points: 50
Keywords: Past, Soldier
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Shield Mastery: Combat Reflexes, Energy Shield/Deflection, Toughness Reservists (+5): Hoplite does not count for or against a theme team. Spear Mastery: At the beginning of your turn choose Charge or Running Shot. Hoplite can use the chosen power this turn. When Hoplite makes a successful attack it can use Sidestep this turn.
Damn, CJ ... you've taken this and ran with it. Awesome stuff, dude ... especially Hoplite
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
Thanks DK, Greek mythology is my original nerd cred. Unfinished projects are a pet peeve of mine and before I share my magnum opus (MOTU mega set) I needed to finish these off. Feedback is always welcome, and there's still quite a ways to go here. I'll probably go back through the set and update verbiage to be in line with the next rule book since it will be current when these minis finally ship.
We should probably start a dialogue about rarity/collation. I'm thinking that a brick would consist of 8 single figure boosters, 2 Monster boosters (with a 2x2 figure in each), and a Super booster with either a Titan or 2 Deities. Sealed event could be anything from 600-1000 points. Hopefully someone can volunteer to design a map or four. Personally I'd love Mount Olympus, River Styx, Tartarus, Straight of Mesina, Elysian Fields, the Labrynth, and Troy. I've never actually done a map before so any insight would be helpful!
Veteran Myrmidon
Real Name: Various
Team: No Affiliation
Range: 0
Points: 70/45(click 3)
Keywords: Myrmidons, Past, Warrior
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Total Obedience: Myrmidon can use the Minion powers of adjacent characters. For the Achaean: Friendly characters named Achilles or Patroclus can use Mastermind, but only to target Myrmidon. Mobile Infantry: Sidestep and Carry: Passengers 2 Sword and Board: Blades/Claws/Fangs, Combat Reflexes, Energy Shield/Deflection. Damage dealt to Myrmidon is reduced by the number of action tokens he has. Loyalty Without Question: When an adjacent friendly character succeeds at Leadership remove a token from Myrmidon and an adjacent friendly character that shares a keyword with Myrmidon.
Unique Tityos
Real Name: Tityos
Team: No Affiliation
Range: 0
Points: 300/210(click 4)/160(click 7)
Keywords: Brute, Herald, Monster, Mythical, Underworld
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Born of the Earth Mother: When building your force Tityos possesses the keywords of friendly characters named Gaia. If Tityos can draw line of fire to a friendly Gaia he can use Colossal Stamina. Take Her By Force: When Tityos begins a move adjacent to a single standard opposing character after the move resolves you may place that character adjacent and make a close attack at no cost. Crack Open: Quake: do not replace his damage value. Adjacent opposing characters subtract one from the result of single d6 rolls.
This is an absolutely astonishing amount of work in such a short amount of time. I just updated the top post to reflect all of your recent work and while doing so I "unclaimed" the six characters who were claimed awhile back and had yet to be made just to make clear that they are not finished and still need dial representation. This set is going to be absolutely legendary. Comic Junkie you have really made this dream project a reality. With only 16 characters left to go Mythic Battles: Pantheon will have a full on conversion for Heroclix.
Unique Eurytus
Real Name: Eurytus
Team: No Affiliation
Range: 10
Points: 100
Keywords: Argonauts, Past, Ruler, Sparta, Warrior
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Greece's Greatest Archer: Targeting: Elevated Hero's Hubris: When Eurytus is within range and line of fire of an opposing character with the Deity keyword and makes a range attack, after the action resolves roll a d6: 1-2 deal Eurytus one unavoidable damage. Teacher of Heroes: Eurytus can use Enhancement and Range Combat Expert. Give him a power action and choose an adjacent friendly character. That character replaces its range value with Eurytus' printed range value until your next turn.
Flaming Breath and Venomous Tongue: When Chimera has exactly one action token it can use Energy Explosion at no cost. When Chimera has two action tokens it can use Exploit Weakness at no cost. EPIC: Omen of Storms: Give Chimera an epic action and until your next turn all characters halve their Speed values and all lines of fire are considered hindered.
Cobra Tail: Giant Reach: 3. At the end of your turn choose an opposing character that Manticore could target with a close attack that hasn't been attacked by him this turn. Deal that character one penetrating damage and it cannot be moved or placed until your next turn. Fearsome Presence: Adjacent opposing characters modify their attack and defense values by -1. Persian Myth (500 only): Manticore can not be attacked more than twice per turn. It Walks in Shadow: Stealth and Ram. Manticore is not dealt damage from Ram unless hit character(s) possess the Deity keyword. When at least one square of his base occupies hindering terrain, all squares of his base are considered to occupy hindering terrain for line of fire purposes. Eater of Men: Precision Strike. When Manticore makes a Close attack, he may target all standard characters able to be targeted with Close and may divide the damage dealt among successfully hit targets.
This thread is going awesome. I think like most of us, we jumped on an amazing idea and got super excited and then most of us got busy :P I know that ComicJunkie has been just cranking out the dial concepts and to be honest when I saw that there was still a solid interest I felt a little less bad about slinking away.
All that being said, I'd still be interested in putting together some card art for this. I've sort of given up on making new dials because of commitment issues and the realization I'm not that great at it :P With approved, completed dials though it's a lot simpler to make the art and run with it.
Andreas, are you still interested in something like that? I can't commit to "x cards by z date" but as this is a labour of love, when I have some free time I'll crank out what I can.
I think he fully intends on playetesting these dials, which may result in some edits down the line. I personally would hate to waste a moment of your time, so maybe waiting as a final step once a dial has been "set in stone" pun intended.
It also gives us a chance to clean/uniform the language, determine if we will use team symbols or not, and solidify the keywords that seem to be all over the place among designers. Just my $0.02
This thread is going awesome. I think like most of us, we jumped on an amazing idea and got super excited and then most of us got busy :P I know that ComicJunkie has been just cranking out the dial concepts and to be honest when I saw that there was still a solid interest I felt a little less bad about slinking away.
All that being said, I'd still be interested in putting together some card art for this. I've sort of given up on making new dials because of commitment issues and the realization I'm not that great at it :P With approved, completed dials though it's a lot simpler to make the art and run with it.
Andreas, are you still interested in something like that? I can't commit to "x cards by z date" but as this is a labour of love, when I have some free time I'll crank out what I can.
Thoughts?
Absolutely! That would be really amazing! As ComicJunkie said I have full intention of play testing these characters and I also am going to figure out how to number out the set. (Been considering how to strategically place characters at certain rarities and make super boosters, LE's, etc). Really nice finished card art would really take this set to a whole different level. =)
I think he fully intends on playetesting these dials, which may result in some edits down the line. I personally would hate to waste a moment of your time, so maybe waiting as a final step once a dial has been "set in stone" pun intended.
It also gives us a chance to clean/uniform the language, determine if we will use team symbols or not, and solidify the keywords that seem to be all over the place among designers. Just my $0.02
Completely agree. This whole process will be easier once the list is complete and I can just print out every single dial and have them laid out on a table. Then I can get a better view of what's going on in the set and can physically write edits and notes on the print outs and share them on here.
Cobra Tail: Giant Reach: 4. At the end of your turn choose an opposing character that Manticore could target with a close attack that hasn't been attacked by him this turn. Deal that character one penetrating damage and it cannot be moved or placed until your next turn. Fearsome Presence: Adjacent opposing characters modify their attack and defense values by -1. It Walks in Shadow: Stealth and Ram. Manticore is not dealt damage from Ram unless hit character(s) possess the Deity keyword. When at least one square of his base occupies hindering terrain, all squares of his base are considered to occupy hindering terrain for line of fire purposes. Eater of Men: Precision Strike. When Manticore makes a Close attack, he may target all standard characters able to be targeted with Close and may divide the damage dealt among successfully hit targets.
I'm really really liking this Manticore. He's a lot more menacing and powerful than I had imagined his Heroclix interpretation could be. I really like that you gave him Ram and Giant Reach for the tail, although that giant reach seems REALLY giant. I think bringing it down to 3 instead of 4 may be a little better. His 300pt dial is actually the most attractive to me. At 300 points that's a really awesome figure. Overall I really like this monster and i can't wait to see his mini on a 2x2 base just Raming through enemies and dealing boatloads of damage to decently sized groups.